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  1. Version 1.1

    880 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: Oobah File Name and Version: Massassi Temple - Map Expansion Release Date: 02/24/2015 Filesize: 13.00mbs Description with installation instructions: Drop it into your base folder. It relies heavily on assets from Massassi Temple and requires that map downloaded to make full use of the content on this map. So download the first Massassi Temple I released and save the long winded posts people have to read about missing models, textures, and level music. http://jkhub.org/files/file/2107-massassi-temple/ It is a port of JO yavin_temple to JA with a few little alterations in line with what Massassi Temple brought to the game in terms of the skybox and so forth, few little room additions but the core map is still the same as the original. Copyright/License: Raven Software/Lucasarts/Disney External Content Used / Credits: Raven Software ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  2. Version v1

    231 downloads

    This is the first map I ever made. It's an old one but I'd rather it were made available again over on JKHub as jk3files is dead... More new maps to come
  3. 444 downloads

    *********************************** Jedi Knight: Jedi Academy *********************************** TITLE: F.E.R. Sector AUTHOR: Thrust E-MAIL: thrust@o2.pl FILENAME: fer_sector.pk3 FILESIZE: 7.328 kb DATE RELEASED: 15 May 2013 GAMETYPE: FFA BOT SUPPORT: No. CREDITS: LucasArts & Raven Software, Thrust INSTALLATION INSTRUCTIONS: Put the .pk3 file in your base directory (default - c:\program files\lucasarts\star wars jedi knight jedi academy\gamedata\base). DESCRIPTION: This map is loosely based on Feros from Mass Effect. I wanted to keep it more Star Wars looking. It is designed for roleplay, so no bot routes and spawn points in one place. COMMENTS: MAP File included. Big thanks to my friends from yavin4.pl. Thank you for downloading this file. Enjoy. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  4. Version Beta v2

    1,169 downloads

    Description: **EDIT** Version 2 is here! This was actually done shortly after the release of the original version, I just hadn't gotten around to releasing it! There will be a third installment, but I've no idea when I'll get around to that. For now, please enjoy! Thanks to Lannera for constructing most of the new content you see in V2! This map was originally inspired by the Defender-Class Light Corvette featured in Star Wars: The Old Republic. As construction has gone on however, things've deviated completely as I've pieced together my own design. I'd encourage you to take a look at the screenshots to get an idea for the feel of the place. Additional Comments: Thanks for coming to take a look at my map! I've had very little time on my hands, so I have no idea when I'll be able to construct the rest of the ship! I've closed off the incomplete areas, but they'll re-open in the next version! Lastly, I'd appreciate any thoughts and opinions over in this thread! Any issues or bugs, let me know and I'll do what I can!
  5. 1,101 downloads

    A christmas special addon pack for BlueIce Nightfall v1.1 which changes the mood to a festive daybreak Christmas morning! Nightfall Christmas Add-On ======================= by Szico VII December 17th 2012 MAPPED BY Szico VII MSN: szicovii@gmail.com E-Mail: szicovii@gmail.com AIM: Szico VII http://www.jkhub.org Nightfall Christmas Add-On (v1.0) YOU MUST HAVE BLUEICE NIGHTFALL VERSION 1.1 INSTALLED TO PLAY THIS MAP. DOWNLOAD HERE: https://jkhub.org/files/file/1315-%7B%3F%7D/ http://www.youtube.com/watch?v=4GP1r2WMNt0 This is NOT compatible with BlueIce Nightfall v1.0! (Check the readme to see which version you have) Map Installation : Unzip the contents of the zip (Nightfall Christmas Addon.pk3)into your Jedi Academy/GameData/Base directory, and do the same with the BlueIce Nightfall.pk3 (see above) if you don't already have it - then you're all set to go! (EDITORS ONLY:) Source Files: Unzip the contents of Nightfall Christmas Add-On Source v1.0.zip into your Jedi Academy/GameData/Base folder and add 'nightfall_xmas' to your shaderlist.txt. You must also do the same with the BlueIce Nightfall v1.1 source files. ============================================================== ///////////////// // Features: ///////////////// -Interactive Scripting. -External Lightmaps. -Q3map2 Bumpmapping. -Wardrobes to Narnia . -Interactive Environment. -Cogwheel Lifts. -Full support for FFA/TFFA/CTF/Duel/Powerduel. ========= -Credits- ========= RoboPhred - Scripting, constant testing and general advice. Silverwest - Original JK2 Firefly effect The developers of Medal of Honor: Allied Assault - For creating a great inspirational work (Verschneit) to base this map on. JKHub - For development support and file hosting! Filefront Forums - For development support. http://www.humus.name - For the skybox YouTube - For the music track. (All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.) Known Bugs: ============ - Bots will very occasionally get stuck (they will however sort themselves out within 10seconds.) - Bots occasionally get crushed by the cogwheel lifts or doors. -------------------------------------------------------------- IMPORTANT!!!! -------------------------------------------------------------- SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED! This includes: - Textures - Model textures/shaders - The Map itself (You can however use them for learning purposes, or get my permission if you want to publish edited files I have nothing against you editing these files for your own progress. If you want to use any of these, ask me first! You can however, use freely, and without my permission: - Original models, but not the new skins/textures. - Shaders - Scripts =========================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS. ============================================================ ~Szico VII~
  6. Version 1.0

    169 downloads

    These 3 maps are mainly the same the only differences are in the weather (thus textures and lighting). The maps are supporting role play activities for JA+ commands by this I mean there is a control room (teleport coordinates: 4672 -3472 2384) which from you can make most of the models solid/unsolid (solid by default), you can start tie-attack run, or X-wing "show", there is a firework (not that good). You can play at night or in the day light (you only have to push a button..). You can make a shuttle to land outside. You can add some NPCs, with a push of a button (also adds R2D2 in the hangar). You can order a sith attack (NPCs). You can put the map into security lock down mod, you can discover dark forces(in front of the guests room there is a place on the floor what you can destroy with saber) on the map, or go(erm swim) to the shrine (only with force speed or teleport). You can have a swoop race in the garage. This files contains: ogw_home.bsp - sunny weather (has FFA; DUEL; POWER DUEL; and TDM support) ogw_home_strom.bsp - rainy weather (has FFA and CTF support) ogw_home_winter.bsp - snowy weather, with matching textures and some christmas decoration Some textures that I or Ronii made I hope you will like roleplaying or simply just playing on this map. If you want to check it out immediately, come to our server: 37.221.209.105:29020 - Xeon -
  7. 2,513 downloads

    Author: Spineless Website: http://www.spbdesign.co.uk Map Details: ------------------------------------- Brush Count: 22,424 + ~9,000 in ASE Models Entity Count: 3736 Build Time: 6 Years! Compile Time: 30 Minutes Custom Models: Yes Custom Textures: Yes Custom Shaders: Yes Custom Effects: Yes Custom Sounds: Yes Custom Scripts: Yes Botroute Support: Yes About (History): ------------------------------------- As many of you will know, (and for those who don't), I created a rough-round-the-edges representation of Joss Whedon's Serenity back in 2003 that I thoroughly enjoyed making - but in hindsight - could have done with a few more brushstrokes of accuracy. So, 6 Years in the making and (I fear) 4 years too late, I have finally got around to releasing it! I firstly have to apologise to all those I have kept waiting. The problem with it all is that I'm too much of a perfectionist. Something that I will have created 3 months ago, will look dated to my eyes and need updating. Besides, bug fixing bores the ^&*! out of me, and the larger part of entity/script work is by it's nature - bug fixing. So, as far as I know, this is about as close as anyone's come to completely recreating both the exterior AND interior of the ship. I will be the first to admit that there are currently many and far superior exterior models out there, but I don't think anyone has tackled the interior with any gusto. (Correct me if I'm wrong). Design: ------------------------------------- I am not ashamed to admit that this effort is far far far superior to its' predecessor. I have embellished the ship with every conceivable detail, and poured through tons of reference material in order to conceive the closest possible representation of the ship you all know and love so well. This map is largely overscaled, around 20-25% to allow for a reasonable chance at role-play/game play. Serenity, as mentioned by it's design team, is one of those few sci-fi space vessels that doesn't suffer from the Tardis effect. (Being much bigger inside, than out). All that said, I couldn't for the life of me fit all the interior into the outer shell, without warping one or the other. I decided very early on that I would have to split the map into too. Besides, with Quake III's modest capabilities, a joining of the two parts would *slay* the user's fps. This, in turn, created a whole heap of problems which I have had to work around. Firstly I have taken liberties with some of the design. The hangar-shuttle connection in the film and tv-series is pitched at being set at the top, roof level of the hangar. Yet the blueprints rest both on the level of the kitchen. This led to a design compromise, where the shuttle access ports rest in two side areas, either side of the kitchen with a ladder down to the hangar. I have also taken liberties with all the secret passageways and any design element in between the areas seen on the show. I have included a fuel-room, (a mighty powerful engine needs one I figured) a nav control room, a light control room, a kitchen stock room, and a spare 'crew quarters' room. These are all accessible via secrets and secret passage-ways. (Explained below). Features: ------------------------------------- - Every possible area of Serenity seen in both tv-series and the movie. - Scripted tiered secret system. Allowing you to unlock: - The Medbay - The Explosives Room - The Main Hangar Door and Side Airlock - Both Shuttles - Navigation Controls - Toggle-able Engine Thrusters - Asteroid Script - Sound Clip Easter Eggs - Cockpit & Kitchen Light Switches - Master Room/Airlock Override Switch Secret Area Unlock System: ------------------------------------- There are 10 secret areas in the map, (and one somewhere on the exterior). Discovering 2 secret areas will unlock a sealed area of the map in the order layed out above. If your stuck, look for the shady corporate (and blue) symbol that lies close to every secret. Oh and press your "use" key whenever you see a Tracey's mp3 Player! Other Notes: ------------------------------------- Please refer to the Readme.txt for Known Issues/Bugs, Notes on Modding and how to access the Role-Playing version of the map. Acknowledgements: ------------------------------------- - A big thankyou to Erwino and ReVa who have nudged me more than anyone to get this thing finished. - The Whole of the {OJK} Clan, (particularly Marro & Predator) who have supported me throughout the project. - Szico VII and Robophred for script inspiration and advice. - ent for bug testing the open BETA vigourously. - Lord Revian, Circa and the JKHub community for showing continued interest. - AshuraDX for texture and shader help. - General Jaxun for the "No Teleport" .pk3 Idea. - Crazy Assassin for inspiring the Secret Area System. - To the loyal followers of my Gamingforums thread: (Korro, Nozyspy, Zeig, S.T.A.L.K.E.R, Raz0r, NAB622, Botdra Lar'les and the rest, you know who you are!) Thanks for your patience and hope you enjoy it, Spineless 16/06/2014
  8. Version 2.0 Final

    9,155 downloads

    Original Author: Griffenclaw Uploader's Comments: I want to start by saying the obvious: THIS IS NOT MY MAP. Now, for all those who remember the amazing JediCouncilGCX from back in 2004, this is it. This is not the 2010 version, or whatever "updated" versions there are of it out there. This is the original, untouched. I found it while digging through some old JK files I had stored away and noticed that there seems to be nowhere to get this map anymore. I was friends with Griffenclaw, and I think Griff would be sad to see the "updated" versions tbh, because they don't fix any of the things he actually wanted to fix (like the spawn points being so spaced out, and the low quality of the animated skybox). Therefore, I've decided to send a copy of this to JKHub, because someone needs to keep this piece of history alive for all us old farts! Uploaded by Original author may contact the staff here if they wish this file to be removed.
  9. Version 3.0

    1,653 downloads

    Just the final version with all it's little fixes and what not. Ambience sound is added into the map, and unlike other copies this one doesn't have bugs. Map name in game is jedi_council_gcx This map is literally like a paint job over the original. I had absolutely no hand in the making of or creating of the original GCX map, nore was I ever apart of or in {O}.
  10. 790 downloads

    A complete redesign of my Phantom Knights HQ v2 map for Jedi Outcast released on JK3files.com. It is still not a typical “clan map” although I did include the logo this time. I changed the name to suit the logic of the map’s design as a training facility. All the old favorites are there but redesigned: The generator room is a lot bigger and better, the cantina and it’s hilarious tube of death trap are back and better than ever. The research & development room is back and is more elaborate, the armory is back and of course the dueling arena and office are also back and vastly improved. No need for an alarm this time though as the office overlooks the arena. (The arena and office were heavily inspired by Reelo’s arena and office from Jedi Outcast.) The Ranged Combat room is back and has been expanded. Of course the flame trap is still there. Remember, speed and brains get the big gun folks! New additions include a ship hangar, main lobby, medical center with “working” bacta tanks. I wanted to have them actually immerse you in liquid but after weeks of experimenting, I couldn’t get it to work right consistently. To use one just stand on the platform and hit the button to lower yourself in and get up to 100 health or you can have one of your friends lower you and 3 of your friends in via the console! The generator room (Technically its a plasma refinery) has been expanded to include a reactor core shaft similar to the one on Naboo complete with energy gates designed to hold back dangerous power surges. Of course they have been improved over the ones on Naboo to detect people and allow them through. There are dorm rooms with item pickups, theres a swimming pool and even a shooting range! I actually found the shooting range a little addictive - once the targets start popping back up, it becomes a game of blaster whack-a-mole. The R&D room has a little demo of the cantina trap where you can kill a Jawa for your entertainment. There are also a handful of other NPCs around the map to give it some life. They won’t bother you and shouldn’t get in the way, but if they do, you can kill them.
  11. 222 downloads

    Original Author: LORd_RiVE The whole map really gives a nice feel of Stargate Atlantis and the TV Show. There isn't really much to say as the map pretty much speaks for itself. Size: 25.17 MB Release Date: 11-16-2005 Email: lordrive1@gmail.com Bot Support: Nope New Textures: Yep New Sounds: Yep New Music: Nope Author Permission can be found here. Uploaded by: Original author may contact the staff here if they wish this file to be removed.
  12. Version v1.1

    143 downloads

    This is the first map I ever finished. It is entirely created with bsp modeling and high contrast lighting. The concept was originally a hidden asteroid base, and with lighting became an abandoned hidden asteroid base. It may not be the prettiest, smoothest, most detailed map out there, but it does what it does well. Known Issues: The sewage hole is a pain in the butt to get into. It keeps jumping you out frustratingly, but if you slow yourself down and carefully drop in, it should work. Bugs? What? Nah, not that I know of. Feel free to report any that you find.
  13. 316 downloads

    Original Author: BXpress Uploader's Description: This is Stargate's first appearance in Jedi Outcast. The detail spent on the map is absolutely incredible. There are 3 main locations in this map. A lot of time was spent on detail more than the stargate itself. The Stargate Complex is relatively small and has basically the main gate room, a corridor, and the control room with upstairs briefing room of course! There are 2 off world locations that the gate sends you to randomly. You'll notice the stargate complex and the offworld location is incredibly detailed and well done. The stargate complex itself is small compared to the offworld location. Well I hope you enjoy the map Note: This map is fully functional in Jedi Outcast Multiplayer and Jedi Academy Multiplayer. In JKA a few textures are missing because the map uses JKO assests. This map might require extra memory. In JKO generally you get an hunc_alloc error and here's how to fix it: 1.) Open the console 2.) Type in com_hunkmegs 128 3.) restart the game (JKO) In JKA you do not need to do this. Author: Bxpress Bot Support: No Custom Textures: Yes Custom Sounds: No Author Permission can be found here. Uploaded by: Original author may contact the staff here if they wish this file to be removed.
  14. Version (v1.02)

    3,788 downloads

    This is a simple fixed version of Atlantica to prevent Single-Player mode from crashing. The shader directives have also been modified to make it compatible with OpenJK. This completely replaces the old pk3 files, so remove those from base and replace with the ones in this file. It also contains the 1.02 source files. Atlantica (V1.02) ======================= New Textures: Yes New Sounds: Yes New Models: Yes New Scripts: Yes Bot Routing: Yes Gametypes: FFA, TFFA Brush Count: 28,280 + ~15,000 in ASE Models Entity Count: 3528 Build Time: 1 Year, 6 months (Of which 6 months has been bug fixing...grr.) Compile Time: 5 Minutes. Changelog (1.02): -------- - Fixed shader syntax which caused textures to load incorrectly in OpenJK. - Amended licensing information to make it clear that others cannot upload this file to sites without my consent. Changelog (1.01): -------- - Fixed extended script names which caused SP mode to crash. Features: -------- - Doc Ock Style fusion generator - Passcoded council/admin doors (using switches where a numerical value can be inputted) - Destructable environments, trees/lamps.e.t.c - You can then fix some of these using toolkits (televisions for example) and other items you can pick up. - You can collect credits to pay for access to certain areas by either finding them lying around or completing challenges. - Virtual reality training for sneaking as a challenge. - Elevators with selectable floors. - Interactive NPC's that walk around and speak to each other. - Lots of cupboards/doors openable by force powers - Lamps can be pulled down, crates can be force utilised. - Healing bacta tanks. - Keycard system whereby a card must be bought/found to access certain areas, like the lock key system in SP. - A few others, secret areas/switch hunt and stuff. ============================================================ Map Installation : Extract the contents of the .zip (Atlantica_v1.01.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go! ============================================================ IMPORTANT INFO FOR SERVER HOSTERS: ------------------------------------- THIS MAP CAN TAKE IN EXCESS OF 3 MINUTES TO LOAD FOR THOSE ON OLDER COMPUTERS. THEREFORE ANY SERVER WISHING TO RUN THIS MAP MUST HAVE 'SV_TIMEOUT' SET TO A VALUE OF AT LEAST 500 (Or else clients that take longer than 2mins to load will get kicked automatically) ////////////////////////////////////// //==================================// //NOTES ON THE MAP: IMPORTANT!!!!! // //==================================// ////////////////////////////////////// SETTING YOUR OWN ADMINISTRATION ROOM PASSWORD ============================================= Please follow the tutorial included in this .ZIP file or read it at www.szicovii.com under tutorials. The default password is 557752, starting from the door to the of the left of the central panel when facing it, and moving clockwise. ATLANTICA_RPG ============== This map is the RPG version of the map, which doesn't have any interactive NPC's to reduce server load and stress, but contains extra scripting. This map contains the keycard system as well as the toolbox repair system and the credits system. So, if you want to play with these features, load this map! ATLANTICA ========= This map is the core(basic) map which does contain interactive NPC's but none of the advanced scripting found in the RPG version. This is for players who desire a more FFA-themed experience, or clans who do not wish to play with the RPG features because they have their own mods which they can use instead. ========== Known Bugs ========== - In the long staircase with the rocky walls and the view of the ocean, you can see a small glimpse of another section of the map when looking upwards out of the window. - If you die/disconnect when participating in the Stealth VR training sessions the scripting system which governs these minigames will break and the map may need to be restarted. Of course, there's no way to die in here unless you kill yourself, so this is a very simple bug to avoid. Server admins can teleport/noclip into a broken VR training room and complete/fail the training to restart the scripts without needing a map restart. - The elevator consoles can get out of sync with the elevator itself, but it was either this or make the consoles crush through the player, which isn't desireable. They will always fall back in sync, and only go out of sync rarely when blocked by the player. ========== CREDITS ========== - RoboPhread, Lugormod coder and the biggest inspiration for the extra scripting I did in this map. He's the brains behind most of the really cool stuff, like the keycode doors and the passworded room. Without you Robo, this map wouldn't be what it is today. I'm sure you'll be unimpressed by my extensive use of unnecessary target_scriptrunners, the position of the lift and my less-than-liberal use of parms, but the job got done in the end Thank you so much! - Xa'o Zalei for helping with the design, concept work and theme progression throughout the development of this project! I orignally wanted to blow you up with my Death Star for 'persuading' me into making this map for you, but in the end it was a fantastic experience for me, and you know that this map would also not exist without your tireless input and contribution. Thanks! - ::JEDI:: logo created by Jared Quell and Ctathos Ederoi, textured by Jared Quell - ::JEDI:: Video and Space Simulation video by Shimi Zaki - Original Skybox created by Caboosium. - NAB622/Lassev for other contributions to script debugging. - HOUHOU - Teleporter effect based on FFVII's Cure magic. Beta Testers ------------- Szico VII Xa'o Zalei Caboosium (G-Jay) Azenin Tulak Hord vmandrake Master Ryan Aayla Madcatmach2 MrSwishy Nozyspy Killerx20 Isla Kamamee Maverick SapientWisp NaiSmith Darth Parrot SMoKE JimmyJimmy CarolRady Juggernut Ctathos Averus Retruthan ========== Clan Notes ========== WRITTEN BY: Xa'o Zalei MSN/E-Mail: catsmeow17@msn.com X-Fire: xaodarkhaven I would like to personally thank Szico VII for all of his help the past year and a bit making this map. He is a stand up guy and a wonderful person. I asked him way back if he would make a small map on a small star Wars planet and it turned into one of the best maps I have ever seen for JKA. So for that, thank you for everything Szico. You are amazing. ------------------------------------------------------------------------------ IMPORTANT!!!! ------------------------------------------------------------------------------- Made for ::JEDI:: www.jediholo.net NO ELEMENTS OF THIS MAP CAN BE EDITED/RIPPED! SOURCE FILES CAN BE DOWNLOADED SEPERATELY! (You can however use them for learning purposes, or get my permission if you want to publish edited files. I have nothing against you editing these files for your own progress, but releasing wihtout my consent will result in certain death lol!) If you want to use any of these, ask me first! =========================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS. =========================================================== ~Szico VII~
  15. Version 1.0

    143 downloads

    The stronghold of Dr Eggman Robotnik, and the Final stage of several "Sonic the Hedgehog" games, set in orbit around Earth, this map features a Dreamcast like atmosphere, this is the initial release and so only a quarter of the map is available. even if you don't like sonic, its a unique space themed map, Like most my maps, there is easter eggs to be found, and a lot of references in this map alone, and nods to future projects The Boss battle with Dr Eggman isn't yet complete, and will likely be added in a later version of the map
  16. 123 downloads

    This is a map I produced for my clan (JAWA) which will mainly be used for tournament/ladder style events such as tag-team. I'd like to thank my good friend AngelModder for assisting me in debugging, vis and shader work (and other stuff!) You rock buddy. Warm Regards. Ravz
  17. Version 1.0

    2,992 downloads

    After creating Yalara and Taris RP I set out one more time to do better. This is that attempt. I made Ord Mantell RP as a last thank you to the JK community at large for all its fun times and pleasant memories. The map is by far the most complex I have ever built, and ever will build. It has starships that explode when the power core is damaged, amazing detailed landscapes, and endless explorability. Thanks for all the help and support, guys. This one's for you! As always, the source files are included in the pk3 - anyone and everyone has permission to use those files how they see fit with no restrictions from myself. I do not care if you credit me - however - you should probably credit the authors of the content I used if you copy stuff. (For instance, if you copy the Republic Cruiser, note that the exterior model was made by CommanderKeen [http://jediknight3.f...r_Prefab;47185] and he should be credited. Thank you. ******************************************************************** (FFA) TARIS ROLEPLAY for Jedi Knights II: Jedi Academy ******************************************************************** Author : Cydon Prax' (Ki_Adi_Mundi) E-mail : titaniumsonic02@netscape.net XFIRE : boseprax Mapname : Ord_Mantell_Rp Filename : Ord_Mantell_Rp.zip Filesize : ~75 MB Release date : 10/2010 Game types : Free-For-All Build time : 8 months Compile time : 45 minutes PC Build: Nvidia 9800GTX, Vista 64bit OS, Intel Quad Core, 8GB RAM Botsupport : No New textures: Yes New effects : No New models : No New music : Yes New Sounds : Yes -------------------------------------------------- Roleplay Specific Features -------------------------------------------------- Ord Mantell Capital City: Worlport --Hangar Bay ---->Consular Class Starship --Hotel Grand ---->Rooms --Droid Shop --Worlport Mall ---->Shops --Worlport Battle Arena --Worlport Factory --Afterlife Cantina Ord Mantell Junkyard --Downed Starships --Tram System Ord Mantell Sith Temple --Living Quarters --Training Room --Throne Room --Archives Room Consular Class Starship --Living Quarters --Captains Quarters --Engineering --Hangar Bay --Escape Pods --Bridge You'll have to play around a little to find everything. There are some buttons that set off alarms, some that lock doors, a wall or two that opens up for a quick escape. I didn't get to put in all the triggers I wanted to put in, but for roleplay it seemed sufficient -------------------------------------------------- Installation -------------------------------------------------- Place the Ord_Mantell_Rp.PK3 file into your "JediKnight:JediAcademy/GameData/base" folder. -------------------------------------------------- SPECIAL THANKS TO - FOR -------------------------------------------------- # www.map-craft.com - They helped me more than anyone # Legacyrp.com - Whole reason I built the map, to rp there. # =Tom=/ACiDuS - A few Textures. As a note, I did send Tom three e-mails from three different addresses but to no avail, I'll assume he left JKA. But thank you anyway, contact me back sometime. # Darth Norman - Helped me find the Starfighter models. # Toshi - the Palpatine model # Plasma - the Palpatine reskin # Raven Software - Seige Star Destroyer Bridge. (Note: RavenSoft did not respond to my e-mails to use their bridge. If they contact you asking to remove the file, please respect their wishes!) # =Some0ne= - Jedi Fighter and R2D2 md3 files. # Manquesa - Jedi Fighter model. # CommanderKeen - Consular Class Starship Prefrab # John Williams - He composed the music for Star Wars of course. # Nozyspy - Nozy made an epic crashed starship I had to remake in the Junkyard. Thank you sir! Couldn't have made such an epic ship without using your map as a prefrab! # Inryi Forge - KOTOR Map Objects, Cantina Map Objects. Thanks! # Mars Marshall - Who else could build such an amazing Gunship model? # Sith-J-Cull - Borrowed three or so amazing, artistically done textures from his Senate and Krettle map that he made himself. They're so good you'll see them almost instantly. I also have to thank SJC for e-mailing me and pointing me to the direction of some helpful people. Thanks. He did give permission to use his textures back in 2009 - I can provide e-mail proof if asked. # Tyrael64 - One of my testers who helped me clear some bugs. # Holmes - Another Texture who helped clear bugs, and provided several key textures to help the map shine. # Zephyr - Helped me stress test the map and lower some FPS, as well as helping test and find some bugs. # Dragon - This guy practically built the map with me, he built textures, created a majority of the sounds, and helped with the overall design and feel of the map. Kudos. That should cover every item that was either not directly made by me, or items that I used to make content from. Thanks to all of you that helped! I love you guys. -------------------------------------------------- Final Notes -------------------------------------------------- I'd like to thank everyone that helped make this map possible. All of the people that made prefrabs, all of the people that made textures, all of the people that gave suggestions and beta tested. Thank you. -------------------------------------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. © 2002 LucasArts Entertainment Company LLC. © 2002 Lucasfilm Ltd. & TM or ® as indicated. All rights reserved. Used under authorization. LucasArts and the LucasArts logo are trademarks of Lucasfilm Ltd. © Raven Software LTD 2002, Activision --------------------------------------------------
  18. 1,049 downloads

    Originally started by LivingDeadJedi but finished by Several Sided Sid with the help of Sith-J-Cull. Mos Eisley Spaceport by night. You will never find a more wretched hive of scum and villainy. You might, however, find Sssid's can of coke! Have fun! Brush Count : 10,679 Entity Count : 504 Software used : GtkRadiant v 1.4 Known Bugs : none Build Time : 12 parsecs NOTE This map began life with LivingDeadJedi but was stolen by Bothan spies working for the Rebel Alliance. It somehow found its way into the hands of Several Sided Sid, by way of bribery and terrible deception. Though the map sports Sith-J-Cull's Millennium Falcon, unfortunately the ship has been impounded by Imperials so you can't get in! Even if you try... and believe us, we have. AND OH - IF YOU LIKE SEARCHING FOR SSSID'S CAN OF COKE - IT IS IN HERE TOO! SSSID RECOMMENDS ON THIS OCCASION SEARCHING WITH YOUR SABRE IGNITED, AS IT GETS RATHER DARK POKING AROUND AT NIGHT AND HE WOULD HATE YOU TO WALK RIGHT PAST IT. HEH. SSSID, AS USUAL, WELCOMES SCREENSHOTS EMAILED TO HIM BY ANYONE WHO STUMBLES OVER THE CAN !!! BUT IF YOU HURT YOURSELF - SSSID ACCEPTS NO RESPONSIBILITY WHATSOEVER !!! Put the .pk3 file in your base directory. Presuming you've followed the default installation trajectory, it'll end up as this: c:\program files\lucasarts\star wars jedi knight jedi academy\gamedata\base\mos_eisley_trap_v1.pk3
  19. Version (v1.0)

    1,975 downloads

    Download SP crash fix here: https://jkhub.org/files/file/1561-%7B%3F%7D/ Brush Count: 28,280 + ~15,000 in ASE Models Entity Count: 3528 Build Time: 1 Year, 6 months (Of which 6 months has been bug fixing...grr.) Compile Time: 80 Minutes. Features Doc Ock Style fusion generator Passcoded council/admin doors (using switches where a numerical value can be inputted) Destructable environments, trees/lamps.e.t.c You can then fix some of these using toolkits (televisions for example) and other items you can pick up. You can collect credits to pay for access to certain areas by either finding them lying around or completing challenges. Virtual reality training for sneaking as a challenge. Elevators with selectable floors. Interactive NPC's that walk around and speak to each other. Lots of cupboards/doors openable by force powers Lamps can be pulled down, crates can be force utilised. Healing bacta tanks. Keycard system whereby a card must be bought/found to access certain areas, like the lock key system in SP. A few others, secret areas/switch hunt and stuff. ============================================================ Map Installation : Extract the contents of the .zip (Atlantica.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go! ============================================================ IMPORTANT INFO FOR SERVER HOSTERS: ------------------------------------- THIS MAP CAN TAKE IN EXCESS OF 3 MINUTES TO LOAD FOR THOSE ON OLDER COMPUTERS. THEREFORE ANY SERVER WISHING TO RUN THIS MAP MUST HAVE 'SV_TIMEOUT' SET TO A VALUE OF AT LEAST 500 (Or else clients that take longer than 2mins to load will get kicked automatically) ////////////////////////////////////// //==================================// //NOTES ON THE MAP: IMPORTANT!!!!! // //==================================// ////////////////////////////////////// SETTING YOUR OWN ADMINISTRATION ROOM PASSWORD ============================================= Please follow the tutorial included in this .ZIP file or read it at www.szicovii.com under tutorials. The default password is 557752, starting from the door to the of the left of the central panel when facing it, and moving clockwise. ATLANTICA_RPG ============== This map is the RPG version of the map, which doesn't have any interactive NPC's to reduce server load and stress, but contains extra scripting. This map contains the keycard system as well as the toolbox repair system and the credits system. So, if you want to play with these features, load this map! ATLANTICA ========= This map is the core(basic) map which does contain interactive NPC's but none of the advanced scripting found in the RPG version. This is for players who desire a more FFA-themed experience, or clans who do not wish to play with the RPG features because they have their own mods which they can use instead. Download source files Source files notes: ======================================================= A review by Averus Retruthan:
  20. Version 1.0

    38 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: I Like Waffles File Name and Version: Yavin Trilogy Release Date: 3/10/2018 Filesize: 180 Kilobytes Description with installation instructions: Drop it in your base folder. Three maps, one with no door, another with a door, and the last one with an elevator. Copyright/License: None. External Content Used / Credits: None, myself. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  21. JKHub

    Yavin RPG

    Version Final

    125 downloads

    Author: Worr Sonn Submitted by: Barricade24 Worr's Weapons - Small Weapons Hutt selling the legal weapons for the city Renegade's Jedi Training - Dojo for training the many jedi of the town, slow-mo mode (not really, probably just low fps) Jose's Cantina - My personal favorite... Bar with the tapper effect, and some cool stuff Bounty Gear - Gear for all the bounty hunters (originally 3 bounty models but was moved down to 1 for FrameRate) Jedi Emporium - Sabers, and Force Enlightments for the many jedi The Big House - Police station and holding cells for the lamers. Sloda's Pagoda - Hibatchi for the rich people. Uses my tapper effect as well, not as cool as Jose's Bounty HQ - Head Quarters and Sleeping grounds for the bounty hunters of the town Capital and Job Office - The signless building in the middle of the map. Moonlight Nightclub - Nightclub to get wasted then go fight on the deck
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