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Found 228 results

  1. 132 downloads

    Original Author: JamyzGenius Description: Its a simple hilt or good but i always dream one for this game XD, a baseball bat, jajaja fun with this and kick the bots with "BaseBall Bat" Support 3 colors : - Black - Blue - Red - Incluided New Sounds for the bat and another special thing, i worked on the bat for made a simple posible real bat XD ! check it ! For play with this in SP : --- Muhahaha i prefer use the weapon on sp XD ! - the weapon is a total speed up of caos and total destruction of heads XD ! Open your console and put this : - Black . Saber blackbat -Red . Saber Redbat -Blue . Saber Bluebat In Mp : --- In mp the weapon Rockss !!! XD ! . In Saber Menu Selection you found three baseball bats XD ! one of respective color XD ! PLAY A LOT WITH THIS Bat muhahaha XD !!! XD ! JAJAJA KICK THE BOTS ! Sorry for my bad english. Comments: Fun with this Bat jajaja invent your battles, or simple torture the bots XD ! (I not pretend steal or rob content of other people, i put the credits for the content, and if you have problems contact with me.) Credits: - Gimp . Textures Sounds WWW.Taringa.Net The sounds contained on this hilt not are made from me, are a lot of authors made this but one guy join all, credits for the page : WWW.taringa.Net - Very Special Thanks to : - George Lucas - For made star wars - Very Thanks XD ! - Ravensoft - LucasArts Contains the readme of author credits
  2. JKHub

    Iron Man


    Original Author: Phonock Description: I've made two version of Iron Man. 1: In full Suit 2: Iron man open his faceplate mask to reveal Tony Starks face. For Tony Stark face i use Robert Downey Jr picture.You can play both Iron Man and Tony Stark in SP by typing this in console, playermodel iron_man and playermodel tony_stark.To Spawn both models as NPC,type in console npc spawn iron_man and npc spawn tony_stark. Both models can fly! Teh_Blizzy's Blades of Fury and Tobe's New Force Lightning are also included,but as separate pk3's. Credits: Let me begin by thanking Tobe,for second time he gave me permission to included his mod to my pk3.Also,thanks to Teh_Blizzy for letting me used and modified his Blades of Fury.And finally,thanks to Buffy for the screenies.
  3. JKHub



    Original Author: Jora Custov Description: Alien Quadrilogy - Alien model for Star Wars Jedi Knight 3: Jedi Academy.
  4. 742 downloads

    Original Author: Jora Custov Description: Final Fantasy VII, Aeris Gainsborough
  5. JKHub

    Frank Drebin


    Original Author: Jora Custov Description: Frank Drebin from Police Squad! botfiles, command skins, sounds and npc files are included Thanks to you Leslie Nielsen. I will remember you forever.
  6. 363 downloads

    Original Author: Jora Custov Description: Ellen Ripley from Alien Quadrilogy movies. SW goes to SW bugaga! Second edition of Ellen Ripley - heroine of AQ movies. Included skins from all Alien Quadrilogy movies. Added also underwear skin and winter skin (for winter maps like a Hoth ). All skins have team colors. Added also Lightsaber "proton1". Use the console and input "saber proton1". NPCs: "npc spawn jedi_sw", "npc spawn ripley_a1", "npc spawn ripley_a2", "npc spawn ripley_a3", "npc spawn ripley_underwear" bots: "Ellen Ripley" "Ripley A2" "Ripley A3" "Ripley A4" "Ripley underwear" "Ripley winter"
  7. Jora custov



    Description: Trinity from the Matrix movies Developed time: 1 month Now supported "m 1" "m 2" skin Used soft: 3dmax 7.0, Milkshape 1.7.8, Photoshop 6.0, SDK JA This is my four JA model.From Matrix with love bugaga!
  8. Kliff Edge


    Version 4.0


    This is a model of the character Link from the Legend of Zelda. Included, with this version, as a bonus - is "Young Link", from "Ocarina of Time"/"Majora's Mask" (I tried making him look like a cross between the two). He also has OJP tags, but he looks friggin' huge, unless you have a mod, that allows "Playermodel Scaling" in which I suggest he be at a scale of 65. But most mods limit scaling - so probably 70 - 75, would look fine. I included an NPC file for "Young Link" - so you can atleast see him at the scale he's supposed to be at. I also planned on having Character Customization support, for "Young Link" but I ran out of time. If any one wants to make a patch for this function (ONLY A PATCH) then please do. He just needs the "head_x1, torso_x1 and lower_x1 .skins, and the corresponding icons - the shaders all set up to work, properly.
  9. JKHub

    Ellen Ripley


    Original Author: Jora Custov Description: Ellen Ripley...This is a woman whose deeds quaked the universe! She prevent dreadful alien menace and expose greed bosses of WY corp. She not burn on the fire and not sink on the water. Enemies may stay away from her! She goes now to Star Wars World ! SW goes to SW! Bugaga! Developed time: 1.5 months too much NPC files overloads the game therefore for NPC created separate .pk3 file Now supported "alien 1" and "alien 4" skinz Used soft: 3dmax 7.0, Milkshape 1.7.8, Photoshop 6.0, SDK JA This is my second JA model. from alien universe bugaga!
  10. JKHub

    Agent Smith


    Original Author: Jora Custov Description: Agent Smith from Matrix movie
  11. JKHub



    Original Author: Killjoy Description: This is a reskin of the Cultist model that came with JA. We reskinned it to look like Rikimaru from Tenchu. This skin doesnt replace any original skins that came with the game to my knowledge. This is the first skin that me and darsc have made for JA, hopefully many more will follow. Enjoy!
  12. 188 downloads

    Original Author: Phonock Description: This is not based on The Dark Knight Joker. But I like the idea of The Dark Knight Joker makeup.. I want to try using that makeup style and make my own interpretation of The Joker. So, this is the idea of the Joker that I have in my head. I hope you'll enjoy my interpretation of The Joker! Player models list: playermodel the_joker playermodel the_joker_red playermodel the_joker_blue NPC list: npc spawn the_joker npc spawn the_joker_red npc spawn the_joker_blue Credits: A very special thanks to JORA CUSTOV for his great Agent Smith model. Thanks also goes out to JOHN TURNER for the original Agent Smith texture. Last, but not least, thanks to Buffy The Sith Slayer for the awesome screenshots.
  13. Version v1.0


    Title : Chaosknight Author : Milamber Date Released : July 28, 2014 Model Body: Milamber Model Head: Default Jedi Academy Textures Body: Milamber Textures Head: Default Jedi Academy Weighting : Milamber Description: A personal model for my friend ShikyoZer0Ðin (previously Chaosknight), this was a test project for texturing and modeling armor. This would be the 1st version, as the final version would have more texture detail like wear and tear etc, and more heads added. But I'm releasing this version as is, tired of working on it and it's functional To get colors on the flap you'll need to use these commands: char_color_red 0-255 char_color_green 0-255 char_color_blue 0-255 Known Bugs: - Slightly bad shoulder deformation (under the shoulder pads) Bot support: No. NPC support: No. Team Skins: No. (but default duplicated to support team gameplay) SP support: No. Credits: - Chaosknight for the request and descriptions, odd request but was overall fun to make. - Scooper for 3ds max plugins for both exporting and importing glm files directly. - Ashura for some general help compiling assistance when working with xsiExporter, even though i didn't end up using it. Modders: Anyone can use this model in their modding projects as long as I am credited for the body model and textures Installation: ---------------------------------------------------------------------- Simply extract the pk3 to the gamedata/base folder of your Jedi Academy directory. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  14. Version 1.0


    I have recently started playing Mass Effect (behind the times I know) and I thought It would be possible put the uniform of the Alliance Navy onto a JKA skin. So it was, although there were a few amendments due to model issues. Three skins - Blue - Red - Black
  15. 232 downloads

    This is a very simple mod to replace the energy cell (or blaster pack) ammunition model with a model of several thermal clips instead from Mass Effect. This is designed to be used with my Mass Effect gun models, however if you want I see no reason you couldn't use it without them. Try it with any or all of the following Mass Effect themed mods for the full effect: https://jkhub.org/files/file/1463-%7B%3F%7D/ https://jkhub.org/files/file/1296-%7B%3F%7D/ https://jkhub.org/files/file/1336-%7B%3F%7D/ https://jkhub.org/files/file/1286-%7B%3F%7D/ https://jkhub.org/files/file/95-%7B%3F%7D/ https://jkhub.org/files/file/94-%7B%3F%7D/ https://jkhub.org/files/file/1128-%7B%3F%7D/
  16. 180 downloads

    Original Author: NeWaGe Description: Blood coated long sword crafted with an aura to destroy and counter lamers. Super high damage and radious factor, super fast slashing speed, LARGE red aura. Created from Ragnos sword, edited by ShadowOfMyotis. Goes through walls without marks, high explosion on impact. Varied stance.
  17. Version (v1.0)


    // BlackRayne's // Map Models Pack // ==================== // by Szico VII // 12th July 2014 For more models: https://jkhub.org/files/file/1976-%7B%3F%7D/ Original Author: Lt1 and BlackRayne Studios E-Mail: blackraynestudios@gmail.com http://www.blackrayne.net Converted for JK2/JK3 by Szico VII MSN: szicovii@gmail.com E-Mail: szicovii@gmail.com http://www.jkhub.org BlackRayne's Map Models Pack (v1.0) ======================= Installation : Extract the contents (.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go! Original Readme: ================ These Map Models were created by Lt1 and Black Rayne Studios. Copyrights : This game component is created and owned by Lt1 and Black Rayne Studios. No modifications on any part of it are allowed unless indicated. You may not use this object as base to create another one. It must be used as is. You can use it freely in any games as long as you include a note indicating you got it from me. For any troubleshooting or inquiry, feel free to contact me. ================================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS. ================================================================================== ~Szico VII~
  18. Version (v1.0)


    Vehicles Map Models Pack ==================== by Szico VII July 13th 2014 Converted for JK2/JK3 by Szico VII MSN: szicovii@gmail.com E-Mail: szicovii@gmail.com http://www.jkhub.org For more models: https://jkhub.org/files/file/1976-%7B%3F%7D/ Vehicles Map Models Pack (v1.0) ======================= Installation : Extract the contents (.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go! Credits: ======================= Detoeni - M3 Halftrack Model IndyJones - Forklift Model 3DRegenerator - Truck, Bus, Car, Lorry and Van models. Original Readme(s): ================= M3 Halftrack /// ----------------- This pack contains all the md3 assets needed to use these model as misc_model in Wolfenstein-Enemy Territory. ! Model and textures by Detoeni http://www.planetwolfenstein.com/detoeni Any problems please contact me at detoeni@planetwolfenstein.com You may use this file providing it's not for profit. ©Phil "Detoeni" Gresley 2005 Forklift /// ------------- This is a forklift truck model suited for Q3 engine-based games. Author: IndyJones Date: 30.05.2010 Other Vehicle Models /// ------------------------- Freely available from http://tf3dm.com/3d Original author: 3DRegenerator =========================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS. ============================================================ ~Szico VII~
  19. JKHub

    Random Skin Pack


    Original Author: Phonock Description: This is random skin that i've made.There are 4 skin included in this pack. Also included new sound,team support and bot support. Skin LIst: Laming Virus(reborn model) Oilman(jedi model) The Fog(Weequay model) The Universe(Chiss model)
  20. JKHub



    Original Author: Phonock Description: Tosral is a super villain.He is mixture of a human and creature and he has a fighting skills,which allowed him to defend himself and to defeat almost any opponent.And he has the ability to camouflage in background environment. His ultimate goal is to rule the universe. Comments: Enjoy my skin!
  21. JKHub

    Human Torch


    Original Author: Phonock Description: This is a Human Torch skin which is based off of the jedi model.For the face i use Chris Evans picture. In SP Human Torch can fly but Johnny storm can't fly.To use Human torch and Johnny in SP type this in console playermodel human_torch and playermodel johnny_storm.To Spawn Human torch and Johnny as NPC,type in console npc spawn human_torch and npc spawn johnny_storm.I also add Tobe's Fireball Saber as Human Torch and Johnny Storm weapon.But it's only have Red Fireballs! And don't set fireball throwable in MP, it will crash the game sometimes. Credits: A special thanks to Tobe for give me the permission to include his awesome Fireball Saber in this pk3. I would also like to thanks Buffy for taking all those screenshots.
  22. JKHub

    The Joker


    Original Author: Phonock Description: This is a reskin of the jedi model.It's kinda combination of upcoming Batman movie,cartoon and comic. Nothing much i can do with jedi model,so i make 3 versions of Joker. 1: Mean/Cruel Joker 2: Normal form(without makeup) 3: Battle Joker(not related to any movie,comic or cartoon.It's just my idea...well to make a little bit interesting !) To use Mean/Cruel Joker model in SP type playermodel joker If you want use another versions,type this playermodel jack and playermodel new_joker Credits: Special thanks to BuffyTheSlayer for taking another great screenshots.
  23. 2,343 downloads

    Author: Spineless Website: http://www.spbdesign.co.uk Map Details: ------------------------------------- Brush Count: 22,424 + ~9,000 in ASE Models Entity Count: 3736 Build Time: 6 Years! Compile Time: 30 Minutes Custom Models: Yes Custom Textures: Yes Custom Shaders: Yes Custom Effects: Yes Custom Sounds: Yes Custom Scripts: Yes Botroute Support: Yes About (History): ------------------------------------- As many of you will know, (and for those who don't), I created a rough-round-the-edges representation of Joss Whedon's Serenity back in 2003 that I thoroughly enjoyed making - but in hindsight - could have done with a few more brushstrokes of accuracy. So, 6 Years in the making and (I fear) 4 years too late, I have finally got around to releasing it! I firstly have to apologise to all those I have kept waiting. The problem with it all is that I'm too much of a perfectionist. Something that I will have created 3 months ago, will look dated to my eyes and need updating. Besides, bug fixing bores the ^&*! out of me, and the larger part of entity/script work is by it's nature - bug fixing. So, as far as I know, this is about as close as anyone's come to completely recreating both the exterior AND interior of the ship. I will be the first to admit that there are currently many and far superior exterior models out there, but I don't think anyone has tackled the interior with any gusto. (Correct me if I'm wrong). Design: ------------------------------------- I am not ashamed to admit that this effort is far far far superior to its' predecessor. I have embellished the ship with every conceivable detail, and poured through tons of reference material in order to conceive the closest possible representation of the ship you all know and love so well. This map is largely overscaled, around 20-25% to allow for a reasonable chance at role-play/game play. Serenity, as mentioned by it's design team, is one of those few sci-fi space vessels that doesn't suffer from the Tardis effect. (Being much bigger inside, than out). All that said, I couldn't for the life of me fit all the interior into the outer shell, without warping one or the other. I decided very early on that I would have to split the map into too. Besides, with Quake III's modest capabilities, a joining of the two parts would *slay* the user's fps. This, in turn, created a whole heap of problems which I have had to work around. Firstly I have taken liberties with some of the design. The hangar-shuttle connection in the film and tv-series is pitched at being set at the top, roof level of the hangar. Yet the blueprints rest both on the level of the kitchen. This led to a design compromise, where the shuttle access ports rest in two side areas, either side of the kitchen with a ladder down to the hangar. I have also taken liberties with all the secret passageways and any design element in between the areas seen on the show. I have included a fuel-room, (a mighty powerful engine needs one I figured) a nav control room, a light control room, a kitchen stock room, and a spare 'crew quarters' room. These are all accessible via secrets and secret passage-ways. (Explained below). Features: ------------------------------------- - Every possible area of Serenity seen in both tv-series and the movie. - Scripted tiered secret system. Allowing you to unlock: - The Medbay - The Explosives Room - The Main Hangar Door and Side Airlock - Both Shuttles - Navigation Controls - Toggle-able Engine Thrusters - Asteroid Script - Sound Clip Easter Eggs - Cockpit & Kitchen Light Switches - Master Room/Airlock Override Switch Secret Area Unlock System: ------------------------------------- There are 10 secret areas in the map, (and one somewhere on the exterior). Discovering 2 secret areas will unlock a sealed area of the map in the order layed out above. If your stuck, look for the shady corporate (and blue) symbol that lies close to every secret. Oh and press your "use" key whenever you see a Tracey's mp3 Player! Other Notes: ------------------------------------- Please refer to the Readme.txt for Known Issues/Bugs, Notes on Modding and how to access the Role-Playing version of the map. Acknowledgements: ------------------------------------- - A big thankyou to Erwino and ReVa who have nudged me more than anyone to get this thing finished. - The Whole of the {OJK} Clan, (particularly Marro & Predator) who have supported me throughout the project. - Szico VII and Robophred for script inspiration and advice. - ent for bug testing the open BETA vigourously. - Lord Revian, Circa and the JKHub community for showing continued interest. - AshuraDX for texture and shader help. - General Jaxun for the "No Teleport" .pk3 Idea. - Crazy Assassin for inspiring the Secret Area System. - To the loyal followers of my Gamingforums thread: (Korro, Nozyspy, Zeig, S.T.A.L.K.E.R, Raz0r, NAB622, Botdra Lar'les and the rest, you know who you are!) Thanks for your patience and hope you enjoy it, Spineless 16/06/2014
  24. JKHub



    Original Author: Phonock Description: This is a reskin of reborn. Not much to say here...Well, this is my new villain character and his name is Vapthes. Credits: Million thanks to Buffy The Sith Slayer for taking really good looking screenshots.
  25. JKHub

    Symbiote Spider-Man


    Original Author: Phonock Description: This is a reskin of Elandain Spider-Man 2.0. This black symbiote suit is based on Spider-Man 3 movie version. Credits: Special thanks to ksk_h2O for the Grey Fox model and also a huge thanks to Elandain for his great Spider-Man 2.0 skin.Also thanks to Buffy for taking the screenshots.
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