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maverickiboiii

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Everything posted by maverickiboiii

  1. I was roleplaying palpy with a lot of skin and animation mods, so i was playing with fast style, since it was palpy's stance, and i only used a little bit of Drain. This is such a achievement, because i was expecting to die so fast, lol. It might be a small thing for you guys, but it's a big thing for me since i just started last week.Sorry if i have bad english, it's my second language. https://steamcommunity.com/sharedfiles/filedetails/?id=2179906465 (btw what i meant with "palpy with a lot of skin..." i meant that i had a lot of skin mods incase you get confused)
    There was an error when i tried to scroll down in the profile's menu here it is JAmp: v1.0.1.0 win-x86 Oct 24 2003 ----- FS_Startup ----- Current search path: C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\base\vader_hilt.pk3 (50 files) C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\base\assets3.pk3 (16 files) C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\base\assets2.pk3 (62 files) C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\base\assets1.pk3 (8320 files) C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\base\assets0.pk3 (15346 files) C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\base\AM_DarthVader.pk3 (247 files) C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData/base ---------------------- 24041 files in pk3 files execing mpdefault.cfg execing jampconfig.cfg couldn't exec autoexec.cfg ...detecting CPU, found Intel Pentium IV ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ...initializing QGL succeeded ...setting mode 4: 800 600 FS ...using desktop display depth of 32 ...calling CDS: ok ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...50 PFDs found ...hardware acceleration found ...PIXELFORMAT 4 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...GL_EXT_point_parameters not found ...GL_NV_register_combiners not found ...ignoring WGL_ARB_render_texture GL_VENDOR: Intel GL_RENDERER: Intel(R) HD Graphics GL_VERSION: 3.1.0 - Build 9.17.10.4459 GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium IV @ 2295 MHz rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled (16.000000 of 16.000000) Dynamic Glow: disabled ------- sound initialization ------- ----- Sound Info ----- sound system is muted EAX 4.0 not supported Eal file not loaded s_EnvironmentID = 0 s_bInWater = false No background file. ---------------------- ------------------------------------ --- ambient sound initialization --- Sound memory manager started Loading dll file ui. --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:29070 Hostname: DESKTOP-6P26Q4G IP: 192.168.0.38 Shutting down OpenGL subsystem Requested feature was omitted at compile time please help me i am desperate to use it
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