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  1. I thought I'd share a portion of my work from this weekend! This is a new bonus level accessible via the menu in my SP mod. This one takes place between the first tier of missions in the original game. A separate cutscene will play if the player succeeds in besting Rosh.
  2. I thought I'd share some of the stuff I have been doing in JKA with PBR renderer allowing me to make more modern graphics. I have been working on a Boba Fett Total conversion for awhile and I picked it up again so I will share progress here. Mainly been working on this scene for Jabba's Palace, All the aliens here are md3's and they have been animated so it feels more alive. A small video of the palace
  3. This map you see are all subject to change. I am a relatively new mapper. I do have a minor in game design that I completed at the Savanah College of art and design so I was able to pick up on JKA mapping in a timely manner. So far I been working on this map since about October last year. In December I had multiple people play test an alpha version and I will soon have the beta ready for testing. The original idea of this map was to be used for JAWA league. It is designed to be able to host a very wide range of events and activities. However I also wanted this map to be a sorts of a playground. Fun to explore and try different challenges in the map. The map is a strafer/snipers haven but also great for merc and enough room to fly some ships around in. So I been slowly polling ideas from the community in general and trying to learn as much as I can. I am full open to all ideas/complaints you may have so please to hold back against me. As soon as I can release a beta ill be sure to update this as I go. Current features: Weapons placed Health pick ups placed FFA spawn points One Tie-fighter spawner (1 min timer) Working elevators in other areas, not (main building) Seph tears Map transition cam Working doors Main hangar door if open will stay open unless you close it, the others close on their own. Custom skybox Vertex alpha blended terrain Few tested/working jumps with jump slope shoots for fun Heres a list of things that still needs done: 1: Main building rebuilt/textured/detailed (being rebuilt so -vis, or basically only things that should render are being rendered for optimized FPS in duel tournaments) 2: Update admin room 3: Script the F̵̢͔̦͎̮̺̯͕̠͇͈̪̺̽̏͂̈͗̐̊̏̋͛͜͝͝Ų̵̨̪̠͚͈͈͕͙͕̤̤̤̋̿̉͆̒͐͑̓͘̕͘C̵̨͒̃͐͛́̋̈́͘͠K̸̘͔̅̈́̿̽̒̒̈́̊̋̓̉̓̋͝I̸̛͈͉̓̀͌̊͌̊́̑̊̿̌͋̉͝Ñ̵͉̗̰͜G̵̛̠̦̘̮̪̿́ͅ elevator (I hate scripting) what I am trying to script is not easy. 4: Finish secret reward areas 5: bot routes/TFFA spawns 6: Test and add some more strafe jumps 7: (I'm gonna TRY to do this) Horizon blend map to look seamless to skybox. 8: Employ testers to test map again since so much as been added. 9: Improve lighting Videos: recent terrain testing thanks to @mjt and @AshuraDX quick vid tor of map WIP also a big thanks to @AngelModder, @Helena Revan @ensiform @Artemis @Mooku @SomaZ who helped get me this far....tons of advice or tips or pointers. and also JK hub and JK community discord! if I missed ya ...let me know ill be sure to add ya. just let me know. hard to keep track lol. oh also huge shout out to @Szico VII I never got to meet this dude but his source maps and tutorials have been life changing. I recommend everyone check out his work.
  4. Decided to stop screeching into the void on my wall. Will be moving my WIPs over here. Speaking of WIPs Here's a model I got done, and forgot to finish the rest of the file. Commander Karbin from the Vader comics. A very silly looking character. The model is pretty much done, all he needs is team support, an NPC (the one I'm using is compressed into a large NPC file for optimization reasons) Bot support, and possibly sounds. But Karbin is ready for launch here soon. Body Textures are custom. I saw in the source material Karbin had a TON of different body designs. I picked the gray and brown Grievous look from Vader down. Maybe I'll add a four armed version, and a version from where he was wearing pants. Either way this particular model is ready to go. I'm not joking, this is a real character lol
  5. Hi all, I'm Ben from Hungary and I'm a fairly new/wannabe modeler on this forum. I joined to JKHUB in 2012 if I remember correctly but in the last 6-7 months started to model or frankenstein things for JKA. I thought you'd like these models, so I'd like to share what I'm working on right now. Sources: Tulak Hord 3D model - I downloaded it from a forum (OBJ model and textures), I did the riging and everything else (can't remember the name of forum, sorry...) Tulak Hord lightsaber - ShenLong Kazama extracted it (OBJ and textures), I did the porting and shadering and the other stuffs... Point is guys, neither of them perfect (frankly, far from perfect)... the shaders somehow off on the character model, and sometimes, when I do the taunting move there is a hole at the neck-body attaching line, and you can see through the hole. The hilt textures need a little work, the leather handle part's texture a little bit too dark. They are not my first works, the hilt is 7th, and the character model is 3rd. So... Can anyone help me with these problems? I thank you in advance! Sorry for my english,I know it's bad, but it improves with every day, when I use it. Cheers and be safe!
  6. As the title suggests I have been slowly during these times upscaling and overlaying map textures for Base textures in Outcast. Most are done and some completely replaced. I am about 80% of the way. Basic upscale technique with color adjustment and then using some overlays on metal and concrete textures in the game. A few were too ugly and I just flat out changed them entirely. I also will be changing map objects, but want to get other sets of eyes on what I have up to this point. These texture files are not 4k and can't imagine a need for 4k in this old game, but 2k max when upscale or 4x original. Things that are not included are character, weapons, shader or glow textures. Will post more screenies soon.
  7. Working on getting ingame with help the textures are done Please contact me if you would like to use the content provided in the link below for any projects Download
  8. So about 8 years ago, during my heyday of classic JK/MotS mapping, I took inspiration from a certain movie, as well as games like MGS:VR Missions, and began a small Deathmatch level for Jedi Knight that I called "The Grid" Recently I've had the bug to get into MP mapping for Jedi Academy (as shown by my FFA_Dust and other maps), but I've been reliving my JK maps and decided to revitilize them (in one form or another) for JA. First up will be, FFA_Grid. A complete redesign of the map style from JK, but keeping the arena layout style, and glowing textures.
  9. Hi guys, Been a while since I posted anything anywhere! Just thought I'd share a current WIP I W'ing on So far I'm only really concentrating on the ship itself which wont be 100% accurate on size or detail due to the engine and time constraints. Haven't decided on which setting to dump it in yet, it'll either be Nevarro or that ladies repair bay on Tatty. Pics below https://photos.app.goo.gl/AzvaRuGegzvTzcKx5
  10. About time I joined the bandwagon of topics where we post all our fancy mods, now that I've delved back into my Jedi Academy folders; a hole I didn't want to return to as it's a huge mess of files accumulated over the years ? Anything shared to download in this topic will be either what I've created over the years, or any ported models / "unreleased" files I have found from other creators, which I feel might be better shared than kept to myself (of course if I am asked to delete anything by them then I will be happy to do so for respect of them). Anything created by me will be dealt with as if it were an uploaded release on the Hub, with credits, promo pictures etc. If anyone gets missed in the credits please drop me a PM and I will add you to the files, I never want to claim anything is done by me that isn't. All releases posted will be added to this post (the first one), and also provide a link to a folder containing everything released up to date once set up. Some files may be updated once released, and I'd love to collaborate with improving anything which gets posted/projects you may be working on! It's worth noting that I don't expect people to ask permission to use or modify any of my creations, but please include me in your credits, be respectful to the original authors. Released files: Prequesite files: Species MENUS.str file
  11. Kind of a cryptic subject? Good lol. After a bit of a hiatus (needed a new mouse), I've begun work on a new FFA level with a familiar feel. Utilizing textures in the CS theme, I've begun what i've dubbed FFA_DUST. Level layout is essentially done. It's in essence a full loop, with very few if any potential hang ups. Hoping to finish the design and begin item placement and maybe bot-routing (my first attempt) by the end of the week.
  12. I've been suggested by some people in an few Discords to share some of my kitbashes, so here goes. I'll add more as I make ones I'm proud of. All credit should really go to those who initially created the parts used in any of these models, as they're the real talent, and I can't model from scratch (yet). Inquisitor Starkiller Based on the concept art by Daniel de Almeida. Pretty sure it's a fan piece, not official, but it looked cool either way. Comes in two versions, both have sound. https://drive.google.com/file/d/1oSbEmL0-fZab2VRd042MeiEDdeKqDt-R/view?usp=sharing Inquisitor Cal Kestis Taken from the design in Jedi: Fallen Order, Cal Kestis in his Inquisitor outfit. https://drive.google.com/file/d/16NVlDPb8YxSCV5ZvoEF8Du2lYgR-Lzs6/view?usp=sharing
  13. Welcome folks! In this lair, I'm going to show you, all of my frankenstein experiments I made in Blender For fun, for practice, for Career and for Machinimas Enjoy!
  14. Hello there! I've decided to start a WIP thread to provide some insight to the kind of stuff that I'm currently working on. Here's a small sneak peek Dark Rey from EP9
  15. Hello there! I joined this forum a while ago and have been greatly inspired by many of the talented artists within this community, needless to say my passion for all things 3D has recently sparked and I look forward to being able to continue to Improve and share my works here as a learning experience. So.. Welcome to my WIP Forge where I will be working on various models that I hope to eventually finish and share.
  16. This is the wip thread for the Mod Galactic Adventures https://www.moddb.com/mods/galactic-adventures we will show our work here from time to time and want to talk with the community about that
  17. So uh, I'm new. Yeah. H-hi people of the internet. It is I. A person. Y-yeah. So uh- I made this thing not really made but you know... So like, I was bored while I was making my horrible attempt on a Cor-Sec Investigator and looked at the Royal Guard for awhile until I shrugged and thought about combining the helmet from the Defiler and the Royal Guard into one. Initially I threw in a bunch of other things but uh- well I'm not putting that on display for a reason knowwhatimsayin and so. Yeah. Don't really know what to say other then Hello there. I wanna cringe so badly in the next two to four years when I look back at this post. Any feedback would be nice, not sure about that additional plate on the top on the right helmet might remove it or something. ¯\_(ツ)_/¯
  18. Lockdown = Time to sort through my stack of HDDs and I found ALL of my unfinished maps... Kamino 2 anyone? Stay safe guys ? SJC
  19. Hello fellow JKHubbers. It is I, a guy named swegmaster. I've opened this thread to show off works I've done or helped work on. Some of you may remember that I made a WIP thread already, titled "sweg's Fuckin WIPS". I came to hate it, since none of it was WIP, and it was just a port/port-kitbash thread, with occasional releases that were never teased, they just got posted. I've made this thread since I've learned a lot more than porting over the years, and put up the stuff I've had sitting on my hard drive for a while. I will edit this post with any current WIPs, and releases. Here's my first work, "Maul" from Rebels: Releases: Maul (Rebels): https://jkhub.org/files/file/3643-maul-rebels/
  20. Hello! This is a skin of vergil from devil may cry game, i grabbed scerendo's general hux model (wich is outstanding), repainted clothes and modeled a bit the face and hair. Im no blender expert, actually this is my first try! XD Its far from perfect, i would like some opinions!
  21. Hi everyone I've done a partial remake of the Dark Forces Imperial City level. It starts at the entrance of the main building and ends as Kyle descends into the computer core. There is no Boba Fett fight (sorry!). Download link: https://www.dropbox.com/s/nzg8gxq470kmsy3/DF_Impcity.zip?dl=0 Last year, I remade the whole Robotics Facility (level 8 of Dark Forces) as a playable map. You can download it here. https://jkhub.org/files/file/3544-df-robotics-facility-remake/ These maps were inspired by DFMOD, which recreated the first 6 levels of Dark Forces for the Jedi Academy engine. In this map I have used several hi res textures from the DFMOD project. I'm calling this a WIP because the map is incomplete, but I don't have any current plans to go further with it. ------------------ To install ------------------ A. Unzip the contents of DF_Impcity.zip into your GameData directory. (It should create a subdirectory called DF_Impcity) B. Run Jedi Academy, single player mode. C. Go into Setup, click on "Mods", and select DF_Impcity D. Type "map impcity" into the console (shift + ~ to open console) ---------------------- Screenshots ---------------------- https://www.dropbox.com/s/tie3ulxz2tl9a6q/impcity.jpg?dl=0 https://www.dropbox.com/s/9e8nuc8whbuemz1/shot0001.jpg?dl=0 https://www.dropbox.com/s/twxdpawdco0egmy/shot0002.jpg?dl=0 https://www.dropbox.com/s/wl6van8abjc1hf6/shot0003.jpg?dl=0 https://www.dropbox.com/s/cy0a00h7jeqx4k8/shot0005.jpg?dl=0 https://www.dropbox.com/s/wya9xxges24tbz2/shot0006.jpg?dl=0
  22. Hello folks, I've been writing this importer for some time now and I think now is the time you can test this too. It's written for Blender 2.81. Older Blender versions are not supported because of incompatibilities in the material system. You need to unpack all your data to some directory because the plugin can't read pk3 files. Discord: Blendiant Task Force Download: GitHub Download the import_ja_bsp_plugin.zip under Assets and install like every other Blender plugin. Copy your unpacked basefolder location into the preferences of the plugin after activating it and you are good to go. You will find a import -> JA BSP (.bsp) entry in your menu. Start importing your .bsp and go grab a coffee, it's pretty slow right now, this will be fixed when I have some more time. Known Bugs: - portals don't work - transparent shaders don't look like in the game (not really fixable I think) - some rgbGens aren't implemented - some tcMods aren't implemented - skyportals aren't implemented - fog is not implemented - animmaps aren't implemented - tcGen environment is not outputting the same reflection vector as the game - potentially load order of the shader files is wrong (maybe someone could check that for me? ? ) - only one imported map at the same time is working properly - system console still prints some debug info that is not needed for a user Pictures:
  23. Hey there! I'm Colonel Birdstrong (or Bird of Light, or SatoshiKura), I do a lot of model imports for different games of characters I like. I've been modding this game for years, mostly just keeping my stuff to myself. I think it's about time I start sharing it, though! I've got a lot to upload, so I'll put stuff up in increments, hopefully. I don't usually do requests, just to clear that up right away. Fire Emblem Marth Download Screenshot: Details: Robin Download Screenshots: Details: Chrom Download Screenshots: Details: Lucina https://drive.google.com/open?id=1EkX6Kvh15ESd2n3693PGB22jO5NAhR7a I may redo this import, hence the lack of features included with her. JoJo's Bizarre Adventure Jonathan Joestar Download Screenshot: Details: Joseph Joestar Download Screenshots: Details: Jotaro Kujo Download Screenshots: Details: DIO Download Screenshots: Details: Castlevania Alucard Download Screenshots: Details: Metroid Samus Download Screenshots: Details: Ridley Download Screenshots: Details: Kingdom Hearts Sora Download Screenshots: Details:
  24. Link to all Models https://mega.nz/folder/qkl0VSxa#w9qeyZ0kC4AgzzlJDvs1UQ -Give credit and all will be fine. -Models are set-up for SP and have not been tested in MP they may or may not work in MP.
  25. Models Used: Tompa Desann & Jedi Knight Revan PreFXDesigns
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