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Inyri

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Files posted by Inyri

  1. Complete Species Pack

    This mod adds species menu support for all base assets playable models from Jedi Academy.
     
    Complete may be a misnomer. The engine does not support having all 52 (give or take) playable models, so this pack is split into two PK3s, of which you may only use one at a time. It's basically the first half of the models and the second half, alphabetically (speciespack_if.pk3 goes from Alora to Rax Joris and speciespack2_if.pk3 goes from Reborn to Weequay). Both PK3s include hoth clothing for all 6 Jaden variants.
     
    Each playable model has been given SP species support so that all default, red team, and blue team heads, torsos, and lowers are mix'n'match. This works better on some models than others, naturally. This is available both as a SP mod, to select your favorite default model for SP play, or you can also use it to customize your favorite model for MP play by using the species menu (I like a half-blue half-red Boba Fett, myself).
     
    I take no responsibility for how crappy some of these default models are... That's Raven's business.

    5,814 downloads

       (7 reviews)

    0 comments

    Submitted

  2. Geth Trooper

    We are geth.
     
    This model is a completely custom made replica of the geth trooper from the Mass Effect series. It is particularly modeled off of the geth engineer variant found most easily in the Mass Effect 3 multiplayer game. All content is completely custom. This means the mesh was 100% made from scratch, the textures were fully painted by hand by myself with no photosourcing at all, and even the soundset is completely custom made with no sounds sourced directly from the game.
     
    This model took me about two weeks to sculpt, two weeks to paint, and two weeks to do all the retexturing and packaging for Jedi Academy. I began work on July 31st and am officially calling it done today, on September 12th. This is the most challenging, most rewarding, and most successful project I have completed to date. I'm very happy with the results and I'm hoping the Mass Effect fans out there -- and maybe even some folks who aren't into Mass Effect -- will enjoy playing with this model as much as I've enjoyed creating it.
     
    There are seventeen (yes, you read that right) skins included with this package. Ten of them are made by me, one is made by @Veilor, one is made by @Cloud Senatu, and five are made by @Ruxith. Skins mimicking real Mass Effect NPC's are as follows (some are loosely based on their in-game counterparts in cases where a new mesh would be required):
    geth trooper
    geth rocket trooper (ME3)
    geth prime (red team skin)
    geth hunter (ME3)
    geth pyro (loose interpretation)
    geth destroyer (Veilor's skin)
    Legion (pre-gaping hole)

    NPC's for these skins are also available. They can be spawned with the following commands:
     
    npc spawn:
    geth
    geth-hunter
    geth-pyro
    geth-rocket
    geth-prime
    geth-destroyer
    geth-legion

    This model is fairly high poly for a game this old. During testing several testers experienced some very significant FPS loss - myself included - when spawning multiple geth. Nobody reported any crashes in multiplayer, but having five geth on screen took my FPS from 90 to 30. This is going to be unavoidable at close range. There are plans to add a future version with LOD's (which hopefully won't fall through) so once that happens it should mitigate some of the performance loss when geth models are at a greater distance.
     
    I'd also like to take this moment to mention that the geth is segmented to achieve two things:
    If you like dismemberment, the geth comes apart at all the right places and has caps. Chop him up.
    All meshes are fewer than 500 polies, meaning dynamic shadows are supported (if that's your thing).

    Please see the read-me for additional information on crediting & known bugs.
     
    My Other Mass Effect Mods:
     

    https://jkhub.org/files/file/1286-%7B%3F%7D/

    https://jkhub.org/files/file/1128-%7B%3F%7D/

    https://jkhub.org/files/file/94-%7B%3F%7D/

    https://jkhub.org/files/file/95-%7B%3F%7D/

    https://jkhub.org/files/file/1336-%7B%3F%7D/

    https://jkhub.org/files/file/1463-%7B%3F%7D/

    1,626 downloads

       (13 reviews)

    16 comments

    Updated

  3. Dark Lord

    Note: This version in available only at JKHub!
     
    My impression of what a Dark Lord of the Sith might look like, corrupted with the Dark Side of the Force. I originally created the face textures for KotOR, but decided they would work nicely in Jedi Academy too. There are two versions of this skin - one with hair and one that's bald. I couldn't decide which I liked better so I just included them both. Comes with BOT and NPC support, but alas not enough time for team skins. Maybe later.
     
    NPC Instructions: This skin has both friendly NPCs and enemy NPCs. The friendly NPCs have the same amount of health as the Kyle NPC does, so rest assured they won't die right away. To spawn an NPC in singleplayer, bring down your console and first type "helpusobi 1" to enable cheats, then type "npc spawn" with the appropriate name. The two NPC names are listed below.
     
    Friendly NPC:
    dark_ally
    dark_ally2
     
    Enemy NPC:
    dark
    dark2

    365 downloads

       (3 reviews)

    0 comments

    Updated

  4. Mass Effect 3 HUD

    This HUD is designed to mimic the heads up display from the Mass Effect games - particularly Mass Effect 3. Some tweaks had to be made to make it fit Jedi Academy, so it's not 100% perfect.
     
    The blue section represents your shields. The red portion represents your health. The purple section represents your "biotics" (your Forcee pool, in other words).
     
    While ammunition in ME3 is on the left, I wasn't really able to get the HUD to work with me on that so it's on the right instead, although it uses the same style as it does in ME3. The left, since I didn't have anything good to put there, features an N7 plate which is purely aesthetic.
     
    Lastly the saber style indicator is below the force pool and is fairly easy to see. To avoid confusion I kept the same colors Jedi Academy uses now - blue for fast, yellow for medium, and red for strong. Although really, with this HUD why would you be using sabers? Shoot those geth!
     
    The geth, by the way, is coming soon. Also. The font in the screenshots? Totally included.
     
    I suggest the following additional Mass Effect mods to compliment your new HUD:
     

    https://jkhub.org/files/file/1296-%7B%3F%7D/

    https://jkhub.org/files/file/1128-%7B%3F%7D/

    https://jkhub.org/files/file/95-%7B%3F%7D/

    https://jkhub.org/files/file/94-%7B%3F%7D/

    582 downloads

       (12 reviews)

    6 comments

    Updated

  5. Star Wars Galaxies Weapon Pack

    This is a group of 6 weapons based on the popular MMO "Star Wars Galaxies," including 3 new sabers and 3 guns.
     
    INCLUDED WEAPONS:
    Scythe (Swordsman)
    Executioner's Hack (Swordsman)
    Vibroknuckler (Teras Kasi Artist)
    EE3 Carbine (Carbineer)
    Scatter Pistol (Bounty Hunter)
    Light Lightning Cannon (Bounty Hunter)

    SP SABER COMMANDS:
    Scyth > saber swg_scythe
    Executioner's Hack > saber exec_hack
    Vibroknuckler (right hand) > saber vk_right
    Vibroknuckler (left hand) > saber vk_left
    Vibroknuckler (for dual sabers) > saber vk_right vk_left

    NOTE: I suggest using Vibroknucklers as dual sabers, as I designed them with dual sabers in mind.

    755 downloads

       (2 reviews)

    1 comment

    Submitted

  6. Katana Saber Hilt

    This was a requested model that I decided to make, since I was bored. It’s basically just a stylized katana hilt serving as a lightsaber hilt, with the blade coming out where the metal blade would.

    1,371 downloads

       (4 reviews)

    2 comments

    Updated

  7. Assassin

    There isn’t a good model to make Altair with, but I did feel motivated to make a hoodless variant of the assassin robes with the human male Jedi model. It’s very simple, but kind of has that feel to it. Also if you prefer colored robes, you can color the white portion of them through the in-game customization.

    1,050 downloads

       (1 review)

    0 comments

    Updated

  8. Westar Pistol

    This is a port of my Westar Pistol model for Knights of the Old Republic. Jango Fett’s iconic weapon is now available in JK3! Be wary, though: if you want to wield two of these bad boys you’ll need a mod that allows you to do this. The model is just a blaster pistol replacement!

    1,654 downloads

       (6 reviews)

    3 comments

    Updated

  9. Kane's Lightsaber

    Kane was a dark Jedi training at the Sith Academy on Korriban during the Jedi Civil War. His masters saw such promise in him that they rewarded him with this special Sith lightsaber, which contains engravings of a section of the Sith code. Shortly after Kane left the academy and the Sith entirely, though he kept the lightsaber for quite some time.

    861 downloads

       (3 reviews)

    0 comments

    Submitted

  10. Raven's Saber

    This lightsaber hilt was requested of my by the user Raven, on my forums. I decided to go ahead and build it for him, so here it is. No special attributes, just a good ol’ hilt for your enjoyment!

    888 downloads

       (2 reviews)

    3 comments

    Updated

  11. N7 Valiant

    This is a custom model of the N7 Valiant sniper rifle from Mass Effect 3, which was originally released with the Collector's Edition of the game and then later added to multiplayer for everyone as a possible reward for the game's weekend operations.
     
    This gun took an extensive amount of modeling and, more importantly, texture work to complete. Construction began on June 12th 2012 and completed on February 7th 2013 for an insane build time of almost 7 months. I am easily distracted, which is the only reason it took this long. In other news, I've almost hit 1000 multiplayer games in Mass Effect 3...
     
    This weapon utilizes the same effects files from my Widow/Black Widow model. Keep in mind you may only use ONE of these, as they both replace the disruptor.
     
    My Other Mass Effect Mods:
     

    https://jkhub.org/files/file/94-%7B%3F%7D/

    https://jkhub.org/files/file/95-%7B%3F%7D/

    https://jkhub.org/files/file/1286-%7B%3F%7D/

    https://jkhub.org/files/file/1336-%7B%3F%7D/

    https://jkhub.org/files/file/1296-%7B%3F%7D/

    1,285 downloads

       (7 reviews)

    6 comments

    Updated

  12. M-98 Widow Anti-Material Rifle

    This gun is a custom replica of the M-98 Widow Anti-Material Rifle first introduced in Mass Effect two. Two versions are available - the standard Widow and the Black Widow. There is no difference between these two guns beyond the look. The weapon features custom sounds, strings, firing and projectile effects, and icons.
     
    These two files both overwrite the same gun, so obviously you can only use one at a time. Please select the skin you would like (view the screenshots to see the difference) and place that file in your base folder. You can keep the other file in a subfolder if you want to switch back and forth at some time in the future.
     
    Please note that the Mass Effect Scope mod is included with this file and will not need to be downloaded separately. If you have it already in your base folder you may remove it.
     
    Below is a short video showcasing the new firing effects. Note: There is also now a recoil animation that is not shown in the video below.
     
    http://www.youtube.com/watch?v=MOeuRNOQX2Y
     
    Other recommended Mass Effect mods:

    https://jkhub.org/files/file/1296-%7B%3F%7D/

    https://jkhub.org/files/file/1286-%7B%3F%7D/

    https://jkhub.org/files/file/95-%7B%3F%7D/

    https://jkhub.org/files/file/94-%7B%3F%7D/

    782 downloads

       (8 reviews)

    9 comments

    Updated

  13. Forge Lightsaber Hilt

    I came up with a concept for a hilt that showed a 'window' into the inner workings of a lightsaber. After some research, I created what I believe to be an accurate representation of some of the parts of the lightsaber: the primary and secondary focusing crystals (and their mounts), the energy channeler, and the right and left energizers. There is also a second blade (which is untoggleable) that runs through the focusing crystals.. This is the beam that eventually becomes the larger blade we all see jutting out of lightsaber hilts.
     
    An optional overwrite (of the saber single_1) is also included. If you decide you want it to overwite a different saber, do the following:
    Open saber_forge_overwrite.pk3 and extract single_1.sab from ext_data>sabers
    Change the file name to single_x.sab (x being the number you want to overwrite)
    Open the file and change the first line which says "single_1" to "single_x" where x is once again the number you want to overwrite
    Save and place back into the PK3

    219 downloads

       (3 reviews)

    0 comments

    Submitted

  14. T-21 Light Repeating Blaster

    This is the T-21 light repeating blaster, also known as the T-21 rifle in Star Wars Galaxies (no worries, I didn't base it off of that). It was a large and very powerful blaster used by Stormtroopers. This particular gun replaces the concussion rifle, because based on its description that seemed to be the most realistic replacement. It includes new icons as well as new strings.

    983 downloads

       (5 reviews)

    0 comments

    Updated

  15. Medieval Times: Melee Redux

    After seeing a couple of crusader type skins on JK3Files, and modelling a few model packs on my own, I decided to make a medieval-inspired weapons pack for Jedi Academy. I'm more into swords than lightsabers or guns, so it was right up my alley.
     
    This contains (at last count, which I think should be accurate) 13 weapons, 11 shields, and 4 player skins, all of which are accessibly through the single-player menus. It also contains Slice, Dice & Mince's blood mod (mostly unaltered). It was really that mod, the Melee Mod (http://jediknight2.f...Melee_Mod;20913) that inspired me to make this.
     
    FEATURES:
    13 new weapons
    11 shields
    4 player skins
    Slice, Dice & Mince's awesome blood mod
    Full single-player skin/weapon support
    Different stance animations
    New menus
    New menu video

    Please bare in mind that all shields were designed to work only in dual saber mode, and many of the swords were designed with the same set-up in mind. Shields won't do much damage, and are set to only parry. Many of the swords are designed as one-handed swords, so if you use them alone one hand will float beneath the hilt.
     
    To use any of these as dual, use the following command with the saber names in section III:
     
    /saber saber1 saber2

    648 downloads

       (1 review)

    0 comments

    Updated

  16. M-6 Carnifex Hand Cannon

    The M-6 Carnifex Hand Cannon is one of the first really powerful weapons you’ll obtain in Mass Effect 2. Just got to kill a horde of vorcha. Ha. In any case, this upgrades the predator pistol that you start with and despite many other weapon options later in the game I found that the hand cannon stayed in my loadout for the most of the game. Its power more than made up for its small amount of ammunition. Saren also sported a slightly different version of the weapon in the original Mass Effect.
     
    This gun comes with custom sounds, hud images, and strings. It will replace the regular blaster pistol so you’ll have it from the start. Also as a note the two sides of the gun are not simply mirrored so the text will not appear backwards from one side.
     
    Note: There are two files here - an ME2 version and an ME3 version. These guns are IDENTICAL except for the sounds, since ME2 and ME3 have drastically different firing sounds. Use only ONE of these two files. I don't know what happens if you use both. The world might explode.

    856 downloads

       (3 reviews)

    1 comment

    Updated

  17. Purgatory

    This hilt has cortosis ore blades in mind, to combat the deadly effects the ore has on lightsaber blades, but is ideal for any Jedi or Sith favoring close-quarters combat in addition to lightsaber combat. In a pinch, the blade can be deactivated and the hilt can double as a melee weapon. As a result, however, the hilt requires a special protective holster.
     
    The hilt itself has four long, thing blades protecting the central lightsaber blade. The blades themselves are made of cortosis alloy, protecting them from other lightsabers, but as a result they are very susceptible to damage from other melee weapons. They are used as a last resort rather than a main attack.
     
    The hilt features several aesthetic additions. These include pulsating red and blue strips down the four grips, and the bottom pommel area, as well as an electric current running down the inner portion of the hilt. Both of these make full use of dynamic glow, so you may not get the full effect if you have dynamic glow turned off, or can not use dynamic glow.
     
    This hilt also features a custom hum sound, which is a mix of two baseJKA sounds. It should not be terribly annoying, however, as the change is somewhat subtle (I hope).

    491 downloads

       (2 reviews)

    0 comments

    Submitted

  18. M-8 Avenger Assault Rifle

    I was always fascinated by Mass Effect’s weapons. The fact that you could see them on the character at all times was neat, plus they collapse when you store them! Before you ask, no, I did not do that. I wouldn’t be able to figure out that one even if I tried. However I did attempt to recreate the M-8 Avenger assault rifle as seen in Mass Effect 2 (as pictured below -- not to be confused with the similar but slightly altered M-7 seen in the original Mass Effect).
     
    Due to the limitations with the Quake 3 engine, I made an executive decision to place a higher emphasis on detail than efficiency since the engine lacks the ability to support normal mapping, which most current generation gaming engines not only use, but rely heavily on. As a result this model is fairly high-poly but should provide a level of detail that will make it a pleasure to see the weapon. The model includes first person and third person views and will also include a floating arm in the first person view as requested by the populace.
     
    Note: There are two files here - an ME2 version and an ME3 version. These guns are IDENTICAL except for the sounds, since ME2 and ME3 have drastically different firing sounds. Use only ONE of these two files. I don't know what happens if you use both. The world might explode.

    810 downloads

       (2 reviews)

    0 comments

    Updated

  19. Roxas

    Those familiar with the games of the Kingdom Hearts series should recognize this as Roxas from Kingdom Hearts 2. Roxas is --------------------------------------------- and there's the entire story! Oops, seems I left something out... Well, I wouldn't want to spoil anything for anybody, so you'll have to find out yourselves who his is and what his role is .
     
    In addition to the Roxas player model, both of the required keyblades are included (Oathkeeper, new and hopefully improved, and Oblivion -- both contain updated soundsets which, I believe, sound awesome). Both keyblades have backhanded versions, which I'm sure some of you will enjoy. Keep in mind, though, that the blades are also backwards, so whilst they will look cool, they aren't quite as practical. If you have previous versions of either of these two keyblades, you can delete them, burn them in a fire, serve them for dinner, etc.

    616 downloads

       (2 reviews)

    0 comments

    Updated

  20. Mara Jade's Shrike

    I don't expect a lot of people to know what this is or appreciate it, but those of you who *do* know what it is should enjoy it. This is the Shrike, Mara Jade's starfighter as seen in the Jedi Knight expansion Mysteries of the Sith. It's an Alpha-52 starfighter, loaned to her by Talon Karrde.
     
    I've tried to keep it accurate to the original model (check it out on wookieepedia if you aren't sure what it's supposed to look like) but I did take some slight liberties with the texture where original detail was hard to see and/or my 'accuracy' made it look dumb.

    182 downloads

       (6 reviews)

    0 comments

    Updated

  21. Mass Effect Scope Replacement

    This is a replacement graphic for the disruptor scope. It will change your sniper scope to look like that of a variety of sniper rifles from Mass Effect 2 and 3. It's not a seamless replica, but it's very close given what Jedi Academy has to work with.
     
    This mod will be included with any Mass Effect sniper rifles I release (that replace the disruptor, of course). If you download any of those mods go ahead and delete this PK3, as it'll be redundant.

    484 downloads

       (3 reviews)

    0 comments

    Updated

  22. Galbadian Soldier

    This contains one new model -- the Galbadian Soldier from Final Fantasy VIII. Those who followed it know how old it is, so I really just waned to wrap this puppy up and get it submitted before I lost _all_ interest in it. It contains team skins (red and blue; red is labeled as the 'elite' soldier for the bots) and it also has an additional paratrooper skin (green) with appropriate shoulder decals as seen in the FMV cutscene. Includes the Galbadian sword they were all seen with.

    162 downloads

       (1 review)

    0 comments

    Updated

  23. Average Joe

    The main skin was originally for a mod I was making, but I don't think it's ever going to be released so I'm just releasing the skin as-is. This is basically just a normal guy - his outfit consists of jeans, a sweatshirt, and let's not forget some brand-name sneakers (with the brand name removed... of course ). In addition to the main skin there's a second joke-ish skin. When I finished it it gave me the impression of a suburbanite out mowing his lawn... Have a good laugh with it
     
    NPC Instructions: This skin has both friendly NPCs and enemy NPCs. The friendly NPCs have the same amount of health as the Kyle NPC does, so rest assured they won't die right away. To spawn an NPC in singleplayer, bring down your console and first type "helpusobi 1" to enable cheats, then type "npc spawn" with the appropriate name. The two NPC names are listed below.
     
    Friendly NPC:
    averagejoe_ally
    averagejoe_summer_ally
     
    Enemy NPC:
    averagejoe
    averagejoe_summer

    149 downloads

       (1 review)

    0 comments

    Updated

  24. Valley of the Jedi Tower

    Back in the heyday of the JK series, things were better. Nicer. Prettier. Well, this map may not be prettier, but it's a tribute to Dark Forces 2, the granddaddy of Jedi Academy. This map features the multiplayer version of the Valley of the Jedi Tower, where Kyle Katarn faces and destroys Maw during the JK1 SP campaign.
     
    This map was completely for the Jan-Feb '07 JKFiles Mapping Contest, for the intermediate skill level.

    396 downloads

       (4 reviews)

    3 comments

    Updated

  25. Composite Soldier

    My very first released mod was this skin — a composite armor skin. It was made with the shadowtrooper model and was photosourced from game screenshots.

    110 downloads

       (2 reviews)

    1 comment

    Updated

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