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OCD2

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Posts posted by OCD2

  1. 44 minutes ago, Torki said:

    Just wondering, hows that inquisitorus going? Or it's just a work from time to time project?

     

     

    Unrelated edit: just noticed if you click expand on the quote and then reveal spoiler the forum format breaks

    Its a from time to time project -  mostly just experimental rooms, connected by a long hallway at the moment.

    I want to attempt the open air pyramidal hanger as the starting spawn,  then connect and detail the rooms with some different hallway structures and layouts.

    I booted the map up a few weeks ago,  but did not make too many forward moves..

  2. So close to having the mandalorian Prison ship map done!

    Trying to focus my free time on completing the map -       Would anyone be willing to create/kitbash this character?  

    He is essential to the map,  as an NPC that is freed and escorted from the ship.   

    I would try, though that takes away from my time working on the map,  and hence delays the release further...    

    Many thanks for considering!

     

     

    image.jpeg.9a4710b0f82b2972db6c549c1c18a871.jpegimage.jpeg.60e59b552c177c8fd62e22e6ff4e3527.jpegimage.png.e8a24580a20649dd889abe8227e2a094.pngimage.jpeg.e4a3271d8b771e4b22d4ebcdb77f920e.jpeg

    https://starwars.fandom.com/wiki/Qin

  3. Its been a short while since I updated this,  and yes indead, this map is still progressing!

    Im working on textures, and switching some of the pathways around  in this map still,  though im hoping its not too far off from some sort of release.   

    I have also been working on modelling,  and also mapping different live action locations to keep it interesting, as well as spreading my time around learning new programs and techniques to improve all of my outputs.

    Another location that im working on is the Fortress Inquisitorus from Kenobi.

    A few of the points of interest in progress:

      

    Of course, the jedi tomb.  

    0AOxy9Q.jpg

    Interrogation room.

    neQ0Vzc.jpg

    Torture chamber,  with an overhead observation area - something I thought Palpatine would want.   (Also, has a data collecting/monitoring center)

    oYPUtQw.jpg

    RAgybRV.jpg

     

    I built a waterway that will span across two areas of the map.   It has a breakable window, that floods the tunnel and pushes players into the sea.    There are two access areas the players can swim to, or fight it out in the water.    Also have windowed observation rooms where other players will be able to see/watch from inside the fortress.

    CS3Rlo8.jpg

    Also have other areas underway - most any archetecture they depicted in the show,   like the great hall, the conference room and etc.   and more.  

    feyjOgo.jpg

    567ReWX.jpg

    TPk3gQh.jpg

    gOqdT6y.jpg

    Everything is still work in progress with lots of placeholder and first pass blockouts, but this one is coming along quickly, as most textures are standard imperial fare.     

    Hopefully ill release a few fun things before the end of the year! 

  4. Spelling!   

    Yes, Tython would probably be better suited for a dual map.    I had an idea for a king of the hill type siege map, though a duel version probably is easier to realize.

    The Morak refinery is another favorite that I thought would be a fun creation.     A storming the fortress type map would be fum to build.

    I have ideas for all of the above! 

     

     

     

     

     

  5. What program are you using?

     

    The NetRadiantCustom shortcut to clip geometry is really easy - just hold CTRL and LEFT click to set Point 1.    Then move your cursor to where you want to second point to create a line to "cut" the brush.       Hitting enter will cut the piece away,  holding CTRL and then enter will keep both.

    Those are the basics that should get you cutting!

     

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