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PyroTechnics

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Everything posted by PyroTechnics

  1. 109 downloads

    This is the FFA version of Jedha City! Originally created for moviebattles 2, I present to you the FFA version of Jedha City! Here is the original readme: Hey guys, I made a map based on Rogue One's Jedha City for the Moviebattles 2 mod. If you want to play this map you need to have the Moviebattles 2 mod installed for JK3. Download Moviebattles 2 The objectives for the rebel team is that they have to hack the imperial occupier tank, The Imperials have to defend it. The rebels have a rooftop advantage, the Imperials a ground advantage. All the textures, models, map and FA are made by me. This music is a custom mix from the movie soundtrack to suit the 5 min rounds. I recommend a fast pc that can handle high fps, and haven't had any feedback from any one conserning performance, but it should be doable for a modern pc. I hope you can play this without any errors, because I'm not planning to support this project any further in the future. It was fun making it, and I hope you enjoy it. See you when I see ya, PyroTechnics.
  2. 69 downloads

    This is the first map I released for JK3! Original description (19/01/2005)
  3. 35 downloads

    This is an oldie from 2005! Reuploaded to this site.Time flies! Wew. This is the 2nd map I made for JK3 and it's ment to be played as an FFA map. It was originally created for a clan named Jedi of the Republic (-=JotR=-) who I was the cofounder of along with Jygonshen and Arkadis Filatov. It doesn't have any obvious clan references, so it can pass for a normal Tatooine style map. There are all kinds of dueling rooms, an underground stadium and rancor spawn area underneath the cantina! Can you find the secret in this map? Have fun playing it! PyroTechnics
  4. 129 downloads

    Hey guys, I made a map based on Rogue One's Jedha City for the Moviebattles 2 mod. If you want to play this map you need to have the Moviebattles 2 mod installed for JK3. Download Moviebattles 2 The objectives for the rebel team is that they have to hack the imperial occupier tank, The Imperials have to defend it. The rebels have a rooftop advantage, the Imperials a ground advantage. All the textures, models, map and FA are made by me. This music is a custom mix from the movie soundtrack to suit the 5 min rounds. I recommend a fast pc that can handle high fps, and haven't had any feedback from any one conserning performance, but it should be doable for a modern pc. I hope you can play this without any errors, because I'm not planning to support this project any further in the future. It was fun making it, and I hope you enjoy it. See you when I see ya, PyroTechnics.
  5. Oh I can't take credit for that, you did that all yourself! I've seen some of your maps, and you've become quite a good mapper! Still going at it? Nice seeing you around!
  6. I wanted to say hi, and say that I love how everything conserning the Jedi Knight series can be found on here. For me I am interested in mapping with gtk radiant. Personally I have completed several maps in the past and worked on moviebattles 3 for a while (cancelled), and released a few maps for JK3 back in 2005. Some where released on jk3files back then and some where used in clan/ private at the time. Nowadays I am working on a new project again with gtk radiant ytba. I'l see you around! PyroTechnics
  7. I'm a fan already! Gotto say that looks great! What a good looking project! Congrats! The character is perfect. Great job on that! And I like your scrubs and bushes! Some of my tips would be that I recommend finishing the core gameplay mechanics first. If you haven't finished the core gameplay drop everything you are doing, and start working on that and noodle it until it is done. To the point where you go, yes... this is fun! Because in the end it's about that! Every core mechanic you need to make one level like that yavin training grounds should be on your to do list and a priority over anything else. Use a testing map to test our all your mechanics and then import them into your regular project. Yavin training grounds is a great pick if you ask me, because all the core mechanics are "trained" at in that level. All force powers except darkside, pushable objects, a bot that can fight you what not. But you know this! Why am I saying this!? :D If you have finished the core with placeholders, you can easily polish the game later and add more levels even (lets go nuts!). It's always going to be an itterative process, but the gameplay core should be reasonably finished in the beginning quickly. From what I can see it looks very polished already! Amazing job.... Looking forward to seeing more!
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