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Bubbles

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Posts posted by Bubbles

  1. 10 hours ago, STOIK said:

    That's good to know, hopefully I can get to the point of exploring that before my mind collapses in on itself from trying to brainstorm solutions for things. The amount of jank I feel like I am employing just to for instance have the scrollbar appear as anything other than a rectangle is kind of funny. Alpha channels putting in some work here.

     

    Looking great, just need to do something about those crappy looking icons. 

    STOIK likes this
  2. You'll run into Entity limit issues if the corpses just stay there. 

     

    But you'll need to do some coding to change it. I do not think it will be as simple as changing a few variables as you will may run into some network issues. 

    But here is a good place to start.

    https://github.com/JACoders/OpenJK/blob/c1b347d39b6c069c73818bcd7fedd0da2be08342/codemp/game/g_client.c#L988


    Edit: i did not read Smoo's reply lol. Yea, maybe Japro let's you modify it. But either way your gonna run into issues if you just have a ton of bodies just not being removed from the game. 

  3. On 8/19/2023 at 1:26 AM, yo_canibal said:

    HELP Please

    You did not say if you wanted Multiplayer or Singleplayer.

     

    For Multiplayer JK2MV is the defacto option. Which you should be using if your playing Multiplayer.

    For singleplayer.. Some dude did it a while ago but I can't remember his name. 

    But give this one a go for Singleplayer it should work https://github.com/sithmartyr/jaPRO

    Smoo likes this
  4. I asked around on a popular porting discord and the answer seems to be No, it has not been done.

    If they happen to be in another video game you can request for them to be ported though as we got a few porters on here. Unfortently they do not seems to be on Galaxy of Heroes. I have seen a fan made model on BF2 2019 but generally that requires a lot more work then porting from GoH.

    Prob be easier just to remake it yourself.

  5. On 9/26/2022 at 10:12 AM, Frader said:

    Hello Guys! I would like some help please! I would like to convert the Jka maps to UE 4 but i’m stucked.
     

    What i tryed: In blender i could import .bsp with textures but when i exported to fbx and obj, but there no was any textures at all, and for some reason the map was 1 huge object. 
     

    i converted the .bsp to .map and than to .obj but same thing happenned i still don’t have any textures, but i had many objects (so the converter worked fine just i still dont have textures.) 

     

    My question is the next. How can i port JKA .bsp files to any 3d file whit textures? Can somebody help me to solve this issue please? 
     

    I'm probably a little late to answer this but ah well.

     

    Firstly, the map will always be one big object. Because the importer does not import brushes but draw surfaces. You would have to manually seperate everything in Blender if you wanted to start modifying it. Which to be fair, is not too hard.

    Now, your first question is a little confusing so I'll assume what your saying is... You can import into Blender fine and the textures show in Blender fine but when you export as fbx or .obj and then load it into Unreal there are no textures correct? If so its because the .fbx will not store the textures so you would need to manually assign the textures in either Unreal or Blender I believe. I think if you do it in Blender you want to make sure they point to your Unreal Project Folder. 

    You also said that the scale was not right. Well, your gonna need to work out the conversion yourself to match the scaling issue because your porting from one engine to another.

    But I'm presuming your using the blender bsp import tool and stuff so I could be wrong.

     

    It's doable for sure though.  (What your trying to achieve) just time consuming.

     

    Teancum likes this
  6. 1 hour ago, Lancelot said:

    Those three episode have provided so much content to choose from.

    Yea. in particular environments.

    I'm hoping for some good detention areas on Imperial ships personally, I think it is pretty cool that its set in a time period we know but a lot of the designs and the look of things are quite unique. Some good opportunity for some unique maps.

    Lancelot likes this
  7. On 6/17/2022 at 4:28 PM, Circa said:

    I completely upgraded my build a few months ago to 12th gen Intel and a 3070 Ti. Wasn't cheap but I found the GPU for near MSRP which was a major win at the time.

    And if you waited a longer longer you would of saved urself $$$$ 😄

    I got similar to you except I went for a ryzen 5900x and 64gb  DDR - 3600 memory.

    DDR5 is nice just too expensive.

    Smoo likes this
  8. Maybe Movie Duels or Galactic Legacy let you change your player model /sabers when you want. 

    Pretty sure both let you pick which missions to play although if its implented on both yet I am not sure and the select mission thing may not apply for the JKA singleplayer campaign just their custom missions.

    As for the furry thing.... Not sure lol.

  9. On 6/30/2022 at 9:28 PM, Circa said:

    This looks awesome. If you put enough original effort into it you could probably submit it to the Files section, as long as you credit where the parts are from.

    I think all of his models should be added to jkhub, far easier to navigate that way. Also not relying on mega to keep the files up.

    Although if its a legal issue I guess linking to an offsite website like mega is still better than searching through the thread.

     

    Because currently people have to either use this thread or scroll through the jkempire discord to find models and hope the links still work which kind of sucks.

    Omega likes this
  10. I'll try and answer it but I am no expert. @SomaZ being the creator of the Blender bsp plugin knows probably more than anyone about this stuff. @mjt Is also pretty much an expert with this sort of stuff 😄

     

     

    • Can full levels be made in blender?   No, as far I know you can not. You can block out levels sure and create more complex structures to be exported as models ye. You can also  bake the lighting in Blender with Somaz's plugin but some stuff requires NRC.
    • How to make JKA shaders work in blender to include system shaders?  Ideally import a bsae map  into blender and just look at a base map with shaders and you will see how it is done

    Your other two questions I'm not sure, never messed about much with Terrain.

    • Importing from blender to Net-Radiant Custom, import small parts little by little or full blown levels.  https://discord.gg/CbHD93GSZS  This is the link for the blender  bsp/md3 exporter/importer. Currently Somaz recommends Blender 2.9.3 I believe.
    • Baking light maps from blender into the game :   It's doable with the plugin for sure, although I've never had a need to do it, There is an import option you have to tick then you can just bake in blender and export I believe
    • Known limitations such as polycount or conflicts.   I have yet to run into an issue with max tris. I am sure there is one but I've yet to find it. For example I can import a model with a millon tris and it will load into the game. It will just tank the fps for me from like 300 fps to 30 fps.  That being said, this can be improved upon greatly by using a modern renderer like Rend2, Vulkan and Xycaleths updated Opengl 4.0 renderer I believe.

     

    A guide would be an excellent idea  now that most people have more modern PCs I think mappers should be making more use of custom models made in the likes of Blender to improve their maps. Yea, previously it was avoided because of the fps hit but nowdays with better PCs and people working on improved renderers the fps hit is really not that bad.

    mjt likes this
  11. I am looking for basically any and all mustafar maps.

     

     

    I know about these two.

    I also have MB2, Galatic Legacy and Movie Duels install. I have a feel that these mods reuse SJCs map. Although do not know for certain.

     

    So ye, trying find Mustafar based maps. If anyone knows of any plz share.

  12. 9 hours ago, bigphil2695 said:

    My current distro is Pop!_OS. I only recently switched over so I'm unsure how most things work. I downloaded and installed the most recent build of OpenJk and have it being run through proton on Steam like I do with the base game. Base game works fine, I've been playing SP and MP both with zero issues. But when I try to run the game with OpenJk it causes my entire machine to remain softlocked and rarely even gets passed the activision title screen. Does anyone know what the problem could be?

    OpenJK and I think EternalJK both come with linux binaries.  So there is no need to run the game using proton or wine.

    https://builds.openjk.org/

    If you scroll down you will see there are linux builds that are already built and ready to download.

     

    If wine works for you that's fine, personally I do not see the point of using it when the OpenJK supports linux.

    bigphil2695 likes this
  13. I think you done a good job. That being said... You made your job a lot harder by specifying it had to look like Angela Harry. From my brief googling the amount of actual reference pictures is very small.

    I probably would of based it off Jyn Erso, who has a ton of reference pics. :P.

     

  14. https://steamcommunity.com/app/6020/discussions/

     

     

    This, I believe has been an issue for a while now. The JKA masterlist is down if you are using base JKA via steam/gog install or via just playing straight from the CD.

    Maybe someone could confirm this but I am pretty sure it is the case going by all the comments on the steam discussions about it and my own experience.

    I know for many the answer is just to update the masterlists to point to jkhub and the other one or just download openjk/eternal. But for a lot of 'casual' players of JKA they probably will not take the time to try and work that shit out. If they cant get into a game they will probably assume its dead and giveup.

     

    What's odd is I installed base JK2 and master.jk2.ravensoft.com seems to be working fine still and I can still get a serverlist. Seems to be just JKA that is the issue.

     

    Be cool if someone could look into this or something. Kinda sucks that many people who buy the game wont even play multiplayer because they cant get see any servers.

     

     

     

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