Jump to content

Tamlin

Members
  • Posts

    17
  • Joined

  • Last visited

Posts posted by Tamlin

  1. On 1/3/2020 at 2:56 PM, z3filus said:

    I'm just wondering why the answer to this problem has to be kept private?

    Apparently my modview is also now over bright, help please.

    It doesn't need to be. I just send Dropbox link prv it was easiest for me, I wasn't sure if I can post it here. But now we've got link ?

  2. Thx for answer. I'm sadly must say it wasn't very helpful because that command g2animent can spawn Luke or a Jedi or Desann and they cant use sabers as well. I need to w8 for some1 who know that mod/command I'm talking about. I'll try contact  some1 who was working on it if it possible ?  

  3. 7 hours ago, Asgarath83 said:

    Ehm, i guess i have not understood the question O.O

    1 what you mean for g2animent

    2 a lightsaber that not only hold an hilt? what?

    3 what is phatmod?

    please explain better and provide all full details explanation of your trouble. ?


    Ok ?
    First thing first. It's "Jedi Knight: outcast 2" I'm talking about. 

    ad 1. In academy mod ( https://mrwonko.de/jk3files/Jedi Outcast/Mods/Multiplayer/26155/ ) there is command that allow you to spawn NPC on a server (you need devmapall) /g2animent to spawn a NPC (description in readme file in mode pack).

    ad 2. "npc that would be able to use lightsaber not only hold a hilt" by that I mean that you can spawn NPC with lightsaber but the NPC is just hold the hilt and do nothing (when you give him a weapon he can walk/run, shoot)

    ad 3. PhatMOD (1.0) ( https://mrwonko.de/jk3files/Jedi Outcast/Mods/Multiplayer/5220/ ) that mod allow you to scale models  (for example Yoda can be small ? and few others nice feature.

    And now ? I was wondering if it's possible to spawn an NPC (using g2animent command) that would be able to fight with lightsaber? On Academy and PhatMOD ? 

  4. models/players/tamlin2/mouth_eyes

    {

        {

            map models/players/tamlin2/mouth_eyes

            rgbGen lightingDiffuse

        }

        {

            map models/players/tamlin2/mouth_eyes

            blendFunc GL_DST_COLOR GL_SRC_COLOR

            tcGen environment

        }

        {

            map models/players/tamlin2/mouth_eyes_glow

            blendFunc GL_ONE GL_ONE

            glow

        }

    }

     

    models/players/tamlin2/tabs

    {

    cull disable

        {

            map models/players/tamlin2/tabs

            blendFunc GL_ONE GL_ZERO

            rgbGen lightingDiffuse

        }

        {

            map models/players/tamlin2/tabs_spec

            blendFunc GL_SRC_ALPHA GL_ONE

            detail

            alphaGen lightingSpecular

        }

    }

     

    models/players/tamlin2/torso

    {

        {

            map models/players/tamlin2/torso

            rgbGen lightingDiffuse

        }

        {

            map models/players/tamlin2/default_reflect

            blendFunc GL_ONE GL_ONE

            rgbGen lightingDiffuse

            tcGen environment

        }

        {

            map models/players/tamlin2/torso

            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA

            rgbGen lightingDiffuse

        }

    }

  5. Hi, I'm trying to frankenstein a little bit sith_stalker model but iI've got few issue firstly I'm rly beginner in blender but I've manage to mirror left arm to right side and it's working properly problem starts ingame with uv texture on that mirrored arm (both left and right arm/hand are using the same texture) its looks like the texture on right arm covers the arm from inside not outside (see the picture). The seckond problem is that i cant get the same looking shaders on that model like on sith_stalker model. Any idea why ?

     

    https://imgshare.io/image/problem.XyBGO

×
×
  • Create New...