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A Galaxy Far Far Away
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UT Modding, JKO Modding, JKA Modding, TES 3/4/5 modding, Source modding.
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dontapi liked a post in a topic: The Academy V4
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A note these were without the world fog as I later discovered. Still gives you the right vibe but missing that blended feeling it should have. I'll do a video soon and start linking the progress vids here. AngelModder
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AngelModders Jedi Temple on Coruscant - Knightfall
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
The project is going fine, I spent some time tonight cleaning up some of the statue meshes. Cut out about 15% of the polys. I managed to remap the texture they are supposed to use back on, however, I went back to the default copper as in the end it just looked better so that was 45 minutes wasted haha... To avoid burnout, I am working on some other various maps but mainly The Academy V4 at the moment. I bounce around to avoid getting fed up So be sure to go over and check that out! It's quiet a different design type then this. However many of the elements of it's build have given me idea's for the JT to go even further than before. What if we go over to the senate building as well??? -
Which server do you run my friend? ^_^ I am looking for alpha testers... <:D The open feel this map has is incredible, you can explore and find all sorts of ways to different spots you normally can't in maps.
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AngelModder liked a post in a topic: The Academy V4
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Sooner than you'd expect... Update!!!!!!!!!!!!!!!!!!!!! A few textures still need their normal's created such as the smaller obelisk's base.
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AngelModder liked a post in a topic: The Academy V4
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Nope this is just a break.
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AngelModder liked a post in a topic: The Academy V4
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AngelModder liked a post in a topic: The Academy V4
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Well after talking it over with the community I am proud to announce the Academy IV - continuing on Virtue's work. A much expanded on rebuild of the idea.
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AngelModders Jedi Temple on Coruscant - Knightfall
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
It should honestly run fine for most people. I've improved the fps issues that were going on with the exterior only at celebration; to be fair that was last minute and rushed. I personally would love to create an SP story for/with this. A lot of painstaking research has gone into this. The next update of photos will begin to show the true direction of graphics this project will showcase. However I am taking my time with the development not just to make sure I get it right but there are certain developments with other mods I am hoping will continue and allow me to exploit all of the latest renovations in JKA's graphics. It's good to see you back Railback! -
AngelModder liked a post in a topic: AngelModders Jedi Temple on Coruscant - Knightfall
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AngelModders Jedi Temple on Coruscant - Knightfall
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
No pics tonight, but good news. Thanks to adjustments made we've now finally found a way around the maxmapsurfaces issue. The most recent compile now has all the area's I've built for this back in it which means, the rest is a skys the limit thing as long as I keep it balanced. The next week will be spent sewing all of these areas together and cleaning up the expansion of the great hall. It now runs the entire length it should and lead into the Kashyyyk sort of room and the other end to the hall of a thousand fountains. The fountain will be a closely guarded secret until official alpha release @ the 21rst anniversary. Where official hosting will be is still up for debate. However you will get glimpses and peaks, but some of this map I want you all to just experience on your own or with your clan and just be floored. Whether you run base or Rend2 I promise this will be a map like you've never seen before! I am considering bringing on someone to help design some pbr textures. SP/SD are just not my thing. -
AngelModders Jedi Temple on Coruscant - Knightfall
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Well after about 2 dozen compiles and adjustments the lighting in general for the Jedi Temples Lobby is finally where I want it. Still a lot of work to do, the models are acting up etc but it'll get there! -
AngelModders Jedi Temple on Coruscant - Knightfall
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Well I wouldn't go that far, I'm just a nerd with a computer and a love for architecture that never got to be used irl. XD But thank you! ^_^ Sorry it's been a minute since ya'll got an update. Some good news finally came and it has finally allowed the map to more than likely reach the full potential I wanted for it! -
AngelModder liked a post in a topic: AngelModders Jedi Temple on Coruscant - Knightfall
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AngelModder liked a post in a topic: AngelModders Jedi Temple on Coruscant - Knightfall
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Release order as of December 5th 2023. These are currently public announced being worked on projects slated for release in the next year.
1 - FFA 3 Remastered Vanilla/Rend2 COMING SOON!2 - Jedi's Home 3.4 Remastered Edition Vanilla/Rend2 COMING SOON!Â
3 - Kashyyyk Vanilla/Rend2 (Shadowlands MD cut much sooner)
4Â - The Jedi Temple Vanilla/Rend2 MD/MBÂ
5 - Mustafar Vanilla/Rend2Â Â
6 - Korriban Vanilla/Rend2Â
7 - Kotor Dantooine Vanilla/Rend2
Began but not officially announced.Â
Â1 - The Star Forge
2 - The Death StarÂ
3 - IllumÂ
4 - The Academy V4 in tribute to Virtue.
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JkaGuy67 started following AngelModder
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AngelModders Jedi Temple on Coruscant - Knightfall
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Update on the archives, lightings allot more balanced got the chairs and tables coming along, the archive texture replaced. need altered a bit on each shelf to not repeat but it looks good. Still working out some shader issues, trying to get the shade angles right here and there etc. Like the pillars look like blocks and well ill get it lined out eventually. Step by step. -
AngelModders Jedi Temple on Coruscant - Knightfall
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
The Archives so far, a long ways to go but coming along nicely!