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Showing results for tags '3D Modelling & Animation'.
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Version 20190822
868 downloads
This is a Blender 2.80+ update to my 2.79 port: https://jkhub.org/files/file/3521-blender-279-jedi-academy-plugin-suite/ NOTE: Blender 2.80 significantly changed the plugin API and at the moment only GLM import and export is confirmed to be working. If anyone out there uses any other features (ASE, ROFF, et.) in this plugin suite, feel free to contact me on discord (Cagelight#6790) and I'll look into porting it but no guarantees, you are also free to port it yourself and create a pull request on the github. This project is on github here. -
Version 1.0
186 downloads
This is a Model (.emdl) file containing the Jedi Outcast skeleton made of null objects. I changed the appearance greatly to help new users better understand visually which bone should influence thier custom models. As far as I know there was no skeleton for JK2 for Softimage so I took my JA skeleton and added in the necessary bones. To use this file simply just have your model open and go to File>Import>Model and choose the DaVinci_Male01_NullBones.emdl file. It's in this format because the merging option doesn't work properly in Mod Tool versions and this way you wont have to export y -
Version 2.00 Beta R1
106 downloads
See the included readme files within the zip file. Put the "MissingBitmap.png" texture in your 3ds Max "images" folder. Please report any bugs or crashes in the dotXSI Import WIP thread here: http://jkhub.org/topic/3297-dotxsi-3035-importer-for-3ds-max-gmax/page-4 Post any questions in the same thread above. -
Version 0.5 Beta
77 downloads
This Maxscript file is intended to be used in conjunction with the Softimage v1.7 dotXSI Importer Plug-in for Max 6, 7, and 8. Usage: After importing a dotXSI file with the Softimage plug-in, run this script to fix issues with imported scene. What this script does: 1. It removes duplicate nodes within the skeleton hierarchy (i.e., descendants of $skeleton_root). 2. Strips out any Softimage "Davinci" prefix from node names. 3. Strips out "B:" from model_root node name. 4. Fixes the pivots and animations for Dummy objects to be in +Z up 3ds Max coordinate system, instead of the Softimage +Y -
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Version 1.029Beta
52 downloads
This MAXScript is an importer for the Softimage dotXSI 1.x file format. It is derived from Tsvetan's original script (see credits). Version 1.029 makes significant changes for importing Star Trek:Voyager- Elite Force dotXSI 1.x animtaion files that were released by Raven Software. See the included documentation for history and usage. Version 1.029Beta works for 3ds Max 5 and later... (Not compatible with Gmax) -
Version (v1.0)
1,413 downloads
These are the source files to the game released by Raven software, all files are as is and are in dotXSI 3.0 and 3.5 format. No cinematic animation sources are included but everything in the _humnaoid.gla file, all base humanoid models and all non-humanoids plus their animations. Jedi Academy Player XSI Files May 3rd, 2004 These files are released "as is" and are unsupported by Raven Software, Activision or LucasArts. Star Wars® Jedi Knight® : Jedi Academy™: © 2003 LucasArts Entertainment Company LLC. © 2003 Lucasfilm Ltd. & TM or ® as indicated. All rights reserved. Used Under Aut -
Version (v1.0)
441 downloads
JK2/JKA Map Models (v1.0) Image Reference Library by Szico VII May 13th 2013 ===================== CREATED BY Szico VII MSN: szicovii@gmail.com E-Mail: szicovii@gmail.com AIM: Szico VII http://www.jkhub.org ===================== Map Models - Screenshot Reference Library (v1.0) for JK2/JKA Size: 51.78MB =========== Description =========== This is a complete compressed (.zip) file containing screenshot references of all the JK2 and JKA model assets, located in the base/models/map_objects folder. This should make it easier for modders of the game to browse the models and decide which to- 6 comments
- 12 reviews
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- JKHub Exclusive
- Any Operating System
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Version (v4.0999)
1,548 downloads
Noesis is a tool for previewing and converting between hundreds of model, image, and animation formats. It utilizes a robust plugin system, with support for native extension modules and Python scripts. The plugin/script API features hundreds of functions and interfaces which assist in developing new formats, tools, and visualization aids. This program has an inbuilt auto-update option which is recommended you utilize to get the most up-to-date fixes.- 22 comments
- 9 reviews
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- Native Windows Support
- JK2
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1,019 downloads
This is a Model (.emdl) file containing the Jedi Academy skeleton made of null objects. I changed the appearance greatly to help new users better understand visually which bone should influence thier custom models. Before there was a skeleton made of 2d/3d bone chains but it had a lot of unecesarry objects, mainly the chain roots and effectors, this file is much more simple and just as simple to understand if not more so. To use this file simply just have your model open and go to File>Import>Model and choose the DaVinci_Male01_NullBones.emdl file. It's in this format because the mergi -
Version BETA
1,416 downloads
This is a custom biped rig I made in Softimage Mod Tool 7.5 to make animations for Star Wars Jedi Knight: Jedi Academy and Jedi Knight II: Jedi Outcast. This rig uses a highly complex set of constrained controllers, animated parameters and linked expressions to achieve realistic movement without having to pose every bone 1 at a time. You will need some knowledge of Softimage to fully utilize this biped as the file alone wont make you a master animator overnight. To see a video tutorial on how this is used to make a working animation in Jedi Academy look here... http://jkhub.org/tutorials/art -
Version 2.0
203 downloads
*************************************************** JEDI KNIGHT III : JEDI ACADEMY UTILITY *************************************************** Title : Maya 2014 Jedi Academy Skeleton + Tags Author : DT File Name : DT_JKA_Skeleton.zip File Size : 232 KB Date Released : March 20, 2014 Description: ---------------------------------------------------------------------- Maya 2014 Jedi Academy Skeleton with Tags. This is intended to be used with Noesis. The tags are weighted, but unlinked as there is no character model included. Scene units are in inches, and the up axis is Z. Included are both bi -
Version Beta v.9
164 downloads
The JK3 skeleton(s) that are floating around out in cyberspace have had some bones accidently moved; and other bone transform errors when compiling with Carcass and combining originally released dotXSI animations. Some of these errors (that are fixed by this skeleton) don't manifest when you compile against the existing _humanoid.gla. Pedigree: This skeleton was first created by importing the released JO Kyle root.xsi file using Raven's 3ds Max 5 importer (which automatically creates Max Bones). Then using the Luke JA root.xsi file, I incorporated the left and right tail bones. I then fixed -
Version 1.0
387 downloads
************************************** * MD3 Exporter for 3ds Max 2012 * ************************************** Original Code: Pop'N'Fresh Code edits: DT, Darth Martyr Recompile for 2012 SDK: Darth Martyr Date: 19th February 2014 Max versions Supported: 2012 32bit & 64bit Installation: ************** For 32bit: Place MD3_Export2012.dle in your 3ds Max 'plugins' folder. For 64bit: Place MD3_Export2012_x64.dle in your 3ds Max 'plugins' folder. Exporting: *********** - make your model - texture it and apply your texture using the 'standard' material only. - make sure the t -
Version 3.6.2
326 downloads
The XSI Viewer is a visualization tool for dotXSI files. It supports dotXSI 3.0, 3.5 and 3.6 in both the text and binary compressed format. The XSI Viewer can load one or more files and display a subset of their content using either OpenGL or DirectX. It's usually used as an interactive content validation tool, a pre-visualization tool or as a 3D prototyping tool. When viewing animations, you need to turn off Subframe Interpolation... or else you might see errorneous pops in your animation as it loops. See the included readme file for installation instructions. -
Version 0.2.2
165 downloads
The FBX to Ghoul 2 converter takes an FBX model and converts it to the GLM model format used by Jedi Knight 2 and Jedi Academy. The FBX model format is widely supported by the majority of 3D modeling programs and so this will allow the largest number of modelers to create models for the Jedi Knight games. This tool allows you to convert static models as well as animated models (which use an existing GLA skeleton). If you have any questions, comments, improvements or want to report bugs, head towards the thread for this converter at http://jkhub.org/topic/2457-fbx-to-glm-converter/. Thanks -
Version 1.0
667 downloads
*************************** JEDI KNIGHT III ANIMATION *************************** Title : FBX HUMANOID ANIMATION Author : Asgarath83 E-Mail : Please PM me in JKHUB forum. File Name : JKA_FBX_ANIMATION.ZIP File Size : 52.5 MB Date Released : 10/11/2013 Description: i work for a 1 week, about that, for make a favour to a friend, like a robot! -.- that'was.... terrific! argh! terrific! I not wanna more redo a similar mechanic thing! I imported 1700 XSI files into 3d studio max and converted manually, one by one, into filmbox! so you can understand my pain, people! This package contain: - ALL -
Version (Beta)
40 downloads
This is my first beta version for my 3ds Max ROFF v2 (.ROF) exporter. This exporter generates a .ROF file which is used for brush Model animations via Icarus Scripting. Place the .dle plugin in your \plugins folder. See the tutorial and other info that is posted in my WIP: ROFF Exporter thread in the Coding & Scripting section. *This plugin will only work for 3ds Max 6, 7, or 8. You can find a link to 30-day trial versions for 3ds Max 6, 7, or 8 Interested parties can find downloads for 3ds Max 6, 7, or 8 30-day Trials at modacity.net at this link: http://files.modacity.net/software/ -
Version 1.030 Beta
105 downloads
This MAXScript is an importer for the Softimage dotXSI 1.x file format. It is derived from Tsvetan's original script (see credits). Version 1.030 makes significant changes for importing Star Trek:Voyager- Elite Force dotXSI 1.x animtaion files that were released by Raven Software. There are a few issues with the script but it suffices to import in the animation and save it to a 3ds Max file for later retargeting of the animation onto any 3ds Max skeleton rig. See the included documentation for history and usage. Version 1.030Beta breaks compatibility for Gmax, 3ds Max 5.1 and earlier (a ve -
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Version (v1.2)
31 downloads
************************************************** JEDI KNIGHT III : JEDI ACADEMY UTILITY ************************************************** Title : Maya 4.5 dotXSI 3.x Exporter Author : Unknown File Name : dotXSI4Maya45_121.zip File Size : 132 KB Date Released : March 21, 2014 Description: ---------------------------------------------------------------------- Maya 4.5 dotXSI 3.x Exporter. This was a hard find, but hopefully someone has use for it. This is as-is with no support and is untested because it's so old. If you're able to use this plugin, I'd like to hear if it actually works. -
Version 1.029 Beta
59 downloads
This Gmax MAXScript is an importer for the Softimage dotXSI 1.x file format. It is derived from Tsvetan's original script (see credits). Version 1.029 makes significant changes for importing Star Trek:Voyager- Elite Force dotXSI 1.x animtaion files that were released by Raven Software. See the included documentation for history and usage. Version 1.029Beta works for Gmax only (a version is in work to restore broken compatibility for Max 5). -
240 downloads
This is an executable that can be run to convert ASE format models to MD3 and GLM format. This was a tool originally released by Raven for Soldier of Fortune 2 for the making of static models so when making GLM models it will not write any bone animation or envelope weight data. This tool can be particularly useful to those who are using 3d software that has no MD3 format export support. Included are instructions on how to use the program in PDF format. There are two different model formats used in SoF2, MD3 and Ghoul2. MD3 is used primarily for static models and have an extension of .md3.