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Kameleon

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File Comments posted by Kameleon

  1. On 9/28/2019 at 2:07 PM, T.Zealot said:

    In addition, do not tell me how to spend my time. That's all.

    Didn't mean any disrespect, simply providing you with the knowledge about JK2MV to save you time with future modding projects. Don't know of too many who still play JK2 without MV, and in most cases those few come down to them not knowing about JK2MV. Fair enough if you want to support JK2MP (default exe), entirely up to you in the end, but knowing that only about less than a handful of the remaining community doesn't use JK2MV I just wanted to inform you of the existing JKA skin/model support in case you were unaware, so that you didn't have to spend the time converting future models.

    What you do in the end matters little to me, but I thought it wrong not to inform you of MV and the fact that very few doesn't use it these days, as I myself as a modder would have found that information useful had I not known on beforehand.

     

    Best of luck with any future modding projects. ?

    Reborn Dark likes this
  2. I seriously wish I knew this pack existed before I wasted time porting over the New Reborn and Reborn Twins myself on Blender. At least this saves me the trouble with some of the other models. Thanks a lot!!

     

    The vast majority (almost everyone) of the players in JK2 use what is called JK2MV (Jedi Knight 2 Multi Version), which supports almost every type of JKA skins and models without the need to port them at all, with the only exception being the RGB skins I believe. Just wanted to let you and @T.Zealot know before you spend time converting models in Blender again in the future :)

    Reborn Dark likes this
  3. Great work on the model :) I've been using the skin in JK2 for a while though, as the latest JK2MV (Jedi Knight 2 Multi Version) exe added "Basic support" for JKA skins, and every time I've used the skin, then I've been looking forward to VII a little bit extra  ^_^ By basic I mean that it doesn't support the JKA "Head", "Torso", and "Leg" selectors, but it supports the model itself at least, as in the case of your Stormtrooper ^_^

  4. Always noticed this issue, and always saw it exploited because of the range it would grant.

    Really glad this is done! Now people can't exploit the saber hilts for their range..

    Since this is all just some clientside adjustments, it will make absolutely no difference regarding your range if you use this mod (Which is indeed a nice adjustment! ^^) or not :) If someone went ahead and made a clientside which would give you a saber the length of the map, then you would not be able to deal out damage from a greater distance either :) These things are handled on the serverside :)

    Kameleon

       133    4

    Would be cool if you could make the Mortal Kombat character Khameleon. :D Either the male or the female. (I love them both)

    If I had the slightest clues on how to create new models, I would certainly give it a go, but sadly I do not have skills in that area :D I love Mortal Kombat <3 ^_^

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