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  1. Version 1.00

    13 downloads

    Yes, another Kyle reskin! This skin pack pays homage to the original aesthetic and outfit designs of Jedi Knight's hero, Kyle Katarn. Blending elements from Dark Forces and Dark Forces II, these textures include modified details to depict this character in a more rugged, mercenary-esque look. With a thicker beard, classic black gloves, and a stuffed ammo belt, the New Republic Agent Katarn is ready to take on the Imperial Remnant with a bit more sentimentality. There's also a chestplate concealed underneath his suit from his Dark Trooper-dismantlin' days. There are two variants for those that care more or less about continuity when using this mod, as the skin does overwrite the default Kyle skins for singleplayer and multiplayer whilst installed in the game directory. One is a younger, less-grayed appearance that calls back to Dark Forces II, while the other is slightly aged as Kyle should be by the time of Jedi Outcast. Both share the same outfit, however. There are icons and red/blue team skins for visual clarity, and for those that want to use this skin in team-based, multiplayer modes. These skins attempt to retain most of the original artstyle of JK2 as some textures contain modified materials from other game characters; the model is unchanged besides the omission of the drawstring collar. Some other details are entirely new, as it is meant to portray Kyle in a way that encapsulates the look or fantasy of some of his adventures from older games/stories. Additionally, there is a complimentary saber color pack that adjusts some of the blade shapes to be slightly sharper with more contrast and fizzling. This file is entirely optional and is only here as a plus - or afterthought, if you will.
  2. 135 downloads

    Author: Steven Brown (Blaster) Date Of Release: November 2002 Description: This is the sequel to my singleplayer map 'The Mainframe 2.0'. If you have not yet played 'The Mainframe 2.0' then I suggest you download and play it before you play this one. You can get it from the following websites: The Mainframe The Dark Alliance II: Vengeance of the Sith I hope you enjoy this map just as much as I did making it.... no really I did! - Blaster Story: A year has passed since the encounter with Darth Vader at the mainframe complex on Kejim. It has remained a mystery to how Darth Vader was somehow brought back to life and the Republic have found no leads to the location of Tavion. UNTIL NOW! A smuggler known as Marlow Baruk, brother of Reelo Baruk, has been receiving large quantities of Imperial equipment. Republic spies have found that Tavion, along with her new forces, have been negotiating with the smuggler in a quiet part of Narshaddaa. It is believed that she is giving Imperial equipment to Marlow in order for her to create a secret base underneath Marlow's own hideout and are allying their forces together in an attempt to start a war against the New Republic. If this kind of act is to occur then who knows what will happen. An offensive has not been easy and all attempts to inspect Marlow's hideout are at a loss. He refuses to co-operate. The Republic has no choice but to send in someone to investigate. Kyle is now a Jedi mercenary agent working for the New Republic and they have called for his skills in dealing with these matters and besides Kyle has some unfinished business with Tavion. The mission is not going to be easy. First Kyle must inspect Marlow's hideout and see if he can find Marlow himself and interrogate him. Then if possible he must apprehend Tavion inside her secret base and send a signal to blue squad, so they can take control of the base and investigate what Tavion has been up to. Marlow's hideout will be well guarded and the entrance will surely be hidden. Additional Credits: I am in no way responsible for the other models and MODS that have been included in this MOD. All credit goes to the authors and you can see who is responsible for these in the closing credits at the very end of the level. STAFF EDIT: Here are the credits: Black Jedi Reborn Skin - DarkMavis Jedi Knight Reborn Skin - Crapse Anakin's Saber Hilt - Ryan "Alaris" Hutchings Episode II Saber Blades - The RattleSnake Stealth Jedi Gear for Kyle - HapSlash Darth Maul Model - Adam "Cheshire" Lee Red Darth Maul Skin - Kurtis "Kman" Smith Yoda Model - Team Yoda Dark Yoda Skin - Mars Marshall Cinematic Saber and Weapons SFX - Patrick Darth Cinerate Skin - Magnetixxx ================ Installation Information: Simply create your own folder in the jedioutcast/gamedata directory and call it 'The Dark Alliance'. Then load up the game and enter the 'Setup' menu and select 'MODS'. Click on 'The Dark Alliance' and then click on load. All you need to do now is start a new game and then select your difficulty. Make sure you have the latest patch for the game or it will not show up in the MODS menu! Construction Information: Known Bugs: In part 2 you may get stuck in the red force fields. Use crouch to get unstuck. Secret Areas: There are secrets in the levels so see if you can find them all. There are 2 in part 1, 3 in part 3 and 1 in part 4. License Agreement * I admit that * (as required by the LEC License Agreement about Addon Levels) 1. My Level works only with the retail version of the Software, and does not work with any demo or OEM versions of the Software. 2. My Level does not modify any COM, EXE, DLL or other executable files. 3. My Level does not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LEC in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of LEC. 4. My Level does not include any LEC sound effects or music files or portions thereof. 5. My Level identifies in every description file, on- line description, read-me, and in comments in the New Level code: (a) the name, address, and e-mail address of the level's creators, and (b) the following disclaimer: "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY." 6. My Level may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge. 7. By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC an irrevocable, perpetual, royalty-free, sub- licensable right to distribute the New Level by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here- after invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner. ============================================================================================ Copyright / Permissions ============================================================================================ Authors MAY use this level as a base to build additional levels (just mention the author). THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line).
  3. Version 2.0

    132 downloads

    Author: Steven Brown (Blaster) Date Of Release: July 2002 Description: This is the first in a trilogy of mods. The sequels are: The Dark Alliance The Dark Alliance II: Vengeance of the Sith This is the second version of my single player level 'The Mainframe'. Most players found Vader to be too tough in the original version and found it could have been bigger. Well now IT IS! There are now two maps, one called part 1 and the other called part 2. Part 2 will be familiar to all those who have played the original. I don't want to spoil any surprises, so what are you waiting for go play! Story: Kyle and Luke have found that Tavion has somehow resurrected Darth Vader. Luke decides to go to Kejim alone and defeat his father once again. At the meantime Kyle must try and find out where Tavion is hiding. However Kyle senses a disturbance in the force and feels that Luke is in trouble. Kyle decides to go to Kejim and help out Luke. Kyle arrives at the Imperial outpost on Kejim. Luke's ship is there but he is nowhere in sight. However Kyle can sense were he went and follows his trail. Just as he is about to enter the base a Reborn and two stormtroopers come through a door followed by a familiar droid sound approaching from behind. This is it there is no turning back. Can you defeat Darth Vader? or will you fail and allow Vader to bring about the rebirth of the empire. DO OR DO NOT, THERE IS NO TRY. - Jedi Master Yoda Mission Objectives: Kill Darth Vader Engage all Remnant troops in the area Find Luke Escape with Luke alive Additional Credits: All the people at jediknightii.net, Michael Frost who created the Darth Vader MOD and Crapse who created the Jedi Knight Reborn skin. Joe Dyer for the 'Bridge' prefab and Yves Allaire for the 'Bridge' prefab textures. Gidion The Dead for the 'Imperial Screen and Computer' prefab and the 'Hangar' prefabs. Expositus for the 'Imperial Eagle' prefab. All prefabs credited can be found at www.jedioutcastmaps.com. Installation Information: Simply put the Mainframe 2.0.pk3 file in your jedioutcast/gamedata/Mainframe 2.0 directory, load up the game goto the 'Setup' menu and click on 'Mods' then click on Mainframe 2.0 and then click 'Load Mod'. Then bring down the console and type in "map part_1" (without the quotes). If at any time you just wish to play part 2 type in the console "map part_2" (without the quotes). Using the 'Mods' menu will allow you to put in the Reborn Advanced and Vader. If you don't know how to bring down the console goto the Jedi Outcast main menu and press the ` key and the left shift key together. If you wish to quit the credits at the end either press your use button to speed them up or bring down the console and type "quit" (without the quotes). Construction Information: Vis Time: About 45 Minutes for both maps Build Time: About 50 hours Known Bugs: While fighting the Advanced Reborn you may hear Kyle say the line "Strange he looked like a Jedi and fought like a Jedi etc." This is supposed to happen only when you have defeated him but for some reason he just says it sometimes. At one point he even said it four times! It seems to happen not that often though. Another bug which has happened only twice is some kind of sound problem. What happens is the game will stop and return to the main menu with a 'sound input out of range' type of error. I don't know what this is but it happened twice when I was destroying the probe droids with a saber throw. It happens very rarely though and if it happens with you then just restart the level and play again. Hopefully the problem won't happen again on your second go. Author Notes: My apologies to all the people who were annoyed with the fact that Vader took about 600 hits to kill him in version 1.0. Now Vader's hit points are 4000 and Luke's are 2500. Vader is still tough but should take less time to kill. Vader and Luke only spawn when you are going up the elevator. This should fix the Luke dying straight away bug. ============================================================================================ License Agreement ============================================================================================ * I admit that * (as required by the LEC License Agreement about Addon Levels) 1. My Level works only with the retail version of the Software, and does not work with any demo or OEM versions of the Software. 2. My Level does not modify any COM, EXE, DLL or other executable files. 3. My Level does not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LEC in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of LEC. 4. My Level does not include any LEC sound effects or music files or portions thereof. 5. My Level identifies in every description file, on- line description, read-me, and in comments in the New Level code: (a) the name, address, and e-mail address of the level's creators, and (b) the following disclaimer: "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY." 6. My Level may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge. 7. By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC an irrevocable, perpetual, royalty-free, sub- licensable right to distribute the New Level by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here- after invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner. ============================================================================================ Copyright / Permissions ============================================================================================ Authors MAY use this level as a base to build additional levels (just mention the author). THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line).
  4. 1,373 downloads

    Author: Edward Peretti Original download This is a re-vamp of the legendary Mara Jade character from the "Mysteries of the Sith" addon pack for Jedi Knight. This is for Jedi Outcast. Includes NPC support and Bot support. This was a lost JK2 file, but has been re-packed for JKHub. NPC names: npc spawn jedimara (saber-wielding) npc spawn rebelmara (blaster wielding)
  5. Version v1 (JK2)

    56 downloads

    This is my Kyle reskin for JA ported to JK2, with a couple small changes where necessary. The RGB skin and whatnot are absent since JK2 doesn't support that. The mixture of JK2 and JA sounds in my JA skin is gone too--it's all vanilla JK2 sounds here. In the future, I'll just make and release JK2 ports of my JA reskins simultaneously, when possible.
  6. 100 downloads

    This is my reskin of Jan Ors for Jedi Academy, adjusted to work in Jedi Outcast. Unlike my previous JA-to-JK2 ports, the more prevalent use of RGB tinting on this one made a 1:1 port less feasible. As a result, I had to make some minor changes to make it work in JK2.
  7. When I export my .glm and play jedi academy one of the arms almost looks transparent and you cannot see the texture. The mesh is then weirdly dark when I try to import it into blender. Any ideas on what the issue is? Here is a picture. https://www.dropbox.com/s/vjfw42lc1u44wqg/Pic Issues.png?dl=0
  8. 77 downloads

    This is my reskin of the Bespin cop for Jedi Academy, adjusted to work in Jedi Outcast. Same as with my recently-posted Mon Mothma reskin, it's identical to the JA version, only the specular shaders don't produce dynamic glow and the RGB skin is omitted.
  9. 74 downloads

    This is my reskin of Mon Mothma for Jedi Academy, adjusted to work in Jedi Outcast. Aside from removing the extras that only work in JA, it's the exact same reskin. That said, the icons still use JA-style backgrounds (which were made by Ruxith here on JKHub). The hologram of her that appears in the opening cutscene (after the opening crawl and the Raven's Claw flying towards Kejim) is untouched, since that appears to be one of three ROQ files (the ones used for pre-rendered cutscenes) and I have no idea how to edit those. For the record, loading the JA version in JK2 doesn't crash the game (I deliberately didn't include the model.glm primarily to avoid unnecessary redundancy), but the shader parameters that JA uses to assign dynamic glow to stuff aren't programmed into JK2, resulting in errors if the model is loaded. Her dress uses one of its two specular textures (the one to make the necklaces shiny, so it's entirely black save for them), while her mouth and eyes use their specular texture, making her eyes look a little creepy. Likewise, her boots are mostly black, save for a pair of brownish accents here and there. Moreover, the JA model includes a sounds.cfg written for JA. The vanilla file has her using "mp_generic_female" instead of "mothma". There is actually a soundset in JK2 called that, but the way sounds.cfg are written in JA is different than in JK2. JK2 wants "chars/mothma/misc" followed by "f" on the next line to indicate Mon is a woman and it should read "[player name] killed herself" and so on when applicable. JA's syntax just needs the name of the soundset folder within "chars". As a result, JK2 reads "mothma", looks for a folder within sounds called "mothma", doesn't find it, and therefore leaves the model soundless. It does properly read the "f" on the second line and adjusts the death messages accordingly, though. In short, it doesn't do any harm if you use the JA version in JK2 beyond making Mon Mothma look kinda freaky. So if you feel like messing around, give it a whirl.
  10. 182 downloads

    Description Based on the singleplayer campaign map. bsp name - duel_taspir Installation Extract the archive and put the pk3 file into base folder.
  11. 182 downloads

    Description The room from Singleplayer company bsp name - duel_rift Installation Put pk3 file into base folder
  12. 197 downloads

    All credit goes to JulioC. All I did was port the skin over to the JK2 Kyle model. A very simple task, done in my first week of learning to do some JK2/3 modding. I saw some people who wanted to use this skin in JK2 and weren't sure how, so I figured this might be nice to have on the hub, since I haven't seen this done here or elsewhere.
  13. 54 downloads

    This little mod adds Michael Jackson Sounds when lightsabers clash (this mod was inspired by this video: https://www.facebook.com/rankertotalnerd/videos/1747571525293017/ ) (Also makes sounds when you hit the enemy directly with your saber) The zip contains two files: mjsaber.pk3 and a readme.txt. Just copy the mjsaber.pk3 file into your \Gamedata\base folder inside your JediKnightII directory (I'm pretty sure this works with both Jedi Academy and Jedi Outcast)
  14. USING KOTF jedi outcast crashes after you complete the 1st level - kajim post, - "error: couldn't find weapon model models/weapon2/jawa/jawa_gun.md3 for weapon_jawa". PLEASE HELP...
  15. 110 downloads

    *Title : InventoryFix in JKA *Author(s): syainkn *Date of Release: 12/12/2019 *Email Address: syainkn2000@naver.com *DESCRIPTION: This is recovery patch of inventory system in JKA. When I read the tutorial in Jkhub Forum, I felt that I can restore an inventory that creators of JKA crippled on purpose. Maybe they regard that an inventory system is not needed in JKA because jaden can heal himself by force healing and medpaks prepared around him. So he doesn't need bacta. Because healing means are enough. But in my point of view, it's not interesting. So I made this. -You can use bacta canister with new model. In the canister, blue liquid fluctuates and many bubbles go up. It looks more beautiful ! -I recovered vision of night goggles. But you need to install openjk to use it. -I recovered item icon of battery. Open console by pressing 'Shift + ~' And type this give item_<item name> or spawn item_<item name> item list: ---usable inventory--- bacta seeker sentry_gun la_goggles ---temporary--- medpak_instant security_key goodie_key battery datapad *INSTALLATION: 1. Place inventory_Fix.pk3 file in your base folder. 2. Write these codes in your jaconfig.cfg or openjk_sp.cfg. ★『openjk_sp.cfg』 file is in user\My Documents\My Games\OpenJK\base. bind <key> "use_bacta" → make you use bacta canister. This is familiar with you in JKO. bind <key> "invprev" → scroll inventory to select previous item. bind <key> "invnext" → scroll inventory to select next item. bind <key> "invuse" → use selected item of inventory. But you cannot use bacta by this key. * Copyright / Permissions * **from PK_Azlon She is author of liquid and bubble textures. I asked for a permission to use them and she allowed me to do it. Evidence of allowance is in zip file. 【texture_permission_1.png】 and 【texture_permission_2.png】 is evidence. She said "Go for it". I cannot understand for a while, but after thinking, I could recongize that this is approval. **from Raven(JKO stuff) THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.
  16. 112 downloads

    This is Counter Strike Source Dust 2 map. I made this map because I was playing Counter Strike and wanted to try map in Jedi Outcast, now there also exist Jedi Academy version. Jedi Academy version: https://jkhub.org/files/file/3579-counter-strike-dust-2/ Installation: To install map, simply put map cs_dust2.pk3 file in your base folder, and in game menu you can find map or type in the console "/map cs_dust2" Features List: Support for the use of weapons. Support for the Jedi Master gametype. Support for the Holocron gametype. Support for the Team FFA gametype. Support for the CTF and CTY gametype.
  17. HI i was wandering if someone could help me with that Is there a way/chance to port model of grommash from Warcraft Mod (jka) to jk2(multiplayer)? https://www.moddb.com/mods/jka-warcraft-mod
  18. 173 downloads

    Jedi Academy Version This is a simple recolor of Jan to match my Kyle. I made her shirt white and the vest, with all the other brown parts, black and give her the pants from her blue team skin. As a bonus I've added a Jedi skin for her which is simply the default skin without the vest like in Jedi Outcast. The JediF NPC will use this skin but it's also selectable in MP.
  19. 197 downloads

    This is a simple recolor of Jan to match my Kyle. I made her shirt white and the vest, with all the other brown parts, black and give her the pants from her blue team skin. I've checked if you can use this for Academy. Because it doesn't work, I made a Academy Version so you can use this skin in Academy also:
  20. 321 downloads

    My first skin, which I have done on my android device, is a simple reskin of everybody`s favorite guy with a lightsaber, Kyle Katarn. I simply put him into edited clothes of Jedi2 and changed the color of the pants to green, made Kyle`s boots black and played a little bit with the brightness and contrast settings on the torso. His shoulder pad is now also black and I disabled the collar thing. I like my version of him much more than the farmer Jedi and I hope you too. This will work also in Jedi Academy!
  21. Version v1.2

    48 downloads

    ~ About ~ I was bored so decided to make a little rainmeter skin to track the server population on any Jedi Knight 2 or Academy server. JK2 is what I play so the skin was primarily built with that in mind and only later did it occur to me that it'd probably work for stinky JKA servers as well. Please enjoy! The skin makes use of the windows version of netcat to query servers directly. This means master servers can go down and you'll still get info directly from your target server. The skin isn't resource intensive at all so you could probably get away with running many instances of it but I'd recommend keeping it to 1-5 of your favourites. ~ Requirements ~ Tested with Windows 7, 8.1 and 10. Rainmeter 4.3.0.3298 or later. https://www.rainmeter.net/ ~ Skin Operation ~ - Left click skin to cycle through different skin sizes. - Middle click skin to change target JK Server. This will give you the option to select JK2 or JKA, input Server IP and then Port number. - Scroll up/down over the skin to change upper and lower colours. Don't scroll too much or you'll end up opening multiple instances of the RGB selector. - The skin will directly query target server (via ncat) and retrieve updated player list around every half-minute. - To run more instances of this skin just make a copy of the following folder then "Refresh all" in rainmeter. \Documents\Rainmeter\Skins\JK2Status ~ Main Troubleshooting Issues & Netcat ~ What is Netcat? Netcat is a simple networking utility which reads and writes data across network connections using the TCP/IP protocol. More info: https://en.wikipedia.org/wiki/Netcat Netcat and Anti-virus on windows Some Anti-virus products (e.g. windows defender) will report the windows version of netcat as a virus/trojan. This is due to the tendency of hackers to package it in the exploits they use. Netcat isn't a nefarious program in itself but it can be used in a malicious way which is why some anti-virus will block it. My skin of course just uses it to query jk2/jka servers for player info which you can see in the following file... \Documents\Rainmeter\Skins\JK2Status\@Resources\Scripts\jk2getstatus.cmd Please make sure your antivirus doesn't remove and quarantine Netcat (renamed to ncat in my skin) or the skin won't function at all. For the more paranoid out there who think I may have done something to the ncat executable itself, you can see the source I use at the following link and also follow the instructions to compile your own version which is actually pretty straightforward... https://www.rodneybeede.com/security/compile_netcat_on_windows_using_mingw.html ~ Credits ~ jsmorley http://jsmorley.deviantart.com/ (for RainRGB4.exe) Hobbit of Avian Research https://en.wikipedia.org/wiki/Netcat (for netcat) ~ Changelog ~ v1.2 -Removed powershell script completely in favour of vbs script -Changed to more CPU efficient version of netcat that actually works properly all of the time v1.1 -Fixed issue where powershell wasn't closing properly for windows 7
  22. 215 downloads

    After consulting the Jedi Knight Community discord about releasing this here, I was given the okay to do so since Raven allows sharing assets between JK2 and JK3. I am also very lazy, so I'm just gonna copy and paste the description from the ModDB upload I made of this Just some ports of character models from Jedi Academy I made while watching a blender tutorial for backporting character models. Bot files are included as well, enjoy! List of ports: Alora Alora (Taspir) Boba Fett Chewbacca (warning: LOOKS VERY BAD!) Cultist Human Merc Lannik Racto Jawa Noghri Rax Joris New Reborn Reborn Masters/Kothos Twins Rosh Penin Imperial Saboteur Snowtrooper JK3 Tavion Feel free to use these for some sorta SP mod or whathaveyou, no need to credit me
  23. Version 1.1

    485 downloads

    DESCRIPTION V1.1: This is Jedi Knight II: Jedi Outcast version of the file! Have you ever felt that Desann's model lacks something? When I watched Jedi Outcast movie trailer yesterday I realised what it was - the cape. With this cape he is really looking like high-ranked leader, Lord of the Imperial Remnant. As a bonus I've reskinned his body to a darker shade so you would be able to choose "more Dark Jedi" outfit too. This pack also adds new shader for his armor, fixes missing boots for blue/red skins and soundpack that was missing in a base game. Sounds: Yes Bot: Yes NPC: Yes Team Support: Yes Menu Support: No INSTALLATION: Extract desann_tompa.zip and put zz_zLordDesannT.PK3 into your base folder in Gamedata. Enjoy! NPC COMMANDS: npc spawn desann npc spawn desann_dark
  24. Hello guys, I'm Darth Valeria and I hope you're doing alright <3I need help for the problem i cant solveAnd english is not perfect so sorry for grammar errors I'm trying to convert SWTOR models into Jedi Academy by using blenderI adjusted model to the skeleton , i did weight paints as 95%So in short, almost everything is ready But i have three problems at modelling and converting 1- I cant move skeleton to make sure i did weight painting2- I dont know how to do weight transfer3- I cannot export my character as glm format Please help me and contact me in discord , if possible DarthValeria#6365
  25. Version 0.2.0

    59 downloads

    A cross-platform, portable, open source rcon GUI tool built for Jedi Academy using JDK 9. You can find the source code and contribute on its GitHub page. This is an application for sending rcon commands to Jedi Academy servers without going in game. Added servers will be synced using OneDrive for Windows. For other operating systems there is no automatic syncing capability but your data will persist between sessions. It is a Java application and will work on Windows, OS X, and Linux. It is portable and requires no installation. Developed and tested using Java 9. You can download the latest JRE here if you have a lower version or none installed. If you have Java set up correctly, double clicking on the .jar file will launch the application.
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