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  1. 14 downloads

    This is my first map for Jedi Outcast from way back in 2003 that I made for Forbiden Twilight clan. It's very large, but with good performance all around. There is also a CTF version with most areas blocked off.
  2. 583 downloads

    *************************** JEDI KNIGHT III MODIFICATION *************************** Title : {JoF}'s Golden Wing V2 Author(s): Aldro Koon Contributor(s): Raven Software, PreFXDesigns, Milamber, Diego, Zefilus, Exonimus and all of {JoF} Website : www.jofacademy.eu Forums : www.joftemple.eu File Version: 2.0 File Name : {JoF}Z's-GwingV2.pk3 ---------------------------------------------------------------- Description: This is my first solo FFA & TFFA map that I made within a single week, for our annual Pilot Events based on Raven Software's Siege_Destroyer map. Huge thanks to PreFXDesigns for the ship textures and levelshot, Milamber for the skyboxes, Diego for the balance testing and Zefilus for the art posters. I am happy with how the map turned out. The only thing I wish we had been able to do was import vehicle sounds from Battlefront 2 or something similar. All ships are uniquely designed to be faster and offer variation through two specials, whilst still having equal handling in terms of turn speed. To find more information about the changes made to each ship, go to our forums. The PK3 comes with four versions: JoFs-GWingV2 is the best framerate running map with only 1 huge Stardestroyer and 1 smaller Stardestroyer. JoFs-GWingV2Fleet is the mid framerate map with 2 huge Stardestroyers and 3 smaller Stardestroyers. JoFs-GWingV2Armada is the low framerate map with 3 huge Stardestroyers and 5 smaller Stardestroyers. PilotEvent is simply the Armada file, duplicated only to avoid spoiling the levelshot. Also a big thanks to JamyzGenius for the Death Star inspired Demo Hangar based on the JK2 demo and to Mjt for aiding us with the skybox. Lastly: None of this would be possible without {JoF} as inspiration. Love you guys. * Map Information * Bot Support: No New Textures: Yes New Music: Yes ----------------------------------------------------------------- Installation : Just put the pk3 in GameData\base in your game directory. Known bug(s) : - Vehicle extensions too large simply means you have too many vehicles in your base folder. While OpenJK is not necessary, it is highly recommended to increase that limit. - Singleplayer might not load properly due to a statue having a too long filename length (MAX_QPATH). This is also fixed with OpenJK. Otherwise, simply remove the PK3 from base to be able to play again. ------------------------------------------------------------------ * Copyright / Permissions * Other editors may NOT use this map as base for other maps, using reverse decompile methods. If you want the .MAP file for some reason, contact 'Aldro Koon' at our forums over at www.jedioffreedom.eu!
  3. Harmony Temple View File ////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ////////////////////////////////// Author: Magnus D'Kana Contact: magnusdkana@hotmail.com OR Magnus D'Kana#9312 Website: http://valleyofthejedi.boards.net/ File Name and Version: harmony_temple.bsp, boss_battle_all.bsp and others such as models/textures/scripts/sounds etc. (Original) Release Date: 15/11/2019 Build Time: 1 year and 9/10 months (not actual work time) Filesize: 107,119 KB ---------------------------------------------------------------------------------------------------------------------------------------------- ***I found out that this map's npc scripts do not properly work on ja+, therefore if you want the full experience, play on base.*** So I started this map, Harmony Temple (previously named Hidden Vale), a looooong time ago. In fact I started my process of learning to map alongside starting this map after only around a month of starting JKA (January 2018 specifically). I’ve come a long way since then and I kept my old .map files which I look back on with horror lol. I have also kept a lot of the map true to how it started, most notably the spawn area which was the first area I started on the map and has been heavily revamped many times as I have progressed in my ability to map. Along the way of progress, I have had to learn many things about modding in JKA such as lighting theory, scripting, advanced entity work, architecture, game design, modelling, sound editing, skinning, texture editing, texture creation, shader creation and a lot more! Although I didn’t work on the map the ENTIRE time between January 2018 and now, I still hope that the amount of time and effort I put into this map and improving my knowledge shows in this final product and you enjoy it as much as I loved creating and testing it :). I will put in a disclaimer here...the boss battle map is fairly challenging-it is meant to test your limits as a player and as such the average player will likely fail at the challenges... a lot. I just wanted to say that this is entirely what I intended. I based the challenges around trial maps I have completed and most of those were super challenging and even frustrating but I always felt like I had improved by the end of them (I even think my map is much easier than the trial maps I've played on xD). So my idea for these challenges was basically so that they would challenge even the best of players and allow them to adapt to the challenge and grow as a player. Soooo yeah don't be disheartened if you fail at them (if it makes you feel better I died to the crushers around 49/50 times back when they were almost double the speed they are now :P. ---------------------------------------------------------------------------------------------------------------------------------------------- The Harmony Temple map features: -A spawn area, with combo training pads (from Virtue’s academy maps). It also has two portals-one to the combat area and one to the “pit”. -A med bay, with health and shield pickups to bring you up to 200hp and bacta tanks. It also features KOTOR kolto tanks and medical beds, allowing RP. - A mess hall, which offers ability to RP (watch for the chimney coming from the fire pit blowing out smoke on the roof!) -An outside “hang-out” area, with gardens inspired by Skyrim’s College of Winterhold’s glowlight garden in the arch mage’s quarters. It also features a crystal cave and several places to RP. -An entrance which leads to the pit, the combat area and the stairs. -A combat area, complete with two duelling rooms; a room for training various theories (theories used by The Valley of the Jedi community in regards to duelling and movement) and also a drone room for practising aerials. -A “pit”, heavily inspired by Virtue’s pit on the academy maps and also Zach’s pit on The Valley of the Jedi. This pit uses rotating central platforms, HP stepping stones and a central mini duelling platform. -A library, which features two side meditation rooms; an orb with a story (I call it the Eye of Magnus after Skyrim’s Eye of Magnus :P); opportunity to meditate on different paths of the force and gain force boons and also a hidden armoury (try to find a hidden button somewhere... unless you want to cheat-then just use /noclip!) -Dorm room hallway, which contains unique master bedrooms on the right and more boring (...except one) student bedrooms on the left. -An entrance to a trial map I am working on (this will be useless to most seen as though I won’t be releasing to the public). -A council room, which has a strong theme of nature. It is said that the masters who gathered on the chairs had to use telepathy with the force so they could hear each other over the loud waterfalls <_<. -The map also features a treasure hunt (using holocrons) and also a hidden password-locked door. There will be more info on this further down. ---------------------------------------------------------------------------------------------------------------------------------------------- The Boss Battle map features: -A lava challenge room, which features a laser obstacle course, booby traps and hidden doors. -A “precision jump” challenge room, which features moving small platforms. -A crusher challenge room, which features fast crushers and another challenge (no spoilers). - A strafe challenge room, which features strafe jumps which probably range from around 3-8/10 for difficulty (10 being near impossible) -A boss battle room, which features a scripted boss battle. ---------------------------------------------------------------------------------------------------------------------------------------------- Information and Help: -These maps are quite big together and they contain .NPC files. If you are using the base MP client, it is likely you will have to remove other .pk3s which contain .NPC files (otherwise you'll get an error when trying to play). I personally never had this issue when I was using either the openjk or the eternaljk client. I assume because they extend the limit of .NPC files. -Note that the boss battle map is really designed for a single player however, to make sure everyone has something to do, 4 players is the recommended maximum. This is because there are 4 challenges and each challenge is quite hard to do with multiple people. To make sure everyone gets a chance to play all of the challenges, you can simply restart the map with /rcon map boss_battle_all. -The holocrons around the map all contribute to make up one password-the numbers represent what order the letters are. The letters stand for their respective colour so O=Orange for example. -It is possible the holocrons are very hard to find. As such, I will give some help. Comb every inch of the map, check shadowed areas, underwater, try to break objects/walls with your saber and remember you can use your saber as a torch to search shadowy areas for hidden buttons! -The same advice as above goes for finding the hidden password-locked door. Once you reach the password door, I should tell you: the sequence resets every time you get the order wrong. If you get the right colour, you will hear a confirmation sound; if you get the wrong colour....well you’ll know-trust me >:D. -Once you have unlocked the door, press use inside the portal to change map to the boss battle map. This may or may not cause your game to crash. If it does cause a crash, just do /rcon map boss_battle_all (you can also use this command if you want to cheat but I recommend doing the full experience the correct way). -When you have spawned in the boss battle map, you will see two force fields. At the end of each challenge room, there will be a lever. This lever will deactivate a force field when used. Also in the left room from spawn, you have to press all 3 buttons at the end of each trial, and the centre “apparatus” will reveal the lever you need. -For some advice, the challenges are meant to test your patience and ability to think; along with testing game mechanical knowledge and skills. Some rooms might feel a bit like cat mario but if you observe and use your own intuition, you can work out how to avoid the traps. Also... REMEMBER THAT (whilst using r_dynamiclight 1) YOUR LIGHTSABER IS NOT JUST A WEAPON-IT IS ALSO A TORCH! ? -The boss battle consists of 3 stages. If you defeat the 1st boss "aspect" and the forcefields do not turn off-do /devmap boss_battle_all and use /noclip to restart the boss battle. -After the boss battle has completed, you will receive a message. This glitches a bit for some reason and the messages might repeat it's not too bad, just wait until the portal is on, and then press use on it to return to Harmony Temple. Like before, this may or may not crash you/your server (for some reason, the boss battle portal always crashed the server I tested the map on, but not when I was in a solo game-therefore I would reccomend doing /rcon map harmony_temple regardless, if you are on a server). If it does, restart and do /rcon map harmony_temple (if it is a base server). -Recommended settings for boss battle map: /_dynamiclight 1, force jump 3, no force speed (makes it ez :P), /g_forceregentime 200 (it causes more frustration but force management makes the challenges more rewarding to complete), /com_maxfps 125, for ja+ servers-please allow base wall grabs (I think it's something like g_debugmelee but not sure) and also for ja+ servers-disable grapple. You also NEED force push/pull level 3. ---------------------------------------------------------------------------------------------------------------------------------------------- Thanks to: - Zachry D'Kana for letting me use prefabs and textures from his map (The Valley of the Jedi) and also for his HUGE help with a lot of things including: help setting up my radiant for the first time; shaders; scripts; lighting advice; entity advice and help; teaching me how to make area portals; ideas; building a lot of the library for me and inspiring me to begin mapping with his own awesome maps! -Rhendo D'Kana for teaching me most of what I know about scripting; insisting I use clipping instead of arbitrary rotation (seriously thanks a lot for that xD) ; advice; spotting bugs and introducing me to entities for the first time. -Reep D’Kana for always answering questions I had whilst making my map; advice; spotting z-fighting; amazing ideas and teaching me many things I always wondered about such as how to make light flares. -Jaina D’Kana for letting me know how bad it was that she couldn’t splash in the fountain water (it’s been fixed now lol) and also spotting bugs in my map. -Helena Revan for helping me fix a rotating script and giving advice for one of my challenge rooms. -Rich Diesal for his awesome tutorial series which helped me immensely when first learning mapping and I even continued to check back on certain lessons even later on, down the line. -AshuraDX for helping me to fix a bad .map file my portal shader. -Asgarath83 for giving help on some NPC scripting. -Szico for his tutorial on rotating doors with area portals. -NAB622 for his tutorial on botrouting. -These are just a handful of people who have been SO helpful to me whilst I was learning every skill I needed to make my map. Because I have a bad memory, I can’t possibly list everyone who has helped me-so I just wanted to thank anyone who has supported me through enthusiasm, teaching, fixing etc. And even all the tutorials and forums posts I found to help me. I couldn’t have made nearly as awesome of a map without you all so a big thanks to all of you!! ? Testers: -Jaina, Prospero, Reep, Rhendo, Zachry and Zhan-Thanks for all the advice for improvements and extra ideas...the map wouldn't be as awesome without all of you :). ---------------------------------------------------------------------------------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Submitter Magnus D'Kana Submitted 10/15/19 Category Free For All  
  4. 689 downloads

    ////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ////////////////////////////////// Author: Magnus D'Kana Contact: magnusdkana@hotmail.com OR Magnus D'Kana#9312 Website: http://valleyofthejedi.boards.net/ File Name and Version: harmony_temple.bsp, boss_battle_all.bsp and others such as models/textures/scripts/sounds etc. (Original) Release Date: 15/11/2019 Build Time: 1 year and 9/10 months (not actual work time) Filesize: 107,119 KB ---------------------------------------------------------------------------------------------------------------------------------------------- ***I found out that this map's npc scripts do not properly work on ja+, therefore if you want the full experience, play on base.*** So I started this map, Harmony Temple (previously named Hidden Vale), a looooong time ago. In fact I started my process of learning to map alongside starting this map after only around a month of starting JKA (January 2018 specifically). I’ve come a long way since then and I kept my old .map files which I look back on with horror lol. I have also kept a lot of the map true to how it started, most notably the spawn area which was the first area I started on the map and has been heavily revamped many times as I have progressed in my ability to map. Along the way of progress, I have had to learn many things about modding in JKA such as lighting theory, scripting, advanced entity work, architecture, game design, modelling, sound editing, skinning, texture editing, texture creation, shader creation and a lot more! Although I didn’t work on the map the ENTIRE time between January 2018 and now, I still hope that the amount of time and effort I put into this map and improving my knowledge shows in this final product and you enjoy it as much as I loved creating and testing it :). I will put in a disclaimer here...the boss battle map is fairly challenging-it is meant to test your limits as a player and as such the average player will likely fail at the challenges... a lot. I just wanted to say that this is entirely what I intended. I based the challenges around trial maps I have completed and most of those were super challenging and even frustrating but I always felt like I had improved by the end of them (I even think my map is much easier than the trial maps I've played on xD). So my idea for these challenges was basically so that they would challenge even the best of players and allow them to adapt to the challenge and grow as a player. Soooo yeah don't be disheartened if you fail at them (if it makes you feel better I died to the crushers around 49/50 times back when they were almost double the speed they are now :P. ---------------------------------------------------------------------------------------------------------------------------------------------- The Harmony Temple map features: -A spawn area, with combo training pads (from Virtue’s academy maps). It also has two portals-one to the combat area and one to the “pit”. -A med bay, with health and shield pickups to bring you up to 200hp and bacta tanks. It also features KOTOR kolto tanks and medical beds, allowing RP. - A mess hall, which offers ability to RP (watch for the chimney coming from the fire pit blowing out smoke on the roof!) -An outside “hang-out” area, with gardens inspired by Skyrim’s College of Winterhold’s glowlight garden in the arch mage’s quarters. It also features a crystal cave and several places to RP. -An entrance which leads to the pit, the combat area and the stairs. -A combat area, complete with two duelling rooms; a room for training various theories (theories used by The Valley of the Jedi community in regards to duelling and movement) and also a drone room for practising aerials. -A “pit”, heavily inspired by Virtue’s pit on the academy maps and also Zach’s pit on The Valley of the Jedi. This pit uses rotating central platforms, HP stepping stones and a central mini duelling platform. -A library, which features two side meditation rooms; an orb with a story (I call it the Eye of Magnus after Skyrim’s Eye of Magnus :P); opportunity to meditate on different paths of the force and gain force boons and also a hidden armoury (try to find a hidden button somewhere... unless you want to cheat-then just use /noclip!) -Dorm room hallway, which contains unique master bedrooms on the right and more boring (...except one) student bedrooms on the left. -An entrance to a trial map I am working on (this will be useless to most seen as though I won’t be releasing to the public). -A council room, which has a strong theme of nature. It is said that the masters who gathered on the chairs had to use telepathy with the force so they could hear each other over the loud waterfalls <_<. -The map also features a treasure hunt (using holocrons) and also a hidden password-locked door. There will be more info on this further down. ---------------------------------------------------------------------------------------------------------------------------------------------- The Boss Battle map features: -A lava challenge room, which features a laser obstacle course, booby traps and hidden doors. -A “precision jump” challenge room, which features moving small platforms. -A crusher challenge room, which features fast crushers and another challenge (no spoilers). - A strafe challenge room, which features strafe jumps which probably range from around 3-8/10 for difficulty (10 being near impossible) -A boss battle room, which features a scripted boss battle. ---------------------------------------------------------------------------------------------------------------------------------------------- Information and Help: -These maps are quite big together and they contain .NPC files. If you are using the base MP client, it is likely you will have to remove other .pk3s which contain .NPC files (otherwise you'll get an error when trying to play). I personally never had this issue when I was using either the openjk or the eternaljk client. I assume because they extend the limit of .NPC files. -Note that the boss battle map is really designed for a single player however, to make sure everyone has something to do, 4 players is the recommended maximum. This is because there are 4 challenges and each challenge is quite hard to do with multiple people. To make sure everyone gets a chance to play all of the challenges, you can simply restart the map with /rcon map boss_battle_all. -The holocrons around the map all contribute to make up one password-the numbers represent what order the letters are. The letters stand for their respective colour so O=Orange for example. -It is possible the holocrons are very hard to find. As such, I will give some help. Comb every inch of the map, check shadowed areas, underwater, try to break objects/walls with your saber and remember you can use your saber as a torch to search shadowy areas for hidden buttons! -The same advice as above goes for finding the hidden password-locked door. Once you reach the password door, I should tell you: the sequence resets every time you get the order wrong. If you get the right colour, you will hear a confirmation sound; if you get the wrong colour....well you’ll know-trust me >:D. -Once you have unlocked the door, press use inside the portal to change map to the boss battle map. This may or may not cause your game to crash. If it does cause a crash, just do /rcon map boss_battle_all (you can also use this command if you want to cheat but I recommend doing the full experience the correct way). -When you have spawned in the boss battle map, you will see two force fields. At the end of each challenge room, there will be a lever. This lever will deactivate a force field when used. Also in the left room from spawn, you have to press all 3 buttons at the end of each trial, and the centre “apparatus” will reveal the lever you need. -For some advice, the challenges are meant to test your patience and ability to think; along with testing game mechanical knowledge and skills. Some rooms might feel a bit like cat mario but if you observe and use your own intuition, you can work out how to avoid the traps. Also... REMEMBER THAT (whilst using r_dynamiclight 1) YOUR LIGHTSABER IS NOT JUST A WEAPON-IT IS ALSO A TORCH! ? -The boss battle consists of 3 stages. If you defeat the 1st boss "aspect" and the forcefields do not turn off-do /devmap boss_battle_all and use /noclip to restart the boss battle. -After the boss battle has completed, you will receive a message. This glitches a bit for some reason and the messages might repeat it's not too bad, just wait until the portal is on, and then press use on it to return to Harmony Temple. Like before, this may or may not crash you/your server (for some reason, the boss battle portal always crashed the server I tested the map on, but not when I was in a solo game-therefore I would reccomend doing /rcon map harmony_temple regardless, if you are on a server). If it does, restart and do /rcon map harmony_temple (if it is a base server). -Recommended settings for boss battle map: /_dynamiclight 1, force jump 3, no force speed (makes it ez :P), /g_forceregentime 200 (it causes more frustration but force management makes the challenges more rewarding to complete), /com_maxfps 125, for ja+ servers-please allow base wall grabs (I think it's something like g_debugmelee but not sure) and also for ja+ servers-disable grapple. You also NEED force push/pull level 3. ---------------------------------------------------------------------------------------------------------------------------------------------- Thanks to: - Zachry D'Kana for letting me use prefabs and textures from his map (The Valley of the Jedi) and also for his HUGE help with a lot of things including: help setting up my radiant for the first time; shaders; scripts; lighting advice; entity advice and help; teaching me how to make area portals; ideas; building a lot of the library for me and inspiring me to begin mapping with his own awesome maps! -Rhendo D'Kana for teaching me most of what I know about scripting; insisting I use clipping instead of arbitrary rotation (seriously thanks a lot for that xD) ; advice; spotting bugs and introducing me to entities for the first time. -Reep D’Kana for always answering questions I had whilst making my map; advice; spotting z-fighting; amazing ideas and teaching me many things I always wondered about such as how to make light flares. -Jaina D’Kana for letting me know how bad it was that she couldn’t splash in the fountain water (it’s been fixed now lol) and also spotting bugs in my map. -Helena Revan for helping me fix a rotating script and giving advice for one of my challenge rooms. -Rich Diesal for his awesome tutorial series which helped me immensely when first learning mapping and I even continued to check back on certain lessons even later on, down the line. -AshuraDX for helping me to fix a bad .map file my portal shader. -Asgarath83 for giving help on some NPC scripting. -Szico for his tutorial on rotating doors with area portals. -NAB622 for his tutorial on botrouting. -These are just a handful of people who have been SO helpful to me whilst I was learning every skill I needed to make my map. Because I have a bad memory, I can’t possibly list everyone who has helped me-so I just wanted to thank anyone who has supported me through enthusiasm, teaching, fixing etc. And even all the tutorials and forums posts I found to help me. I couldn’t have made nearly as awesome of a map without you all so a big thanks to all of you!! ? Testers: -Jaina, Prospero, Reep, Rhendo, Zachry and Zhan-Thanks for all the advice for improvements and extra ideas...the map wouldn't be as awesome without all of you :). ---------------------------------------------------------------------------------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  5. Version 1.0

    708 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: ilikewaffles File Name and Version: Single Player Maps: Version 1.0 Release Date: 07/01/2018 Filesize: 21.2MB's Description with installation instructions: A few maps re-set back up for use, this time for the Multiplayer Portion of Jedi Academy. Roleplay, or whatever comes to your mind when utilizing these maps. Might be a bit messy but compiled and setup for multiplayer so no weird script errors, doors that don't work now work, and so forth. More maps to come later on potentially. Might still be bugs but the maps should all work well enough. Warning: Because these maps are re-setup for MP you might run into possible crashes. These were loaded up real fast with /devmap, not through the scripts setup for the map. Copyright/License: None. External Content Used / Credits: None, core base game content. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  6. Version 1.0

    27 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: Yavin Boxes File Name and Version: yavin_boxes 1.0 Release Date: 3/10/2018 Filesize: 2.21 Megabyte Description with installation instructions: Drop it into your base folder, yavin_boxes and yavin_boxes 2. Simple visual map rendered, no lighting. One contains boxes you can enter. The other is a lot of stacked boxes on top of each other, rectangles if you will of different colours. The second one might give you a slight lag issue, first one is just a lot of cubby holes really. Copyright/License: None, myself. External Content Used / Credits: None, myself. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  7. Version 1.0

    45 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: I Like Waffles File Name and Version: Yavin Duel CTF 1.0 Release Date: 3/10/2018 Filesize: 22.8 Kilobytes Description with installation instructions: Drop it in your bas folder, ctf map setup for every other game mode besides free for all. Simple map, point A & B style or design. Copyright/License: None, myself. External Content Used / Credits: None, myself. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  8. Version 1.0

    40 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author:I Like Waffles File Name and Version: Dueling Duel Maps 1.0 Release Date: 3/10/2018 Filesize: 12.3 Kilobytes Description with installation instructions: Drop it in your base folder. Just two maps in a simple box, one with the desert theme, the other with the Yavin theme. Copyright/License: None, myself. External Content Used / Credits: None, myself. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  9. Version 1.0

    38 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: I Like Waffles File Name and Version: Yavin Trilogy Release Date: 3/10/2018 Filesize: 180 Kilobytes Description with installation instructions: Drop it in your base folder. Three maps, one with no door, another with a door, and the last one with an elevator. Copyright/License: None. External Content Used / Credits: None, myself. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  10. Version 1.0

    34 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: I Like Waffles File Name and Version: Yavin Hallway 1.0 Release Date: 3/10/2018 Filesize: 117 Kilobytes Description with installation instructions: Drop it into your base folder. Just Yavin room for dueling and team free for all or whatever spread out between two different doorways. Copyright/License: None or myself. External Content Used / Credits: Myself, all base game content. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  11. Version 1.0

    39 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: I Like Waffles File Name and Version: Yavin Force 1.0 Release Date: 3/10/2018 Filesize: 58.2 Kilobytes Description with installation instructions: Drop it into your base folder. Just a yavin area with force blocks to push around. No bot routes, just two spawn points. Copyright/License: None. External Content Used / Credits: All Base content, myself. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  12. Version 1.0

    57 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: I Like Waffles File Name and Version: Yavin Training 1.0 Release Date:3/10/2018 Filesize: 52.0 Kilobytes Description with installation instructions: Training Area inside a Yavin Building, complete with ventilation on the ceiling. Copyright/License: None. External Content Used / Credits: None. Credit to myself. Should be using all base textures. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  13. Version 1.0

    42 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: I Like Waffles File Name and Version: Yavin Shack Release Date: 3/10/2018 Filesize: 77.4 kilobytes Description with installation instructions: Drop it into your base folder. This is a yavin map, it's a room and has some trees outside the window. It plays the yavin interior sound. This room has a desk, a chair, and a bed. It has a single spawn point and doesn't support bots. It has no levelshot. It has a script to select it from the map selection screen. Enjoy! If you want to devmap to it, it's (devmap mp/yavin_shack). The entire map uses base textures, not sure if some are base textures but that's how it showed up when I put this map together. Should be all base textures. Copyright/License: None. External Content Used / Credits: Just myself. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  14. 393 downloads

    Author: |GG|Carl Readme Description: ---------------------------- This is my very first map, and I have no mapping experiences from before, so if you happen to be an evil reviewer from map-review or something, go easy on me! The map is like an asteroid with lot's of different themes on it (Formula 1, Indiana Jones, real life etc.). NOTE: Yeah, I read that stuff about "maintaining a consistent style throughout the map" but whatever, I like being a little different It's kinda huge, and there are a few ships on it (I know, "JA is not a flying game", but don't fly if you don't like it...) It supports FFA, TFFA (and JKR). In the beginning it was supposed to be a clan map, but now when I'm done I've realised there are only 3 "clany" areas (which are all pretty well hidden) and one or two clan banners. And I think I might have hit the world record in "secret area count", but I'm not sure... Filesize: 13.7 mb Additional Credits to: George Lucas and Raven Thanks to: RichDiesal for an excellent mapping tutorial (http://richdiesal.jedioutcastmaps.com/tutorials/) GothicX for helping me with LOTS of different things. WadeV1589 for ansering some of my stipid questions. lassev for helping me with the scripting. QkennyQ for the very cool Van Halen guitar md3 +some other md3 models. My clan mates in |GG| for lots of great ideas (Especially |GG|Boss, he's the one who made all the wacko stuff up!) +Some other dudes at lucasforums... Other: My best time on the racetrack is 1 min 10 secs, try to beat that! And btw, SOMEONE PLEASE MAKE A MOD WHICH MAKES THE SWOOPS GO FASTER! BOT-support: Yes New sounds: Yes New textures: Yes Story: A long long time ago, on an asteroid far far away the evil Darth Ugnaught sat in his throne room and thought. He wanted to prove the dark side was stronger than the light. He saw only one solution. He invited his Jedi brother, Master Ugnaught. Master Ugnaught accepted the invitation, because he wanted to prove the light side was most powerful. They dueled. And dueled. And dueled. But no one seemed to win! After 6 days and 6 nights the brothers fell asleep. When they woke up they both where furious! Someone simply had to win! They built a new duel room. But no one won there either. They built more duel rooms, but no one won. After some months the asteroid was full of duel rooms and stuff. Darth Ugnaught said to his brother: We must find some way to see who’s the greatest! Master Ugnaught agreed. Suddenly a great idea popped up in their minds; they should race about it! If you want the rest of the story you've gotta play the map! * Construction * Editor used: GTK radiant, Photoshop 7.0, Nero wave editor, Pakscape, Notepad Known Bugs: The map is huge and kinda detailed, which might lead to a crazy little thing called lag... * Installation * Unzip the pk3 file to your "gamedata\base" directory (for example: C:\Program files\Lucas Arts\Jedi Academy\Gamedata\base) * Copyright / Permissions * YOU MAY USE MY TEXTURES, SHADERS AND STUFF, BUT YOU MUST CREDIT ME IN THE README! Uploaded by Onysfx
  15. Version V1

    313 downloads

    A cozy Jedi Temple built into a snowy cliff side. Built in 2016 to host the Jawa Honours. May this act of peace bring us closer to home. Origion - Back in early 2016 Silink of the Jawa clan commisioned a small map from me. At first all he wanted was a nice Ceremony hall styled in a Jedi's Home meets Christmas theme. Well I went a bit overboared and expanded on it heavily. Later that year a disagreement between myself and the leadership of Jawa lead to me making some @$$ hole moves and removing the map for them to dled and revoking there rights to my products. Well time's passed and I hope perhaps giving it back to them will begin to mend some of those bridges. Any ways I hope you all enjoy JH16. It's not perfect, I built the entire thing in less then 7 weeks, even borrowing a few things from Jedi's Home 3 to speed up the process. It still never met my general quality specifications and I never had time to adjust several of the FPS effecting area's. Known bugs - The normals around the edges of the windows outside look a bit off. It can be a bit laggy in places due to being in a hurry to meet the deadline. Takes a bout 30 - 90 seconds depending on your system to load the map due to a pretty sharp lightmapping and overboared detailing XD.
  16. Version 1.4

    1,480 downloads

    Author : Zachry D'Kana E-Mail : zachrydkana@gmail.com Website : http://valleyofthejedi.boards.net/ Files Included : the_valley_of_the_jedi.pk3 ; votj_pack.pk3 File Size : ~100 MB together Date Released : August 28th, 2016 Description : This is the official map of The Valley of the Jedi JA community. We are a group of people who play to have fun and train together, and so the map caters to the needs of a training facility. The design was heavily inspired by Raven's yavin style from JO and JA; in some cases I used the original brushes as basis to make people remember the atmosphere of jk2 (for example the hangar or the duel room from yavin_temple). Included areas are: * A centred Spawn Area for easy and quick access to the rest of the map. * A Dueling Area, with 2 rooms for 1on1 training and a third one for the usual sparring. Also a combo pad from the_academy_v3 map by Virtue. * A Bottomless Pit (inspired by the academy maps by Virtue) with the soon-to-be-famous Jaina Launching Pad * A Hall of Fame, including members that have been with VJ for a long time * A Hangar (from jk2 yavin_temple) * A Class Room (inspired by the jk2 yavin_temple class room) * A Drone Room (for aerial training, connecting to the Class Room) * A Duel Theory Room with scripted NPCs for training * An NPC room containing the members' NPCs. NOTE: It is possible to pit NPCs against each other by using the green/red switch to change between spawning player friendly and enemy NPCs. * A huge area outside the temple with a dueling mat. (May experience fps issues.) * A Ceremony Hall (Inspired by jk3 academy6) NOTE: There is a huge window with an areaportal that was placed in to improve framerate yet still keep it possible to experience the outside view from the hall. Keep in mind that although the window can be toggled on and off, the areaportal will be removed the first time the window opens, causing a drop in FPS. Therefore, the window should only be opened for celebrations or other events when low FPS is not an issue. It's not an elegant solution, BUT duels in the ceremony hall are now possible at least. * A bar, (inspired by the bar from y4_temple1 by Thrust) containing many posters and inside jokes from VJ as well as a Corny Corner with corny joke terminals. Be warned: the jokes are horribad The area also has a dance floor, and some private booths (from ffa3). * A Balcony (from mp/ffa3) * A Medbay * A little shrine before the main elevator (The Force blesses those brave enough to step in front of it!) * An Armory (next to the Class Room) * An Admin room with switches to lock down certain areas, change the map music and a restart button Entrance possible through teleport (coordinates: -2440 159 6232 0) or... well, that's a secret! * A D'Kana shrine To say thanks to my Master and my Padawans for being so awesome. (Yes Prot, your dream has come true ) I must also mention that the shrine was built In Memory of Those who died on account of SWITCHES. * Secret areas and some intentional map bugs (because who doesn't like map bugs?? =] ) Extras: * The map music contains some of our recordings/compositions. (See Music for more info) * Some of my artworks can be found throughout the level, most notably the bar and the D'Kana shrine. After 9 months of hard work, the results are finally here! Have fun everyone! :] Installation: Unzip the *.pk3 files into your GAMEDATA/BASE folder. Note that there are 2 files but only the_valley_of_the_jedi.pk3 is needed to play the map. The other file is optional, it contains extra models and skins that were made for the community. Although not necessary, it is recommended that you install them for the full experience of the map. It will modify some of the basic character textures, so if after the install you notice any changes you would like to revert, just remove the votj_pack.pk3 from your base folder. votj_pack.pk3 also includes a fix for Vladarion's memorial on the_academy_v3 map. *************** *Final notes* *************** The map has been a great challenge as it was my third official map and the first map I made for a community. As such, it required a lot of learning on my part for which I'm very grateful. Basically, the VJ map wasn't only about mapping in radiant, but it operated with a wide range of skills: architecture, image editing, skinning, modeling, scripting, learning in-depth about the q3map2 compiler, lighting, shaders, hinting, texture-blending, EasyGen, composing music and a couple of other things. Sooo.. I'd like to thank everyone who contributed to the project, especially the tons of tutorials made by various people on many different topics that ultimately made it possible for me to learn new things and go forward. ********************** *Additional Credits* ********************** Dash Starlight, for taking the initiative with the whole VJ project as well as providing continous support and insights. Jaina D'Kana, for her ideas and support. (Like the mountains around the temple that made me redesign the map from scratch ) Credit also goes to her for the 'not wanted' poster and the idea to build intentional bugs in the map. Iceblade for making the Jedi Haircuts poster and the Starlight's Cantina sign, and providing technical support. Pala D'Kana for recording his trumpet play for the map music in the Across the Stars theme. Also thanks to him for doing some polishing on the holo plaques. (The old ones are still good for one thing though: if you can read them, you don't need to wear glasses.) Reborn for his eagle eyes to spot unintended bugs in the map. Proteus D'Kana for the shrine idea, even tho it started out as a joke. Well, I guess the punchline is that I actually built it. Keldaron for his 'easter egg' ideas. Beta testers: Dash Starlight, Pala D'Kana, Reborn, Jaina D'Kana, Iceblade, Zhan D'Kana, Proteus D'Kana You are all awesome! *hugs* ********* *Music* ********* Map music: 00:00-01:08 The Force Theme (flute variation by Zachry D'Kana) 01:09-01:54 Ahsoka leaving the Jedi Order (Star Wars Clone Wars) 01:55-04:03 The Jedi Steps (Episode VII) 04:04-05:28 Ahsoka leaving the Jedi Order (Star Wars Clone Wars) 05:29-07:33 Across the Stars (Episode II cover by Pala D'Kana and Zachry D'Kana) 07:34-12:14 Yavin Explore (Jedi Outcast) Cantina music: Iziz Cantina from Star Wars: Knights Of The Old Republic II Ceremony music: The Throne Room from Star wars Episode IV
  17. Version BETA

    575 downloads

    A clan map for the Dark Empire of the Sith featuring areas for dueling, tournaments, jump courses, water courses, and vehicle combat. It is in beta phase, so it still has a few sections, including details of the outside of the temple, that haven't been completed. There also is no lighting yet. Special thanks to Darth Martyr for teaching me how to map and help me with the obstacles I came across in the making of this map. Without him I would never have started mapping. Special Thanks to Loda for helping me with advanced mapping info. Special thanks to Circa and Radiuks for creating and helping me with some textures. ---- Map started on February 16th, 2015. and thanks to all -[DE]- for testing my map as I was working with it and giving good recommendations!
  18. 75 downloads

    Author: ProdigalSon Submitted by: Barricade24 This is just a traininf place i built for fun and decided to make it my clans training facility it took like 3 weeks and was pretty fun to do . itd not great but its got some pretty cool places to look at and explore So i hope u have as much fun playing on it as i did makin it for ya all
  19. 64 downloads

    Author: Worr Sonn Submitted by: Barricade24 Training and Council building for these two clans. Each clan has their own hall with 3 duel rooms each. The council room features custom skinned chairs made for the the DM and DA clans
  20. Version Extra

    69 downloads

    Author: Worr Sonn Submitted by: Barricade24 The extra edition of ffa_dimside_se... I took the map and re-did most of it. I kept the classic arenas and got rid of some stuff. The secret area is VERY hard to find, but it is the best area in the map
  21. 42 downloads

    Author: Worr Sonn Submitted by: Barricade24 Small Trial facility to give trials to the many members of -{DS}-. Start off outside with an outside atmosphere. There's a nice tree house up in the tree which belongs to me (Worr). You walk in to a large glass duel pad which has ramps leading off to 3 doors and a waiting room. The rightmost door is a hall with three teleporters that lead to a duel room for Me, Alvinater, and Unnamed. The leftmost door leads to a strange meditation room. The middle forcefield is my office, which you must make an appointment to enter
  22. 71 downloads

    Author: Worr Sonn Submitted by: Barricade24 The new and high-tech palace become a nuisance, so master Worr Sonn created an ancient castle for Dim Side
  23. 131 downloads

    Author: Worr Sonn Submitted by: Barricade24 The palace of the Dim side Clan (-{DS}-) headed by Master Worr Sonn. Includes, bar, bedrooms, council room, throne room, ship supply room ,offices, etc.
  24. Version FINAL

    1,345 downloads

    *********************************** Jedi Knight: Jedi Academy *********************************** TITLE: Academy of Skill (Clan map) AUTHOR: Prospero E-MAIL: prospero.gf@hotmail.com WEBSITE: aosclan.foroactivo.com FILENAME: AoS Temple v2.0.pk3 FILESIZE: 35.3 MB **NOTE: Playing with "r_vertexlight 1" will make a few areas look really ugly. Please disable vertexlighting before playing my map. -> Installation: In order to install the map into your game you must: Extract the folder then put the AoS.pk3 file in your Jedi Academy "gamedata/base" folder. -> Information: I made a map for AoS a year ago, but I had some problems because of bad performance (newbie mistakes broke the map entirely, fps dropped to 20 in a lot of areas). That's why I decided to remake it and here it is, finally. So this is my first finished map, it is an academy I made for my last clan. However you are welcome to use it on your servers. It's highly inspired by Academy 1.2 map. This map contains a lot of rooms: -2 Duel rooms (one is bigger, for tournament purposes) -Medic -Council -Bar (with security system) -Npc room -Garden -Prison (with security system) -Bathrooms -Classroom (RIP sauna) -Admin rooms -Generic padawan rooms -Hidden valley of the jedi -Admin control room (you can now change the sky from there!) I included bot support, it's a very simple bot route (we all hate those kangaroo bots). It also contais a lot of secrets that should not be easy to find (room locks, some extra secret places...). It does include custom shaders and textures, models, botroutes and a few sounds. There are a lot of custom textures, if you see some textures on the map you might want to use, you DO have my permission to do so, as long as I recieve some sort of credit. -> Known bugs: The mirrors in my map (or cameras) might make a Hall of Mirror if you look at them from the sides but it should be fine if you look at them directly (also, players might not appear on these cameras, only their shadow). Trees in the garden may glitch, leaving only a few leaves depending on the angle you look at them. Depending on your cfg, the map might cast strange lights, such as purple lights in some corners or other places (with a default cfg I did not get strange lights. However, I did get some purple lights using my modified cfg). If you find any bug that is not listed there, do not hesitate to contact me. Constructive feedback is very welcome.
  25. Version 1.0

    238 downloads

    Below is my original readme file from 2005....I was 17 years old! The days... So, along with the original "rjasparring.pk3" file, I am also including the never released "Redux" editions that greatly expanded on the original map. It includes mazes, treehouses, forested areas, temples, a tiki bar, a beach, and many graphical and architectural improvements. See the screenshots included for an idea. My current website is http://tristamus.com "Author Nickname: =RJA=Bahamut Author Real Name: Anthony Clan Website: http://bahamut.ezhoster.com Installation Instructions: Simply extract the pk3 file from the .zip file into your /base directory! File Information: This map went through 2 beta stages before it finaly became a FINAl version. Mainly for dueling, I tried to give it a strong atmospheric effect. It took a total of 4 days to complete this map. I put alot of effort into adding little tiny details here and there that any other mapper wouldnt normally do! This is also my first map, but don't let that deter you, I read my tutorials Notes: Some people say they experience problems with the walls or etc.. Mind you, in this level I used defualt textures for EVERYTHING, so there is no possible way for it to be caused by the map. If somethings wrong in the map, its your fault, not mine :b -Thanks to Lucasarts and Raven for making such a great game!"
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