https://jkhub.org/wiki/index.php?title=Weather&feed=atom&action=history
Weather - Revision history
2024-03-28T14:33:44Z
Revision history for this page on the wiki
MediaWiki 1.41.0
https://jkhub.org/wiki/index.php?title=Weather&diff=7288&oldid=prev
Tonic: wikilink
2021-11-08T11:25:13Z
<p>wikilink</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:25, 8 November 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Acid rain is available in JA, as seen on [[Vjun]]. This causes damage to the player and NPCs.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Acid rain is available in JA, as seen on [[Vjun]]. This causes damage to the player and NPCs.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The outside_shake spawnflag causes a camera shake to happen when the player is outside. This is used in t1_rail.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The outside_shake spawnflag causes a camera shake to happen when the player is outside. This is used in <ins style="font-weight: bold; text-decoration: none;">[[</ins>t1_rail<ins style="font-weight: bold; text-decoration: none;">]]</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== fx_snow ====</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== fx_snow ====</div></td></tr>
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Tonic
https://jkhub.org/wiki/index.php?title=Weather&diff=7282&oldid=prev
Balthor at 11:02, 7 November 2021
2021-11-07T11:02:22Z
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Balthor
https://jkhub.org/wiki/index.php?title=Weather&diff=7275&oldid=prev
Tonic: /* Console commands */
2021-11-07T07:24:07Z
<p><span dir="auto"><span class="autocomment">Console commands</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:24, 7 November 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Console commands ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Console commands ==</div></td></tr>
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Tonic
https://jkhub.org/wiki/index.php?title=Weather&diff=7273&oldid=prev
Tonic at 07:15, 7 November 2021
2021-11-07T07:15:33Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:15, 7 November 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The snow entity creates snow, as seen on [[Hoth]] maps.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The snow entity creates snow, as seen on [[Hoth]] maps.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Both rain and snow can be combined with a fog by setting a spawnflag. This is a fog ''effect'', which is different from ''volumetric fog'', which is a special type of [[shader]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Both rain and snow can be combined with a fog by setting a spawnflag. This is a fog ''effect'', which is different from ''<ins style="font-weight: bold; text-decoration: none;">[[</ins>volumetric fog<ins style="font-weight: bold; text-decoration: none;">]]</ins>'', which is a special type of [[shader]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== fx_wind ====</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== fx_wind ====</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Mapping ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Mapping ==</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">A mapper controls where global weather effects occur by using special brushes called Inside and Outside brushes. These are invisible (nodraw, nonsolid) brushes textured with the "inside" or "outside" [[shader]]s. These shaders are system shaders (found in system.shader).</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Only one type (inside or outside) may be used in a given map. If inside brushes are used, the areas of the map contained within these brushes will ''not'' have weather effects in them. If outside brushes are used, the areas of the map contained within these brushes will have weather effects in them.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">JA adds a [[Entity#misc_weather_zone|weatherzone entity]] to reduce map load times. The game will only check for inside and outside brushes that are inside weatherzone brushes. To make a weatherzone, create a brush and texture it with the weatherzone shader (also in system.shader); then convert this brush into a misc_weather_zone entity.</ins></div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Console commands ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Console commands ==</div></td></tr>
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Tonic
https://jkhub.org/wiki/index.php?title=Weather&diff=7272&oldid=prev
Tonic: Created page with "'''Weather''' is a feature in Jedi Outcast and Jedi Academy. Maps can have wind, rain, fog and snow added to them. == Weather entities == There are several weather ..."
2021-11-07T06:46:10Z
<p>Created page with "'''Weather''' is a feature in <a href="/wiki/Jedi_Outcast" class="mw-redirect" title="Jedi Outcast">Jedi Outcast</a> and <a href="/wiki/Jedi_Academy" class="mw-redirect" title="Jedi Academy">Jedi Academy</a>. Maps can have wind, rain, fog and snow added to them. == Weather entities == There are several weather ..."</p>
<p><b>New page</b></p><div>'''Weather''' is a feature in [[Jedi Outcast]] and [[Jedi Academy]]. Maps can have wind, rain, fog and snow added to them.<br />
<br />
== Weather entities ==<br />
There are several weather [[Entity|entities]] that will spawn weather effects in a map.<br />
<br />
==== fx_rain ====<br />
A rain entity has several spawnflags which affect the behaviour of the rain. It can be light, medium or heavy. Heavy rain also comes with lightning.<br />
<br />
Acid rain is available in JA, as seen on [[Vjun]]. This causes damage to the player and NPCs.<br />
<br />
The outside_shake spawnflag causes a camera shake to happen when the player is outside. This is used in t1_rail.<br />
<br />
==== fx_snow ====<br />
The snow entity creates snow, as seen on [[Hoth]] maps.<br />
<br />
Both rain and snow can be combined with a fog by setting a spawnflag. This is a fog ''effect'', which is different from ''volumetric fog'', which is a special type of [[shader]].<br />
<br />
==== fx_wind ====<br />
This generates a wind effect, which blows other weather effects (rain, snow and fog). The angle and speed of the wind can be set by the mapper.<br />
<br />
== Mapping ==<br />
<br />
== Console commands ==</div>
Tonic