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Reepray

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Posts posted by Reepray

  1. 2 minutes ago, Torki said:

    YUP! That was it, base mp works fine, it's sp, even vanilla one, the one that breaks it. Sorry for the inconvenience.

    No worries. Yep, mapping for singleplayer and multiplayer is different. I actually forgot about the possibility of the issue coming from playing sp. Apologies for that 😅

    I'll include a comment about it on the description of the download page. Thanks and apologies as I don't really have any intention of trying to make it work for singleplayer.

  2. 2 hours ago, Torki said:

    @ReeprayDon't know if bumping this is allowed since last post is from 2021, but... the portal that shows the Sith Alchemy altar is broken, and when you noclip into the chamber there is also no spooky blue flame. Aside from that the rest is cool af.

    Hi there!

    I only test my maps on the vanilla game, since I only play the original game with no gameplay modifications.

    Are you using any conversion mods like Movie Duels or Movie Battles II? I've known of the issue on those mods since the day my map got included on them. I've asked the developers why that was happening but never got an answer.

    It is on the developers of those mods to fix it though, since I shared the source map file with them so they could have total freedom to adapt it and use it for anything.

     

    If you are not using any mods let me know cause then it'd be my problem, though it'd be a rare issue, since it has worked well for me and everyone who helped test it on a base server with no game changing mods.

  3. Hello there!

    A new version of the map World Between Worlds (November 11, 2021) has been uploaded!

    This update fixes an issue with the portal images that appeared when I recolored them for the previous update (10/10/2021) 😅

    The portals have been redone from the original images. Recolored, added changes and also repainted the Malachor V symbols which where not being drawn properly in-game.

     

    Apologies 😅

    Thanks everyone! 😃

    OCD2, Torki, kibasennin and 1 other like this
  4. Hello there!

    A new version of the map World Between Worlds (Version 10/10/2021) has been uploaded! And is now awaiting Staff approval.

    Edited the original post of this thread to update the title, update the changelog and edit out some older stuff.

     

    I myself didn't know this update was coming until last Friday when I suddenly got motivated to try and keep improving the map again xD

    Thanks everyone! I hope you like it 😃
     

    Image for a rough comparison. Better compared in-game as the loss of image quality of the screenshots plus the process of building the comparison image make the stars look very dim.

    Spoiler

    spacer.png

     

  5. Hello there.

    If you feel like playermodels are too dark on some places, or everywhere, you could try adding lightJunior entities.

    Spoiler

    spacer.png

    Though we may need a more experienced mapper to confirm if too many lightJunior entities have any hit on performance.

    I've used 5 of them, with nonlinear falloff, on my World Between Worlds map to light up playermodels, since the map had no need for normal light entities except for the Sith altar room, and they've done a perfect job without any issues on performance.

    OCD2 and DarthValeria like this
  6. Hello there, it is me, Reepray, you can call me Reep for short 😃

    The purpose of this post is to keep track of new releases and notify people who have downloaded my map, World Between Worlds.

     

    UPDATE November 11, 2021: (latest)

    Spoiler
    • Repainted the Malachor V portal symbols as they weren't being drawn properly by the game due to the changes made in the previous update.

     

    UPDATE 11/08/2021:

    Spoiler
    • Improved portal images by removing some weird artifacts that appeared because I messed up when trying to recolor them 😅 . Thanks to Spaghetti!

     

    UPDATE 10/10/2021:

    Spoiler
    • Added music: "Burying the Dead" by Kevin Kiner from Star Wars The Clone Wars season 7
    • An owl's hoot (Morai) sound effect can now be heard when strolling around the map

    Visual overhaul:

    • Changed the color of portals and path lines from plain white to a more blueish/grayish white, which is a bit more accurate and more pleasing to the eyes 😃
    • Completely remade the skybox images, now 4k, more clean, bit less darker blackness of space, far less cluttered with stars, stars are smaller. Overall less obstructing to the eyes which makes the paths and portals pop out more. The edges of the skybox are harder to see, still a bit noticeable but far far less than before.
    • Added 4 generic portals and some path lines to the main 'plaza' of the map, which makes it easier to orientate when dueling.
    Spoiler

    COMMENTS about the UPDATE 10/10/2021:

    The aim of this new update was to improve the visuals of the map, add music and an owl's hoot (Morai) sound effect that can be heard when strolling around the map.

    I hope you like the new look! 😃 It should more closely resemble the show, plus be less obnoxious to the eyes due to the now blueish color of the portals and paths, and the improved skybox textures, which are less cluttered, and are of higher resolution.

    There is a not so important mistake on the readme file, a broken sentence that was left unfinished, sad but not worth an update xD

     

    UPDATE 11/25/2020:

    Spoiler
    • Replaced system/clip with system/physics_clip on floor brushes, which allows for spring jumps, wallgrabs, and I guess other interactions.
      A must and much needed update for duelers like me. My bad xD I recently noticed the problem while testing.
    • Added, with some extra effort, to learn and as a thanks to everyone, a cameraportal for the Sith portal, the one Sidious uses,
      with his Sith Alchemy altar. Hope you like the idea.
    • Slightly adjusted positioning of all portals relative to paths.
    Spoiler

    COMMENTS about the UPDATE 11/25/2020

    This new updated version is a MUST Download  for anyone who plans on using the map to duel and/or play FFA and TFFA. Apologies for the inconveniences.

    For anyone that wants to access the Sith Alchemy altar room to, for example, place an NPC there for machinimas, or just for exploring or whatever, I found it inconvenient, gameplay wise, to add a teleporter to it. So you'll have to use noclip. Basically place yourself in front of the Sith portal, facing the center of it, move forward fast using noclip and you'll see the room.

     

    I am a little bit worried about people who might not notice the map has been updated. Fortunately though the few things that needed fixing were not gamebreaking.

    I may or may not keep updating this map. I am quite happy with the result with the exception of the skybox textures, as it really isn't a true skybox, like, the images don't form a true skybox, but creating one is just something out of my knowledge right now. I've searched the Internet for ways to modify 6 images to create an skybox, but nothing has been found yet. If I ever update the map again I'll post the CHANGELOG on this thread, and change the Topic name to update the date.

     

    Finally, just wanted to thank everyone who has created and posted mapping tutorials here on JKHub, and thank JKHub staff for their fast response to approve the updates 😃

    Dark_Reaper, OCD2, Torki and 4 others like this
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