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  1. Version Version 0.9

    496 downloads

    The Temple of Mechanism beta, Hopefully in time for May the 4th! I've got lots to do still but the map is on the road to a final release I hope soon. Many places need lighting or finished, mostly some details need to be made for the interiors, lighting work and so forth. The original outhouse map I made years ago had a mini put putt course for thermal grenades, and the Temple of Mechanism features a full 18 hole adventure golf course (it's a beta, the last few holes are in a bit of disarray.) I have tested the map both in JO and ja, some changes made for JA to work right but I did notice I missed a thing or 2. New stuff? Check Player made models by Szico - 2 trees Boothand - Torch Texture and sfx credits all supplied in the readme. Golf works great in both versions. FPS iz good. I've tested the map with 24 different bots in there with me and fps does drop a little bit then but it was still playable I've enjoyed working on this map. It's been pretty neat to see it transform over time and the WIP section has seen a few updates. If you guys like it please leave feedback on JKHub.org forums in the WIP section for the Temple of Mechanism. I like how the golf turned out. I really didn't plan on making the golf course like I did when I started lol. If you guys really like the golf course and want another one give me a holler. If a bunch of you guys like it I may make another golf course just for fun Anyway enjoy! And May the 4th be with you!
  2. 353 downloads

    This is the edit of the map by Wedge i've made for Cerez. Now several major bugs (i won't name them) are fixed. Also added ffa mode.
  3. 760 downloads

    *********************************** Read me *********************************** TITLE: Star Wars: Vader's Meditation Chamber AUTHOR: Kylo Ren (Formerly Arachno-Man) FILENAME: vaderschamber.pk3 FILESIZE: 10.4 mb DATE RELEASED: March, 15th 2015 CREDITS to: Livingdeadjedi and myself. INSTALLATION INSTRUCTIONS: place the vaderschamber.pk3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory. DESCRIPTION: Vader's Meditation Chamber from the Star Wars movies. There is a Meditation Chamber made by Ravensoftware for JKA, it was part of a vjun map. However this version is VERY different. This was a Map originally created by Livingdeadjedi that ONLY worked in Jedi Outcast. I have added alot of missing textures, fixed up some shaders and added new music! I have included Screenshots of the map as it is displayed in my JKA game. I have also made a video showcasing the map, which you may find over at JKHub with a little bit of searching. This map is FFA and Duel (from original version). BUGS: None at all! If you find any problems let me know. COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Video preview (imperfect recording). https://www.youtube.com/watch?v=muNLaFGyFxw
  4. Version 1.0

    168 downloads

    This is the mist version of my City Crossroads map. It is a quite big map. And as the name says it's city crossroads. It has three enterable buildings. This version is mist, it's morning the weather is rainy and there's fog named proto. There're several vehicles such as original ja swoop and the sith speeder by monsoontide. also used three models from Szico VII's modelpack. Also this skybox is not made by me. Music is from Kotor, Sleheyron City. I hope you enjoy. Check out 3 other versions of this map: http://jkhub.org/files/file/2278-the-city-crossroads-original-version/ http://jkhub.org/files/file/2280-version-the-city-crossroads-sunset-version/ http://jkhub.org/files/file/2279-the-city-crossroads-night-version/
  5. Version 1.0

    324 downloads

    This is the sunset version of my City Crossroads map. It is a quite big map. And as the name says it's city crossroads. It has three enterable buildings. This version is sunset, it's evening and there's no fog or rain. There're several vehicles such as original ja swoop and the sith speeder by monsoontide. also used three models from Szico VII's modelpack. Also this skybox is not made by me. Music is KoRn - No One's There. I hope you enjoy. Check out 3 other versions of this map: http://jkhub.org/files/file/2278-the-city-crossroads-original-version/ http://jkhub.org/files/file/2279-the-city-crossroads-night-version/ http://jkhub.org/files/file/2281-the-city-crossroads-mist-version/
  6. Version 1.0

    343 downloads

    This is the original version of my City Crossroads map. It is a quite big map. And as the name says it's city crossroads. It has three enterable buildings. This version is original, it's night and the weather is rainy. There're several vehicles such as original ja swoop and the sith speeder by monsoontide. also used three models from Szico VII's modelpack. Music is Dan Gibson - abstracts in rain. I hope you enjoy. Check out 3 other versions of this map: http://jkhub.org/files/file/2280-version-the-city-crossroads-sunset-version/ http://jkhub.org/files/file/2279-the-city-crossroads-night-version/ http://jkhub.org/files/file/2281-the-city-crossroads-mist-version/
  7. Version 1.0

    540 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: Oobah File Name and Version: JA FFA Bespin Release Date: 02/24/2015 Filesize: 3.37mbs Description with installation instructions: Drop it into your base folder Copyright/License: Raven Software/Lucasarts/Disney External Content Used / Credits: Raven Software ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  8. Version 1.0

    1,279 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: Oobah File Name and Version: JA FFA Deathstar Release Date: 02/24/2015 Filesize: 7.83mbs Description with installation instructions: Drop it into your base folder Copyright/License: Raven Software/Lucasarts/Disney External Content Used / Credits: Raven Software ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  9. Version 1.1

    880 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: Oobah File Name and Version: Massassi Temple - Map Expansion Release Date: 02/24/2015 Filesize: 13.00mbs Description with installation instructions: Drop it into your base folder. It relies heavily on assets from Massassi Temple and requires that map downloaded to make full use of the content on this map. So download the first Massassi Temple I released and save the long winded posts people have to read about missing models, textures, and level music. http://jkhub.org/files/file/2107-massassi-temple/ It is a port of JO yavin_temple to JA with a few little alterations in line with what Massassi Temple brought to the game in terms of the skybox and so forth, few little room additions but the core map is still the same as the original. Copyright/License: Raven Software/Lucasarts/Disney External Content Used / Credits: Raven Software ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  10. Version 1.02

    419 downloads

    So i decided to make an alternative version of my tardis interior map. The first one's floorplan looked like a common spaceship floorplan. Now i think it was wrong so i've made a completely diffirent one. Also i added several rooms like swimming pool, library, cafeteria and the heart. However, most rooms are the same. Enjoy!
  11. 1,101 downloads

    A christmas special addon pack for BlueIce Nightfall v1.1 which changes the mood to a festive daybreak Christmas morning! Nightfall Christmas Add-On ======================= by Szico VII December 17th 2012 MAPPED BY Szico VII MSN: szicovii@gmail.com E-Mail: szicovii@gmail.com AIM: Szico VII http://www.jkhub.org Nightfall Christmas Add-On (v1.0) YOU MUST HAVE BLUEICE NIGHTFALL VERSION 1.1 INSTALLED TO PLAY THIS MAP. DOWNLOAD HERE: https://jkhub.org/files/file/1315-%7B%3F%7D/ http://www.youtube.com/watch?v=4GP1r2WMNt0 This is NOT compatible with BlueIce Nightfall v1.0! (Check the readme to see which version you have) Map Installation : Unzip the contents of the zip (Nightfall Christmas Addon.pk3)into your Jedi Academy/GameData/Base directory, and do the same with the BlueIce Nightfall.pk3 (see above) if you don't already have it - then you're all set to go! (EDITORS ONLY:) Source Files: Unzip the contents of Nightfall Christmas Add-On Source v1.0.zip into your Jedi Academy/GameData/Base folder and add 'nightfall_xmas' to your shaderlist.txt. You must also do the same with the BlueIce Nightfall v1.1 source files. ============================================================== ///////////////// // Features: ///////////////// -Interactive Scripting. -External Lightmaps. -Q3map2 Bumpmapping. -Wardrobes to Narnia . -Interactive Environment. -Cogwheel Lifts. -Full support for FFA/TFFA/CTF/Duel/Powerduel. ========= -Credits- ========= RoboPhred - Scripting, constant testing and general advice. Silverwest - Original JK2 Firefly effect The developers of Medal of Honor: Allied Assault - For creating a great inspirational work (Verschneit) to base this map on. JKHub - For development support and file hosting! Filefront Forums - For development support. http://www.humus.name - For the skybox YouTube - For the music track. (All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.) Known Bugs: ============ - Bots will very occasionally get stuck (they will however sort themselves out within 10seconds.) - Bots occasionally get crushed by the cogwheel lifts or doors. -------------------------------------------------------------- IMPORTANT!!!! -------------------------------------------------------------- SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED! This includes: - Textures - Model textures/shaders - The Map itself (You can however use them for learning purposes, or get my permission if you want to publish edited files I have nothing against you editing these files for your own progress. If you want to use any of these, ask me first! You can however, use freely, and without my permission: - Original models, but not the new skins/textures. - Shaders - Scripts =========================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS. ============================================================ ~Szico VII~
  12. Version 1.0

    319 downloads

    Ciledra - ReadMe ========================== INFO _____________ FFA or Duel levels- ------ Duel- Duel other players... Core Overload may be activated via door switch. ------ FFA- Fight against or WITH other players durring the "Core Overload." Eliminating NPC's before the 3:00 min. countdown will result in Chamber door Unlocking, allowing you to escape the core overload. INSTALL _____________ Place "ciledra.pk3" within your JA "base" folder... play... enjoy. Disclaimer _____________ THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  13. 5,059 downloads

    This is a Jedi Academy version of the popular Jedi Outcast Bespin FFA map.
  14. 2,511 downloads

    Author: Spineless Website: http://www.spbdesign.co.uk Map Details: ------------------------------------- Brush Count: 22,424 + ~9,000 in ASE Models Entity Count: 3736 Build Time: 6 Years! Compile Time: 30 Minutes Custom Models: Yes Custom Textures: Yes Custom Shaders: Yes Custom Effects: Yes Custom Sounds: Yes Custom Scripts: Yes Botroute Support: Yes About (History): ------------------------------------- As many of you will know, (and for those who don't), I created a rough-round-the-edges representation of Joss Whedon's Serenity back in 2003 that I thoroughly enjoyed making - but in hindsight - could have done with a few more brushstrokes of accuracy. So, 6 Years in the making and (I fear) 4 years too late, I have finally got around to releasing it! I firstly have to apologise to all those I have kept waiting. The problem with it all is that I'm too much of a perfectionist. Something that I will have created 3 months ago, will look dated to my eyes and need updating. Besides, bug fixing bores the ^&*! out of me, and the larger part of entity/script work is by it's nature - bug fixing. So, as far as I know, this is about as close as anyone's come to completely recreating both the exterior AND interior of the ship. I will be the first to admit that there are currently many and far superior exterior models out there, but I don't think anyone has tackled the interior with any gusto. (Correct me if I'm wrong). Design: ------------------------------------- I am not ashamed to admit that this effort is far far far superior to its' predecessor. I have embellished the ship with every conceivable detail, and poured through tons of reference material in order to conceive the closest possible representation of the ship you all know and love so well. This map is largely overscaled, around 20-25% to allow for a reasonable chance at role-play/game play. Serenity, as mentioned by it's design team, is one of those few sci-fi space vessels that doesn't suffer from the Tardis effect. (Being much bigger inside, than out). All that said, I couldn't for the life of me fit all the interior into the outer shell, without warping one or the other. I decided very early on that I would have to split the map into too. Besides, with Quake III's modest capabilities, a joining of the two parts would *slay* the user's fps. This, in turn, created a whole heap of problems which I have had to work around. Firstly I have taken liberties with some of the design. The hangar-shuttle connection in the film and tv-series is pitched at being set at the top, roof level of the hangar. Yet the blueprints rest both on the level of the kitchen. This led to a design compromise, where the shuttle access ports rest in two side areas, either side of the kitchen with a ladder down to the hangar. I have also taken liberties with all the secret passageways and any design element in between the areas seen on the show. I have included a fuel-room, (a mighty powerful engine needs one I figured) a nav control room, a light control room, a kitchen stock room, and a spare 'crew quarters' room. These are all accessible via secrets and secret passage-ways. (Explained below). Features: ------------------------------------- - Every possible area of Serenity seen in both tv-series and the movie. - Scripted tiered secret system. Allowing you to unlock: - The Medbay - The Explosives Room - The Main Hangar Door and Side Airlock - Both Shuttles - Navigation Controls - Toggle-able Engine Thrusters - Asteroid Script - Sound Clip Easter Eggs - Cockpit & Kitchen Light Switches - Master Room/Airlock Override Switch Secret Area Unlock System: ------------------------------------- There are 10 secret areas in the map, (and one somewhere on the exterior). Discovering 2 secret areas will unlock a sealed area of the map in the order layed out above. If your stuck, look for the shady corporate (and blue) symbol that lies close to every secret. Oh and press your "use" key whenever you see a Tracey's mp3 Player! Other Notes: ------------------------------------- Please refer to the Readme.txt for Known Issues/Bugs, Notes on Modding and how to access the Role-Playing version of the map. Acknowledgements: ------------------------------------- - A big thankyou to Erwino and ReVa who have nudged me more than anyone to get this thing finished. - The Whole of the {OJK} Clan, (particularly Marro & Predator) who have supported me throughout the project. - Szico VII and Robophred for script inspiration and advice. - ent for bug testing the open BETA vigourously. - Lord Revian, Circa and the JKHub community for showing continued interest. - AshuraDX for texture and shader help. - General Jaxun for the "No Teleport" .pk3 Idea. - Crazy Assassin for inspiring the Secret Area System. - To the loyal followers of my Gamingforums thread: (Korro, Nozyspy, Zeig, S.T.A.L.K.E.R, Raz0r, NAB622, Botdra Lar'les and the rest, you know who you are!) Thanks for your patience and hope you enjoy it, Spineless 16/06/2014
  15. Version v2

    2,806 downloads

    Original Author: JamyzGenius Description: This is my second version of my map "Palpatine's Rooftop" I hope you like it. Includes the following rooms: - Lobby - Various Halls - Office - Second office - Reception - Landing Zone - And other zones. Support multiple gamemodes and bots. Comments: This map is based in the Episode III version with a little some creative freeways. Credits: Credits for the creator of Episode III Map Pack`s : SJC - James Culley (Sith-J-Cull) . Textures. Very Special Thanks to : George Lucas Ravensoft LucasArts John Williams The readme is super outdated. I do apologize for my bad English.
  16. 586 downloads

    Original Author: JamyzGenius Description: It is a small room inspired in the Death Star from Star Wars Episode IV and in the Demo Hangar from Jedi Knight: Jedi Outcast. Bot Support: Yes Game Modes : FFA, DUEL, POWERDUEL, TEAM-FFA New Music: Yes Comments: I hope you like this map. This works neat for training matches, or just small duel rounds. Credits: MasterJin for show me the master hint of the mirror. LivingDeadJedi: Mirror texture and shader of the awesome map VadersChamber Music - Author: John Williams - Star Wars Episode 6 - The Emperor Throne Room - Very Special Thanks to : - George Lucas - For made star wars - Very Thanks XD ! - Ravensoft - LucasArts I apologize for my bad English here and in the readme. The readme is really outdated so you will experience the worst English of your life if you read it haha. Best Regards! :]
  17. Version 3.0

    1,653 downloads

    Just the final version with all it's little fixes and what not. Ambience sound is added into the map, and unlike other copies this one doesn't have bugs. Map name in game is jedi_council_gcx This map is literally like a paint job over the original. I had absolutely no hand in the making of or creating of the original GCX map, nore was I ever apart of or in {O}.
  18. Version (v1.0)

    176 downloads

    *********************************** Jedi Knight: Jedi Academy *********************************** TITLE: Grim Fandango Bundle AUTHOR: JamyzGenius E-MAIL: jamyzgenius@hotmail.com WEBSITE: https://sites.google.com/site/jesusfernandezgarciaportfolio/ FILENAME: Grim Fandango Bundle.RAR FILESIZE: 48.7 MB DATE RELEASED: 3/9/2014 CREDITS: LucasArts for the great game Grim Fandango and the Manny sounds, different artists that made the pictures in the map paints. I dont take credit for them. Also Peter McConnell for make the GM soundtrack. INSTALLATION INSTRUCTIONS: Put the two .pk3 files in your Gamedata/Base DESCRIPTION: As you see, I love Grim Fandango. One of the best games I ever played in my childhood, and it still rocks! This pack contains a map and a skin. The map is the first place of the game (Department of the death) it includes the office of Manny. The office of Domino and the main halls. RECOMMENDED FOR 3-6 PLAYERS The skin is Manny Calavera. I try to recreate inside the Reborn model. The sounds are buggy, but the sking works. Hope you enjoy it. BUGS / COMMENTS: Maybe with bots, always bots mess something. BESPIN SKY REEPLACED WITH THE ONE IN MY MAP, SO IF YOU LOVE BESPIN, DONT INSTALL THE MAP. ANYWAYS... I DONT THINK YOU LOVE BESPIN. The skin voices are in spanish. Is my natal language and I think GM is better in Spanish IMPORTANT STUFF: Dont rip the textures or Manny sounds. Those are extracted from the pictures of the game. I dont recommend to mess with those, but if you really need them. Credit LucasArts for that, never forget to credit LucasArts if you want to use those. Hope you enjoy this bundle, and play Grim Fandango THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  19. 441 downloads

    Original Author: Zod This map was designed for gameplay, by someone who has played real CTF games for over 3 years. I decided on an Imperial type setting, with bridges and Imperial hallways, somthing with a real Star Wars feel. I incorporated the audio from one of the defaults, but spent alot of time choosing the right one that fits the map best, the stormtrooper type music fits well along with the theme. New to this map that I've never tried before are sound effect, steam effects and detailed shaders. I wanted a map that didn't rely on buggy elevators, narrow choke points or lack of weaponry. The design was taken from point of view of both the offense and defense, looking at the flag carriers' position to the idle offense and what would best fit in as far as weapons placement, ammo and spawns. I am really happy with the excellent frame rates, the details and texturing, the layout for professional capture the flag and the speed bonuses of the routes. Look to encounter extremly fast jedi on this map, a compliment of ammo and well placed weapons for offense and defense, unique well thought out wallruns and wallwalks and variations of speed routes that crisscross all over the place giving it a real fun edge. On top of that your fps will soar and delight in well thought out texturing and detailing, giving it that Imperialistic look that only Star Wars can give. * Special thanks to : * Amidala, chopshopservers for tremendous contributions to the jka community, the best capture the flag public server and her encouragement. Full credit to her for bot routing, and giving me incentives to do ffa/tffa modes, her server is a haven for jedi who play guns/force ctf hardcore! Also thanks to Cannoli and especially acdcfanbill, for their endless hours reviewing every detail of the map. Thanks also to testers: jax, bluestar, hydra, red5 and many others THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  20. 790 downloads

    A complete redesign of my Phantom Knights HQ v2 map for Jedi Outcast released on JK3files.com. It is still not a typical “clan map” although I did include the logo this time. I changed the name to suit the logic of the map’s design as a training facility. All the old favorites are there but redesigned: The generator room is a lot bigger and better, the cantina and it’s hilarious tube of death trap are back and better than ever. The research & development room is back and is more elaborate, the armory is back and of course the dueling arena and office are also back and vastly improved. No need for an alarm this time though as the office overlooks the arena. (The arena and office were heavily inspired by Reelo’s arena and office from Jedi Outcast.) The Ranged Combat room is back and has been expanded. Of course the flame trap is still there. Remember, speed and brains get the big gun folks! New additions include a ship hangar, main lobby, medical center with “working” bacta tanks. I wanted to have them actually immerse you in liquid but after weeks of experimenting, I couldn’t get it to work right consistently. To use one just stand on the platform and hit the button to lower yourself in and get up to 100 health or you can have one of your friends lower you and 3 of your friends in via the console! The generator room (Technically its a plasma refinery) has been expanded to include a reactor core shaft similar to the one on Naboo complete with energy gates designed to hold back dangerous power surges. Of course they have been improved over the ones on Naboo to detect people and allow them through. There are dorm rooms with item pickups, theres a swimming pool and even a shooting range! I actually found the shooting range a little addictive - once the targets start popping back up, it becomes a game of blaster whack-a-mole. The R&D room has a little demo of the cantina trap where you can kill a Jawa for your entertainment. There are also a handful of other NPCs around the map to give it some life. They won’t bother you and shouldn’t get in the way, but if they do, you can kill them.
  21. Version 1.0

    404 downloads

    Hello there Here i give you all a JKHub exclusive medium duel map in a power generator room as a thanks for supporting the Jedi Knight community with this fantastic site yes i know this might be a bit late but i had few problems making it Features: Breakable glass Damaging laser beam botroutes (my first one so they are a bit buggy) Enjoy
  22. Version 1.0

    2,267 downloads

    The original FFA3 map, Tatooine Streets, didn't really feel like a Star Wars location to me. It's layout was popular, and certainly as the only bright FFA map it was a nice change of tone from the dismal Vjun Sentinal, Taspir, Korriban, and Rift maps, but I felt it really needed a visual makeover. I kept most of the layout intact with the exception of the room which overlooked the landing zone, which contained the disruptor rifle. I left that room out and instead opened the huge door in the hangar. I also removed the annoying X-wing which just got in everyone's way. ;D The map originally featured in JKG: Versus as the second official new map. It has since been expanded into an entire city map, forming just a small part of a large and expansive layout which you can experience fully in JKG. Credits: Krattle - Elements of Chalmun's Cantina used with permission Kaldor - Assistance with competitive play optomizations JKG Team - Beta testing and companionship
  23. 278 downloads

    A simple remake of the epic level Q3DM17, hope you like it Gamemodes: FFA POWER DUEL DUEL and weird because its a DM map i just put CTF too.
  24. Version (v1.02)

    3,788 downloads

    This is a simple fixed version of Atlantica to prevent Single-Player mode from crashing. The shader directives have also been modified to make it compatible with OpenJK. This completely replaces the old pk3 files, so remove those from base and replace with the ones in this file. It also contains the 1.02 source files. Atlantica (V1.02) ======================= New Textures: Yes New Sounds: Yes New Models: Yes New Scripts: Yes Bot Routing: Yes Gametypes: FFA, TFFA Brush Count: 28,280 + ~15,000 in ASE Models Entity Count: 3528 Build Time: 1 Year, 6 months (Of which 6 months has been bug fixing...grr.) Compile Time: 5 Minutes. Changelog (1.02): -------- - Fixed shader syntax which caused textures to load incorrectly in OpenJK. - Amended licensing information to make it clear that others cannot upload this file to sites without my consent. Changelog (1.01): -------- - Fixed extended script names which caused SP mode to crash. Features: -------- - Doc Ock Style fusion generator - Passcoded council/admin doors (using switches where a numerical value can be inputted) - Destructable environments, trees/lamps.e.t.c - You can then fix some of these using toolkits (televisions for example) and other items you can pick up. - You can collect credits to pay for access to certain areas by either finding them lying around or completing challenges. - Virtual reality training for sneaking as a challenge. - Elevators with selectable floors. - Interactive NPC's that walk around and speak to each other. - Lots of cupboards/doors openable by force powers - Lamps can be pulled down, crates can be force utilised. - Healing bacta tanks. - Keycard system whereby a card must be bought/found to access certain areas, like the lock key system in SP. - A few others, secret areas/switch hunt and stuff. ============================================================ Map Installation : Extract the contents of the .zip (Atlantica_v1.01.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go! ============================================================ IMPORTANT INFO FOR SERVER HOSTERS: ------------------------------------- THIS MAP CAN TAKE IN EXCESS OF 3 MINUTES TO LOAD FOR THOSE ON OLDER COMPUTERS. THEREFORE ANY SERVER WISHING TO RUN THIS MAP MUST HAVE 'SV_TIMEOUT' SET TO A VALUE OF AT LEAST 500 (Or else clients that take longer than 2mins to load will get kicked automatically) ////////////////////////////////////// //==================================// //NOTES ON THE MAP: IMPORTANT!!!!! // //==================================// ////////////////////////////////////// SETTING YOUR OWN ADMINISTRATION ROOM PASSWORD ============================================= Please follow the tutorial included in this .ZIP file or read it at www.szicovii.com under tutorials. The default password is 557752, starting from the door to the of the left of the central panel when facing it, and moving clockwise. ATLANTICA_RPG ============== This map is the RPG version of the map, which doesn't have any interactive NPC's to reduce server load and stress, but contains extra scripting. This map contains the keycard system as well as the toolbox repair system and the credits system. So, if you want to play with these features, load this map! ATLANTICA ========= This map is the core(basic) map which does contain interactive NPC's but none of the advanced scripting found in the RPG version. This is for players who desire a more FFA-themed experience, or clans who do not wish to play with the RPG features because they have their own mods which they can use instead. ========== Known Bugs ========== - In the long staircase with the rocky walls and the view of the ocean, you can see a small glimpse of another section of the map when looking upwards out of the window. - If you die/disconnect when participating in the Stealth VR training sessions the scripting system which governs these minigames will break and the map may need to be restarted. Of course, there's no way to die in here unless you kill yourself, so this is a very simple bug to avoid. Server admins can teleport/noclip into a broken VR training room and complete/fail the training to restart the scripts without needing a map restart. - The elevator consoles can get out of sync with the elevator itself, but it was either this or make the consoles crush through the player, which isn't desireable. They will always fall back in sync, and only go out of sync rarely when blocked by the player. ========== CREDITS ========== - RoboPhread, Lugormod coder and the biggest inspiration for the extra scripting I did in this map. He's the brains behind most of the really cool stuff, like the keycode doors and the passworded room. Without you Robo, this map wouldn't be what it is today. I'm sure you'll be unimpressed by my extensive use of unnecessary target_scriptrunners, the position of the lift and my less-than-liberal use of parms, but the job got done in the end Thank you so much! - Xa'o Zalei for helping with the design, concept work and theme progression throughout the development of this project! I orignally wanted to blow you up with my Death Star for 'persuading' me into making this map for you, but in the end it was a fantastic experience for me, and you know that this map would also not exist without your tireless input and contribution. Thanks! - ::JEDI:: logo created by Jared Quell and Ctathos Ederoi, textured by Jared Quell - ::JEDI:: Video and Space Simulation video by Shimi Zaki - Original Skybox created by Caboosium. - NAB622/Lassev for other contributions to script debugging. - HOUHOU - Teleporter effect based on FFVII's Cure magic. Beta Testers ------------- Szico VII Xa'o Zalei Caboosium (G-Jay) Azenin Tulak Hord vmandrake Master Ryan Aayla Madcatmach2 MrSwishy Nozyspy Killerx20 Isla Kamamee Maverick SapientWisp NaiSmith Darth Parrot SMoKE JimmyJimmy CarolRady Juggernut Ctathos Averus Retruthan ========== Clan Notes ========== WRITTEN BY: Xa'o Zalei MSN/E-Mail: catsmeow17@msn.com X-Fire: xaodarkhaven I would like to personally thank Szico VII for all of his help the past year and a bit making this map. He is a stand up guy and a wonderful person. I asked him way back if he would make a small map on a small star Wars planet and it turned into one of the best maps I have ever seen for JKA. So for that, thank you for everything Szico. You are amazing. ------------------------------------------------------------------------------ IMPORTANT!!!! ------------------------------------------------------------------------------- Made for ::JEDI:: www.jediholo.net NO ELEMENTS OF THIS MAP CAN BE EDITED/RIPPED! SOURCE FILES CAN BE DOWNLOADED SEPERATELY! (You can however use them for learning purposes, or get my permission if you want to publish edited files. I have nothing against you editing these files for your own progress, but releasing wihtout my consent will result in certain death lol!) If you want to use any of these, ask me first! =========================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS. =========================================================== ~Szico VII~
  25. 961 downloads

    Original Author: JamyzGenius Description: It`s a special map of Star Wars Episode III: Revenge of the Sith, are the rooftop of palpatine, never seen in jedi academy, jajaja !!! Iam only jocking. This map is the rooftop teory of episode 3, incluides this rooms : - Lobby - Various Halls - Control Room of palpatine - The zone of the fight - Reception - Land Zone - And other zones. This map are awnsome and incluide Bot Support for play with bots and kill him !!! Play a lot and possible new version JUA ! Incluide special break on various brushes on the map. for more action and more saber emotion !!!. Bugs: have various, iam fix all bugs posible. But in the case of you view one,please immediate report me to fix. Comments: Fun with this map. And play. Revive the epic fight of episode 3 with the anakin run to save palpatine yea. In my personal this map is cool !!!.
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