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Status Updates posted by Mandalorian
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Was thinking of trying out JKG sometime. Bit bored of Mb2 and the wiki on it here has sold me.
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Felt it was going for a more realistic approach with MB2 and It definately had some great content but It's not quite balanced right in some ways, I think the attempts to match classes where a little towards what is cool rather than realistic or practical. I Really liked some classes and If there was modes without the timelimit I'd be able to convince my housemates to lan it with me.
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Luckily.My girlfriends frantic panic when she bid will probably never be forgotten. It a nice helmet and all but 1000 was already regrettably expensive for me.Saying that I wish I could afford this: http://www.sideshowtoy.com/collectibles/star-wars-boba-fett-sideshow-collectibles-400111/
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Finally have gotten the hang of rigging. took waaaay to long
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Just made my first animation in blender! works way better than dragon
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the other day watching ESB I noticed in the junk disposal room with the ugnaughts (where chewie recovers C-3PO) that there was droid identical to 4-LOM. If Boba fett took out Ig-88b maybe he got 4-LOM aswell.
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Fixing the han solo model https://drive.google.com/open?id=0B1JUNHBFtLwnMEZsTzNqRktQTWs
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Doom is still being played by millions of consumers all over the world on different platforms. It is because of Doom that JK3 exist at all. Amen
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Started on my very first scratch built model. Going well so far
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Hey the jkhub logo changed. Halloween?
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Slowly exposing my partner to Star Wars, with some success, suprisingly.
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Anyone familiar with SWBF2 rigging? softimage is giving me a headache.
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just figured out behaved and got a script running.
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City in the clouds.
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Hurrr hours of modding paying off, some fett related goodies on the way. Any interests on a dengar model?
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any halo3/4 players here? would like to start a clan of jkhub haloers
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honoured to be Featured download
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May the 4th be with you jkhub
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Back online and moved in to my new house.
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Thinking of doing a tutorial on texture baking and high poly to low poly in blender.combining these techniques will allow some great and optimised alternatives to porting as well as a gateway drug to modelling your own unique stuff
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Yeah I totally agree with your point. as I am learning more I think what took me so long to learn is the wealth of information without specifics until I've learned the terminology for what I am trying to do.These two techniques are a great way to go from someone who ports to someone who creates.I hope to encourage that for at least the goal of getting models released that have less ported content (just the texture) and optimised for jka.I am not the best but learning these two techniques...
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Just joined the communtiy, hope that I can learn ans share my knowledge here on JKHUB.
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It's so good to be able to build maps! So sick of the default sp campaign. Why didn't I learn this sooner?
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So I have figured out how to "kitbash" models recently, made a dengar,jettrooper,commando and a jango,also added the tags to the bobafett model i released to get those jetpack tags working.
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This is a test from my own build I thought I'd share, it is Boba Fett's HUD. all credits to Darth Norman for the original. https://www.dropbox....zzz_fetthud.zip
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How many seashells did Sally sell by the seashore?
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Off to see The Last Jedi.Wish me luck lads and ladettes