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Found 499 results

  1. 525 downloads

    This HUD is designed to mimic the heads up display from the Mass Effect games - particularly Mass Effect 3. Some tweaks had to be made to make it fit Jedi Academy, so it's not 100% perfect. The blue section represents your shields. The red portion represents your health. The purple section represents your "biotics" (your Forcee pool, in other words). While ammunition in ME3 is on the left, I wasn't really able to get the HUD to work with me on that so it's on the right instead, although it uses the same style as it does in ME3. The left, since I didn't have anything good to put there, features an N7 plate which is purely aesthetic. Lastly the saber style indicator is below the force pool and is fairly easy to see. To avoid confusion I kept the same colors Jedi Academy uses now - blue for fast, yellow for medium, and red for strong. Although really, with this HUD why would you be using sabers? Shoot those geth! The geth, by the way, is coming soon. Also. The font in the screenshots? Totally included. I suggest the following additional Mass Effect mods to compliment your new HUD: https://jkhub.org/files/file/1296-%7B%3F%7D/ https://jkhub.org/files/file/1128-%7B%3F%7D/ https://jkhub.org/files/file/95-%7B%3F%7D/ https://jkhub.org/files/file/94-%7B%3F%7D/
  2. Version 1.0

    305 downloads

    Primary Author: Dark Forces Mod Team (model & textures) Secondary Author: @AshuraDX (rigging & animations) long story short : ages ago , I got the permission to convert the DF mod teams moldy crow model to a vehicle , now I finally finished it I dont think there's much more to say here spawn the moldy crow by typing "npc spawn vehicle moldycrow" in the console cheats have to be activated for this to work
  3. Version 3.0

    116 downloads

    This is the High Velocity FFA3 plugin created by Death. At High Velocity we believe in public relations, so here is our gift to you! It has a training room, quaters and a TFFA/Event room. Each runs at max FPS, I was capped at 45/60 at time of screenshots. Most people run 125 or their com_maxfps number. Please enjoy and let us know how you like it! The plugin is currently hosted on the High Velocity Server at: 192.3.4.228:29070 UPDATE 3.0 needed unless you want to crash. Made this plugin crashable without it due to many lamers and trolls coming to our server lately. So make sure to have 3.0 before using that tele door!
  4. Version v3

    514 downloads

    I've been using this as a personal mod for some time, thought I may as well post it for the rest of you who want a more functional scope, that still looks like the original one. This mod alters the Base scope for the Disruption Rifle. It adds a cross-hair to the center so you can actually see what you are aiming at. It also removes a few shaded sections for improved clarity. There are three versions, zzzzzzzzzzzzzzz_ImprovedScope(No Black Edges).pk3 - Removes the solid black edges from the Base scope, allowing you to see the entire screen rather than a small area in the centre as well as the changes listed above. zzzzzzzzzzzzzzz_ImprovedScope(Black Edges).pk3 - Doesn't remove the black edges. Only adds the cross-hair and removes a few shaded areas. zzzzzzzzzzzzzzz_ImprovedScope(Semi Transparent Black Edges).pk3 - The black edges have been made semi transparent. To INSTALL the mod, place the chosen pk3 it into your gamedata/base folder. If this doesnt work, also add it to your gamedata/japlus, clanmod, etc folders for every game mod you play on. Made exclusively for JKHub.org 07/09/2012
  5. ravz

    r_jawa_bane

    Version 1

    203 downloads

    I reskinned the bald jedi model to look like Bane from Dark Knight Rises Custom sounds included, team support.
  6. ravz

    shading

    Version 1

    134 downloads

    Trandoshian reskin for Shading Ravz
  7. Version 1.0

    925 downloads

    Altaïr Ibn-La'Ahad (1165–1257) was a Syrian Assassin during the Middle Ages and, from 1191 until his death, the Mentor of the Levantine Assassins. Raised to be an Assassin from birth, Altaïr obtained the rank of Master Assassin by his twenty-fourth year. However, following his failure to obtain the Apple from Robert de Sable in early 1191, and subsequently allowing the Templars to attack the city of Masyaf, headquarters to the Order of Assassins, he was demoted to the rank of novice and sent on a quest for redemption. Tasked with the deaths of nine individuals, who, unbeknown to him, made up the ranks of the Templar Order in the Holy Land, Altaïr began a quest to change his ways and liberate the Kingdom from the corruption of the nine. During his quest however, Altaïr learned of a plot far more sinister than originally believed. Completing his mission to kill the nine targets, and cleansing the Order of its treacherous leader Al Mualim, Altaïr rose to the rank of Mentor, taking the Assassins into a new, more secretive direction.
  8. ravz

    Ravz

    Version v3

    344 downloads

    Okay this really IS my last one... I have included a SHADER file and more textures which create a pulsing lettering effect on the legs as well as a gloss effect on some of the other features on my torso. I have also included more sounds. Hope you like
  9. Version (v3)

    524 downloads

    A very small mod that makes R2-D2 and C-3PO follow you in single player. Simple enough. This version doesn't replace the default R2 that is found in a few SP levels. It now follows without a weapon. It is no longer invincible but has 1000 health. Commands: npc spawn elder_r2d2 npc spawn elder_c3po
  10. StarFighter

    Marshal Mando

    564 downloads

    Hello there ! I would like to share with you my personnal skin which i use, of course, in Jedi Academy. As you can see, it's a Mandalorian. I can't tell you how much i love the Mandalorian people ! Spartans in Space ! ^^ Anyway, the skin is personnal in certain ways but the model i used isn't. I took the model of the Skirata Mandalorians, precisely the model of Walon Vau, one of my favorites in the pack. Credits will be right after this paragraph and also in the readme. For my skin, i had simple ideas. For me, simple ideas are always better than very complicated things. The skin has the metal effect on the armor, which the Skirata also had. I loved this effect so i decided to put it in my reskin. We can say that it's personnal because i felt so proud to finish my very first reskin but i took some details from Skirata like the ArcSkirt. As for the supports, i didn't put any of them. So there's no NPC, Team and Bot Support. But if you want to customize this, feel free to do it. Credits to Mhoker for the model and skin details like the effects, thanks to his incredible Skirata Mandalorians.
  11. Version JA.1

    1,646 downloads

    Exclusive to JKhub.org - This is the latest compile of the Yuna Model for Jedi Academy, that utilizes the player model customization in both Multi Player and Single Player. This was the last compile I did of this model back in late 2004 while I still had the ability to use 3DS MAX 4.2, and the XSI exporter... (4.2 doesn't work on Windows XP for some reason) I had this nearly completed, but I intended to release it with additional other oufits/skins...and it was just slowly forgotten on my machine... Until now.
  12. Version 1.1

    131 downloads

    "In a universe of light and dark, where perception is reality..." This is to the best of my ability, A recreation of the prologue stage from the game Bayonetta for Xbox 360 and PS3. Map should no longer cause issues with JA+ or GTK or menu.
  13. Version v2

    762 downloads

    The M-6 Carnifex Hand Cannon is one of the first really powerful weapons you’ll obtain in Mass Effect 2. Just got to kill a horde of vorcha. Ha. In any case, this upgrades the predator pistol that you start with and despite many other weapon options later in the game I found that the hand cannon stayed in my loadout for the most of the game. Its power more than made up for its small amount of ammunition. Saren also sported a slightly different version of the weapon in the original Mass Effect. This gun comes with custom sounds, hud images, and strings. It will replace the regular blaster pistol so you’ll have it from the start. Also as a note the two sides of the gun are not simply mirrored so the text will not appear backwards from one side. Note: There are two files here - an ME2 version and an ME3 version. These guns are IDENTICAL except for the sounds, since ME2 and ME3 have drastically different firing sounds. Use only ONE of these two files. I don't know what happens if you use both. The world might explode.
  14. Version v2

    734 downloads

    I was always fascinated by Mass Effect’s weapons. The fact that you could see them on the character at all times was neat, plus they collapse when you store them! Before you ask, no, I did not do that. I wouldn’t be able to figure out that one even if I tried. However I did attempt to recreate the M-8 Avenger assault rifle as seen in Mass Effect 2 (as pictured below -- not to be confused with the similar but slightly altered M-7 seen in the original Mass Effect). Due to the limitations with the Quake 3 engine, I made an executive decision to place a higher emphasis on detail than efficiency since the engine lacks the ability to support normal mapping, which most current generation gaming engines not only use, but rely heavily on. As a result this model is fairly high-poly but should provide a level of detail that will make it a pleasure to see the weapon. The model includes first person and third person views and will also include a floating arm in the first person view as requested by the populace. Note: There are two files here - an ME2 version and an ME3 version. These guns are IDENTICAL except for the sounds, since ME2 and ME3 have drastically different firing sounds. Use only ONE of these two files. I don't know what happens if you use both. The world might explode.
  15. Inyri

    Dark Lord

    Version v2

    344 downloads

    Note: This version in available only at JKHub! My impression of what a Dark Lord of the Sith might look like, corrupted with the Dark Side of the Force. I originally created the face textures for KotOR, but decided they would work nicely in Jedi Academy too. There are two versions of this skin - one with hair and one that's bald. I couldn't decide which I liked better so I just included them both. Comes with BOT and NPC support, but alas not enough time for team skins. Maybe later. NPC Instructions: This skin has both friendly NPCs and enemy NPCs. The friendly NPCs have the same amount of health as the Kyle NPC does, so rest assured they won't die right away. To spawn an NPC in singleplayer, bring down your console and first type "helpusobi 1" to enable cheats, then type "npc spawn" with the appropriate name. The two NPC names are listed below. Friendly NPC: dark_ally dark_ally2 Enemy NPC: dark dark2
  16. Version 1.0

    2,804 downloads

    After creating Yalara and Taris RP I set out one more time to do better. This is that attempt. I made Ord Mantell RP as a last thank you to the JK community at large for all its fun times and pleasant memories. The map is by far the most complex I have ever built, and ever will build. It has starships that explode when the power core is damaged, amazing detailed landscapes, and endless explorability. Thanks for all the help and support, guys. This one's for you! As always, the source files are included in the pk3 - anyone and everyone has permission to use those files how they see fit with no restrictions from myself. I do not care if you credit me - however - you should probably credit the authors of the content I used if you copy stuff. (For instance, if you copy the Republic Cruiser, note that the exterior model was made by CommanderKeen [http://jediknight3.f...r_Prefab;47185] and he should be credited. Thank you. ******************************************************************** (FFA) TARIS ROLEPLAY for Jedi Knights II: Jedi Academy ******************************************************************** Author : Cydon Prax' (Ki_Adi_Mundi) E-mail : titaniumsonic02@netscape.net XFIRE : boseprax Mapname : Ord_Mantell_Rp Filename : Ord_Mantell_Rp.zip Filesize : ~75 MB Release date : 10/2010 Game types : Free-For-All Build time : 8 months Compile time : 45 minutes PC Build: Nvidia 9800GTX, Vista 64bit OS, Intel Quad Core, 8GB RAM Botsupport : No New textures: Yes New effects : No New models : No New music : Yes New Sounds : Yes -------------------------------------------------- Roleplay Specific Features -------------------------------------------------- Ord Mantell Capital City: Worlport --Hangar Bay ---->Consular Class Starship --Hotel Grand ---->Rooms --Droid Shop --Worlport Mall ---->Shops --Worlport Battle Arena --Worlport Factory --Afterlife Cantina Ord Mantell Junkyard --Downed Starships --Tram System Ord Mantell Sith Temple --Living Quarters --Training Room --Throne Room --Archives Room Consular Class Starship --Living Quarters --Captains Quarters --Engineering --Hangar Bay --Escape Pods --Bridge You'll have to play around a little to find everything. There are some buttons that set off alarms, some that lock doors, a wall or two that opens up for a quick escape. I didn't get to put in all the triggers I wanted to put in, but for roleplay it seemed sufficient -------------------------------------------------- Installation -------------------------------------------------- Place the Ord_Mantell_Rp.PK3 file into your "JediKnight:JediAcademy/GameData/base" folder. -------------------------------------------------- SPECIAL THANKS TO - FOR -------------------------------------------------- # www.map-craft.com - They helped me more than anyone # Legacyrp.com - Whole reason I built the map, to rp there. # =Tom=/ACiDuS - A few Textures. As a note, I did send Tom three e-mails from three different addresses but to no avail, I'll assume he left JKA. But thank you anyway, contact me back sometime. # Darth Norman - Helped me find the Starfighter models. # Toshi - the Palpatine model # Plasma - the Palpatine reskin # Raven Software - Seige Star Destroyer Bridge. (Note: RavenSoft did not respond to my e-mails to use their bridge. If they contact you asking to remove the file, please respect their wishes!) # =Some0ne= - Jedi Fighter and R2D2 md3 files. # Manquesa - Jedi Fighter model. # CommanderKeen - Consular Class Starship Prefrab # John Williams - He composed the music for Star Wars of course. # Nozyspy - Nozy made an epic crashed starship I had to remake in the Junkyard. Thank you sir! Couldn't have made such an epic ship without using your map as a prefrab! # Inryi Forge - KOTOR Map Objects, Cantina Map Objects. Thanks! # Mars Marshall - Who else could build such an amazing Gunship model? # Sith-J-Cull - Borrowed three or so amazing, artistically done textures from his Senate and Krettle map that he made himself. They're so good you'll see them almost instantly. I also have to thank SJC for e-mailing me and pointing me to the direction of some helpful people. Thanks. He did give permission to use his textures back in 2009 - I can provide e-mail proof if asked. # Tyrael64 - One of my testers who helped me clear some bugs. # Holmes - Another Texture who helped clear bugs, and provided several key textures to help the map shine. # Zephyr - Helped me stress test the map and lower some FPS, as well as helping test and find some bugs. # Dragon - This guy practically built the map with me, he built textures, created a majority of the sounds, and helped with the overall design and feel of the map. Kudos. That should cover every item that was either not directly made by me, or items that I used to make content from. Thanks to all of you that helped! I love you guys. -------------------------------------------------- Final Notes -------------------------------------------------- I'd like to thank everyone that helped make this map possible. All of the people that made prefrabs, all of the people that made textures, all of the people that gave suggestions and beta tested. Thank you. -------------------------------------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. © 2002 LucasArts Entertainment Company LLC. © 2002 Lucasfilm Ltd. & TM or ® as indicated. All rights reserved. Used under authorization. LucasArts and the LucasArts logo are trademarks of Lucasfilm Ltd. © Raven Software LTD 2002, Activision --------------------------------------------------
  17. Inyri

    Assassin

    958 downloads

    There isn’t a good model to make Altair with, but I did feel motivated to make a hoodless variant of the assassin robes with the human male Jedi model. It’s very simple, but kind of has that feel to it. Also if you prefer colored robes, you can color the white portion of them through the in-game customization.
  18. Version 1.0

    25 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: I Like Waffles File Name and Version: Yavin Trilogy Release Date: 3/10/2018 Filesize: 180 Kilobytes Description with installation instructions: Drop it in your base folder. Three maps, one with no door, another with a door, and the last one with an elevator. Copyright/License: None. External Content Used / Credits: None, myself. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  19. 170 downloads

    -----Guns Only Mod for JK2 Multiplayer------ Made by: TK-962 Email: porkinspullup@gmail.com Filename: guns_only_for_jk2_multiplayer.pk3 Date Released: 5/27/13 Installation: Put the .pk3 file in your LucasArts/Jedi Knight II Jedi Outcast/GameData/base folder Credits: Myself. Description: Hungering for some guns-only combat in JK2 multiplayer? With this mod, the bots do not use sabers at all. Note that players can still use sabers, so to be fair you should not use your saber against them. Also, this only works with default Raven JK2 characters. It does not work with custom models and skins that have their own .jkb bot files. To prevent them from using sabers, open up their .jkb bot file (found in /botfiles) and change saberspecialist 1 to 0. Then, in the forceinfo string, change the last 3 digits of the number to zeros. For example, in the forceinfo string "forceinfo 7-1-233332000230003321" change the last three digits to zero, so that would be "forceinfo 7-1-233332000230003000". Finally, near the bottom, change WP_SABER to 1. Save the .jkb file in botfiles and pack it up into a .pk3 file.
  20. Version v1.1

    153 downloads

    Description: Whilst matching up similarities with the end duel between Jaden and Kyle (provided you choose the "Dark Side" choice), I also found there was also a similar scenario, after you kill Alora on 'Taspir III', when you basically "storm the Sith Temple" on Korriban and kill all the Sith Warriors, inside. Which bares resemblance to Anakin and a battalion of Clone Troops storming the Jedi Temple on Coruscant in 'Revenge of the Sith', to slaughter and wipe-out the Jedi. This mod includes the "March on the Jedi Temple" music replacement, that will play when you start the penultimate mission on Korriban. And of course, for the purpose of accuracy, there's also an .npc .pk3 file included which will allow you to spawn in Stormtroopers (If you wish to do so), so you can have your own army of troops fighting alongside you, just as the Clone Troops did for Anakin, in Ep. III. To spawn in the Stormtroopers, enter "npc spawn stormie_ep3" in the console and press enter. Then press ^ on the directional pad and enter to spawn another. Repeat process for desired number of Stormtroopers. Known Bugs: None, from what I can see so far. Comments: Like the previous mod, in order for this to work correctly, you MUST have picked the "Dark Side" choice, on the 'Taspir III' level. It will NOT work if you've chosen the "Light Side". Credits: George Lucas, LucasArts and John Williams for the incredible soundtrack from "Revenge of the Sith".
  21. Version v1.1

    255 downloads

    Description: This mod is the "Complete Package", which includes both music replacements from my previous 2 versions (for those looking to have the 'full experience') and is heavily inspired by Anakin's turn to the Dark Side in 'Episode III: Revenge of the Sith', with John William's powerful "March on the Jedi Temple" and "Battle of the Heroes" soundtracks. Whilst matching up similarities with the end duel between Jaden and Kyle (provided you choose the "Dark Side" choice), I thought there was a similar scenario, after you kill Alora on Taspir III, when you basically storm the Sith Temple on Korriban and kill all the Sith Warriors, inside. Which bares resemblance to Anakin and a battalion of Clone Troops invading the Jedi Temple on Coruscant in 'Revenge of the Sith', to slaughter and wipe-out the Jedi. And of course, for the purpose of accuracy, there's also an npc .pk3 file included which will allow you to spawn in Stormtroopers (if you wish to do so), so you can have your own army of troops fighting alongside you, just as the Clone Troops did for Anakin, in Ep. III. To spawn in the Stormtroopers, enter "npc spawn stormie_ep3" in the console and press enter. Then press ^ on the directional pad and enter to spawn another. Repeat process for desired number of Stormtroopers. Known Bugs: None, from what I can see so far. Comments: Like the previous two mods, in order for this to work correctly, you MUST have picked the "Dark Side" choice, on the 'Taspir III' level. It will NOT work if you've chosen the "Light Side". Credits: George Lucas, LucasArts and John Williams for the powerful soundtrack from "Revenge of the Sith".
  22. 873 downloads

    This mod will update and replace all your lightsaber sounds, to use those that were heard in the 'Original' Star Wars Trilogy. These are sounds, such as lightsaber ignition, power-off, lightsaber 'hum', clashing and many more.. Known Bugs: None Comments: Credits: George Lucas, Ben Burtt, LucasArts and John Williams for the incredible sounds from the 'Original Trilogy'.
  23. LuisMars

    ConvEx

    Version 1.0

    29 downloads

    ConvEx is a tool that helps you extract conversations out of the /condump generated file. Windows users, put the files on the same directory, edit the .bat file to match your input file and choose one to be your output, after that add all the names you want all between quotation marks. You can also use with the console in Linux and Mac. java -jar convex.jar "input.txt" "output.txt" "Player1 name" "Player2 name" "Player3" You will need java.
  24. Version 1.0

    59 downloads

    This map was more of an experiment and not intended for release, but I was happy with the way it worked out so thought why not! There is not really much to explain, just enjoy!
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