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  1. tobe_one

    Shiva

    Version v0.1

    915 downloads

    * Skins : Shiva is a Hindu god if you don't know! I reskined jedi_tf to make them. there are many you can chose from the player setting menu, it's more like a matching game though. * Weapons : Shiva use Ice Cube as weapon. No not those you put in drinks! They look like snow flakes. Also Shiva has a pair of solid swords, claws, and a staff. All weapon = custom models + saber effects! To Install 1) Unzip and place " BB_Shiva_Skin.pk3 " *a skin file " BB_Shiva_Wep.pk3 " *weapon file " BB_MENUS_2.pk3 " *saber menu script into your Jedi Academy base folder: StarWars JediKnight Jedi Academy/GameData/base 2) Open "CHOSE ONE" folder inside the zip, and chose one of them: " BB_Shiva_MP " for Multi Player game (MP). or " BB_Shiva_SP " for Single Player Game (SP). and place it into /base folder. DO NOT place both. That's all ! for the rest files and discriptions read below Bugs and Compatibility : I found the menu script for player menu and saber menu seems always conflict with each other. So if you have other saber mod or new species mod with menus in your base folder, you might see like no names or no images on the custom sabers. My menu scripts are in those named "BB_MENUS.pk3" files alone, you can remove them without touching the weapon files. The Shiva skin " BB_Shiva_Skin.pk3 " is a stand-alone file as well if you only want to keep the skins. About graphics, the skins and effects are tested excessively so there should be no floater. But your machine will decide what you see so I can't tell you what you should see but no I don't have the best nor old graphic card no no. There are 2 shiva skins that have bright glow effect. If you try to mix it's body part with the other none glow leg skins. You will see some disappearing texture. So don't mix it. Or do! and laugh at it. Weapon List : Saber type Entry Name Description - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - Single ice1 *Ice Cube 1, a single ice cube. Single ice3 *Ice Cube 3, doesn't mean 3 ice cubes, it's 6 actually. Single svsw_r *Shiva Sword R, and Single svsw_l Shiva Sword L, it's a pair of swords. sword? ok call it Chakram because it looks like one. if you are going to equip them in dual, watch out there is for right hand and left hand. Single svcl *Shiva Claw, a sharp golden claw. claw? ok its called Katar, a punching sword used in Persia and India. You can dual it as well like Shiva Swords. there is no right or left. Staff ice2 *Ice Cube 2, a staff with 2 ice cubes. Staff svst *Shiva Staff, yes it's very weird shaped staff. it's also a type if weapon that's from India area. I just can't remember the name. It's usually build with a pair of sharp animal horns.
  2. 432 downloads

    It's finally happening ! The Last Epic Challenge Mod is here ! THE PLOT: The Death Sower, an uknown force user, plans to destroy all force users because he thinks that they are the source of every problem of this galaxy. He is not wrong. But he broke your holidays. You must beat him. Travel around old sith temples, jungle islands, spaceports, dark caverns and other places... 12 DIFFENTES ENDINGS : The specificity of the mod, is that you can play 12 differents mods in one. Some paths are very differents than the others, some very close... You can just do your duty to the Jedi Temple, or become the Evil Galactic Emperor, ruling all the world by yourself ! Feel free to share your experience in the Epic Challenge Mod forum section ! Nooowwwwwwww... TEASER You simply have to put all the files in /gamedata/, and launch the mod clicking ECMIV.bat Make you have the 1.01 patch installed, AND EAX SOUND ACTIVATED. If not, you will not hear anything during the cutscenes ! External Content Used / Credits: SKINS I USED FOR MY NPCS: Inpsyte - ModSect Evil Skin Pack Eric Landreneau - Royal Guard, in this one you'll fight him. JC Jedi - Unable to find the author, if he could contact me... Lervish - Nexu and Reek Luckxzs - Rancors Slice, Dice and Mince - Melee Mod es0 - Old Jedi Outcast Maul Model Tobe_One - Ifrit Skins Spanki - Jedi and Sith Pack Omega1 - Classic Jedi Project and Classic Journeyman GPChannel - Kyle Katarn Reskin Customization TEXTURES: Raven Software - JK2 textures. Sith J-Cull - Lava Texture from SJC Map Pack. Trent_Easton - Interceptor Planken Texture Onobi Foondu - Valley Of The Kings Textures HILTS : The New Order - Ultimate Hilt Pack Plasma - Lightsaber Hilt Collection CODE AND WEAPONS : Asgarath83 MUSICS: All credited in the End Credits... And thanks to wife and best friend for the help and voices !
  3. 1,128 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: RJA File Name and Version: Epic Challenge Mod (1.0) Release Date: 2013-2014. Filesize: 230mo Description: First of all, I would not call myself a real badass mapper or a true genius of modding. I'm simply a man with a passion for Star Wars and Jedi Academy, and who decided to create a mod, graphicaly based on the old adventure game Croc: Legend Of The Gobbos. This mod is a Challenge for every single player of this game, to test his abilities, experience, strenght, capacity to find secrets zones etc... The mission: The Jedi Academy don't know what to do. All the jedi are in missions and when a Sith Warrior decided to invade 4 islands with his army, only Kyle Katarn is here to stop him. Fight more than one hundred or thousand sith in four differents islands. Total of more than 40 maps, a lot of hours and secrets. I would say that the environnements are not really like Star Wars. It is a mix between adventure, FPS and platform. The maps are divided into classes: - 2 normals maps with normals ennemies. - 1 normal map with 3 keys. If you find the 3 keys, don't go to the arrow which mark the end of the level but find a door with 3 security panels. You'll surely find something secret. - 1 boss level... and etc... An island is composed of 8 maps without the secret ones. There are four Islands. The goal of this mod is of course, not to cheat. So forget GodMode or other cheats. You play like a jedi, not a cow. Some players decided to film the adventure to prove me they don't cheat. Not necessary, but I like to see someone playing my game. Now something interesting: the Mod Trailer: http://www.youtube.com/watch?v=5AZmhlZ1bK0 And sorry for ALL the faults and mistakes I made in your beautiful language, I don't speak English, of course. Not very well. May the force be with you ! Install Instructions are in the .ZIP. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD OR BY DISNEY. /////////////////////////////////////////////////////////
  4. 161 downloads

    Author: Steven Brown (Blaster) Date Of Release: August 2004 Description: This is the sequel to my singleplayer map 'The Dark Alliance'. If you have not yet played 'The Dark Alliance' then I suggest you download and play it before you play this one. Also you may want to play 'The Mainframe 2.0' before you play 'The Dark Alliance' to have the ultimate experience. You can get them from the following websites: The Mainframe The Dark Alliance I hope you enjoy the final part of the Dark Alliance Trilogy just as much as I did making it. - Blaster Story: After the events at Narshaddaa the New Republic found that Tavion had somehow been able to clone Darth Vader. The Vader Clones are now being used as frontline troops for the Dark Alliance forces. With the death of their leader Tavion, the Dark Alliance are somehow still able to function and are taking control of countless star systems throughout the galaxy. The Jedis numbers are thin but with the help of Luke Skywalker and Kyle Katarn, the Jedi are still managing to hold their own against the almighty Dark Alliance. The New Republic now fear that the Dark Alliance may close in and try to seize the power from the Valley of the Jedi. This must not be allowed to happen. And so the New Republic have decided that it is time for the Valley to be destroyed. Countless Jedi Knights now keep watch over the demolition operation to hold back any attack that may come from the Dark Alliance. The New Republic have enlisted the help of Mara Jade to also assist with the operation and she is now traveling to the Valley of the Jedi to witness the destruction of the main Valley's fountain of power. FEAR IS THE PATH TO THE DARK SIDE. FEAR LEADS TO ANGER, ANGER LEADS TO HATE, HATE LEADS TO SUFFERING. - JEDI MASTER YODA Additional Credits: I am in no way responsible for the other models and MODS that have been included in this MOD. I only take credit for the maps. All other credit goes to the authors of the other MODS and you can see who is responsible for these in the closing credits at the end of the level. STAFF EDIT: We pulled the credits from the strings file. Credits are below. Vengeance of the Sith - Steven Brown (Blaster) Darth Vader MOD - Michael Frost Stealth Jedi Gear for Kyle - HapSlash Darth Maul Model - Adam "Cheshire" Lee Red Darth Maul Skin - Kurtis "Kman" Smith Reborn Ghost - Seraph Darth Cinerate (Vader Clones) Skin - Magnetixxx Darth Omega-Jedi Legend (Darth Shimzu) - KAZZZ Lord Anakin the Clone War Hero Version 2 (Darth Telroth) - {DX}Dastard Darth Malak Model - ksk h2o Han Solo Player Model - Major Clod Mara Jade Player Model & Saber Hilt - Edward Peretti Ancient Elder (Sith Lords Knight) Reborn Skins - BeakerBongload & Nova Sith Speeder - Monsoontide Quake 3 Jump Pad Model - Evil Lair Quake 3 Judge Model - Ewooz Sith Statue Skin - Zahriel Omega Classic Dark Kyle - JRA Wolf Sith Stormtrooper Skin - Jason (Fooky) Episode II Saber Blades - The RattleSnake Alaris Jedi Academy Hilt Pack - Alaris Clone Jar Map Object - Zymotico Battle-Droid Rifle and DL-44 - Dan Kapphahn Cinematic Saber and Weapons SFX - Patrick Prequel Saber Sound FX (Final) - Aryyn Lord Skulldron Voice (Darth Telroth's Voice) - John Tinning "Hud is really there" HUD/MOD - McCleod Vengeance of the Sith Menus - Zanatio Installation Information & Playing Notes: Make sure you have the latest patch for the game! Using Winzip or WinRAR, unzip the 'Vots' folder and the 'Vots.bat' file into the JK3/GameData folder. Then simply double click the 'Vots.bat' icon to play. Once installed I recommend seeing how the game will be easier using either the staff or dual lightsabers that it may be best playing the game on 'Jedi' difficulty with the single saber and play the game on 'Jedi Knight' difficulty while using the saber staff or dual sabers. When selecting the single saber style please note that the style you decide to choose will be the only fighting style you will use throughout the whole level! <<<!!!MAKE SURE YOU HAVE ENABLED SUBTITLES IN THE GAME OPTIONS MENU, AS THEY ARE NEEDED FOR THE CUTSCENE DIALOGUE!!!>>> Construction Information: Known Bugs: If there are any slowdowns try turning off 'dynamic glow' in the 'video options' menu. You may want to skip certain cutscenes by pressing the use button. However the screen may appear to freeze but will have the words 'skipping cinematic' at the top. It hasn't froze, this is normal. You should just be patient and allow the cutscene to skip, which will happen after a few seconds. When part 4 is loading you may or may not have some problems. The briefing screen may freeze or you may get a 'CL_GetServerCommand:a reliable command was cycled out' error that will prevent you from going onto part 4. If this happens then you can try one of four things. Bring down the console with the combination of the 'left shift' and ` keys and then type in "map part_4" without the quotes and then press enter. If this doesn't work then try again but as it is trying to load, hit the 'escape' key to return back to the main menu and then try the above console command from the main menu. Quit the game and then reload the level. Restart the computer Reinstall the game and/or the MOD. Testing System Specifications: This MOD was tested on the following PC specifications: AMD Athlon XP 2400 Processor 1GB DDR RAM ATI Radeon 9800 Pro Graphics Card Windows XP Home Edition License Agreement: * I admit that * (as required by the LEC License Agreement about Addon Levels) 1. My Level works only with the retail version of the Software, and does not work with any demo or OEM versions of the Software. 2. My Level does not modify any COM, EXE, DLL or other executable files. 3. My Level does not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LEC in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of LEC. 4. My Level does not include any LEC sound effects or music files or portions thereof. 5. My Level identifies in every description file, on- line description, read-me, and in comments in the New Level code: (a) the name, address, and e-mail address of the level's creators, and (b) the following disclaimer: "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY." 6. My Level may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge. 7. By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC an irrevocable, perpetual, royalty-free, sub- licensable right to distribute the New Level by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here- after invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner. ============================================================================================ Copyright / Permissions ============================================================================================ Authors MAY use this level as a base to build additional levels (just mention the author). THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line).
  5. 135 downloads

    Author: Steven Brown (Blaster) Date Of Release: November 2002 Description: This is the sequel to my singleplayer map 'The Mainframe 2.0'. If you have not yet played 'The Mainframe 2.0' then I suggest you download and play it before you play this one. You can get it from the following websites: The Mainframe The Dark Alliance II: Vengeance of the Sith I hope you enjoy this map just as much as I did making it.... no really I did! - Blaster Story: A year has passed since the encounter with Darth Vader at the mainframe complex on Kejim. It has remained a mystery to how Darth Vader was somehow brought back to life and the Republic have found no leads to the location of Tavion. UNTIL NOW! A smuggler known as Marlow Baruk, brother of Reelo Baruk, has been receiving large quantities of Imperial equipment. Republic spies have found that Tavion, along with her new forces, have been negotiating with the smuggler in a quiet part of Narshaddaa. It is believed that she is giving Imperial equipment to Marlow in order for her to create a secret base underneath Marlow's own hideout and are allying their forces together in an attempt to start a war against the New Republic. If this kind of act is to occur then who knows what will happen. An offensive has not been easy and all attempts to inspect Marlow's hideout are at a loss. He refuses to co-operate. The Republic has no choice but to send in someone to investigate. Kyle is now a Jedi mercenary agent working for the New Republic and they have called for his skills in dealing with these matters and besides Kyle has some unfinished business with Tavion. The mission is not going to be easy. First Kyle must inspect Marlow's hideout and see if he can find Marlow himself and interrogate him. Then if possible he must apprehend Tavion inside her secret base and send a signal to blue squad, so they can take control of the base and investigate what Tavion has been up to. Marlow's hideout will be well guarded and the entrance will surely be hidden. Additional Credits: I am in no way responsible for the other models and MODS that have been included in this MOD. All credit goes to the authors and you can see who is responsible for these in the closing credits at the very end of the level. STAFF EDIT: Here are the credits: Black Jedi Reborn Skin - DarkMavis Jedi Knight Reborn Skin - Crapse Anakin's Saber Hilt - Ryan "Alaris" Hutchings Episode II Saber Blades - The RattleSnake Stealth Jedi Gear for Kyle - HapSlash Darth Maul Model - Adam "Cheshire" Lee Red Darth Maul Skin - Kurtis "Kman" Smith Yoda Model - Team Yoda Dark Yoda Skin - Mars Marshall Cinematic Saber and Weapons SFX - Patrick Darth Cinerate Skin - Magnetixxx ================ Installation Information: Simply create your own folder in the jedioutcast/gamedata directory and call it 'The Dark Alliance'. Then load up the game and enter the 'Setup' menu and select 'MODS'. Click on 'The Dark Alliance' and then click on load. All you need to do now is start a new game and then select your difficulty. Make sure you have the latest patch for the game or it will not show up in the MODS menu! Construction Information: Known Bugs: In part 2 you may get stuck in the red force fields. Use crouch to get unstuck. Secret Areas: There are secrets in the levels so see if you can find them all. There are 2 in part 1, 3 in part 3 and 1 in part 4. License Agreement * I admit that * (as required by the LEC License Agreement about Addon Levels) 1. My Level works only with the retail version of the Software, and does not work with any demo or OEM versions of the Software. 2. My Level does not modify any COM, EXE, DLL or other executable files. 3. My Level does not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LEC in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of LEC. 4. My Level does not include any LEC sound effects or music files or portions thereof. 5. My Level identifies in every description file, on- line description, read-me, and in comments in the New Level code: (a) the name, address, and e-mail address of the level's creators, and (b) the following disclaimer: "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY." 6. My Level may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge. 7. By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC an irrevocable, perpetual, royalty-free, sub- licensable right to distribute the New Level by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here- after invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner. ============================================================================================ Copyright / Permissions ============================================================================================ Authors MAY use this level as a base to build additional levels (just mention the author). THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line).
  6. Version 2.0

    132 downloads

    Author: Steven Brown (Blaster) Date Of Release: July 2002 Description: This is the first in a trilogy of mods. The sequels are: The Dark Alliance The Dark Alliance II: Vengeance of the Sith This is the second version of my single player level 'The Mainframe'. Most players found Vader to be too tough in the original version and found it could have been bigger. Well now IT IS! There are now two maps, one called part 1 and the other called part 2. Part 2 will be familiar to all those who have played the original. I don't want to spoil any surprises, so what are you waiting for go play! Story: Kyle and Luke have found that Tavion has somehow resurrected Darth Vader. Luke decides to go to Kejim alone and defeat his father once again. At the meantime Kyle must try and find out where Tavion is hiding. However Kyle senses a disturbance in the force and feels that Luke is in trouble. Kyle decides to go to Kejim and help out Luke. Kyle arrives at the Imperial outpost on Kejim. Luke's ship is there but he is nowhere in sight. However Kyle can sense were he went and follows his trail. Just as he is about to enter the base a Reborn and two stormtroopers come through a door followed by a familiar droid sound approaching from behind. This is it there is no turning back. Can you defeat Darth Vader? or will you fail and allow Vader to bring about the rebirth of the empire. DO OR DO NOT, THERE IS NO TRY. - Jedi Master Yoda Mission Objectives: Kill Darth Vader Engage all Remnant troops in the area Find Luke Escape with Luke alive Additional Credits: All the people at jediknightii.net, Michael Frost who created the Darth Vader MOD and Crapse who created the Jedi Knight Reborn skin. Joe Dyer for the 'Bridge' prefab and Yves Allaire for the 'Bridge' prefab textures. Gidion The Dead for the 'Imperial Screen and Computer' prefab and the 'Hangar' prefabs. Expositus for the 'Imperial Eagle' prefab. All prefabs credited can be found at www.jedioutcastmaps.com. Installation Information: Simply put the Mainframe 2.0.pk3 file in your jedioutcast/gamedata/Mainframe 2.0 directory, load up the game goto the 'Setup' menu and click on 'Mods' then click on Mainframe 2.0 and then click 'Load Mod'. Then bring down the console and type in "map part_1" (without the quotes). If at any time you just wish to play part 2 type in the console "map part_2" (without the quotes). Using the 'Mods' menu will allow you to put in the Reborn Advanced and Vader. If you don't know how to bring down the console goto the Jedi Outcast main menu and press the ` key and the left shift key together. If you wish to quit the credits at the end either press your use button to speed them up or bring down the console and type "quit" (without the quotes). Construction Information: Vis Time: About 45 Minutes for both maps Build Time: About 50 hours Known Bugs: While fighting the Advanced Reborn you may hear Kyle say the line "Strange he looked like a Jedi and fought like a Jedi etc." This is supposed to happen only when you have defeated him but for some reason he just says it sometimes. At one point he even said it four times! It seems to happen not that often though. Another bug which has happened only twice is some kind of sound problem. What happens is the game will stop and return to the main menu with a 'sound input out of range' type of error. I don't know what this is but it happened twice when I was destroying the probe droids with a saber throw. It happens very rarely though and if it happens with you then just restart the level and play again. Hopefully the problem won't happen again on your second go. Author Notes: My apologies to all the people who were annoyed with the fact that Vader took about 600 hits to kill him in version 1.0. Now Vader's hit points are 4000 and Luke's are 2500. Vader is still tough but should take less time to kill. Vader and Luke only spawn when you are going up the elevator. This should fix the Luke dying straight away bug. ============================================================================================ License Agreement ============================================================================================ * I admit that * (as required by the LEC License Agreement about Addon Levels) 1. My Level works only with the retail version of the Software, and does not work with any demo or OEM versions of the Software. 2. My Level does not modify any COM, EXE, DLL or other executable files. 3. My Level does not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LEC in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of LEC. 4. My Level does not include any LEC sound effects or music files or portions thereof. 5. My Level identifies in every description file, on- line description, read-me, and in comments in the New Level code: (a) the name, address, and e-mail address of the level's creators, and (b) the following disclaimer: "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY." 6. My Level may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge. 7. By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC an irrevocable, perpetual, royalty-free, sub- licensable right to distribute the New Level by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here- after invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner. ============================================================================================ Copyright / Permissions ============================================================================================ Authors MAY use this level as a base to build additional levels (just mention the author). THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line).
  7. Version 1.1

    964 downloads

    This is a single player mod that completely changes Rosh to be a Rodian. His model is now a Rodian but with Rosh's body. His outfit was recolored to better blend with his new skin color. All of Rosh's dialogue was changed to Rodian dialogue from KOTOR. A couple other minimal changes. Make sure you have subtitles on for all dialogue. To do that, open the console (SHIFT + ~) and type /g_subtitles 1 If you hate Rosh, this actually drastically makes him more pleasant of a character. His voice is different. His image is different. Your eyes and ears will no longer bleed because he's on the screen! Video demo: -===- Known Bugs -===- Some dialogue might slightly be too long or too short. None should be too drastic. If anything, it'll show that Kyle and Jaden are tired of hearing Rosh open his mouth.
  8. 2,678 downloads

    Update: Thank you for your feedback! Please view the change log for a list of updates. As always if you encounter any issues, do let me know! About the mod: Please unzip the NewBeginning.zip folder and extract the contents to your Gamedata folder. Once installed, you may use the included "newbeginning.bat" file to load the mod for you, or you can load it yourself from the usual setup -> mod screen in single player. These instructions should apply to a disc and Steam installation (as I've used both!) This is a single player mod set one year after the original game (Light Side ending.) You will play as a new character over two levels (discounting cinematic maps.) The first level takes place in the Jedi Academy and the second takes place at one of the many training grounds. I strongly encourage you to explore the first level as there're a fair few secrets and Easter Eggs to be found! It was designed with the original Jedi Outcast level in mind, which means you could end it very, very quickly if you wanted to bypass the fun of exploration and move onto the trial level. The trial is the same one that was originally released here on JKHub with minor edits. I wanted to place emphasis on the Yavin Temple in order to receive feedback while I work on a brand new trial level and the first mission beyond the Jedi Academy. If you encounter any bugs- Oh, God. Please, please don't tell me you've encountered any bugs. ;_; My head might implode! Special thanks to Circa for play testing at various stages of development! Additional thanks to everyone over in this thread for providing so much help (still). Problems with the .bat? A Windows 8 tester did seem to be having a problem loading the mod with the .bat provided. They overcame this by creating a shortcut to their jasp.exe. (Right-click, copy, paste shortcut) Open the shortcut's "properties" and then move to the "shortcut" tab. Then, add the following (after a space) onto the "Target:" field: "+set sv_pure 0 +set fs_game newbeginning" Example: "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +set sv_pure 0 +set fs_game newbeginning" I hope this helps!
  9. Version (2008)

    11,104 downloads

    *************************** JEDI ACADEMY MODIFICATION *************************** Title : Dark Forces Mod for Jedi Academy - Demo Version Author : The Dark Forces Mod Team E-Mail : darth_linux@msn.com Website : http://darkforces.jediknight.net File Name : dfmod_2008.zip File Size : 428 MB Date Released : 1/27/2007 Description : Files required to play the Dark Forces Mod Demo. The Dark Forces Mod aims to recreate the levels and playing experience of the LucasArts game "Dark Forces" using the modern 3D engine found in the game Jedi Knight: Jedi Academy. This demo contains the first 6 levels of the game. This is the third release by the Dark Forces Mod Team, who, in November 2002, released a demo of the mod for Jedi Outcast. This release was met with wide critical acclaim, and it is our pleasure to present you with the third and final release. For more information, please visit our website. Enjoy the mod! Installation : Make a new directory calld "dfmod" inside your Jedi Academy/Game Data directory. Unzip the contents of the the demo ZIP into this directory. Make a new shortcut to jasp.exe on your desktop and edit the shortcut properties, adding this to the target line: "+set fs_game dfmod" Double click the icon to begin. Make sure you go into the Setup screen to change your keyboard preferences. Requirements : Jedi Academy must be patched to version 1.01 to work. Please set your graphics options to their highest settings for maximum enjoyment. Comments : Behind a veil of secrecy the evil Empire is creating a doomsday army--one that, if finished, will become the final cog in the Empire's arsenal of terror and domination. Your Mission? Join the Rebel Alliance's covert operations division, infiltrate the Empire, then battle every man and machine the Imperial Forces can muster. Search a vast galaxy for clues, attack enemy bases - all in a desperate attempt to stop the activation of this fearsome new weapon. It's you and your blaster against an entire Empire. May the Force be with you. Release Notes : Note that there are a few controls different to Jedi Academy. Please check out your controls and adjust accordingly. Known Bugs/Issues *Dianoga makes no distinct "attack" sound when attacking player.[no known solution] *Concussion Rifle" appears at times in Weapon Inventory when Left Arrow is clicked. [no known solution] *No lip sync in Sewers cutscene if EAX is enabled. [EAX should be disabled for this mod.] *Light Saber appears in some levels if melee weapon is chosen. [no known solution] *There is no animation when throwing the Detonator [JA engine does not have one] *Size of Concussion Rifle and Repeater Gun ground weapons are very small. [salv could possibly resize them larger] THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  10. 457 downloads

    Castlevania Skin & Weapon This mod adds reskins, a new ranged weapon set & effects, new saber models, NPCs. install ------------------------------ put "BB_castlevania.pk3" file into \Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base uninstall ------------------------------ remove "BB_castlevania.pk3" file from \Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base NPC spawn codes ------------------------------ vamp1 vamp2 vamp3 succubus soma richter orc orc2 leon dracula1 dracula2 dracula3 demon alucard ------------------------------- all selectable from species menu as well SABER spawn codes ------------------------------ cane chain vampR vampL coffin cross bat_R bat_L edge ghost orc soma sword_s whip
  11. 787 downloads

    Included along with this file should be a "zRosh_KelDor.zip" file. Unzip the folder and place the pk3 contained within in the Base folder of your Jedi Academy directory. This mod will change the appearance of Rosh Penin in Jedi Academy so that he resembles a Kel Dor. The sounds have also been modified to be more fitting. Check the included video for reference. As always, let me know if there're any bugs so I can fix 'em! Enjoy! Preview: (Story Mode Spoilers)
  12. 457 downloads

    About this file For some years I tend to build some maps for Jedi Academy, but have never finished a project really ? But not this time. Therefore I present to you: Mission to Bespin Mission to Bespin is a singleplayer map and part of a little project of mine to "improve" the main game, by addressing It's main shortcomings (too short, Cult is not really fleshed out). Thererfore Mission To Bespin is a kind of Tier 1 Mission (Forcepowers Level 1), where you explore an old mainetance depot in the skies of Bespin. Content: One map Supported Language: Only English Custom NPCs: Yes (even one new Skinset) Specials: Enemies with stun buttons (how I missed this JK:Outcast Weapon) Readables: Yes (though I am not an native English speaker I tried my best) Installation: 1. Unpack the Archiv (Mission_to_Bespin.zip) 2. Copy the Mission_to_Bespin.bat and the Mission_to_Bespin folder to your "LucasArts/Gamedata" folder 3. Execute the Mission_to_Bespin.bat and the game should start. Simply start your mission by "New game" in the main menu (no console needed) Special Thanks: Thanks to all the modding community and all your great missions and tutorials. You kept my motivated to share this little project of mine. Thanks to the Dark Forces team (I took one of their textures and one model I guess and I loved this mod) I had no Beta testers. Hence: Please report any bugs you stumble across, so I can update the file. Also any feedback is welcomed.
  13. 644 downloads

    Hello, I have been away from this game for years but recently got struck by nostalgia and it wasn't before long I felt like making a mod. Rosh Penin, the character everyone hates. This mod attempts to make him a bit less of a nuisance. I know there are a lot of mods out there that attempt to do the same thing but this one is meant to be a bit more subtle. This was originally planned to be just a mod for me but it turned out quite well so I thought I might as well share it. There are three pk3 files included in this mod: ----------------------------------------------------------------------------------- LessAnnoyingRosh.pk3 ----------------------------------------------------------------------------------- - Visual Changes: the eyesbrows have been made thicker and are now closer together and the shading below the eyebrows has been reduced/changed. the lips were made less red and the contrast with the rest of the skin has been toned down. the irises were redone and I made them a bit larger, which reduces the stupid look on his face. Also the pupils have been made smaller. This helps in giving him a more neutral, less infatuated look. the subtle hint of a mustache he has going on has been widened a bit, to reduce the prepubescent look he has. These changes are subtle - he is still Rosh - but they help out a great deal. - Multiplayer icons have been updated with the new face (and the default jka backgrounds). - A dark skin has been added, which is now used in the appropriate single player sections. the eye pupils were made even smaller and he now has bloodshot eyes. you can now see veins through his skin and the skin has been made paler. the robes have been recolored to represent his fall to the dark side. ----------------------------------------------------------------------------------- LessAnnoyingRosh_deeper_voice.pk3 (optional) ----------------------------------------------------------------------------------- - All Rosh sound have been lowered in pitch. Don't worry, I didn't overdo it, he's still Rosh. This to me helped out a lot but if you don't like it, you can leave out the pk3. Conversely, if you would just like to have the sounds and prefer another Rosh modification, you can do that too. ----------------------------------------------------------------------------------- LessAnnoyingRosh_mp_playable_dark_skin.pk3 (optional) ----------------------------------------------------------------------------------- - This pk3 contains a multi player version of the dark skin. I put this in a seperate pk3 because with all the awesome models being around nowadays, I fully understand it if you don't want Rosh to take up another spot in the menu. So that's basically it, I hope this is going to be useful for some of you.
  14. 933 downloads

    (PLEASE READ THE IMPORTANT.TXT FILE IN THE .ZIP BEFORE PLAYING, AND PLEASE DOWNLOAD THE TWO LITTLE FILES UNDER THE CREDITS). NOTE: EAXSOUND need to be activated for ROQ videos. Epic Challenge Mod III is the third mod of my creation for SP. "Darth Lawn (ECMI villain) raised from the grave and conquered the galaxy, using the Zone Of Trouble, an ancient and absurd Area full of portals which allow the user to travel around differents worlds in instant. Kyle Katarn must stop him, but he will not success alone... With the help of Luke Skywalker, Lana and Duncan, will you be able to accomplish your destiny ?" This mod takes things in another level. I would say mapping has improved, game design also, and maps are a lot more various. In this one, I created A LOT of new ennemies, sometimes 4 just for one map. I offer variety, different worlds, more than 32 maps to play (and replay ! "South Plain" is a central map which allow you to revisit some ancient maps, keeping your progress and update...), the possibility to get new powers (like metamorphosis on certains platforms), mind control and something new: you will not play only Kyle, but you will be able to play also Lana and Duncan, two invented characters. Game is based from UbiSoft's underrated Tonic Trouble and from my mind. There are some bugs and things to know, so READ THE IMPORTANT.TXT file before playing ! Trust me, it's important. JUST NEED TO TALK ABOUT SOME OF THEM HERE: - When you are a reborn you can't jump very high, so not forget to explore all secrets zones in Kyle. You'll understand. - There is a bug in one map, you have a blue lightsaber instead of the violet one. The bug only occures in one map. I would also say that I advice you to wait one second at least at every map begining because there are sometimes .roq cinematics. Cinematics and voiceovers are not quite good, I admit it... it's more a test, because it's new, but I had fun making it, with the others persons who played the voices, so I think you'll find it funny... or akwardly fun... The secrets are not like ECMI and ECMII. In this one, you'll find "E" letters, from "Epic Challenge Mod". Every time you found one, just screen it, send me it on JKHUb (personnal message) and say how you found it. Every time you do this you'll get points. "Blue E" are 5pts, "red E" 10pts and "green E" 50pts. There are only three green E in the mod. If you found them, very good ! NOTE: If a "E" color change, it means it's a new "E" and you can screen it again. So enjoy it, and may the force be with you !!! TO INSTALL THE MOD, extract all files in your game directory (LucasArts/Star Wars Jedi Knight Jedi Academy/gamedata/) Make sure you put all files and folders in gamedata. You must have ECMIII pk3 in "gamedata/ECMIII" I HIGHLY recommand you to make an empty copy of JKA before playing my mod, because it is huge and adapted to an empty basegame. I can't assure you it will work if you have 137 .pk3 in your base/ folder... This is only compatible with Windows. You need all ECMIII gamedata files to not get an error. So not forget to make a copy of your gamedata folder before overwriting it with my files. TO PLAY WITH CORRECT LIGHTSABERS (FOR ENNEMIES), PLEASE DOWNLAOD THESE TWO LITTLE FILES: https://jkhub.org/files/file/28-beer-on-a-stick/ https://jkhub.org/files/file/2214-kylo-rens-lightaber-adx/ TWO TEASERS OF THE MOD:
  15. 618 downloads

    SP Support: Yes Team Skins / MP: No Npc Support: Yes Bot Support: No This is a mod based on a concept action figure based on (the now "Legends") Luke from "Invasion: The Siege of Rychel" story, that I put together using parts from different models. The model is also available via NPC (using the “playermodel Luke_Invasion” command from the console). Install: Place the file Luke_Invasion.pk3 in your base folder Uninstall: Remove the file Luke_Invasion.pk3s from your base folder.
  16. Version 1.05

    2,323 downloads

    https://www.youtube.com/watch?v=PlS56OjnVPs Mod Name: Classic Jedi Project Replacements Author: Omega1 Models and Textures: Toshi, DT85, Plasma, Omega Description: I have always been irritated with the changes made to the Jedi look (as well as overall concept) that was introduced with the prequels (from the shorter and fancier robes, to lack of Lightsaber D-rings), so consider this a return to formula, returning the look of the Jedi to that of what we saw from Obi-Wan (Old Ben) Kenobi and the redeemed older Anakin Skywalker. Just like the Original Trilogy concept of the Jedi appearance I used traditional Samurai and medieval Knight robes as a basis. Replacements: Luke, Kyle, Jedi, Jedi 2, Jedi Master and Jedi Trainer. Team Skins: Yes LODs: No Known Bugs: - Slight clipping in certain animations due to the way the JKA skeleton is setup. - No model caps. Installation: Copy the contents of the zip file over to your "Jedi Academy\GameData\base" Folder. IMPORTANT NOTE: Vanilla JKA can be very edgy when using model replacements, the most common problem being "Run out of transform space for ghoul2 Models. Adjust MiniHeapSize in SV_Spawn Server". To fix this I suggest you download and install OpenJK which can be found here: https://github.com/JACoders/OpenJK This is basically an unofficial patch for JKA, and I highly recommend it! If you like my mods and want to see more content, please support me on Patreon: https://www.patreon.com/omegastarvg
  17. 470 downloads

    My third mod based on HapSlash's Improved Imperial Officer. This mod puts Kyle, Luke, Jedi, Jedi2, JediTrainer, JediMaster in Imperial officer uniforms and replaces Rosh, other Jedi, and Rebels with Imperial officers. FAQ Why? Good question. Because I can. Why are Imperial Officers studying the force at the Jedi Academy? Don't think about it too much. Why hasn't Rosh been frankensteined onto an Imperial Officer body? Everyone was sick of his face. Why is Kyle Katarn a Grand Moff? Don't call him that; titles make his skin crawl. When are you going to stop making Imperial officer mods no one particularly wants? When Imperial Officers stop being cool. Are you from Germany? Hauptschluss der außerordentlichen Reichsdeputation. Once again, credit to HapSlash and Cryptaea for doing most of the work. HapSlash's Improved Imperial Officer with Customization Support NOT necessary.
  18. Version 1.1

    265 downloads

    An update to the Dark Forces Mod Demo for Jedi Outcast, fixes some bugs with the mod and improves it a bit. Author : Dark Forces MOD Team E-Mail : darth_linux@planetblood.com Website : http://darkforces.jediknightii.net File Name : demo_update.pk3 File Size : 6177kB Date Released : 8/7/03 Description : Additonal files and updates for the Dark Forces MOD Demo Installation : Add this PK3 to your current Dark Forces MOD demo installation, where you have the demo_game.pk3. Requirements : Jedi Knight II must be patched to version 1.4 to work. The files demo_game.pk3, demo_music.pk3 and demo_video.pk3 are also needed. Comments : - Release Notes : - fixed shot effects for the Bryar pistol (including Imperial Officer shot) - added completely new Kyle model - EAX support for the Secret Base demo level - more sparkly helmet for the Imperial Commando - new Blaster and Bryar pistol models and skins - "correct" menu music - some shader fixes - one menu fix
  19. Version 1.1

    1,218 downloads

    Player can customize an Imperial Officer by choosing from 14,688 22,032 combinations of faces, accurate rank badges and code cylinders, uniform colors, gloves, holsters, and belt boxes. All these options were possible in HapSlash's original model and Cryptaea's skins, but customization is now made easier using Jedi Academy's interface in Single and Multiplayer. Most content (modeling and skinning) created by these two aforementioned authors, customization support added by Oldenburg (including icons and minor model edit). Currently includes three uniforms in customization: olive-grey Naval Officer, black Naval Subofficer/Stormtrooper Officer, and white/black ISB officer. OB_CustomImpNPCs.pk3 replaces Imperial Officer NPCs in Singleplayer. See Readme for a list of ranks. My first mod. Please be generous in criticism. Team Skins: Yes NPCs: Replaces Imperials Bots: Yes New Sounds: From JK2
  20. 846 downloads

    Epic Challenge Mod II is the second huge mod of my creation for SP Game. It is a sort of sequel of the first one and contains more maps and the design is more various. ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: RJA File Name and Version: Epic Challenge II Release Date: 2015 Filesize: Description with installation instructions: THE PLOT: I always loved awesome movies plots. So, I decided to don't make a plot, because this one doesn't deserve a plot. The Destroyer is a bad guy, I mean, a REAL bad guy (you see he has a red lightsaber... when I say bad guy...). Kyle Katarn, who killed Darth Lawn in his islands some months ago, is now drinking on a beach, and absolutly not giving a f*** about the galaxy. But when two strange hooded guys try to kill him, he knows he MUST do something. To Join the secret lair of The Destroyer, Kyle will have to get 4 crystals which are hidden in 4 sanctuaries, one per element. To find his way, he'll travel around the swamps, the coast, the skies and the dark ways. A total of more than 50 maps with new ennemies, musics, textures, landscapes. Hours to play, and a difficulty which really INCREASE. All is playable, because I played all with my girlfriend (yes, the same I forced to play the first one, but she's still alive, don't panic). And well, the new secrets... this time, no need to find boring keys, you'll simply have to find secrets zones which lead you to secrets maps, one per environnement (environnement is composed of 5 maps between the sanctuaries, the fifth map is always a boss). In theses secrets levels, you'll get a code, which notice you to use it in a specifical level. One little thing I can say, don't forget to add " 90" after the code. Without that, It won't work. The map is based of Rayman II: The Great Escape, and It is an old platform game mapping style. Because I assume I'm not a living god in mapping, but just a decent mapper with a passion for mods with sith and secrets. Nooowwwwwwww... TEASER (With beautiful Pillarbox, before I learn how to do a video correctly): You simply have to run the .exe and install the mod in gamedata/. After that, go in gamedata, create a folder ECMII/ and put ECMII.pk3, royalguard.pk3, modsect_skin01.pk3, hidden_dragon_skins.pk3, skeleton.pk3 and ECMII.cfg in this folder. Now, you have LucasArts/Star Wars [...]/gamedata/ECMII.bat and gamedata/ECMII/*files*. To play, after install, simply launch ECMII.bat. THINGS YOU'LL HAVE TO DOWNLOAD TO PLAY THE MOD WELL: http://jkhub.org/files/file/559-stick-man/ http://jkhub.org/files/file/2214-kylo-rens-lightaber-adx/ Copyright/License: External Content Used / Credits: SKINS I USED FOR MY NPCS: Inpsyte - ModSect Evil Skin Pack Eric Landreneau - Royal Guard, in this one you'll fight him. Orb - Hidden Dragon Skins Skeleton - This is an old model I get from a site which crashed. I have it for years, didn't find the original author. Thanks to him, I hope he'll see my mod one day and recognizes his fantastic work and tell us his name ! TEXTURES: Raven Software - JK2 textures. Sith J-Cull - Lava Texture from SJC Map Pack. MUSICS: Eric Chevalier - Rayman II: The Great Escape OST Justin Scharvona - Croc: Legend Of The Gobbos OST Claude Samard - Rayman M OST Swallow Studious Game - Toy Story 2 PC OST YELLO - Oh Yeaaaah Dr.Viossy - MoonLigt Sonata 3rd Movement in METAL. IN THIS MOD I CREATED: - Maps - Skins (those who are not external sources) - NPCs - Videos (low quality) - 3 Scripts - Textures -
  21. Version v1.11

    467 downloads

    This is an NPCs modification that will appear in some form in the SP mod called Dusty's Patch. Keep in mind, NPC HP listings are base HP values, which are increased usually based on game difficulty up to 150% on Jedi Knight difficulty (some NPCs aren't affected like some bosses, class_reborn, class_jedi). Aggression increases how quickly gunner NPCs start firing at you once alerted, and how likely they are to continue chasing after/searching for a lost player or other enemy. Two versions of the mod in here: Full, and Light full - has all the sabers made a hair longer and thicker (default 41 length and 3.25 radius as opposed to 40 length and 3 radius) and NPC specific sabers light - has only the .npc file mods and stat changes on a few sabers for NPCs but the sabers are not all modded and have the normal length and thickness generally Change List - Version History - Changes from v1.1 (this version being v1.11): - Fixed an issue where the player's model would always be a stormtrooper in cutscenes - Forgot to mention in previous versions that the single-wielder version of Alora (the version of her you fight on Hoth) had some of her stats boosted Changes from v1.0: - Increased Assassin Droid's aim stat from 2 to 4 (in base it was 1, forgot to mention this change in last version) - Human Merc and Trandoshan now have an Aggression of 4 instead of 3 (they were listed as having that in v1.0 but somehow it got lost and wasn't actually in) - Trandoshan had WP_MELEE removed as he was using that instead of WP_REPEATER - Force-user cultists all had evasion raised from 3 to 4. (Should probably really be 5) - Luke and Kyle had HP lowered to 600 from 800 and 700 respectively; the way the game is coded on Jedi Knight difficulty they both ended up still having upwards of 1000 HP (in coding I think I will make allied NPCs not get so much HP) - Chewie had his base HP lowered to 190 for similar reasons^ - Reborn Masters now have 250 HP instead of 300 - Rodian Sniper had HP lowered to 20 from 30 so that the E11 Rodian actually has more HP - Fixed some mis-statements in the description of NPC changes, like Weequay and Trandoshan aim not actually being improved, Boss Rosh's run speed, and other little things - Added the training hilt skin for saber_reborn aka the Stinger hilt, so now you won't get a null texture for Rosh's training hilt on the training course level Overview of Changes - NPC changes from Rancor's Fix: - Alora_dual is now using Alora2 skin. - Assassin_droid sound fixed . - Fixed Bartender, no longer weird dance. - Deleted Cultist Destroyer (Its just lack of animation, if you wanna keep him just delete Cultist_destroyer.npc from my *.pk3) - Imperial Commander is now using his own voice, no longer same as Imperial Officer - Deleted Jawa_Armed, he's weapon was never fully created, crashing game, no use of them. - Fixed Morgan Katarn, added him few force powers (no saber, he was forceuser not jedi). - Rebel and Rebel 2 are now using their own voice - Rebel 2 now have changed look to rebel pilot - Deleted duplicated Rebel2 in rebel.npc file - Fixed Remote to look like it should be looking. (Still glitchy... but sometimes usable) - Removed RocketTrooper_ver1 this is just scaled stormtrooper, game have another rockettrooper NPC, guess they forgot to delete it. - Tried to fix rocks NPC, it failed so they're deleted. No use of them. X Increased Rosh's hp to prevent him from killing himself while jumping over the river. -- (removed this, Rosh only has 80 hp now. He's fragile. Handle with care, or not.) - Deleted Test NPC. - Deleted duplicated STOfficerAlt - Changed Tusken Sniper ally and enemy side. Now they're like normal tusken FREE/FREE. - Fixed walk speed of nearly all NPC's. (I tweaked this slightly... see below) General changes to NPCs: - Walk speed for almost all NPCs increased to 100 from 55 (Rancor's mod originally had it at 120), only NPCs that are different are Kyle_boss, Rosh, Boba Fett, and some other NPCs - If using the full version, all saber lengths are increased and sabers are slightly thicker (this makes them do slightly more damage too) - In both versions, broken staff sabers now use the appropriate models - accuracy for NPCs is generally improved, with the lowest aim stats usually being 2 instead of 1 - some unused NPCs (unused in JA at least without spawning them) had stats improved (mostly aim), like Bespincop, rebel troopers - really skilled saberists and NPCs turn very fast, with yawspeeds of 160. Other Changes for individual NPCs: Alora - Single saber wielding variant had her stats raised slightly (the one you fight on Hoth). Assassin Droid - Aim stat increased from 1 to 4. Boba Fett - lowered run speed from 300 to 230 Chewie - Lowered HP from 400 to 190 and aim from 5 to 4. He's tough. Not perfect. Back him up. He'll end up having 270 HP on Jedi Knight difficulty and up. 190 HP is on Padawan. No idea why Raven made HP bonuses for difficulty apply to allied NPCs. (Erm, his HP may be wrong for this version - Dusty 1/30/2015) Cultist (gunner) - raised all stats from 1 to 2, aggression from 1 to 4. Jump 2 instead of 3, Speed 1 instead of 2. Cultists (force users) - Raised reactions from 1 to 3. Raised evasion from 3 to 4. Force regeneration time increased from 50 ms to 75 ms. Force max reduced from 200 to 150. Cultist (grip) - Added drain 1 to compensate for only having grip 2. Cultists (saber wielders, no force push) - most stats raised slightly and some ranks increased. Saber powers adjusted slightly. Pushes a tad harder in saber locks than in base JA. Still have short silly sabers. Cultists (saber wielders with force push) - most stats raised slightly and some ranks increased more so than standard saber cultists. Force push 2 instead of 1. Given full-length sabers. Pushes harder in saber locks than the lower level saber cultists. Desann - Saber shortened and slimmed a bit. Thought it was more realistic that way... just edit his saber back if you don't like it. Grans - Gran boxer has higher aggression. Gran shooter doesn't have supernatural aim now but still better than like 75% of NPCs. Human Merc - Increased aggression. Aim is 2 instead of 1 but still worse than most NPCs because of randomization. Imp officer - Improved aim to 4 from 3 Imp Worker - Improved aim from 1 to 2, but they still probably have the worst aim in the game. Runs slightly faster like Tie pilots compared to most NPCs. Impworker2 and Impworker3 now use the DEMP2 as their weapon (not sure if impworker3 is ever used in JA which is why I gave it to both) Jedi and J2 - Increased stats a bit. No more sub-par force points and regen time. Jedi_Random - All stats raised from 2 to 3. Some ranks increased probably. Some force power ranks increased. Slightly less terrible force point totals and regen time. Jedi Trainer - Slightly better force powers. Force max increased to 150. Jedi Master - Better force powers than a Jedi Trainer. 180 force max. 300 HP and boss-style damage reduction instead of 400 HP and no reduction like the Jedi trainer. Tougher and more skilled. Has some improved saber stats like Reborn Masters. Wipes the floor with them. Kyle - HP reduced from 1000 to 600. Just so you can't completely hang him out to dry. He has a modded saber now so he will wipe the floor with enemy saberists even more. Because of Raven's sloppy coding he still ends up with 900 hp on Jedi Knight difficulty though. Boss Kyle - HP is 300 which is the same as base JA I think. His saber has a break parry bonus now. He runs almost as fast as the player and walks very fast (140 speed). Has 200 force points now like normal Kyle. Let's face it, even when Kyle is holding back he's a beast. Luke - 800 HP now instead of 200. All stats except move are 5 (move doesn't do anything anyway). Has a modded saber. Noghri - runs a little slower, but slightly better aim. Rebel - HP reduced from 100 to 50 (thought it was out of proportion with stormtroopers and similar enemies). Aim improved from 1 to 2. Reborn (yellow) - raised stats from 1 to 2. Pushes ever so slightly harder in saber locks. Reborn Warriors (Red JA Reborns) - removed break parry bonus from single-wielder. Duals and staff ones get a lock and disarm bonus like the single wielder. Reborn Adepts (Blue JA Reborns) - Single saber wielder is now the green "Reborn Apprentice" visually but otherwise unchanged. The other 2 variants of these guys are blue, and wield either single or duals. They have less HP than the warriors, but more force powers, more force points (120), and have slightly more skill but less aggression Reborn Master - single wielding variant has a less cheap more normal sized saber now and has Tavion style. HP for all variants increased from 200 -> 250. Force points for all variants reduced from 200 to 150 and force regen time slowed from 50 ms to 75 ms Rodian - the E11 variant gets 25 HP. Sniper variant only gets 20 hp now instead of 30, but had his aim raised to 2 (snipers aim better but fire less rapidly at higher aim stats). Both variants run a bit faster than most NPCs. Rosh - 80 hp instead 100. Might lower it more. Don't let the howlers chew him up too much in the opening level (unless that sort of thing you find enjoyable...?). He uses a more realistic training saber now on the course that you can get too with cheats ("saber training" in console, ugh, now that I think about it I left out the silver stinger skin for this... might get a bad texture in game now) that does 1/2 damage. Boss Rosh - I think I raised his stats a little bit and made him use medium style instead of strong. Less gimmicky I felt like. Lowered his run speed from 300 to 250 (equal to the player, faster when he's running forwards and you're backpedaling) Stormtroopers/Snowtroopers - HP increased from 30 to 40. They aim very well but their aim is randomized with sloppy shots coming through here and there (aim stat 5, rank ensign). They alert more quickly, turn around a bit faster, and are more likely to duck than most standard enemies. Stormtrooper officers/commanders - Probably some of the best aiming NPCs, can't have their weapons pulled. Fires at a high rate of speed regardless of game difficulty (other NPCs only pick up speed once you ramp up the difficulty). Tie Pilot - Slightly better shot than a regular stormtrooper (Pilots have that intense focus and coordination rite?). Runs a bit faster too because he's less heavily equipped. Trandoshan - Aim stat is 1. HP raised from 40 to 60. Model scaled up slightly (might have left that out by accident)? Runs a bit slower though than most enemies. (Ehm, they seem to be using wp_melee in this version, to fix it just delete the line giving them wp_melee from their .npc file, and they also seem to have 50 HP instead of 60 - Dusty 1/30/2015) Weequay - Aim stat is 1. HP raised from 30 to 35. Runs slowly like Trandoshans.
  22. Version 1.0

    2,025 downloads

    This a major reskin of the base protocol designed to look much more like a real protocol droid with improved shaders to match. It replaces the default protocol droid. A super big thanks to AshuraDX for his time and patience with the the shaders. He was a huge help.
  23. 171 downloads

    Author: Zeus (Grant James) Submitted by: Barricade24 After visiting the Emperor's Villa on Endor, Kyle found various notes indicating some of the Emperor's secret locations around the universe. The Rebel Alliance has tracked the Emperor's ship to a fairly large courthouse on the planet of Bakura. Kyle and a small force of Rebel soldiers are on there way to locate the Emperor and seek out his devious plans...
  24. 383 downloads

    Author: Zeus Submitted by: swagmaster This is a single-player conversion mod for Jedi Outcast, originally on jk3files before it was shut down. Btw, this is also my very first file upload on jkhub. Enjoy! This is not a normal map. It is a mod which means you must unzip the zip file to your GAMEDATA directory. This will create a sp_Deathstar file in your gamedata directory (Make sure that you extract with folder paths enabled). Then run the game and click on setup, mods and then load the sp_Deathstar mod. You can then do one of two of the following. Storyline : ---------- After not receiving word from Kyle's team from the Emperor's Courthouse, Luke decides to investigate and find out about the Emperor's whereabouts and about the Emperor's ultimate weapon - the Death Star. To reach the Death Star, Luke must battle his way through the underground hangar on Endor to acquire a Tie Fighter to infiltrate the Death Star. He steps into his X-Wing and begins the journey...
  25. 399 downloads

    The original Dark Forces Mod demo for Jedi Outcast, made by the same team that made the Dark Forces 6 level demo for Jedi Academy, Enjoy! *************************** JEDI KNIGHT II MODIFICATION *************************** Title : Dark Forces MOD for Jedi Knight II Demo - Game Files Author : Dark Forces MOD Team E-Mail : darth_linux@planetblood.com Website : http://darkforces.jediknightii.net File Name : demo_game.pk3 File Size : 12 MB Date Released : 11/27/2002 Description : Game files required to play the Dark Forces MOD Demo Installation : Create a new directory in the "GameData" sub directory of your Jedi Knight II folder called "dark". Place the demo_game.pk3 inside. Load up Jedi Knight II, goto the "Setup" menu, then "MODS" and click on "dark", then "Load Mod". To start a new game click on "New Agent". Enjoy! Requirements : Jedi Knight II must be patched to version 1.4 to work. The files demo_music.zip and demo_video.zip are also needed. Comments : Assume the role of rebel agent Kyle Katarn and infilitrate the Imperial Base in which the Death Star plans are kept. Find the plans, and make your escape. Release Notes : This is a demo! This does not neccessarily reflect the final version of the MOD! Also note that this is not attempting in any way to be an exact replica of the original Dark Forces game. Many things are different, aswell as many being the same. Enjoy this demo, but please bare these points in mind. Note there are a few controls different to Jedi Outcast. Please check out your controls and adjust accordingly. Known Bugs/Issues : Briar pistol secondary fire does not work 100% THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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