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  1. Version 20190822

    1,570 downloads

    This is a Blender 2.80+ update to my 2.79 port: https://jkhub.org/files/file/3521-blender-279-jedi-academy-plugin-suite/ NOTE: Blender 2.80 significantly changed the plugin API and at the moment only GLM import and export is confirmed to be working. If anyone out there uses any other features (ASE, ROFF, et.) in this plugin suite, feel free to contact me on discord (Cagelight#6790) and I'll look into porting it but no guarantees, you are also free to port it yourself and create a pull request on the github. This project is on github here.
  2. Version 1.0

    742 downloads

    *************************** JEDI KNIGHT III ANIMATION *************************** Title : FBX HUMANOID ANIMATION Author : Asgarath83 E-Mail : Please PM me in JKHUB forum. File Name : JKA_FBX_ANIMATION.ZIP File Size : 52.5 MB Date Released : 10/11/2013 Description: i work for a 1 week, about that, for make a favour to a friend, like a robot! -.- that'was.... terrific! argh! terrific! I not wanna more redo a similar mechanic thing! I imported 1700 XSI files into 3d studio max and converted manually, one by one, into filmbox! so you can understand my pain, people! This package contain: - ALL the humanoid animation of JKA, except BOTH_A1_SPECIAl, because my 3d studio max crash when i try to convert into FBX, and another lot of animations. is not a great damage about the last missing, because are specular animation: some left side animation crash in conversion to FBX, so i have imported only the right side animation. well, is not a disaster i suppose is possible do something like a mirror or a join of animation for rebuild the original left missing animation. Some program allow to combine 2 animation for generate another, so you can resolve that's issue, i am sorry for thats trouble. However, here yu can have 1700 animation! all kata, sword combat, force power, cinematic animation of default that yu can see on ModelView. The original animation was maked with shapes, not bones, and the shapes are named with a code called something like DaVinci_NullBones:"nameofbone" i never understood why raven making that, is not much friendly use... However. here you have the JKA humanoid animation, NOT the NON humanoid, or droid animation, understood? All converted in Filmbox format. Filmbox are maked and exported with filmbox plugin of 3d studio max 5 a years ago, when i was working about a game for unity 3d. that's animation can be used for blender, but i not use much blender so i not know exactly how you can do that, or for unity 3d or every other engine or program that support FBX format. If yu are making a game on unity3d, you can use the animation package for quickly make the animation of your characters, attack etc etc. you need simply to put into the folder humanenemy of unity3d all animation and the skeleton. - Yes, the file contains also the JKA SKELETON. but is a modified skeleton. all bones are unlinked by the hierarchy. there 's an hierarchy of all shapes, simmetric with the hierarchy of animation fbx files. Every shapes has like parent the bones with the same name. So in that's skeleton what happen: 1 you can do a rig and weight of your character with my custom skeleton 2: you can use your character into unity3d putting in a folder called with name of NPC and naming the Filmbox exported character with humanenemy.fbx name. 3: if you had put the humanenemy default folder of unity3d with the skeleton, now, the your character can manage the JKA animation into unity engine and can move! NOTE READ THAT: that can function only if you unlink the XSIsceneroot shapes by the mesh_root helper of jKA skeleton, as i linked into the skeleton. i taked the Xsisceneroot linked to the mesh_root for close the hierarchy, but in unity engine, animation for work need this unlink. This skeleton WORK ALSO FOR JKA: if you make a character and use that skeleton for weight or right, carcass convert in glm, and you can use however character in game. Installation: anyone: just put the zip file into the import folder of your engine or graphical program and extract all package. after, import the filmbox file you need. File content: - The Jedi Academy humanoid skeleton - The Raven humanoid animation. * Copyright / Permissions * JKA humanoid skeleton download by the oooold Psykopat 3d modelling site. http://psyko3d.50webs.com/tuts.html Animation are download by filefront: is the Raven software package of humanoid animation. You can download also here: http://jkhub.org/files/file/1586-animation-and-model-source-files-raven-software/ That's animation are really open source. Also all my release, you are FREE to use without contact me, or ask me permission. Credits are not necessary in that case, but if you credit me i am very happy. Copyrights: These files are released "as is" and are unsupported by Raven Software, Activision or LucasArts. Star Wars® Jedi Knight® : Jedi Academy™: © 2003 LucasArts Entertainment Company LLC. © 2003 Lucasfilm Ltd. & TM or ® as indicated. All rights reserved. Used Under Authorization. LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. Any use of any of the materials on this site other than for private, non-commercial viewing purposes is strictly prohibited. THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & © LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
  3. 18 downloads

    NOTE: This is a resource for modders, not a mod. Animated in 3ds max File include: XSI animations Read me Authors: Kyle Model: by Raven Software CAT Rig: by Ashuradx Animated: by Wc3Tutorial/Dennis
  4. 24 downloads

    NOTE: This is a resource for modders, not a mod. Animated in 3ds max File include: XSI animations Read me Authors: Kyle Model: by Raven Software CAT Rig: by Ashuradx Animated: by Wc3Tutorial/Dennis
  5. 15 downloads

    NOTE: This is a resource for modders, not a mod. Animated in 3ds max File include: XSI animations Read me Authors: Kyle Model: by Raven Software CAT Rig: by Ashuradx Animated: by Wc3Tutorial/Dennis
  6. 24 downloads

    NOTE: This is a resource for modders, not a mod. Animated in 3ds max File include: XSI animations MAX 2016 Files Long and Short Read me Authors: Kyle Model: by Raven Software CAT Rig: by Ashuradx Animated: by Wc3Tutorial/Dennis
  7. 63 downloads

    NOTE: This is a resource for modders, not a mod. Animated in 3ds max Sorry this time here is no Clip animation. Because the Animation was made with the V1 Rig from Ashuradx. So the animations are not compatible with the V3 Rig from him. But the .XSI files are still useable Video of the animations are in the Zip File Authors: Kyle Model: by Raven Software CAT Rig: by Ashuradx Animated: by Wc3Tutorial/Dennis
  8. 34 downloads

    NOTE: This is a resource for modders, not a mod. Animated in 3ds max Sorry this time here is no Clip animation. Because the Animation was made with the V1 Rig from Ashuradx. So the animations are not compatible with the V3 Rig from him. But the .XSI files are still useable Video of the animations are in the Zip File Authors: Kyle Model: by Raven Software CAT Rig: by Ashuradx Animated: by Wc3Tutorial/Dennis How to use:
  9. 25 downloads

    NOTE: This is a resource for modders, not a mod. Animated in 3ds max Sorry this time here is no Clip animation. Because the Animation was made with the V1 Rig from Ashuradx. So the animations are not compatible with the V3 Rig from him. But the .XSI files are still useable Authors: Kyle Model: by Raven Software CAT Rig: by Ashuradx Animated: by Wc3Tutorial/Dennis Video of the animations are in the Zip File How to use:
  10. 34 downloads

    NOTE: This is a resource for modders, not a mod. Animated in 3ds max Sorry this time here is no Clip animation. Because the Animation was made with the V1 Rig from Ashuradx. So the animations are not compatible with the V3 Rig from him. But the .XSI files are still useable Video of the animations are in the Zip File Authors: Kyle Model: by Raven Software CAT Rig: by Ashuradx Animated: by Wc3Tutorial/Dennis How to use:
  11. 32 downloads

    NOTE: This is a resource for modders, not a mod. Animated in 3ds max Sorry this time here is no Clip animation. Because the Animation was made with the V1 Rig from Ashuradx. So the animations are not compatible with the V3 Rig from him. But the .XSI files are still useable Video of the animations are in the Zip File Authors: Kyle Model: by Raven Software CAT Rig: by Ashuradx Animated: by Wc3Tutorial/Dennis How to use:
  12. 29 downloads

    NOTE: This is a resource for modders, not a mod. Animated in 3ds max Sorry this time here is no Clip animation. Because the Animation was made with the V1 Rig from Ashuradx. So the animations are not compatible with the V3 Rig from him. But the .XSI files are still useable Video of the animations are in the Zip File Authors: Kyle Model: by Raven Software CAT Rig: by Ashuradx Animated: by Wc3Tutorial/Dennis How to use:
  13. 30 downloads

    NOTE: This is a resource for modders, not a mod itself. Animated in 3ds max Sorry this time here is no Clip animation. Because the Animation was made with the V1 Rig from Ashuradx. So the animations are not compatible with the V3 Rig from him. But the .XSI files are still useable Video of the animations are in the Zip File Credits Authors: Kyle Model: by Raven Software CAT Rig: by Ashuradx Animated: by Wc3Tutorial/Dennis How to use:
  14. 40 downloads

    Credits Authors: Kyle Model: by Raven Software CAT Rig: by Ashuradx Animated: by Wc3Tutorial/Dennis Animated in 3ds max How to use: (Ashuradx CAT Rig) How to Load a Clip File in your scene for JKA Modding How to Export your Animation and make it useable ingame Ashuradx CAT Rig JKA Modding
  15. 36 downloads

    Credits Authors: Kyle Model: by Raven Software CAT Rig: by Ashuradx Animated: by Wc3Tutorial/Dennis Animated in 3ds max How to use: (Ashuradx CAT Rig) How to Load a Clip File in your scene for JKA Modding How to Export your Animation and make it useable ingame Ashuradx CAT Rig JKA Modding
  16. 64 downloads

    I made this Animation for a Tutorial. Its inspired by Anakin from the Clone Wars (Picture on Google) Includet are: Picture of the Animation the Clip file to load it into your max Scene the XSI File, to load it directly into your GLA file You dont know how to add this file? check out these Tutorials (Ashuradx CAT Rig) How to Load a Clip File in your scene for JKA Modding How to Export your Animation and make it useable ingame Ashuradx CAT Rig JKA Modding (at min: 3:20) You want to create your own Animation? Check this out: Jedi Knight CAT Rig: Export & Compile Animations - Modelling - JKHub
  17. 59 downloads

    Partial IK (No Hand IK) rig using Kyle as a base Blender 2.93 (Should be backwards with 2.8) Layer 1 has the Bone Controls Layer 2 has a IK to FK Slider No Lighsabers as I need to figure that out (go an idea just need to try it), also as above there is no hand IK if this is something people want/need I can look at setting it up. This has not been tested at all other than me moving kyle about using the controllers Any and all feedback welcome, Either here or Discord. Rig Generated By Auto IK Rigger Discord: TumnusB#4019
  18. Version 1.029Beta

    61 downloads

    This MAXScript is an importer for the Softimage dotXSI 1.x file format. It is derived from Tsvetan's original script (see credits). Version 1.029 makes significant changes for importing Star Trek:Voyager- Elite Force dotXSI 1.x animtaion files that were released by Raven Software. See the included documentation for history and usage. Version 1.029Beta works for 3ds Max 5 and later... (Not compatible with Gmax)
  19. Version 1.0

    201 downloads

    This is a Model (.emdl) file containing the Jedi Outcast skeleton made of null objects. I changed the appearance greatly to help new users better understand visually which bone should influence thier custom models. As far as I know there was no skeleton for JK2 for Softimage so I took my JA skeleton and added in the necessary bones. To use this file simply just have your model open and go to File>Import>Model and choose the DaVinci_Male01_NullBones.emdl file. It's in this format because the merging option doesn't work properly in Mod Tool versions and this way you wont have to export your models in and out just to get the bones which can cause loss of certain data in your scene files such as groups and layers. I recommend selecting objects and putting them in groups for further ease of use, I could not group them myself since the .emdl format doesn't support groups. Here are the preferred groups... tags - containing every tag including stupidtriangle_off, set the visibility to do not show members, tags are already enveloped to the bones they need to be so don't mess with them. do not envelope to these - bones that you should not weigh anything to, includes model_root, mesh_root, skeleton_root, Motion, face, lhang_tag_bone and rhang_tag_bone, set it to do not show members and do not allow selecting members bones - this ones simple, all the bones that would be used for character deformation, leave group settings alone as you want to see and select these, making this group makes assigning envelopes easy since rather than selecting all the bones 1 by 1 you just select the group when you're picking deformers. After your model is set up properly just branch select (middle click) model_root and export. Enjoy!
  20. Version 1.9 Beta1

    155 downloads

    This plugin exports a Softimage dotXSI 3.0 file. See the included readme file for more details and installation/usage instructions. This plugin will also work in 3ds Max 2016.
  21. Version 1.9 Beta1

    92 downloads

    This plugin exports a Softimage dotXSI 3.0 file. The 64-bit plugin will also work in 3ds Max 2014 (Note: there is no 32-bit version of 3ds Max 2014 or later).
  22. Version 1.9 Beta0

    40 downloads

    This plugin exports a Softimage dotXSI 3.0 file. See the included readme file for more details and installation/usage instructions.
  23. Version 2.00 Beta R1

    116 downloads

    See the included readme files within the zip file. Put the "MissingBitmap.png" texture in your 3ds Max "images" folder. Please report any bugs or crashes in the dotXSI Import WIP thread here: http://jkhub.org/topic/3297-dotxsi-3035-importer-for-3ds-max-gmax/page-4 Post any questions in the same thread above.
  24. Version 0.5 Beta

    86 downloads

    This Maxscript file is intended to be used in conjunction with the Softimage v1.7 dotXSI Importer Plug-in for Max 6, 7, and 8. Usage: After importing a dotXSI file with the Softimage plug-in, run this script to fix issues with imported scene. What this script does: 1. It removes duplicate nodes within the skeleton hierarchy (i.e., descendants of $skeleton_root). 2. Strips out any Softimage "Davinci" prefix from node names. 3. Strips out "B:" from model_root node name. 4. Fixes the pivots and animations for Dummy objects to be in +Z up 3ds Max coordinate system, instead of the Softimage +Y up coordinate system. 5. Shifts animation to start on frame 1 (rather than as imported on frame 0). This is necessary because the root skin pose MUST be on frame 0 to work with the newer exporters. 6. These fixes make the corrected files compatible for use with the newer dotXSI v1.8 and later exporter plug-ins. What this script does not do: It does not restore skin weights, or do anything with the imported geometry. Use my other scripts for that! You'll also need to manually merge in the root pose on frame 0 if you want to re-export the dotXSI animation. P.S. -- my motivation for writing this script was to get some troublesome dotXSI files to import into 3ds Max correctly. If you have any questions-- just ask.
  25. Version (v1.0)

    1,505 downloads

    These are the source files to the game released by Raven software, all files are as is and are in dotXSI 3.0 and 3.5 format. No cinematic animation sources are included but everything in the _humnaoid.gla file, all base humanoid models and all non-humanoids plus their animations. Jedi Academy Player XSI Files May 3rd, 2004 These files are released "as is" and are unsupported by Raven Software, Activision or LucasArts. Star Wars® Jedi Knight® : Jedi Academy™: © 2003 LucasArts Entertainment Company LLC. © 2003 Lucasfilm Ltd. & TM or ® as indicated. All rights reserved. Used Under Authorization. LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. Any use of any of the materials on this site other than for private, non-commercial viewing purposes is strictly prohibited.
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