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| === General Sets === | | === General Sets === |
| General Sets are sounds that are played throughout a map. They create a type of ambient environment, for example indoors, outdoors, cave, windy. The General SoundSet can be changed when the player moves between different areas of a map, for example, from an indoor area to an outdoor area. | | General Sets are sounds that are played throughout a map. They create a type of environment, for example indoors, outdoors, cave, windy. The General SoundSet can be changed when the player moves between different areas of a map, for example, from an indoor area to an outdoor area. |
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| More than one [[.wav]] file can be mixed together in a sound set. | | More than one [[.wav]] file can be mixed together in a sound set. |
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| </nowiki> | | </nowiki> |
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| === BModel sets ===
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| BModel sets define the sounds that play when a mover (eg. a door or elevator) moves. They define the .wav to play when the mover starts moving, while it is moving, and when it stops moving.
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| Examples:
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| <nowiki>
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| ;*********************
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| ;impdoor2
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| ;*********************
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| bmodelSet impdoor2
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| subWaves movers/doors door2start door2move door2stop door2start door2stop
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| ;*********************
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| ;piston
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| ;*********************
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| bmodelSet piston
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| subWaves movers/platforms piston_start piston_move_lp piston_stop piston_start piston_stop
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| </nowiki>
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| == Modding ==
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| [[Modder]]s can add new soundsets by editing the sound.txt file.
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| == See also ==
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| * [[.wav]] file
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| [[Category: General Modding]] | | [[Category: General Modding]] |