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  1. Version 1.0

    91 downloads

    MAP *************************** Title : JD coliseum by Z Author : -Z- E-Mail : zakitas17@gmail.com File Version: 1.0 File Name : jd.pk3 ---------------------------------------------------------------- * Map Information Resume * Mapp created in honor to all players of JD. Its a futuristic coliseum, can be used for torunaments or any type of event in jk3. Have 3 floors: 1st floor for tournament, have the arena and cells, it contains too the drake of clan, its a model created and modificated for me. Too acces to the floors we will use teleports. In the third floor we have the throne. Map contains a secret room for admins ( climb the cage of luke). Bot Support: yes New Textures: yes New Music: yes Game types are FFA ---------------------------------------------------------------- * How to install * Just put the pk3 in GameData\base in your game directory ------------------------------------------------------------------ * Copyright / Permissions * WARNING. YOU MAY *NOT* USE ANY OF MY TEXTURES. THANK YOU. Other editors may NOT use this map as base for other maps, using reverse decompile methods. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -Z- ©
  2. Version V1

    10,135 downloads

    Readme File: *************************** JEDI KNIGHT III MODIFICATION *************************** Title : {JoF}'s Jedi Temple V1 Author(s): Fifthforge, Zefilus & Ez ​Contributor(s): Milamber, Aldro Koon, Fuzzy, Exonimus Website : www.jofacademy.eu File Version: 1.0 File Name : {JoF}TempleV1.pk3 ---------------------------------------------------------------- Description : A map that started in February of 2015 and completed within 11 months from the clan Jedi of Freedom, {JoF}. It is meant as a tribute to the clan and as a way for the clan to finally replace the infamous JediCouncilGCX and Jedi'sHomeJL 2. This map had a lot of great authors and was a collaboration of several JoF members. We are incredibly pleased with how this map turned out so I suggest everyone offers their bandwidth to experience it. You will not be disappointed. Also a big thanks to Shadowstone for making JH2 as we clearly drew mad inspiration to make the first mainhall. Likewise a huge thanks to Griffinclaw for his GCX map as the pillars and lava areas are entirely from him due to those being a classic part of our trials in the clan. Thanks to Sith-J-Cull for some mad texture work in his Coruscant/Padmes home map. Lastly: None of this would be possible if it wasnt for the crazy work of Fifthforge, Zefilus, Ez, Milamber, Aldro, Fuzzy and the rest of {JoF}. Once again, a big shoutout to Fifthforge for pushing this map out within 11 months. * Map Information * Bot Support: No New Textures: Yes New Music: Yes ----------------------------------------------------------------- Installation : Just put the pk3 in GameData\base in your game directory. Known bug(s) : Singleplayer might not load properly due to a statue having a too long filename length (MAX_QPATH). Simply remove the PK3 from base to be able to play singleplayer again. ------------------------------------------------------------------ * Copyright / Permissions * Other editors may NOT use this map as base for other maps, using reverse decompile methods. If you want the .MAP file for some reason, contact 'Aldro Koon' at our forums over at www.jofacademy.eu -> forums. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  3. Version 1.0

    243 downloads

    Author: RJA File Name and Version: Exiled Castle (1.0) Release Date: 2015. Filesize: 39,4mo Description: Exiled Castle is a FFA map which contains an entire castle with a lot of rooms and secrets rooms... The map is composed by a huge tower which allow you to enter a lot of rooms. The Exiled Castle is an old abandonned Castle which was the Domain of an ancient Cast of Warriors, the Exiled. It is a very dark temple with a lot of secrets and Force. It is also a sort of home. - Ground Floor: This is the way to the exterrior. - 1st Floor: This is the command center. - 2nd Floor: This place is dedicated to the Water Element. - 3rd Floor: This is a little dark kitchen with a fridge and an oven. - 4th Floor: This place is dedicated to the Stone Element. - 5th Floor: This is the ceremonial hall with a huge table and a lot of chairs. - 6th Floor: Trainings rooms are at this floor. 4 Trainings Rooms: One for little fights, one for big fights, one for two fights, and one for difficult fights. There also is a council chamber. - 7th Floor: BedRooms. - 8th Floor: This is the Bar. - 9th Floor: This place is dedicated to the Fire Element. - 10th Floor: This is the portraits room. - 11th Floor: This place is dedicated to the Air Element. - 12th Floor: HAHA! And for sure, there is more than 10 secrets rooms to find. I love this map for specials gametypes, like Hide-&-kill. BUGS: Yes, there are textures bugs, especially on the corridors, however I don't know why, but I decided to keep them. They give this map a strange and unrealistic aspect I love. There are also bugs I didn't notice I think of course... By the way, Have Fun on my map !!!!!!!!!!!!! PS: "You will always remember this as the day that you almost caught Captain Jack Sparrow." - Dark Rayman.
  4. 311 downloads

    ========================================== Game: Jedi Knight 3: Jedi Academy | MAP MP ========================================== Title: RK Home (Day and Night Versions) Author: Renegade Beta Testers: Pegasus and James E-Mail: renegknights@gmail.com Website: http://rk-jka.enjin.com/ File Name : rk_home.pk3 and rk_home_night Map names: rk_home.pk3 and rk_home_night File Size : 38 MB aprox Date Released : 22.2.2015 - Created around Late 2012 Game Type : FFA New Textures : Yes New Models : No Music : Yes Bot Route : No (Maybe in a update release) Making Time: About 6 months Installation : Put the pk3 file in the folder ---> gamedata/base/ Uninstall: Just remove it from the same directory. Description/File Info : RK Home map is the ultimate map for RK Clan. Its a huge map with a lot to see, lot of details, and lot of work. It was made on late 2012, but only could fit some time to end it to a final version, with levelshots etc. Includes the following areas: - Main Area: Hangar, Arena with transparent Glass, elevators for going to a bridge to the bottom part for some dueling and also on the other side Merc Area with a sanctuary personalized building, a house with guns and health, turrents above, and some stone boxes with hidden doors. Also at ground level you can find a door that leads to RK Trial Area. - Going to the other areas (by the door glass arena) you can check some corridors, a welcoming one with r2d2 and protocol, and on the other front side you got Council Area (a really proud for myself). Entering the building you got the SW movie posters and a waiting area for members who will attend some meeting or want to speak to some of the council. 1st Level Council Offices, 2nd Level - Leader Offices with some hidden buttons. - At the bottom level of the building you can find a door that leads to RK Council Room. - The Other Area leads to a huge bar, with some cantina song, and other area with pool table, pool clubs (check the details on this one) and some sofas, this area can also be locked, for example if we have some clan member who we need to speak too in an informal way. - From the windows you can see the sea view with houses (Jedi, Sith, Mandalorian and some members from 2011-2012, on the other 'street' you can find C and L houses) and some benches. At the end of this part huge arena, bar and beach. It was made for all the purpose possible, having some huge huge area to fit all the clan purposes and essentially have some good areas to play on, saber, ff or guns, and also roleplaying (clan managing, etc) ===================================== Legal Issues: NO MODIFICATION ALLOWED. YOU CAN USE IT AS IT IS. FOR OTHER INFO CONTACT: RENEGKNIGHTS@GMAIL.COM
  5. Version 1.1

    880 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: Oobah File Name and Version: Massassi Temple - Map Expansion Release Date: 02/24/2015 Filesize: 13.00mbs Description with installation instructions: Drop it into your base folder. It relies heavily on assets from Massassi Temple and requires that map downloaded to make full use of the content on this map. So download the first Massassi Temple I released and save the long winded posts people have to read about missing models, textures, and level music. http://jkhub.org/files/file/2107-massassi-temple/ It is a port of JO yavin_temple to JA with a few little alterations in line with what Massassi Temple brought to the game in terms of the skybox and so forth, few little room additions but the core map is still the same as the original. Copyright/License: Raven Software/Lucasarts/Disney External Content Used / Credits: Raven Software ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  6. Kalek

    AoF Arena

    587 downloads

    This is a massive arena map I made years ago for the Angels of Fire gaming clan. Turns out I never released it publicly, and given the literal size of the map, and the amount of work it took, I decided to upload it today. It's got a few spawnable vehicles for extra chaotic goodness. There may or may not be Easter Eggs (there are).
  7. Version 1.0

    169 downloads

    These 3 maps are mainly the same the only differences are in the weather (thus textures and lighting). The maps are supporting role play activities for JA+ commands by this I mean there is a control room (teleport coordinates: 4672 -3472 2384) which from you can make most of the models solid/unsolid (solid by default), you can start tie-attack run, or X-wing "show", there is a firework (not that good). You can play at night or in the day light (you only have to push a button..). You can make a shuttle to land outside. You can add some NPCs, with a push of a button (also adds R2D2 in the hangar). You can order a sith attack (NPCs). You can put the map into security lock down mod, you can discover dark forces(in front of the guests room there is a place on the floor what you can destroy with saber) on the map, or go(erm swim) to the shrine (only with force speed or teleport). You can have a swoop race in the garage. This files contains: ogw_home.bsp - sunny weather (has FFA; DUEL; POWER DUEL; and TDM support) ogw_home_strom.bsp - rainy weather (has FFA and CTF support) ogw_home_winter.bsp - snowy weather, with matching textures and some christmas decoration Some textures that I or Ronii made I hope you will like roleplaying or simply just playing on this map. If you want to check it out immediately, come to our server: 37.221.209.105:29020 - Xeon -
  8. Version 3.0

    1,653 downloads

    Just the final version with all it's little fixes and what not. Ambience sound is added into the map, and unlike other copies this one doesn't have bugs. Map name in game is jedi_council_gcx This map is literally like a paint job over the original. I had absolutely no hand in the making of or creating of the original GCX map, nore was I ever apart of or in {O}.
  9. Version 1.1

    152 downloads

    English: Description: "LF Arena Duelos" is a clan map designed by FireFox (ArkantoS15) and mapped by Cristian_L. It was intended as a Tri al ground, so don't expect it to be very big. It has got two sectors for battlers, which are connected to the main area by a bridge each one (both bridges can be deactivated in those sectors). Feel free to report any bugs or errors like for example: missing textures (though we have previously checked all this). Installation: Unzip the file, and get LFArenaDuelos.pk3 in your base folder. Special thanks: As it is the first map published by our clan, I would like to thank LF clan itself for the patience shown, specially Cristian_L who took the time to learn how to map, and improve his skills. Español: Descripción: "LF Arena Duelos" es un mapa del clan diseñado por FireFox (ArkantoS15) y mapeado por Cristian_L. Fue pensado como un área de p ruebas, así que no esperen que sea muy grande. Tiene dos sectores para los combatientes, los cuales están conectados al área central mediante un puente cada uno (ambos puentes pueden ser desactivados en dichos sectores). Sientanse libres de reportar cualquier bug o error como por ejemplo: Texturas faltantes (aunque ya hemos revisado todo esto previamente). Instalación: Descomprime el archivo, y pon LFArenaDuelos.pk3 en tu carpeta base. Agradecimientos especiales: Como es el primer mapa publicado por nuestro clan, me gustaría agradecer al Clan LF en si por la paciencia demostrada, especialmente a Cristian_L quien se tomo el tiempo de aprender a mappear, y mejorar su habilidades.
  10. Version 0.2 (beta)

    675 downloads

    Installation : - Unzip the *.pk3 file into your GAMEDATA/BASE folder - Remove any older version of this map as files may conflict! ***************************************** *JEDI KNIGHT III : JEDI ACADEMY MODIFICATION* ***************************************** Title : Sanctuary Version : 0.2 (Beta) Author : Pauken E-Mail : dbechtum@gmail.com Website : File Name : sanctuary_beta.pk3 File Size : 63 MB before zipping Date Released : March 25, 2014 Description : My first public release of all my clan maps. Everything is to my own imagination, with inspiration from yavin temple as seen in Episode 4 and the 'Jedi Knight III : Jedi Academy' campaign I would like to thank the whole JK3 community for their patience and support througout this project. I wanted this to be my final grand work, so sorry for the long wait! The map is built to cater specifically Order of Fairness, but feel free to use this for your own clan, as long as I am mentioned in credits as lead author of the map. You are allowed to edit the map to your liking, as long as you take credit for Modding and myself for Mapping. Thank you all for your patience and enthusiam! I couldn't have done it without you! <3 Removed clan tags, due to a request from clan leader. Installation : - Unzip the *.pk3 file into your GAMEDATA/BASE folder - Remove any older version of this map as files may conflict!
  11. Version 1.0

    570 downloads

    (MKBK)Yavin Prime [ http://starwars.wikia.com/wiki/Yavin_Prime ] Description: We started to make this little duel base back in 2012, and finally we finished it. Even tho I tagged as FFA, it supports Duel and Power Duel aswell.
  12. Version Beta

    629 downloads

    This is the first map I have ever released, and I am going to probably release more in the future, so keep your eyes peeled! http://www.youtube.com/watch?v=Kr7JY2kEEjo&feature=g-upl *********************************** Jedi Knight: Jedi Academy *********************************** TITLE: <{DJE}>Hangout beta AUTHOR: Polterninja34 E-MAIL (Or alternate contact information): dje_mapping@hotmail.com WEBSITE: dark-jedi-empire.proboards.com/index.cgi FILENAME: djehangoutv1.pk3 FILESIZE: 27.6 MB DATE RELEASED: 20 October 2011 -------Introduction------------- First I would like to say thank you for downloading my first released map. I would like to inform you that due to a hard drive failure, I am only able to share with you the beta version of the map. With that being said please understand there are many glitches and other things, such as, missing textures and open empty areas. Behind the Scenes: I am Polterninja, a.k.a. Polter. I started developing this map in july of 2010, and I was in beta stage before my hard drive failure. I decided I would go with a variety of mixed themes that are apparent in the hotel rooms. but mostly the map has two main areas, a beach, and a tatooine city/academy. both areas contain some secrets here and there. -------Installation------------- In order to install the map into your game you must: 1)Extract the folder 2)Put the djehangoutv1.pk3 file in your programfiles\lucasarts\jediknightjediacademy\base folder 3)Run Jedi Knight: Jedi Academy (MP) 4)Enjoy -------Credits------------- This map is created for <{DJE}> clan usage. However you are welcome to use it on your servers. A few secret areas contain rooms that have proof that I created the map to prevent map modders to steal my map. Another thing is, There are a number of textures in this map that I did not create coming from the maps of: Jedishome JL II Sith Council v2 MosEislyTrap MosEislyBackstreets theacademyv3 -------Bugs-------------- *Some of the missing textures can be fixed by installing those maps listed above* Most of the content that is in this creation was thought up by what the members of DJE wished to see. So be aware that some of the material in this map may cause lag for those with older pc's. Mostly because there are large open areas. Please email me at dje_mapping@hotmail.com with feedback on what you thought of my first map! Constructive feedback is very welcome. Help me, so I may help you in the future and ensure your experiences with my mapping are treasured. -------Textures Permission------------- I realize that there are minimal uses for my textures unless you are in the clan. However if you see a couple on the map you might want to use you DO have my permission to do so, aslong as I recieve some sort of credit. -------Comments------------ I personally would like to appologize for the incompletion of this map, I sincerely hope that my lack of backing up files to an external hard drive won't be an obstacle in deciding whether or not you will download my next map. I have decided my next project will be smaller but have more lively stuff going on so that it doesnt look so.. deserted. I had fun creating this for your enjoyment and i'm mad that I had no time to finish it. ~Polterninja34 **THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  13. Version (v1.02)

    3,788 downloads

    This is a simple fixed version of Atlantica to prevent Single-Player mode from crashing. The shader directives have also been modified to make it compatible with OpenJK. This completely replaces the old pk3 files, so remove those from base and replace with the ones in this file. It also contains the 1.02 source files. Atlantica (V1.02) ======================= New Textures: Yes New Sounds: Yes New Models: Yes New Scripts: Yes Bot Routing: Yes Gametypes: FFA, TFFA Brush Count: 28,280 + ~15,000 in ASE Models Entity Count: 3528 Build Time: 1 Year, 6 months (Of which 6 months has been bug fixing...grr.) Compile Time: 5 Minutes. Changelog (1.02): -------- - Fixed shader syntax which caused textures to load incorrectly in OpenJK. - Amended licensing information to make it clear that others cannot upload this file to sites without my consent. Changelog (1.01): -------- - Fixed extended script names which caused SP mode to crash. Features: -------- - Doc Ock Style fusion generator - Passcoded council/admin doors (using switches where a numerical value can be inputted) - Destructable environments, trees/lamps.e.t.c - You can then fix some of these using toolkits (televisions for example) and other items you can pick up. - You can collect credits to pay for access to certain areas by either finding them lying around or completing challenges. - Virtual reality training for sneaking as a challenge. - Elevators with selectable floors. - Interactive NPC's that walk around and speak to each other. - Lots of cupboards/doors openable by force powers - Lamps can be pulled down, crates can be force utilised. - Healing bacta tanks. - Keycard system whereby a card must be bought/found to access certain areas, like the lock key system in SP. - A few others, secret areas/switch hunt and stuff. ============================================================ Map Installation : Extract the contents of the .zip (Atlantica_v1.01.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go! ============================================================ IMPORTANT INFO FOR SERVER HOSTERS: ------------------------------------- THIS MAP CAN TAKE IN EXCESS OF 3 MINUTES TO LOAD FOR THOSE ON OLDER COMPUTERS. THEREFORE ANY SERVER WISHING TO RUN THIS MAP MUST HAVE 'SV_TIMEOUT' SET TO A VALUE OF AT LEAST 500 (Or else clients that take longer than 2mins to load will get kicked automatically) ////////////////////////////////////// //==================================// //NOTES ON THE MAP: IMPORTANT!!!!! // //==================================// ////////////////////////////////////// SETTING YOUR OWN ADMINISTRATION ROOM PASSWORD ============================================= Please follow the tutorial included in this .ZIP file or read it at www.szicovii.com under tutorials. The default password is 557752, starting from the door to the of the left of the central panel when facing it, and moving clockwise. ATLANTICA_RPG ============== This map is the RPG version of the map, which doesn't have any interactive NPC's to reduce server load and stress, but contains extra scripting. This map contains the keycard system as well as the toolbox repair system and the credits system. So, if you want to play with these features, load this map! ATLANTICA ========= This map is the core(basic) map which does contain interactive NPC's but none of the advanced scripting found in the RPG version. This is for players who desire a more FFA-themed experience, or clans who do not wish to play with the RPG features because they have their own mods which they can use instead. ========== Known Bugs ========== - In the long staircase with the rocky walls and the view of the ocean, you can see a small glimpse of another section of the map when looking upwards out of the window. - If you die/disconnect when participating in the Stealth VR training sessions the scripting system which governs these minigames will break and the map may need to be restarted. Of course, there's no way to die in here unless you kill yourself, so this is a very simple bug to avoid. Server admins can teleport/noclip into a broken VR training room and complete/fail the training to restart the scripts without needing a map restart. - The elevator consoles can get out of sync with the elevator itself, but it was either this or make the consoles crush through the player, which isn't desireable. They will always fall back in sync, and only go out of sync rarely when blocked by the player. ========== CREDITS ========== - RoboPhread, Lugormod coder and the biggest inspiration for the extra scripting I did in this map. He's the brains behind most of the really cool stuff, like the keycode doors and the passworded room. Without you Robo, this map wouldn't be what it is today. I'm sure you'll be unimpressed by my extensive use of unnecessary target_scriptrunners, the position of the lift and my less-than-liberal use of parms, but the job got done in the end Thank you so much! - Xa'o Zalei for helping with the design, concept work and theme progression throughout the development of this project! I orignally wanted to blow you up with my Death Star for 'persuading' me into making this map for you, but in the end it was a fantastic experience for me, and you know that this map would also not exist without your tireless input and contribution. Thanks! - ::JEDI:: logo created by Jared Quell and Ctathos Ederoi, textured by Jared Quell - ::JEDI:: Video and Space Simulation video by Shimi Zaki - Original Skybox created by Caboosium. - NAB622/Lassev for other contributions to script debugging. - HOUHOU - Teleporter effect based on FFVII's Cure magic. Beta Testers ------------- Szico VII Xa'o Zalei Caboosium (G-Jay) Azenin Tulak Hord vmandrake Master Ryan Aayla Madcatmach2 MrSwishy Nozyspy Killerx20 Isla Kamamee Maverick SapientWisp NaiSmith Darth Parrot SMoKE JimmyJimmy CarolRady Juggernut Ctathos Averus Retruthan ========== Clan Notes ========== WRITTEN BY: Xa'o Zalei MSN/E-Mail: catsmeow17@msn.com X-Fire: xaodarkhaven I would like to personally thank Szico VII for all of his help the past year and a bit making this map. He is a stand up guy and a wonderful person. I asked him way back if he would make a small map on a small star Wars planet and it turned into one of the best maps I have ever seen for JKA. So for that, thank you for everything Szico. You are amazing. ------------------------------------------------------------------------------ IMPORTANT!!!! ------------------------------------------------------------------------------- Made for ::JEDI:: www.jediholo.net NO ELEMENTS OF THIS MAP CAN BE EDITED/RIPPED! SOURCE FILES CAN BE DOWNLOADED SEPERATELY! (You can however use them for learning purposes, or get my permission if you want to publish edited files. I have nothing against you editing these files for your own progress, but releasing wihtout my consent will result in certain death lol!) If you want to use any of these, ask me first! =========================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS. =========================================================== ~Szico VII~
  14. 144 downloads

    RK Arena Map creation is justified with the need of having a great dueling place with good RK ambience and fun places to hang around. Details of the map: - Corridor / Sport Center: Rocket Tennis, Soccer (with a central spawn with a jedi), JawaBasketbal (central Spawn of a Jawa) - Main part that leads to the 4 areas of the map surrounded by lava. 2 Live TVS of the Arena with different zoom of the same arena. - Relax Zone: Inside pool with bar, seats, drinks, sauna and with a door that leads to an artificial beach/sea. Lights can be on or off setting a perfect mood to hang around. - Arena with bar (breakable sign board), customized lights with a trigger, secret door on the arena level that leads to the rancor spawn area (rancor spawn activated below one of the arena statues, right one closest to the rancor door) With seats on the lower and up level. Great view. Arena lights can be triggered on the opposite side of the bar. - Several custom musics that can be heard around the map (activated on a arena back room. To open the door search for a invisible button and hit use on the right wall on the low corner also on the right. - Swoop Race Lane with custom swoop (Work of Renegade and Pegasus - /npc spawn vehicle swoop_rkblack). More info on the readme file inside the zip.
  15. 123 downloads

    This is a map I produced for my clan (JAWA) which will mainly be used for tournament/ladder style events such as tag-team. I'd like to thank my good friend AngelModder for assisting me in debugging, vis and shader work (and other stuff!) You rock buddy. Warm Regards. Ravz
  16. Version Final

    1,812 downloads

    - "For a long time (ago), the Cjs were the largest spanish clan on JK2 1.03, today I publish the maps we used on our best days." [ The list of maps and their respective authors ] [ Videos ] [spoiler] Various maps show http://www.youtube.com/watch?v=YQ9zT6dpF3Y This is in the Cjs Council V2 http://www.youtube.com/watch?v=8EHNe9fC7hc At Bespin Dual map http://www.youtube.com/watch?v=boqYgPdYJlY A video of "cjsbarrio" http://www.youtube.com/watch?v=BKLZjxLZgu0 [ TIPs ] Watch this map, "cjsestadio.pk3", is an exclusive Cjs' prerelease version of Stadium. This map, "cjs_dust.pk3", is an exclusive Cjs' prerelease version of JK3 Dust. And this map, "cjs_war_tierra.pk3", is an exclusive Cjs' prerelease version of Medieval War. [ BUGs] - Some model's textures and wall shaders are missing. - cjs_bespinv2 is missing.
  17. Version (v1.0)

    1,974 downloads

    Download SP crash fix here: https://jkhub.org/files/file/1561-%7B%3F%7D/ Brush Count: 28,280 + ~15,000 in ASE Models Entity Count: 3528 Build Time: 1 Year, 6 months (Of which 6 months has been bug fixing...grr.) Compile Time: 80 Minutes. Features Doc Ock Style fusion generator Passcoded council/admin doors (using switches where a numerical value can be inputted) Destructable environments, trees/lamps.e.t.c You can then fix some of these using toolkits (televisions for example) and other items you can pick up. You can collect credits to pay for access to certain areas by either finding them lying around or completing challenges. Virtual reality training for sneaking as a challenge. Elevators with selectable floors. Interactive NPC's that walk around and speak to each other. Lots of cupboards/doors openable by force powers Lamps can be pulled down, crates can be force utilised. Healing bacta tanks. Keycard system whereby a card must be bought/found to access certain areas, like the lock key system in SP. A few others, secret areas/switch hunt and stuff. ============================================================ Map Installation : Extract the contents of the .zip (Atlantica.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go! ============================================================ IMPORTANT INFO FOR SERVER HOSTERS: ------------------------------------- THIS MAP CAN TAKE IN EXCESS OF 3 MINUTES TO LOAD FOR THOSE ON OLDER COMPUTERS. THEREFORE ANY SERVER WISHING TO RUN THIS MAP MUST HAVE 'SV_TIMEOUT' SET TO A VALUE OF AT LEAST 500 (Or else clients that take longer than 2mins to load will get kicked automatically) ////////////////////////////////////// //==================================// //NOTES ON THE MAP: IMPORTANT!!!!! // //==================================// ////////////////////////////////////// SETTING YOUR OWN ADMINISTRATION ROOM PASSWORD ============================================= Please follow the tutorial included in this .ZIP file or read it at www.szicovii.com under tutorials. The default password is 557752, starting from the door to the of the left of the central panel when facing it, and moving clockwise. ATLANTICA_RPG ============== This map is the RPG version of the map, which doesn't have any interactive NPC's to reduce server load and stress, but contains extra scripting. This map contains the keycard system as well as the toolbox repair system and the credits system. So, if you want to play with these features, load this map! ATLANTICA ========= This map is the core(basic) map which does contain interactive NPC's but none of the advanced scripting found in the RPG version. This is for players who desire a more FFA-themed experience, or clans who do not wish to play with the RPG features because they have their own mods which they can use instead. Download source files Source files notes: ======================================================= A review by Averus Retruthan:
  18. Version v2

    35 downloads

    It is basicly a large arena with a base on either side and a sniper post on either side of the arena and a large secret room. If you can find the button the floor in the main arena opens up to drop unsuspecting players to there doom. Beta Testers: JJ masterHookz, Acrobat, Snipe, and the SK Clan. If you want to take any of my ideas or textures and use them in your own map go ahead just give credit to me in your readme.
  19. 43 downloads

    This map is for the jk2 community Cu or Clans United. This map is basically a large maze with 6 flag bases and to make things interesting the maze is trapped and contains a couple secrets all of which are sum what deadly such as a golden idol and acid rain. The map does include bot routes though a little buggy especially the blue side routes. If you want to take any of my ideas or textures and use them in your own map go ahead just give credit to me in your readme.
  20. Version 1.0

    38 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: I Like Waffles File Name and Version: Yavin Trilogy Release Date: 3/10/2018 Filesize: 180 Kilobytes Description with installation instructions: Drop it in your base folder. Three maps, one with no door, another with a door, and the last one with an elevator. Copyright/License: None. External Content Used / Credits: None, myself. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  21. 64 downloads

    Author: Worr Sonn Submitted by: Barricade24 Training and Council building for these two clans. Each clan has their own hall with 3 duel rooms each. The council room features custom skinned chairs made for the the DM and DA clans
  22. 42 downloads

    Author: Worr Sonn Submitted by: Barricade24 Small Trial facility to give trials to the many members of -{DS}-. Start off outside with an outside atmosphere. There's a nice tree house up in the tree which belongs to me (Worr). You walk in to a large glass duel pad which has ramps leading off to 3 doors and a waiting room. The rightmost door is a hall with three teleporters that lead to a duel room for Me, Alvinater, and Unnamed. The leftmost door leads to a strange meditation room. The middle forcefield is my office, which you must make an appointment to enter
  23. 71 downloads

    Author: Worr Sonn Submitted by: Barricade24 The new and high-tech palace become a nuisance, so master Worr Sonn created an ancient castle for Dim Side
  24. 131 downloads

    Author: Worr Sonn Submitted by: Barricade24 The palace of the Dim side Clan (-{DS}-) headed by Master Worr Sonn. Includes, bar, bedrooms, council room, throne room, ship supply room ,offices, etc.
  25. 49 downloads

    SK Tournament is a large arena based deep beneath the surface of Mustafar. It is where the SK clan send there champions to prove themselves in combat. Just a large arena with two dueling platforms the first surrounded by lava and the second floating above it each accessible by 4 energy bridges. There are four observation platforms upon the walls above the second platform. There is also a hidden admin room still unfinished. bot routes have been included though kinda buggy and amusing just turn off the energy bridges and the bots will start throwing themselves into the lava. Beta Testers: The SK Clan. If you want to take any of my ideas or textures and use them in your own map go ahead just give credit to me in your readme.
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