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Posts posted by OCD2
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44 minutes ago, Torki said:
Just wondering, hows that inquisitorus going? Or it's just a work from time to time project?
Unrelated edit: just noticed if you click expand on the quote and then reveal spoiler the forum format breaks
Its a from time to time project - mostly just experimental rooms, connected by a long hallway at the moment.
I want to attempt the open air pyramidal hanger as the starting spawn, then connect and detail the rooms with some different hallway structures and layouts.
I booted the map up a few weeks ago, but did not make too many forward moves..
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Needed a breather from the transport map. Took first baby steps on the shadow council meeting chambers.
BlindDaThief, ZelZel, DarthValeria and 1 other like this -
Recessed light bulb panel, replacing the flat placeholder texture.
Lancelot, scp_chaos1, DarthValeria and 5 others like this -
So close to having the mandalorian Prison ship map done!
Trying to focus my free time on completing the map - Would anyone be willing to create/kitbash this character?
He is essential to the map, as an NPC that is freed and escorted from the ship.
I would try, though that takes away from my time working on the map, and hence delays the release further...
Many thanks for considering!
krkarr, GamerRedNeck and DarthValeria like this -
Still slow progressing...
Texture and shader upgrades begun, more refined geometry and mostly complete team objective based experience ready for movie battles 2.
Just the main halls and crawlspace shown here, in the midst of improving textures (still improving!) and trying to get to the finish line.
BlindDaThief, ZelZel, DarthValeria and 5 others like this -
Finishing up a "prisoner records" room.
And testing shaders on the droid.
DarthValeria, Cor, scp_chaos1 and 4 others like this -
Custom chairs, new grating, and more.
One more detail pass, before retexturing.
Cor, mjt, DarthValeria and 7 others like this -
22 minutes ago, BlindDaThief said:
Duuuude! I wish I knew how to make things like this.
You can! Just start practicing, people are willing to help if you put in the effort.
Lancelot, Lazarus, scp_chaos1 and 1 other like this -
Xian the twilek mercenary's throwing knives.
Jeff, DarthValeria, scp_chaos1 and 2 others like this -
Unrelated droid model project.
DarthValeria, Cor, BlindDaThief and 4 others like this -
Thanks to some Noodle magic, the second droid is playable!
Needs some texture work and tweaking but exciting time for this big - little mod!
DarthValeria, Cor, Jeff and 5 others like this -
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A bit redundant, but a closer photo of the droid so far, with some minor improvements.
Padawan1138, BlindDaThief, Torki and 2 others like this -
First rough texture bake.
Map in flux with shaders.
mjt, scp_chaos1, Padawan1138 and 4 others like this -
Thats pretty extensive, very nice!
scp_chaos1 likes this -
Long time coming, with help from Noodle the base form of the second droid has entered the engine!
More soon (with luck!)
Noodle, Srethem, DarthValeria and 5 others like this -
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Some cockpit details.Cor, Torki, GamerRedNeck and 9 others like this -
16 hours ago, Omega said:
Nice, one of the three wise men for christmas!
BlindDaThief likes this -
Its been a short while since I updated this, and yes indead, this map is still progressing!
Im working on textures, and switching some of the pathways around in this map still, though im hoping its not too far off from some sort of release.
I have also been working on modelling, and also mapping different live action locations to keep it interesting, as well as spreading my time around learning new programs and techniques to improve all of my outputs.
Another location that im working on is the Fortress Inquisitorus from Kenobi.
A few of the points of interest in progress:
Of course, the jedi tomb.
Interrogation room.
Torture chamber, with an overhead observation area - something I thought Palpatine would want. (Also, has a data collecting/monitoring center)
I built a waterway that will span across two areas of the map. It has a breakable window, that floods the tunnel and pushes players into the sea. There are two access areas the players can swim to, or fight it out in the water. Also have windowed observation rooms where other players will be able to see/watch from inside the fortress.
Also have other areas underway - most any archetecture they depicted in the show, like the great hall, the conference room and etc. and more.
Everything is still work in progress with lots of placeholder and first pass blockouts, but this one is coming along quickly, as most textures are standard imperial fare.
Hopefully ill release a few fun things before the end of the year!
PierceDoughty, BlindDaThief, ZelZel and 10 others like this -
Spelling!
Yes, Tython would probably be better suited for a dual map. I had an idea for a king of the hill type siege map, though a duel version probably is easier to realize.
The Morak refinery is another favorite that I thought would be a fun creation. A storming the fortress type map would be fum to build.
I have ideas for all of the above!
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What program are you using?
The NetRadiantCustom shortcut to clip geometry is really easy - just hold CTRL and LEFT click to set Point 1. Then move your cursor to where you want to second point to create a line to "cut" the brush. Hitting enter will cut the piece away, holding CTRL and then enter will keep both.
Those are the basics that should get you cutting!
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Im nearing completion of my main map project, and thinking to the future about the next location - I have a few ideas, and hope for your input on which map would be most interesting!
Ideas and thoughts welcome!
Work in progress: New Republic Prison Ship from The Mandalorian
in WIPs, Teasers & Releases
Posted
Still ploding along - droid model updates going on, as well as prep for a good retexturing.