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  1. Version 2.0

    319 downloads

    This is a small duel map in an ancient temple. Both Players start at one of the two ends of the fully symetric temple. The map supports bots. I will be happy about any comments. Corny
  2. 165 downloads

    Description: I made this map for the "20 Brush Competition" on map-craft, and as such, it only has twenty brushes. I'd like to thank Mr. Wonko for making the contest, because I had a lot of fun making this map, and I hope you have fun playing it. P.S Remember to break stuff Credits: Raven and LucasArts for Jedi Academy, BioWare for the music, Aeliss Novak for beta tetsting and Mr. Wonko for making the contest. Very special thanks: George Lucas
  3. 259 downloads

    Original Author: JamyzGenius Description: Small map which it's a remake of the last single player map mission from Jedi Outcast. Not the entire map, but the final room in which Desann and Kyle Katarn clash the duel of their lives... Desann dies. [spoilers!] Bot Support: Yes Game Modes : FFA, DUEL, POWERDUEL, TEAM-FFA New Music: Yes Bugs: This map needs the textures of Jedi Outcast. I do apologize for any inconvenience. You can get the textures in many mods around the internet or you can grab the textures from your Jedi Outcast folder and paste into your Jedi Academy folder. Works with any mod that contains Jedi Outcast textures. Comments: Credits: Ravensoft for the original idea featured in Star Wars Jedi Knight II : Jedi Outcast Music : Author - John Williams - Star Wars Episode 6 - I am a Jedi/Vader Kills the emperor - Very Special Thanks to : - George Lucas - Ravensoft - LucasArts - John Williams I apologize for my Bad English here and in the readme. The readme in this file is super outdated.
  4. 603 downloads

    Original Author: JamyzGenius Description: This small room is inspired by the Xbox and Play Station 2 video game: Star Wars Episode III: The Revenge of the Sith. Credits : LucasArts and other video game companies Bot Support: Yes Game Modes : FFA, DUEL, POWERDUEL, TEAM-FFA New Music: Yes I do recommend to play this map with the Cin Drallig Model made by JEO Vladimus and Serra Keto made by Neo Marz and Kurt Libengood and of course... Anakin Skywalker Model by HapSlash. Comments: Credits: =TOM= and ACiDuS includes the readme of the author in this file. - Credits for the creator of Episode III Jedi Temple Map (JediTemple_ta) : =TOM= - Credits for the Creator of textures Jedi Temple Map (JediTemple_ta) : ACiDuS - Very Special Thanks to : - George Lucas - Ravensoft - LucasArts - John Williams The readme is really outdated, so I do apologize for my bad English.
  5. MagSul

    Secluded Alcove

    245 downloads

    Thanks for stopping by to check out my map! Intending to polish off the construction of an old project, I wound up creating some extra modifications resulting in this update! Firstly, we no longer have the blocks that rise and fall with Push and Pull. Instead we have a gaping pit in the centre of the arena, so watch your step! I've sacrificed the secret area in this release. It may return in the future, or something entirely new may appear in its former place if I come back to it. Who knows! The music has also undergone a change. Bastila Shan's theme is no more! It has been replaced by a track from the Base assets, better suited for a duelling atmosphere. This also greatly reduces the file size for a friendlier download! The map also includes bot support, so if desired you may enjoy offline multiplayer without bots jumping about left, right and centre! I've chosen to distribute this as a new file without overwriting the old one, just in case there are still those who prefer their duelling maps pit-less. The map can be accessed by entering the following command: "/devmap mp/duel_custom1" or, via the menus under the Duel and Power Duel categories if you're playing a solo game. Thanks for downloading. Don't forget to let me know what you think in the section below! If you experience any issues whilst using this map, please do not hesitate to drop me a message. I can't do anything about bugs if I don't know that they're there! Lastly, feel free to offer up any suggestions for the map if you have them. Enjoy!
  6. 615 downloads

    Original Author: JamyzGenius Description: Small Jedi training room based on the video game Star Wars Obi Wan from the Xbox. Credits : LucasArts and other video game companies Botroute support: Yes Game modes supported: FFA, Duel and PowerDuel New Textures: Yes New Music: Yes Good for initiation rituals like in your clans, training or small duel matches. Bugs: In the corridors of the top is possible that when you are walking the floor produces a weird problem with the collision. Comments: Credits: =TOM= and ACiDuS incluide the readme of the author. - Credits for the creator of Episode III Jedi Temple Map (JediTemple_ta) : =TOM= - Credits for the Creator of textures the Jedi Temple Map (JediTemple_ta) : ACiDuS - Very Special Thanks to : - George Lucas - Ravensoft - LucasArts - John Williams I apologize for my bad English here and in the Readme. Regarding the Readme, that one is a little bit updated.
  7. Version (v1.1)

    4,681 downloads

    BlueIce Nightfall Probably the map I am most proud of - it's been a long time coming, I just wish Id finished it several years ago when the community was still more active, but better late than never! Think of this as a sequel to BlueIce Twilight, its set in the same world after all but this is a more dense settlement, yet cozy and warm, away from the harsh weather of the world. http://www.youtube.com/watch?v=S1vPT9Bd3E4 SOURCE FILES INCLUDED. Bot Support: Yes New Textures: Yes New Shaders: Yes New Models: Yes New Sounds: Yes MAPPED BY Szico VII MSN: szicovii@gmail.com E-Mail: szicovii@gmail.com AIM: Szico VII http://www.jkhub.org BlueIce Nightfall (v1.1) ======================= New Textures: Yes New Sounds: Yes New Models: Yes New Scripts: Yes Bot Routing: Yes Gametypes: FFA, TFFA, Duel, Power Duel, CTF (All FULLY Supported) Brush Count (inc. ASE models and patches): 23,278 (~60,000) Entity Count: 2021 Active Build Time (vs. Total): 4months (3 years) Compile Time: 30mins ============================================================== Map Installation : Unzip the contents of the zip (BlueIce Nightfall.pk3)into your Jedi Academy/GameData/Base directory, and you're all set to go! REMOVE any previous versions of this map before you play. (EDITORS ONLY:) Source Files: Unzip the contents of BlueIce Nightfall Source v1.1.zip into your Jedi Academy/GameData/Base folder and add 'blueice_nightfall' to your shaderlist.txt ============================================================== // Features: // -Interactive Scripting. -External Lightmaps. -Q3map2 Bumpmapping. -Wardrobes to Narnia . -Interactive Environment. -Cogwheel Lifts. -Full support for FFA/TFFA/CTF/Duel/Powerduel. ========= -Credits- ========= RoboPhred - Scripting, constant testing and general advice. Silverwest - Original JK2 Firefly effect The developers of Medal of Honor: Allied Assault - For creating a great inspirational work (Verschneit) to base this map on. JKHub - For development support and file hosting! Filefront Forums - For development support. Harry Gregson-Williams for the audio track ("Lucy meets Mr. Tumnus" - The Lion the Witch and the Wardrobe OST) (All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.) BETA TESTERS: -------------- RoboPhred MuG MoonDog Azatha MadCatMkII Milamber NubSmoo Caelum MrWonko Known Bugs: ============ - Bots will very occasionally get stuck (they will however sort themselves out within 10seconds.) - Bots occasionally get crushed by the cogwheel lifts or doors. ==================================== Afterword: ==================================== Probably the map I am most proud of - it's been a long time coming, I just wish Id finished it several years ago when the community was still more active, but better late than never! Think of this as a sequel to BlueIce Twilight, its set in the same world after all but this is a more dense settlement, yet cozy and warm, away from the harsh weather of the world. I included source files in this map, because I basically thought,'What the hell, why not!' However I would appreciate, seeing as I've released the source materials out of good will - that people respect the guidelines below: -------------------------------------------------------------- IMPORTANT!!!! -------------------------------------------------------------- SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED! This includes: - Textures - Model textures/shaders - The Map itself (You can however use them for learning purposes, or get my permission if you want to publish edited files I have nothing against you editing these files for your own progress. If you want to use any of these, ask me first! You can however, use freely, and without my permission: - Original models, but not the new skins/textures. - Shaders - Scripts
  8. Version Final

    1,812 downloads

    - "For a long time (ago), the Cjs were the largest spanish clan on JK2 1.03, today I publish the maps we used on our best days." [ The list of maps and their respective authors ] [ Videos ] [spoiler] Various maps show http://www.youtube.com/watch?v=YQ9zT6dpF3Y This is in the Cjs Council V2 http://www.youtube.com/watch?v=8EHNe9fC7hc At Bespin Dual map http://www.youtube.com/watch?v=boqYgPdYJlY A video of "cjsbarrio" http://www.youtube.com/watch?v=BKLZjxLZgu0 [ TIPs ] Watch this map, "cjsestadio.pk3", is an exclusive Cjs' prerelease version of Stadium. This map, "cjs_dust.pk3", is an exclusive Cjs' prerelease version of JK3 Dust. And this map, "cjs_war_tierra.pk3", is an exclusive Cjs' prerelease version of Medieval War. [ BUGs] - Some model's textures and wall shaders are missing. - cjs_bespinv2 is missing.
  9. 364 downloads

    Back in the heyday of the JK series, things were better. Nicer. Prettier. Well, this map may not be prettier, but it's a tribute to Dark Forces 2, the granddaddy of Jedi Academy. This map features the multiplayer version of the Valley of the Jedi Tower, where Kyle Katarn faces and destroys Maw during the JK1 SP campaign. This map was completely for the Jan-Feb '07 JKFiles Mapping Contest, for the intermediate skill level.
  10. 1,050 downloads

    Originally started by LivingDeadJedi but finished by Several Sided Sid with the help of Sith-J-Cull. Mos Eisley Spaceport by night. You will never find a more wretched hive of scum and villainy. You might, however, find Sssid's can of coke! Have fun! Brush Count : 10,679 Entity Count : 504 Software used : GtkRadiant v 1.4 Known Bugs : none Build Time : 12 parsecs NOTE This map began life with LivingDeadJedi but was stolen by Bothan spies working for the Rebel Alliance. It somehow found its way into the hands of Several Sided Sid, by way of bribery and terrible deception. Though the map sports Sith-J-Cull's Millennium Falcon, unfortunately the ship has been impounded by Imperials so you can't get in! Even if you try... and believe us, we have. AND OH - IF YOU LIKE SEARCHING FOR SSSID'S CAN OF COKE - IT IS IN HERE TOO! SSSID RECOMMENDS ON THIS OCCASION SEARCHING WITH YOUR SABRE IGNITED, AS IT GETS RATHER DARK POKING AROUND AT NIGHT AND HE WOULD HATE YOU TO WALK RIGHT PAST IT. HEH. SSSID, AS USUAL, WELCOMES SCREENSHOTS EMAILED TO HIM BY ANYONE WHO STUMBLES OVER THE CAN !!! BUT IF YOU HURT YOURSELF - SSSID ACCEPTS NO RESPONSIBILITY WHATSOEVER !!! Put the .pk3 file in your base directory. Presuming you've followed the default installation trajectory, it'll end up as this: c:\program files\lucasarts\star wars jedi knight jedi academy\gamedata\base\mos_eisley_trap_v1.pk3
  11. 260 downloads

    For those of you who have played the original Neverwinter Nights campaign, you may recognize the basic layout of this map. It is loosely based on the Peninsula District Prison in the city of Neverwinter, as seen in the excellent game Neverwinter Nights. It's by no means exact, but it's similar enough that I felt secure in naming it after the facility. It features two levels -- the top level contains six cells plus a main area, and the lower level contains many cells and one central room. The lower level has a very low ceiling, but the main room of the upper level has a pretty high ceiling. Just watch out for the many torches -- they hurt!
  12. 103 downloads

    Author: Worr Sonn Submitted by: Barricade24 The planet in which many castle's reside is the walking streets with various type of rooms and areas to mess around.
  13. 71 downloads

    Original Author: NeWaGe Description: The RoAR clan base map is in outerspace. Floating around training members. They can use teleporters to teleport to other planets. Bugs: This map was made in JK2 and converted over to JK3 and re-edited. The map has alot of lag in the city portion of it, but that was my mistake because it was my first map.
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