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  1. 739 downloads

    Author: Darth Arth LADDER - Type map with several new options. over 100 enemies in 25 waves. Cutscenes correct Mission-Objectives heavly scripted new NPC's without replacing the old ones new Game - Menu with difficulty settings STORY: Kyle visit Luke on Yavin 4. Luke says him, that he have heard about new Reborns-Army under Tavion's command. Luke have to check this Info, but he has no Time at the moment. So, he ask Kyle to fly to Jedi Valley und have a look around. Also on Yavin4 Kyle meets his old friend Mara Jade and they go together to Jedi Valley. Short Time after Kyle is flying away to Jedi Valley, Luke has become a new Information. The Reborns have a secret Laboratory and they can replicate all of the dark Jedis of the Past... Can Luke warn Kyle just in Time ?
  2. Version 0.97

    805 downloads

    The Empire has collapsed, and it's a time of turmoil and great change for the Galaxy. On Bespin, the Imperial forces were driven out. Yet nobody was able to simply forget how easily the Empire had occupied the mining colony. Wing Guard, Bespin's general police and law enforcement force, was once again under deep scrutiny. In the midst of the heated discussion centered around the needed reforms to the police force training, Bespin received a lucrative offer from CorSec, the Corellian Security Forces: A joint program for officer training. Bespin was quick to agree. For CorSec the deal offered a modern training and holiday complex to use in their reward program for excellent service, for Bespin it offered an access to the outstanding Corellian training methods. There are two game styles at the range: 1) Still Targets lasting 35 rounds, growing progressively harder toward the end as the limited time a target is visible shortens. 2) Moving Targets lasting 35 rounds. Two moving targets per round, their speed or trajectory changes offering increasing difficulty toward the end of the game. - - - - - - - - Bespin Range is a small, special SP level for JA consisting solely of a functional rifle range. As a cooperation project, it contains high level architecture and texturing by Eldritch, and intensive, experimental scripting and entity use by me. The numerous third party components are listed in the readme. Map source and script sources are included in the pk3, and may be used freely for learning purposes. Reading the readme is highly recommended due to the nature of this product.
  3. Version JK2

    142 downloads

    Original Author: Covax Description: The Multiplayer Upgrade to JKII: Dragon Remix Endgame Edition, based off of JediPLUS v3.3 and Saberists Mod. It includes mamy of the sword/meele weapon models released to the community, made as mod-compatible as possible. It can be used either stand-alone or in cunjunction with any JediMod-based game. There is bot support for the characters in Dragon Remix Endgame Edition so you get to be sliced and diced by the WB's finest. A few but not many have color/CTF support. The Evangelions, Gundams and the Black Widow charachters are 'big'. It includes 2 maps, 4 character models and... uhm... a lot of swords (I lost count). This pack also provides a few bug-fixes for Endgame Edition, mainly a few missing weapons skins and caps files, also some updated sounds for the explosives. [Files] JM2.pk3 This is the actual 'code'. Since there are better MP mods out there you can pretty much remove this at will. JRMaps.pk3 The Maps, including music. JRStuff.pk3 This has the weapons, character models and thier associated bot, sound and FX files. jk2104.cfg Sets the game like JKO v 1.04 tckmodel.cfg Provides the model and weapon heights, like for the Anime Robots. autoexec.cfg Just important, trust me. Jedi+ Faq.txt Original .txt on JediPlus and Saberisist Mod, provides info on game commands. description.txt Just a file to have the 'Dragon Remix' title in the Mod window in Setup. JMDR.txt Yer readin' it kid. Instructions: Extract all files in the GAMEDATA folder. The Jedi Knight II: Dragon Remix Endgame Edition file is needed to play. 'TCK-Sabers' HAVE to be set to OFF in Setup or they mess with the swords (the black-boxed effect). It's also reccomended to shut off 'Dynamic Glow'. [Maps] 'Ruined Church' by ScOrPiOn Music track is Freak on a Leash (NIN mix) by Korn 'Vampire Dojo' based on map by DEADLOCK, retextured by Shadow Blight 'Man Without Fear' by Rob Zombie and Drowning Pool [Common Commands] Type these into the console or bind them to other keys. /dualsaber - You get the dual 'energy' blades /dualblade - You get 2 weapons. The default left hand weapon is the Katana. /hilt <hiltname> - Changes the right (main) weapon. /hilt2 <hiltname> - Changes the left (second) weapon. Must have /dualblade to notice the effect. Credits: This MOD is a compilation of several other MODs, those being edited/altered versions of: Mods: 'JediPLUS v3.3' by BOFH, Darcious and Nitemare, based on original 'JediMod' by Dest 'Saberist Mod 1.2" by FireStorm Entertainment (DoF_BlackWolf, Marcus_1, Kelemvor, Tercero, Maddog) Weapon Models and Sounds: (Yes, we have no Katanas... we have no Katanas today...) 'Toru Katana', 'Kinu'e Katana', 'K'an Tai chi Sword', 'Shinobi Ninja-to', 'Zatoichi Sword', 'Shinai', 'Ji halberd', 'Naginata' and 'Kama' by Laghima 'Masamune', 'Ninja Sword', 'Caladbolg', and 'Axe' by Sephiroth__VII 'Strider's Sword' and 'Glamdring' by Sephiroth__VII and KOTORMRJay 'Thanatos Sword' based off of 'Ring Wraith Sword' by Sephiroth__VII and KOTORMRJay 'Quantum Sword' based off of 'Ranger Sword' by Sephiroth__VII and KOTORMRJay 'Bokken' and 'Silver Katana' based off of 'Katana' by Ages120 'Saruman's Staff' and 'Gandalf's Staff' by Madjai 'Universal Tool' based off of 'Chainsaw' by Madjai 'Bushido Katana' by Scarecrow and PlayingKarrd 'Gaffi Stick' by Major Clod 'Red Eagle' by Charmin Deluxe and BXpress 'Hadhafang' by Diablo666 'Mjolnir' by Koloth Jar 'Dark Sword of the Force' based off of 'Sword of the Force' by Spiderknight 'Jedi Knight 2 To Quake III Arena Weapons Mod' compiled by Chris Sharpe Light Saber Hilt Models: 'Dooku's Hilt' by MonkeyKungFu 'Exar Kun Hilt' by Sish_Sadeet 'Maglite' by Mr.Sinister Character Models and Skins: 'Neon Genesis Evangelion' by Shinobi 'Tiamat' based off 'Night Elf' model and skin by Flux 'Dante' by Graves and Freeman 'Diablo II Barbarian Version v2.0' by Kevin Coyle Bugs: 1 - This MOD was not tested to work on it's own. It WILL work in theory, but to gain the full experiance you will need the JKII: Dragon Remix Endgame Edition file. The Music Packs are not needed but are cool. 2 - I have NO idea how this mod will effect other MODS. By default anything that was compatable with JediPLUS should work with this MOD.
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