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ksgWXfan

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Tutorial Comments posted by ksgWXfan

  1. I'm going to infer another benefit. This sounds like it would save you from building-up your npc count just for the benefit of being able to change your playermodel on the fly. And if you wanted to generate NPC files/include them in your release, it also lets you test your model before making npc files for it. AMAZING tip!

    EDIT: Has there been a way found to spawn an npc this way (it didn't work for me anyway; just the playermodel method worked)?

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