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  1. Version 1.0

    388 downloads

    My next map for Jedi Academy.deal with maps and game for 8 years. This time move to the dark base of the Empire.We will fight in the dark tunnels and hangars. Map has boytrouty modes ffa and CTF separately.
  2. 413 downloads

    This is Counter Strike Source Dust 2 map. I made this map because I was playing Counter Strike and wanted to try map in Jedi Outcast, so now i uploading the Jedi Academy version. Jedi Outcast version: https://jkhub.org/files/file/3580-counter-strike-dust-2/ Installation: To install map, simply put map cs_dust2.pk3 file in your base folder, and in game menu you can find map or type in the console "/map cs_dust2" Features List: Support for the use of weapons. Support for the Jedi Master gametype. Support for the Holocron gametype. Support for the Team FFA gametype. Support for the CTF and CTY gametype.
  3. Version 1.2.1

    301 downloads

    - Ilum Mining Camp - _________________________ Author : Gigabyte Gametype : FFA/TFFA (free for all/team deathmatch) Release Date : 02.08.2019 File Version : 1.2.1 File Name : ffa_ilum.zip - Description - Hello everyone. I changed one of the map by Tritoch. He made this map for ctf (capture the flag). Now this map playable for ffa - Assistance - Botroute support HP/Armor instant packs Weapons/Ammo - How to install - 1. Extract the folder 2. Copy or replace ffa_ilum.pk3 in GameData/base directory 3. Enjoy and play with friends or inspect map in solo game Also you can use console to start the map type : /map mp/ffa_ilum
  4. Version 2

    53 downloads

    These maps are brought to you by ~Mortyrshell. Nothing makes JKA great like simple maps and a challenge. These are nothing fancy and add a little bit of challenge. Updated Jun 24, 2016. The duel maps are simplified versions of the FFA maps with the same number. MMDuel1, MMDuel2, MMDuel3, and MMDuel4 work with duel and power duel. MMFFA1, MMFFA2, and MMFFA3 work with FFA and TFFA. MMFFA2 works with CTF. MMFFA4/MMFFA4A is a giant map designed for spawning flying vehicles. All maps have some degree of bot compatibility. If you have any requests/suggestions/bugs you can find me on JKHub or in game on weekdays. Make JKA great again!
  5. 767 downloads

    Winter's Gift Authors: *VaS*Buffy and Jenova*Rebirth*(*VaS*Jenova) Contacts: vasbuffy@gmail.com and jenova19848@hotmail.com Release Date: 12-19-2005 Custom Textures : Yes Custom Models : Yes New music : Yes Bot Support : Yes Build Time : About 2 months on and off Description: A special Christmas and New Year's map for the Winter season for you and your friends too enjoy. Features: - Village - Snowball Arena - Hockey Field - Ski Lifts - Tauntaun Stable - Market - Maze - Carnival - Mansion - Playground - 2 Songs to pick from - Caroler Stage - The North Pole - And much much more for you too explore... Tips: You can download a Snowball mod to turn your Thermals into Snowballs to make the Snowball fights more Realistic. Secrets: Well Secrets wouldn't be secrets if we would tell you where they are now would they? However there is one secret we can help you on your way with as there are secret presents hidden all around the map in the colours: Red, Green, Yellow and Orange. We have added a special Check list to the Zip file to help you find them, Please read it as there is some helpful information in there. Good Luck! ************************************************* Programs used: Adobe Photoshop, Winrar, Wordpad, Gtk Radiant, Easygen ************************************************* * Copyright / Permissions * IMPORTANT! This map and it's contents may not be modified without *VaS*Buffy or Jenova*Rebirth*'s written agreement. This map and it's contents may not be used for porn or nudity purposes. If this mod is used in any file like maps,movies,skins or others mods, Please inform *VaS*Buffy or Jenova*Rebirth*. If this mod is used We wish too receive credit for our hard work. ************************************************* INSTALLATION: Extract the wintersgift_bf_jr.zip in your star Wars Jedi Knight Jedi Academy/Gamedata/Base folder. Removal: - Remove wintersgift_bf_jr.pk3 from your base folder ************************************************* Special Thanks: - Onobi Foondu - Grimreaper - Hapslash - Worsonn - Darth G - Szico VII - Lemog - All *VaS*Members and Friends - All who we forgot to mention Uploaded by @Circa
  6. 225 downloads

    Title : The Temple of Mechanism Type : FFA, TFFA, Jedimaster File Name : mechtemple.pk3 Map BSP name : mech^1temple.bsp / mech^1golf.bsp File Size : It's big, just take my word for it. Authors : lil_binger, with some elements Ook made for the Forest House. Date of Release : December 24th, 2015 *Attention : seta com_hunkMegs 128 or higher is required* ====================================================================== Description: The Temple of Mechanism Location : Yavin 4 Backstory: The Temple of Mechanism is an Ancient temple only recently discovered without much known about the previous inhabitants. They did leave a few clues behind and it seems the previous occupants were harnessing an unknown power which they called "The Force". Discovering the possibilities this new power gave them. Set in a time before there were "Jedi" or "Sith". Map History: Originally, The temple of Mechanism was intended to be a follow up map for an old map called "The Outhouse". I begain making the map when I was active in the community back in 2004 or 2005. I did some work on the map back in the day but never officially released it. I didn't play JK2 for a long time until I decided to get GTK radiant working again in 2013. Working on the map off and on since 2013 it's now ready to be released to the public. This map was built with fun being the main focus. Multi level paths are found throught the map with many secrets and places to explore. Specifically built for JK2 1.02. There is some functionality built into the design only 1.02 participants can utilize. This map is a compilation of sorts. I've gone through many of the maps I have made in the past and have cut, pasted and redesigned everything to complete this map. It did not make it any easier that way but everything has just fit so nicely together. Players who have seen any or many of my previous maps I have made for JK2 will recognize little and big details everywhere. It's really hard to say how much time I have spent making the map since some elements were made for other maps in a differnt timeline. ====================================================================== PK3 Details: Included are 2 maps. The Main map, mech^1temple.bsp has compatibality for Free for All, Team Free for All and Jedi Master gametypes. Mech^1golf.bsp is compatible with FFA, TFFA and Jedi Master. Pk3 Mod Instructions: In the map are many textures that can be replaced making a pk3 with your own textures. I was going to make a mod to include here with picture dimensions etc but I will give instructions instead. The main thing is to make sure a texture mod for the map, all the pictures u are replacing be the same size as the ones seen in the game. Then wrap them up in a pk3 and call it zmymechtemple mod or something. The name must start with a letter lower than "M" for JK2 to override the textures provided in the original map file. ====================================================================== Music: 2 Star Wars Parody songs originally stated as made by Wierd Al but I am not sure about where the song came from, I've looked for an author but never could determine other than Wierd Al( previously released with Khomm with the SHroomduck Inc. map pack. Custom Sound effects Credits ================================================================================ Bugs: Yes, a map is never finished. There is a Possibility of a v2 in the future to fix any bugs found. Plus JK2 1.02, some bugs will happen but we all love it ================================================================================ * Play Information * Level name(s) : The Temple of Mechanism JK version required : Star Wars Jedi Knight II: Jedi Outcast and Star Wars Jedi Knight III: Jedi Academy Bot-Support : Yes New Textures : Yes New Models : Yes New WAVs : Yes New Music : YES New Shaders : Yes New Effects : Yes Editor(s) used : GTKRadiant 1.4 and 1.6 (most recent), Photoshop, Q3map2 Install-Instructions : Extract mechtemple.pk3 to your GameData/base/ directory. The map will appear as "The Temple of Mechanism" in your map list. ================================================================================ THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY. This map is being released as Open Source - Anyone may use the map file for any reason as long as, all the "read me" files are included. If a separate release is made by someone else, a different name is required for a separate release. Anyone may use, in whole or, in parts or pieces, any part of they desire for their own project. Do please include all the read me files with a separate release and use a different name for your release if a large portion of the map is used. If using pieces or parts, just include the read me file for the map or other models by other authors and give us some credit There are models in the game built by other authors, Boothand (torch models, mounted moose antlers and pine trees) and tree models by Szico. There is a read me included for Szico's tree and use of these models are described in his read me so if the trees are used by anyone for a project make sure to read and include his read me file with any project they are used for. As for Boothand's models, I do not have a read me for them. Boothand knew I was going to release the map as open source and was very supportive of the idea and I am sure anyone using his models he made in this map would have his approval as long as he is given some credit for making them. "Porting" the geometry or the map file for another game is encouraged however, I do not control the use of Lucas Arts files or some other elements made by others provided in this release to be used in another game besides Jedi Outcast and Jedi Academy. All custom textures included with the map are free to use and modify (again make sure to include all the readme's if any textures are used). Any signs or textures I have made are free to use or modify.
  7. 356 downloads

    A bridge with lots of opportunities to jump, climb, and generally very three-dimensional gameplay. Fun to play with or without weapons. Watch out for the train coming through every now and then... Designed with mostly FFA in mind, but also works well as a duel map, and makes for interesting CTF gameplay as well.
  8. Version 1.0

    830 downloads

    Tatooine themed FFA map which was first designed for the fast-paced FF (fullforce) playing, but for now it is playable for everything. (except Siege or CTF of course lol) Also .map Source Files included inside of the .pk3/maps folder, so people may modify/copy, as long you give me credits. Known bugs: Nothing major, only 2-3 brushes are "half-invisible", doesn't affect for playing or hurt your eyes. It can be fixed easily with a new compile but too lazy to do it. Overall the map is fresh and clean with good FPS. If you find any other bugs/errors that I don't know, let me know so I can fix it (and perhaps version 2 will be better) ******************************************************************************************************************************* Author: MD Title: FF Tatooine Spaceport V1 New Textures: Yes (HQ) Botroute Support: Yes Gamemode Support: FFA TFFA DUEL Compile Time: ~About 25 mins (final) Build Time: 25 years. Filename: ff_tatooine_v1 Filesize: 21.3 MB Date Released: 19 December 2014 ****Credits & Thanks****: * Pande (Some of the textures such like sand from JKG Tatooine Spaceport FFA3 Remake) * -[DE]- Clan Beta Testing * JKHub/JKA Community * LucasArts & Raven Software INSTALL: extract the .zip and just put the ff_tatooine_v1.pk3 in your GameData/base folder. *******************************************************************************************************************************
  9. Version 8.0

    4,332 downloads

    AUTHOR**: Oobah E-MAIL N/A WEBSITE: N/A FILENAME: mp/ffa_mtd = Massassi Temple Day, mp/ffa_mtn Massassi Temple Night FILESIZE: 97.0mbs DATE RELEASED: 01/09/2015 GAME MODES: FFA Only Check the first comment down below for a video showing off the map Day and Night versions as well as the yavin_trial area. CREDITS AND FILES USED**: A few textures are taken from the following maps: ~Alzoc3_Enclave by Sai ~Y4_Temple1 ~Nina ~The_Academy_V3 ~Atlantica ~Sith Council V2 ~Jedi Temple TA All the rest of the textures are from base JA and base JK2, all of which are congregated into a single folder. The following models are ported from Kotor 1 and 2: ~Bed ~Bench ~Blue Work Table ~Orange Work Table ~Table ~Shelf ~Statue ~Statue 2 ~Locker ~Foot Locker ~Datapad ~Food ~Starmap ~Archive Light Kolto Tank is Inyri Forges. The rest of the models are base JK. All models are congreated under a single folder. Both textures and models were done this way to aid in the map load times and to save pk3 space. To many folders and files are just messy. INSTALLATION INSTRUCTIONS**: Drop it into your base folder. DESCRIPTION**: Massassi Temple On Yavin 4 COMMENTS: This map contains the following: ~6 Floors, basement added into those numbers ~Yavin_Trial setup in JA straight from Jedi Outcast ~The map has heavy model usage ~Under the hangar, underground section lays all the trialing areas ~3 Music switches ~Ambient sound effects ~Remote from Single Player in the bot room ~Training sticks for staff and single that do 1 damage 1st Floor contains the following: ~Galaxy Map Room ~Dueling Room ~Bot Room ~Force Room ~Archives ~Catwalk for masters or spectators to view all rooms in a safe position away from harm 2nd Floor contains the following: ~Dorms ~Bathroom ~Mess Hall ~Tech Room ~Medical 3rd Floor contains the following: ~Ceremony Hall 4th Floor contains the following: ~Command Center ~Switch to open the door to the trial area, Trial Entrance ~Music Switches 5th Floor contains the following: ~Roof Access The yavin_trial area is designed for 1 person at a time and requires a map restart to resetup the entire area for a new runner due to it's script usage. Since the area itself was originally a single player map in Jedi Outcast. Higher level force powers will also render the majority of the area pointless. It's designed for core force powers and basic problem solving. The following force powers are all you need to complete the trial area: ~Level 1 Push ~Level 1 Pull ~Level 1 Jump ~Level 1 Speed No weapon is required to finish the area. I tested the whole yavin_trial area a few times and it worked for me. One thing I changed was the pillar, it now is stationary, but the force cage at the end is still in place. It is possible to get the Ysalimari inside the cage, for it is the only way to finish and exit the yavin_trial area. A hallway connects the yavin_trial areas exits to a hangar lift and to the yavin_final themed trial dueling area. The trial dueling room can be accessed at any time via the elevator to the exit of the trial area. The last door to yavin_trial can only be opened from the inside. Map loading up time was around a minute or so on my computer, roughly that of a base JK map. If there is ANY missing textures or walls missing. Be sure to post and let me know so that I may fix it.
  10. 549 downloads

    Author: Orbitius This has been an ongoing project for several months now, but sadly its not complete. I decided to release it as it is, unfinished, because im moving on do to bigger and better things. Q3 engine just can't satisfy me anymore. Anyway, some of the things that we were planning on doing with this map were a complete weapons replacement mod; ak47s, uzis, Rpgs, etc... Also, a complete replacement of items and pickups... Also, new vehicles such as the huey on the roof and speed boats... And i was planning on doing a "modified" siege gametype... All this would have been great but i felt it wasn't worth the effort for JA. Sorry... Another game, another time. It is in fact likely that we'll work on a mod like this for another game.. We're not sure what, probably UT04. For those who care, the real reason i'm moving on is that i'm just tired of getting ignored for my NON-Star wars themed stuff.
  11. Version 1.0

    2,061 downloads

    *********************************** Jedi Knight: Jedi Academy *********************************** AUTHOR**: Oobah E-MAIL N/A WEBSITE: N/A FILENAME: mp/ffa_korac FILESIZE: 20.8mbs DATE RELEASED: 11/23/2014 GAME MODES: FFA Only CREDITS AND FILES USED**: A few textures are taken from the following maps: Ported textures and models from kotor. Kolto Tank is Inyri Forges. Music is Sion from Kotor 2 from Youtube. INSTALLATION INSTRUCTIONS**: Drop it into your base folder. DESCRIPTION**: Sith Academy On Korriban COMMENTS: V1 is just the Sith Academy itself. Later versions will include more things on korriban based on kotor 1. **THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  12. 143 downloads

    Author: Onobi Foondu Description taken from Readme: Description :The map speaks for itself. A very longtime in the making, this map is our official clan home map. Everything is original down to the new shaders and textures. Secrets abound in this level. This map is the first release by our leader Onobi Foondu.
  13. 444 downloads

    The Platforms CTF. Firstly i wanted to make this as a part of my Tardis map as the space outside the Tardis but later i decided that it can be a nice map itself. The whole concept is based on Star Wars Battlefront 1 map Bespin Platforms, but i was not trying to make a clone of this map, took just an idea. So i've made a medium map. Then I added ships. Then I've found out that this map is completely symmetrical. So i decided that it can be a nice ctf map. Have fun.
  14. Version Final

    490 downloads

    So finally... The TARDIS, my vision of the TARDIS, the one to be used in Doctor WHO WWU project by the final Doctor Who. I spent much time just preparing for making this map, developing design etc. This design is currently my best. It's partically based on Lee Sullivan artwork, partically on Matthew Savage concept. Most is made using converted to md3, 3ds max models. I also used some Star Trek Elite Force 2 textures and recently i added several things (brush and md3 models) from both jk2 and ja and from Szico modelpack. Overall, it's a medium size ffa/team map for maximum 16 players. I hope you like it.
  15. Version 1.3

    457 downloads

    This is a Halloween-themed version of FFA4, the Rift Sanctuary map on Chandrila! It's got a completely different feel to it, with torchlight and fiery reds, oranges, and yellows everywhere! Decorations include strings of lights, bowls of Halloween goodies, posters for classic horror movies, and an office for your favourite witch! As you venture outside, lightning streaks from dark clouds high overhead, and a sliver of moon appears if you know just where to look! Are those wolves? Duck inside the cavernous crystal room... wait, what's that sound? Whirling winds and a pulsing, eerie glow from the depths... what are those bars there to keep in? Is that a coffin? No! Something's trying to get out! There are a few little secrets here and there, including a music room where you can change the background music to suit your mood. If you can find it, that is! High in the air there's a blood-curdling scream... *faints*
  16. 1,338 downloads

    ========================= Jedi Knight: Jedi Academy ========================= TITLE: Academy of Skill (Clan map) AUTHOR: Prospero E-MAIL: prospero.gf@hotmail.com WEBSITE: aosclan.foroactivo.com FILENAME: AoS.pk3 FILESIZE: 34.5 MB **NOTE: Playing with r_vertexlight 1 will make a few areas look really ugly. Please disable vertexlighting before playing my map. *COMMENT: I'm AøS|Sideous AoS(Academy Of Skill) Clan Leader. Prospero doesn't want to / have a JKHUB ​account so I'm uploading his file on behalf of AoS|Prøspero -> Installation: In order to install the map into your game you must: Extract the folder then put the AoS.pk3 file in your Jedi Academy "gamedata/base" folder. -> Information: So this is my first finished map, it is an academy I made for my last clan. However you are welcome to use it on your servers. It's highly inspired by Academy 1.2 map. This map contains a lot of rooms: - Bar - 2 Duel rooms (one is bigger, for tournament purposes) - Medic - Council - Npc room - Garden - Prison (with security system) - Bathrooms - Sauna - Admin rooms - Generic padawan rooms I included bot support, it's a very simple bot route (we all hate those kangaroo bots). It also contais a lot of secrets that should not be easy to find (room locks, some extra secret places...). It does include custom shaders and textures, models, botroutes and a few sounds. There are a lot of custom textures, if you see some textures on the map you might want to use, you DO have my permission to do so, as long as I recieve some sort of credit. -> Credits: AoS clan for their support and some ideas. Szico VII and 3DRegenerator - Blue car, campfire, beds, toilet and armchair (read readme_szico_models for more details). Skeleton and Crow models - from Omnicrypt map (Crow was retextured by me). Guitar model - sent to me from a friend, all I know is that QkennyQ made it for Quake. Footlocker and locker models - from KotoR model pack (borrowed from Massassi temple map as I couldn't get the originals to work (missing textures). It's a great map which you can dowload at jkhub.org << http://jkhub.org/files/file/2107-massassi-temple/ >>). Some textures (and shaders) from Jedi's Home II, OoF Sanctuary and Tendron. And you, for downloading the map. -> Known bugs: The mirrors in my map (or cameras) make a Hall of Mirror if you look at them from the sides but it should be fine if you look at them directly. Depending on your cfg, the map might cast strange lights, such as purple lights in some corners or other places (with a default cfg I did not get strange lights. However, I did get some purple lights using my modified cfg). If you find any bug that is not listed there, do not hesitate to contact me. Constructive feedback is very welcome. ================================================================================================================================================================================================ **THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. ================================================================================================================================================================================================ ​
  17. 88 downloads

    Author: Worr Sonn Submitted by: Barricade24 After 3 months of hard strenous work my final map is finally complete. Outside entrance: Mountain Range and a bridge leading to the entrance hall of the building Main Building: Surrounded with high chrome pillars and 6 doors. 1st Left Door: Unnamed's Nameless Arena: Lava pit with duel arena, and flare lights 2nd Left Door: Grand Duel by: Alvinater : Huge curvey room with giant duel pad, can host about 4 duels 3rd Left door: ShroomDuck's HangOut: Psychadelic grass room with Shroom's that bounce you, tribute to him for his help Middle door: Teleport to Sloda's room, secret area in here, sit in the meditation chair for a cool effect 1st Right door (wood door): Worr Sonn's (me) dojo, and drop to the testing Do-Jang. The Do-Jang is my TKD school in real life... Testing Do-jang's textures are all original textures by me 2nd Right door: Highly retailed hallway to the council room, council room is unlocked from the outside, it has a teleporter elsewhere Secret Hangar: The Entrance is at Sloda's Temple, it's from Episode 2 from deleted scenes. There's a bit more not discussed here, have fun... All music by Linkin Park, mixed by Worr Sonn (me).
  18. 470 downloads

    This FFA map is based on the t2_dpred mission from the singleplayer campaign. This is my second released map for Jedi Academy and was built for a contest sponsored by www.ockproductions.com To install, place the pk3 file into your base directory and launch the map from the multiplayer menu.
  19. 332 downloads

    An urban office building set in rainy weather. Built for Map-Review's "Theme Fusion" contest. Place the pk3 file in your base folder and run the map from the multiplayer menu.
  20. Version 1.1

    137 downloads

    Author: Onobi Foondu Submitted by: Barricade24 Well to start off this was going to be Mcc Village final.But then people starting telling me it looked like Italy.So i went from there.Added a bit more touches to make it look alittle more like italy.Like flags and such.Its a small town.The mood is a sunrise setting,With the sun just peaking over the horizon.Where people are just waking up to start the day.All there lights are still on from the night.Theres a resturaunt that is closed.Only for certain reasons(FPS).Theres a sniper tower,So watch dont get wacked.LOL.Theres a fountain with a new water shader and a new gfx file for the fountain water shooting out over the fountain.So check it out there's more to see.There would have been alot more done but i had to stop building to keep the fps from going down to much.Well have fun and enjoy.
  21. Version 1.0

    313 downloads

    This is the night version of my City Crossroads map. It is a quite big map. And as the name says it's city crossroads. It has three enterable buildings. This version is night, it's night and there's no fog or rain. There're several vehicles such as original ja swoop and the sith speeder by monsoontide. also used three models from Szico VII's modelpack. Music is ABBA - summer night city. I hope you enjoy. Check out 3 other versions of this map: http://jkhub.org/files/file/2278-the-city-crossroads-original-version/ http://jkhub.org/files/file/2280-version-the-city-crossroads-sunset-version/ http://jkhub.org/files/file/2281-the-city-crossroads-mist-version/
  22. JKHub

    Yavin Garden

    81 downloads

    Author: Lord Nelson Submitted by: Barricade24 Like the name says it's a garden somewhere on yavin. Der are walkways around the map and a lower level where you can also fight. On the lower level you will find two pools filled with water and a lot of plants. There's also a tree that you can stand on and jump down on your opponent.
  23. 156 downloads

    Author: Claxon Submitted by: Barricade24 Based on the original Loading Terminal map from Dark Forces 2: Jedi Knight This map has a fun layout with many routes around the level. Aside from the standard weapons there are traps that can be activated by players (perhaps a strategy in CTF games?) and force fields. Although it was based on the original Nar Shaddaa Loading Terminal map as much as possible, alterations had to be made due to the changes in game engine and features, but hopefully it will retain the enjoyment factor. -Suitable for most multiplayer game types (Holocron not supported, Duel matches can turn out to be more of hide and seek but that's how I began to love this map anyway). -Bots are supported
  24. 824 downloads

    This is a map that was originally submitted to JK3Files way back in 2009. You have stopped at a desert outpost on Tatooine. It's a place where travelers between cities might stop for a rest or some other types of legal or illegal activities. Explore around above and below ground. There are consoles located throughout the map which will spawn unfriendlies if you choose to activate them. Proceed with caution! Search around for weapons other than your light saber, you may need them. If you're running an older PC, I do caution you against spawning all of the NPCs at one time!
  25. Version FINAL

    1,345 downloads

    *********************************** Jedi Knight: Jedi Academy *********************************** TITLE: Academy of Skill (Clan map) AUTHOR: Prospero E-MAIL: prospero.gf@hotmail.com WEBSITE: aosclan.foroactivo.com FILENAME: AoS Temple v2.0.pk3 FILESIZE: 35.3 MB **NOTE: Playing with "r_vertexlight 1" will make a few areas look really ugly. Please disable vertexlighting before playing my map. -> Installation: In order to install the map into your game you must: Extract the folder then put the AoS.pk3 file in your Jedi Academy "gamedata/base" folder. -> Information: I made a map for AoS a year ago, but I had some problems because of bad performance (newbie mistakes broke the map entirely, fps dropped to 20 in a lot of areas). That's why I decided to remake it and here it is, finally. So this is my first finished map, it is an academy I made for my last clan. However you are welcome to use it on your servers. It's highly inspired by Academy 1.2 map. This map contains a lot of rooms: -2 Duel rooms (one is bigger, for tournament purposes) -Medic -Council -Bar (with security system) -Npc room -Garden -Prison (with security system) -Bathrooms -Classroom (RIP sauna) -Admin rooms -Generic padawan rooms -Hidden valley of the jedi -Admin control room (you can now change the sky from there!) I included bot support, it's a very simple bot route (we all hate those kangaroo bots). It also contais a lot of secrets that should not be easy to find (room locks, some extra secret places...). It does include custom shaders and textures, models, botroutes and a few sounds. There are a lot of custom textures, if you see some textures on the map you might want to use, you DO have my permission to do so, as long as I recieve some sort of credit. -> Known bugs: The mirrors in my map (or cameras) might make a Hall of Mirror if you look at them from the sides but it should be fine if you look at them directly (also, players might not appear on these cameras, only their shadow). Trees in the garden may glitch, leaving only a few leaves depending on the angle you look at them. Depending on your cfg, the map might cast strange lights, such as purple lights in some corners or other places (with a default cfg I did not get strange lights. However, I did get some purple lights using my modified cfg). If you find any bug that is not listed there, do not hesitate to contact me. Constructive feedback is very welcome.
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