Old_Master_Luke
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Fix: Don't rename the .ase to something other than the original .map name. Change the .map name instead and then compile
hey, I followed this guide https://jkhub.org/forums/topic/10173-making-ase-models-with-gtkradiant/
the model appears inside of radiant fine, though the textures are incorrect, but I've seen this bug with functioning models so I assumed this was fine.
There are no errors in radiant when I drop the model into the .map, this is the shader:
Quotetextures/quicktrip/new_qt_wall2_entrance
{
qer_editorimage textures/quicktrip/new_qt_wall2_entrance
qer_trans 0.5
surfaceparm metalsteps
surfaceparm nonopaque
surfaceparm trans
q3map_nolightmap
cull twosided
{
map textures/quicktrip/new_qt_wall2_entrance
alphaFunc GE192
depthWrite
rgbGen const ( 0.300000 0.300000 0.300000 )
alphaGen blend
}
}textures/bounty/base for models/colosseum
{
qer_editorimage textures/bounty/base for models/colosseum
qer_trans 0.5
surfaceparm metalsteps
surfaceparm nonopaque
surfaceparm trans
q3map_nolightmap
cull twosided
{
map textures/bounty/base for models/colosseum
alphaFunc GE192
depthWrite
rgbGen const ( 0.300000 0.300000 0.300000 )
alphaGen blend
}
}textures/korriban/os_basic_pillar
{
qer_editorimage textures/korriban/os_basic_pillar
qer_trans 0.5
surfaceparm metalsteps
surfaceparm nonopaque
surfaceparm trans
q3map_nolightmap
cull twosided
{
map textures/korriban/os_basic_pillar
alphaFunc GE192
depthWrite
rgbGen const ( 0.300000 0.300000 0.300000 )
alphaGen blend
}
}I'm very confused as to why it doesn't show up in game, there is just nothing there. Below is the model inside of gtk radiant. note the incorrect textures showing up
Appreciate any replies
[fixed] model isn't showing up in game
in Modding Assistance
Posted
The reason for the error was because I had renamed the .ase file after it was compiled. I renamed the .map instead to what I wanted, compiled the new .ase and this fixed the issue.
Apparently, renaming the .ase afterwards to something else other than the .map name can cause issues.