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Posts posted by Lwkill
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6 hours ago, Minoda said:
The progress on the Venator is amazing.
Where is that hyperspace shader from? I like it a lot more than the one I'm using for my ship map.
thanks im glad you like it, the hyperspace is made with a recolored image from the original jko hyperspace and a image from a kotor mod and then i played a bit with the shader
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I worked on this map since a year and finally finished it now:
IMPERIAL STAR DESTROYER
Lancelot, bigphil2695, NumberWan and 12 others like this -
E5-s Sniper Rifle
Thanks to our amazing Coder and lead dev @Linken for coding the new sniper to the mod
Smoo, bigphil2695, Maksman and 4 others like this -
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We are going to show more of our Wip stuff here on Jkhub in the Future so im starting with some of my current maps/missions:
Episode 1 - Swamps of Naboo
Episode 1 - Gardens of Theed
Episode 1 - Rescue The Queen
Episode 1 - Naboo Palace Outside
Episode 1 - Escape from Theed
Smoo, GamerRedNeck, Tchefuncte Bonaparte and 8 others like this -
i really love the terrain on the dantooine screenshots! im curious how you made them it looks much better than being just radiant brushs
NumberWan likes this -
Allright sadly no one is doing reviews maybe the people should be remembered to do reviews after downloading a mod or something like that
Kerry2023 likes this -
i noticed no one is making reviews since the new commentary and review system so all the stuff that was uploaded since then has 0 stars maybe change it back so you can add stars with commentarys?
Smoo likes this -
the demo is released today!
https://www.moddb.com/mods/swga/downloads/star-wars-galactic-adventures-demo
OCD2 likes this -
i think you cant link them to the func_train but you could spawn them in the right timing, about the train i would use the method like the train mission in jka where they used rail_mover , rail_lane and rail_track entitys, if i remember correctly there is the original map file of that mission somewhere here on jkhub
OCD2 likes this -
i would also love to see more contests no matter if its from bad batch , clone wars , rebels or other current star wars stuff and i think the mandalorian contest have bring a lot new cool stuff to jka
OCD2 likes this -
DarthValeria, ooeJack and lpriefer01 like this
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This is the wip thread for the Mod Galactic Adventures https://www.moddb.com/mods/galactic-adventures we will show our work here from time to time and want to talk with the community about that
DARKNESS, diogocs195 and DarthValeria like this -
nice, im not sure if this is listed somewhere but i use this list : https://de.ws.q3df.org/level_design/errors/
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same for me
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have you try to give it a angle key? idk but i think a few effects dont work with info_null or target_position
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I like the idea to create ghosts and hologram characters
bigphil2695 likes this -
i think you mean like this?
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I've never read such a funny post here as that of ufo
Delmi, TicNoel501, Omega and 3 others like this -
I have the same problem with t2_rogue I have changed the map a little and get the same error when compiling
edit: with wzmap from warzone can compile the map but there are few bugs emanating from the map
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Okay, here's another question. It's not for me, but for @@Lwkill, who did this Dagobah map recently: https://jkhub.org/files/file/3517-duel-dagobah-xwing-landing/
If you take a look at the screenshots, you can see that he added fog to the map. The problem: The X-Wing is affected from the fog shader as well.
My question is: Is there a way to isolate the fog from certain objects, so they don't look like as if they are part of it?
thanks nice that you post this for me
SWGL - Work in Progress
in SWGL Development
Posted
In the year 2017 i started to learn mapping because there was no Dagobah map, then i created that bad xwing landing dagobah map and was not happy with it, so i started to work on a better one and this is the result. i will still work on it and do the final fixes before it will be added to the mod :
Episode 5 - Dagobah