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Status Updates posted by katanamaru
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Why are women so complex sometimes?
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Has there been any updates on getting new animations into JA sp yet? I'm waiting on that before I animate again.
- Show previous comments 9 more
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I don't have any of the powerful software. My computer is way too old for it. I'll by a new pc when we get this figured out.
The seperate .gla's is the best solution. Saber styles are over 72 (if I remember correctly) sequences. Recompiling a jedi.gla every time could get to be too big or cumbersome.
I agree with general powers too, but I'd like to animate more force and guns too. Which would also be easier to add with seperate gla's.
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Holy crap guys! Have any of you heard of a game called Skyrim! It's awesome!
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Man of Steel was great! So much action!
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Last weekend I won my first fencing tournament!! I'll make a thread shortly with some of the vids.
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On a positive note the girl that was so difficult for me to read does like me! I'm getting lots o' kisses!
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I'm getting fed up with my car. 1st engine fan needs replacing. Done.
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Nice. I actually have to change the power steering pump and brake pads tomorrow myself. The power steering pump on this malibu is retarded to get out. Also need to fix the cruise control. God damn electric units. I shot power through trans, brake, and fuse with multimeter, so it looks like its the unit itself not pulling cable. Sigh.
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I leveled up to 32!
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This month is my historical fencing tournament. I hope to have some good videos to share of it.
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My work normally blocks game and fourm/message boards. I think jkhub has been safe because of the .org, but I think they are catching on. Twice this week it was blocked. If that happens I'll be on a lot less.
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I picked up the Linkin Park Recharged album. I knew it was dub step mostly, but thought we'd get the songs remixed primarily. Instead some of the songs are only 3 lines mixed in with the dub step. I am disappoint.
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Any interest or updates on adding saber styles to the game? SP and MP. I'm still willing to come back once that is possible.
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I actually made all the dark jedi stances from DF2. I didn't want to remake all those saber animations because I feel that would be a step backwards in the saber combat. I worked on and made an alpha of the heavy swing. It was early on and I realized it would be easier to just use two of Desann's swings together to get the attack. Sadly the MotS mod stopped making progress so I never made more.
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So I broke my pinkie in a sword fight. Hit smashed my finger even through the gloves. Sucks using a mouse now.
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Any other HEMA, ARMA, or WMA practitioners here?
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Dark Souls 2 is a great game!
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We got a good fencing video from the New York Times!
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Working on my present and had a "well duh" moment. I think it'll be better than I thought.
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Merry Crommus! Pillage and burn to burn calories and homes!
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Can someone please copy and paste the most recent sabers.sab file? The one in assests1.pk3 is the old one. I can't get to my older laptop that has the up to date one on it. Or message it to me. Thanks.
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Here you go
Spoiler//Lightsaber configurations, use by name
/*
NOTE: add new sabers by putting their entries in a .sab file in ext_datadefaults and explanations of fields:
//saber type
saberType SABER_NONE - what kind of saber to use ( SABER_SINGLE, SABER_STAFF)//saber hilt
saberModel "models/weapons2/saber_reborn/saber_w.glm" - what saber hilt model to use
A note about saber hilt models: the surface names on saber models should *always* start with "w_", the code expects it.customSkin "" - a .skin file to apply to the saber hilt model, if any (overrides saber hilt model's internal texture mapping)
soundOn "sound/weapons/saber/enemy_saber_on.wav" - turn on sound
soundLoop "sound/weapons/saber/saberhum3.wav" - loop sound (must be a .wav file)
soundOff "sound/weapons/saber/enemy_saber_off.wav" - turn off sound//blades
numBlades 1 - how many blades it has (min of 1, max ofA note about blade tags: each blade will be drawn from it's corresponding tag's position and in the direction (negative X axis in ModView) of that tag.
The naming of the tags must be as follows:
"tag_blade1" for the first blade. I made the code fall back to "tag_flash" if it can't find the tag_blades so that the code will still work pre-JKA sabers, but we you should always use the new name.
All following blades (if applicable) should be "tag_blade2", "tag_blade3", etc., to a maximum of 8 blades ("tag_blade8")//saber length
//NOTE: these should be inputted in order - setting "saberLength" automatically sets all of the others to the same length
saberLength 32 - how long the saber's first blade should be (minimum of 4)
saberLength2 saberLength - how long the saber's second blade should be (minimum of 4)
saberLength3 saberLength - how long the saber's third blade should be (minimum of 4)
saberLength4 saberLength - how long the saber's fourth blade should be (minimum of 4)
saberLength5 saberLength - how long the saber's fifth blade should be (minimum of 4)
saberLength6 saberLength - how long the saber's sixth blade should be (minimum of 4)
saberLength7 saberLength - how long the saber's seventh blade should be (minimum of 4)
saberLength8 saberLength - how long the saber's eigth blade should be (minimum of 4)//saber radius
//NOTE: these should be inputted in order - setting "saberLength" automatically sets all of the others to the same length
saberRadius 3 - how wide the saber's first blade should be (minimum of 0.25)
saberRadius2 saberRadius - how wide the saber's second blade should be (minimum of 0.25)
saberRadius3 saberRadius - how wide the saber's third blade should be (minimum of 0.25)
saberRadius4 saberRadius - how wide the saber's fourth blade should be (minimum of 0.25)
saberRadius5 saberRadius - how wide the saber's fifth blade should be (minimum of 0.25)
saberRadius6 saberRadius - how wide the saber's sixth blade should be (minimum of 0.25)
saberRadius7 saberRadius - how wide the saber's seventh blade should be (minimum of 0.25)
saberRadius8 saberRadius - how wide the saber's eigth blade should be (minimum of 0.25)//saberColor - valid colors: random, red, orange, yellow, green, blue, and purple
//NOTE: these should be inputted in order - setting "saberColor" automatically sets all of the others to the same color
saberColor red - what color the saber's 1st blade should be
saberColor2 saberColor - what color the saber's 2nd blade should be
saberColor3 saberColor - what color the saber's 3rd blade should be
saberColor4 saberColor - what color the saber's 4th blade should be
saberColor5 saberColor - what color the saber's 5th blade should be
saberColor6 saberColor - what color the saber's 6th blade should be
saberColor7 saberColor - what color the saber's 7th blade should be
saberColor8 saberColor - what color the saber's 8th blade should be//locked style
saberStyle none - what one style it's limited to, if any (fast, medium, strong, desann, tavion)//maxChain
maxChain 0 - how many moves can be chained in a row with this weapon (-1 is infinite, 0 is use default behavior)//throwable
lockable 1 - whether or not it can be stuck in a saber lock//throwable
throwable 1 - whether or not it can be thrown//disarmable
disarmable 1 - whether or not it can be disarmed (dropped)
//blocking
blocking 1 - whether or not user will try to block incoming shots (shots always bounce off it, this just determines if the user *tries* to block with it)
//twoHanded
twoHanded 0 - whether or not it requires 2 hands (makes it restrict force powers but makes it stronger in locks or parries)//force power restrictions
forceRestrict 0 - what force powers it restricts, use these keys, a seperate entry per power:
FP_HEAL
FP_LEVITATION
FP_SPEED
FP_PUSH
FP_PULL
FP_TELEPATHY
FP_GRIP
FP_LIGHTNING
FP_SABERTHROW
FP_SABER_DEFENSE
FP_SABER_OFFENSE
//new Jedi Academy powers
FP_RAGE
FP_PROTECT
FP_ABSORB
FP_DRAIN
FP_SEE//lockBonus
lockBonus 0 - this pushes harder/weaker in saberlocks//parryBonus
parryBonus 0 - this is stronger/weaker in a parry (harder to break, more likely to knockaway)//breakParryBonus
breakParryBonus 0 - this is more/less likely to break a parry//disarmBonus
disarmBonus 0 - this is more/less likely to disarm another saber in a saberlock or knockawaysingleBladeStyle none - makes it so that you use a different style if you only have the first blade active
singleBladeThrowable 0 - makes it so that you can throw this saber if only the first blade is on
brokenSaber1 none - if saber is actually hit by another saber, it can be cut in half/broken and will be replaced with this saber in your right hand
brokenSaber2 none - if saber is actually hit by another saber, it can be cut in half/broken and will be replaced with this saber in your left handreturnDamage 0 - when returning from a saber throw, it keeps spinning and doing damage
*/Kyle
{
name "Katarn"
saberType SABER_SINGLE
saberModel "models/weapons2/saber/saber_w.glm"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor blue
}Kyle_boss
{
name "Katarn"
saberType SABER_SINGLE
saberModel "models/weapons2/saber/saber_w.glm"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor blue
lockBonus 2
parryBonus 2
disarmBonus 2
notInMP 1
}Luke
{
name "Skywalker"
saberType SABER_SINGLE
saberModel "models/weapons2/saber_luke/saber_w.glm"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum5.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor green
notInMP 1
}Desann
{
name "Retribution"
saberType SABER_SINGLE
saberModel "models/weapons2/saber_desann/saber_w.glm"
soundLoop "sound/weapons/saber/saberhum2.wav"
// saberLength 48
saberLength 64
saberRadius 6
saberColor red
notInMP 1
}RebornMaster
{
name "RebornMaster"
saberType SABER_SINGLE
saberModel "models/weapons2/saber_desann/saber_w.glm"
soundLoop "sound/weapons/saber/saberhum2.wav"
saberLength 48
saberColor red
lockBonus 1
parryBonus 1
breakParryBonus 1
disarmBonus 2
notInMP 1
}Tavion
{
name "Stinger"
saberType SABER_SINGLE
saberModel "models/weapons2/saber_reborn/saber_w.glm"
saberLength 40
saberColor red
notInMP 1
}reborn_new
{
name "reborn_new"
saberType SABER_SINGLE
saberModel "models/weapons2/saber_reborn/saber_w.glm"
saberLength 40
saberColor red
lockBonus 1
parryBonus 1
breakParryBonus 1
disarmBonus 1
notInMP 1
}Shadowtrooper
{
name "Shadowtrooper"
saberType SABER_SINGLE
saberModel "models/weapons2/saber_reborn/saber_w.glm"
saberLength 40
saberColor red
notInMP 1
}Reborn
{
name "Reborn"
saberType SABER_SINGLE
saberModel "models/weapons2/saber_reborn/saber_w.glm"
saberLength 32
saberColor red
notInMP 1
}Training
{
name "Training"
saberType SABER_SINGLE
saberModel "models/weapons2/saber_reborn/saber_w.glm"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 32
saberColor yellow
notInMP 1
}Jedi
{
name "Apprentice"
saberType SABER_SINGLE
saberModel "models/weapons2/saber_reborn/saber_w.glm"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum1.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor random
notInMP 1
}Yoda
{
name "Eternal"
saberType SABER_SINGLE
saberModel "models/weapons2/saber_yoda/saber_w.glm"
customSkin "models/weapons2/saber_yoda/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum1.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 32
saberColor green
saberStyle tavion
maxChain -1
disarmable 0
lockBonus 2
parryBonus 5
breakParryBonus 1
disarmBonus 3
notInMP 1
}brokenStaff
{
saberType SABER_SINGLE
//FIXME: need actual broken staff model
saberModel "models/weapons2/saber_reborn/saber_w.glm"
numBlades 1
saberLength 32
throwable 1
twoHanded 0
notInMP 1
}droid
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_reborn/saber_w.glm"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor yellow
notInMP 1
}
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Finally got an E11 to fire blue bolts! So pretty.
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I just saw what TCW did to Darth Bane! I have lost all respect for Star Wars cannon now! JJA can burn the movies and I won't care!
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It seems work had issues with blocking sites. JKhub may be blocked again eventually. I only using it a little at a time so that it doesn't show up as much on the bandwidth.