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Inyri

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Files posted by Inyri

  1. Thermal Clip

    This is a very simple mod to replace the energy cell (or blaster pack) ammunition model with a model of several thermal clips instead from Mass Effect. This is designed to be used with my Mass Effect gun models, however if you want I see no reason you couldn't use it without them.
     
    Try it with any or all of the following Mass Effect themed mods for the full effect:
     

    https://jkhub.org/files/file/1463-%7B%3F%7D/

    https://jkhub.org/files/file/1296-%7B%3F%7D/

    https://jkhub.org/files/file/1336-%7B%3F%7D/

    https://jkhub.org/files/file/1286-%7B%3F%7D/

    https://jkhub.org/files/file/95-%7B%3F%7D/

    https://jkhub.org/files/file/94-%7B%3F%7D/

    https://jkhub.org/files/file/1128-%7B%3F%7D/

    279 downloads

       (8 reviews)

    0 comments

    Submitted

  2. N7 Valiant

    This is a custom model of the N7 Valiant sniper rifle from Mass Effect 3, which was originally released with the Collector's Edition of the game and then later added to multiplayer for everyone as a possible reward for the game's weekend operations.
     
    This gun took an extensive amount of modeling and, more importantly, texture work to complete. Construction began on June 12th 2012 and completed on February 7th 2013 for an insane build time of almost 7 months. I am easily distracted, which is the only reason it took this long. In other news, I've almost hit 1000 multiplayer games in Mass Effect 3...
     
    This weapon utilizes the same effects files from my Widow/Black Widow model. Keep in mind you may only use ONE of these, as they both replace the disruptor.
     
    My Other Mass Effect Mods:
     

    https://jkhub.org/files/file/94-%7B%3F%7D/

    https://jkhub.org/files/file/95-%7B%3F%7D/

    https://jkhub.org/files/file/1286-%7B%3F%7D/

    https://jkhub.org/files/file/1336-%7B%3F%7D/

    https://jkhub.org/files/file/1296-%7B%3F%7D/

    1,285 downloads

       (7 reviews)

    6 comments

    Updated

  3. M-98 Widow Anti-Material Rifle

    This gun is a custom replica of the M-98 Widow Anti-Material Rifle first introduced in Mass Effect two. Two versions are available - the standard Widow and the Black Widow. There is no difference between these two guns beyond the look. The weapon features custom sounds, strings, firing and projectile effects, and icons.
     
    These two files both overwrite the same gun, so obviously you can only use one at a time. Please select the skin you would like (view the screenshots to see the difference) and place that file in your base folder. You can keep the other file in a subfolder if you want to switch back and forth at some time in the future.
     
    Please note that the Mass Effect Scope mod is included with this file and will not need to be downloaded separately. If you have it already in your base folder you may remove it.
     
    Below is a short video showcasing the new firing effects. Note: There is also now a recoil animation that is not shown in the video below.
     
    http://www.youtube.com/watch?v=MOeuRNOQX2Y
     
    Other recommended Mass Effect mods:

    https://jkhub.org/files/file/1296-%7B%3F%7D/

    https://jkhub.org/files/file/1286-%7B%3F%7D/

    https://jkhub.org/files/file/95-%7B%3F%7D/

    https://jkhub.org/files/file/94-%7B%3F%7D/

    782 downloads

       (8 reviews)

    9 comments

    Updated

  4. Geth Trooper

    We are geth.
     
    This model is a completely custom made replica of the geth trooper from the Mass Effect series. It is particularly modeled off of the geth engineer variant found most easily in the Mass Effect 3 multiplayer game. All content is completely custom. This means the mesh was 100% made from scratch, the textures were fully painted by hand by myself with no photosourcing at all, and even the soundset is completely custom made with no sounds sourced directly from the game.
     
    This model took me about two weeks to sculpt, two weeks to paint, and two weeks to do all the retexturing and packaging for Jedi Academy. I began work on July 31st and am officially calling it done today, on September 12th. This is the most challenging, most rewarding, and most successful project I have completed to date. I'm very happy with the results and I'm hoping the Mass Effect fans out there -- and maybe even some folks who aren't into Mass Effect -- will enjoy playing with this model as much as I've enjoyed creating it.
     
    There are seventeen (yes, you read that right) skins included with this package. Ten of them are made by me, one is made by @Veilor, one is made by @Cloud Senatu, and five are made by @Ruxith. Skins mimicking real Mass Effect NPC's are as follows (some are loosely based on their in-game counterparts in cases where a new mesh would be required):
    geth trooper
    geth rocket trooper (ME3)
    geth prime (red team skin)
    geth hunter (ME3)
    geth pyro (loose interpretation)
    geth destroyer (Veilor's skin)
    Legion (pre-gaping hole)

    NPC's for these skins are also available. They can be spawned with the following commands:
     
    npc spawn:
    geth
    geth-hunter
    geth-pyro
    geth-rocket
    geth-prime
    geth-destroyer
    geth-legion

    This model is fairly high poly for a game this old. During testing several testers experienced some very significant FPS loss - myself included - when spawning multiple geth. Nobody reported any crashes in multiplayer, but having five geth on screen took my FPS from 90 to 30. This is going to be unavoidable at close range. There are plans to add a future version with LOD's (which hopefully won't fall through) so once that happens it should mitigate some of the performance loss when geth models are at a greater distance.
     
    I'd also like to take this moment to mention that the geth is segmented to achieve two things:
    If you like dismemberment, the geth comes apart at all the right places and has caps. Chop him up.
    All meshes are fewer than 500 polies, meaning dynamic shadows are supported (if that's your thing).

    Please see the read-me for additional information on crediting & known bugs.
     
    My Other Mass Effect Mods:
     

    https://jkhub.org/files/file/1286-%7B%3F%7D/

    https://jkhub.org/files/file/1128-%7B%3F%7D/

    https://jkhub.org/files/file/94-%7B%3F%7D/

    https://jkhub.org/files/file/95-%7B%3F%7D/

    https://jkhub.org/files/file/1336-%7B%3F%7D/

    https://jkhub.org/files/file/1463-%7B%3F%7D/

    1,626 downloads

       (13 reviews)

    16 comments

    Updated

  5. Mass Effect 3 HUD

    This HUD is designed to mimic the heads up display from the Mass Effect games - particularly Mass Effect 3. Some tweaks had to be made to make it fit Jedi Academy, so it's not 100% perfect.
     
    The blue section represents your shields. The red portion represents your health. The purple section represents your "biotics" (your Forcee pool, in other words).
     
    While ammunition in ME3 is on the left, I wasn't really able to get the HUD to work with me on that so it's on the right instead, although it uses the same style as it does in ME3. The left, since I didn't have anything good to put there, features an N7 plate which is purely aesthetic.
     
    Lastly the saber style indicator is below the force pool and is fairly easy to see. To avoid confusion I kept the same colors Jedi Academy uses now - blue for fast, yellow for medium, and red for strong. Although really, with this HUD why would you be using sabers? Shoot those geth!
     
    The geth, by the way, is coming soon. Also. The font in the screenshots? Totally included.
     
    I suggest the following additional Mass Effect mods to compliment your new HUD:
     

    https://jkhub.org/files/file/1296-%7B%3F%7D/

    https://jkhub.org/files/file/1128-%7B%3F%7D/

    https://jkhub.org/files/file/95-%7B%3F%7D/

    https://jkhub.org/files/file/94-%7B%3F%7D/

    582 downloads

       (12 reviews)

    6 comments

    Updated

  6. Mass Effect Scope Replacement

    This is a replacement graphic for the disruptor scope. It will change your sniper scope to look like that of a variety of sniper rifles from Mass Effect 2 and 3. It's not a seamless replica, but it's very close given what Jedi Academy has to work with.
     
    This mod will be included with any Mass Effect sniper rifles I release (that replace the disruptor, of course). If you download any of those mods go ahead and delete this PK3, as it'll be redundant.

    484 downloads

       (3 reviews)

    0 comments

    Updated

  7. Pickhammer from Fable

    This is a model of a pickhammer, one of the variety of weapons that can be found in the game Fable: The Lost Chapters. There are two different versions of the weapon included: the steel pickhammer and the master's pickhammer. Both models are completely custom made, from mesh to texture, using Fable assets as reference material only. These blades use default sword sounds from the base game and are not throwable (it's a big steel hammer - it's heavy!).

    155 downloads

       (1 review)

    3 comments

    Updated

  8. Composite Soldier

    My very first released mod was this skin — a composite armor skin. It was made with the shadowtrooper model and was photosourced from game screenshots.

    110 downloads

       (2 reviews)

    1 comment

    Updated

  9. Assassin

    There isn’t a good model to make Altair with, but I did feel motivated to make a hoodless variant of the assassin robes with the human male Jedi model. It’s very simple, but kind of has that feel to it. Also if you prefer colored robes, you can color the white portion of them through the in-game customization.

    1,050 downloads

       (1 review)

    0 comments

    Updated

  10. Westar Pistol

    This is a port of my Westar Pistol model for Knights of the Old Republic. Jango Fett’s iconic weapon is now available in JK3! Be wary, though: if you want to wield two of these bad boys you’ll need a mod that allows you to do this. The model is just a blaster pistol replacement!

    1,654 downloads

       (6 reviews)

    3 comments

    Updated

  11. Hyorinmaru

    This sword was made as a request from the JK series boards at FileFront’s forums. Little did I know at the time that the weapon is actually from Bleach, else I might not have done it, but here it is anyhow.

    485 downloads

       (1 review)

    0 comments

    Updated

  12. Raven's Saber

    This lightsaber hilt was requested of my by the user Raven, on my forums. I decided to go ahead and build it for him, so here it is. No special attributes, just a good ol’ hilt for your enjoyment!

    888 downloads

       (2 reviews)

    3 comments

    Updated

  13. Contest Sword

    I’ve been rather bored with game modding lately, so I decided to spice things up by making a model and asking members of the community to submit skins for it in the form of a pseudo-contest. The model is of a dwarven sword and there are twelve included variants total, each named by author.
     
    Thanks to the following people for participating: Ambrom, Jalechah, megaman295, Posezion, Raschu, reelo2228, SH()CKER, Sithmaster 555, Soleutator, stotto, yodaman123

    240 downloads

       (0 reviews)

    0 comments

    Updated

  14. Katana Saber Hilt

    This was a requested model that I decided to make, since I was bored. It’s basically just a stylized katana hilt serving as a lightsaber hilt, with the blade coming out where the metal blade would.

    1,371 downloads

       (4 reviews)

    2 comments

    Updated

  15. M-6 Carnifex Hand Cannon

    The M-6 Carnifex Hand Cannon is one of the first really powerful weapons you’ll obtain in Mass Effect 2. Just got to kill a horde of vorcha. Ha. In any case, this upgrades the predator pistol that you start with and despite many other weapon options later in the game I found that the hand cannon stayed in my loadout for the most of the game. Its power more than made up for its small amount of ammunition. Saren also sported a slightly different version of the weapon in the original Mass Effect.
     
    This gun comes with custom sounds, hud images, and strings. It will replace the regular blaster pistol so you’ll have it from the start. Also as a note the two sides of the gun are not simply mirrored so the text will not appear backwards from one side.
     
    Note: There are two files here - an ME2 version and an ME3 version. These guns are IDENTICAL except for the sounds, since ME2 and ME3 have drastically different firing sounds. Use only ONE of these two files. I don't know what happens if you use both. The world might explode.

    856 downloads

       (3 reviews)

    1 comment

    Updated

  16. M-8 Avenger Assault Rifle

    I was always fascinated by Mass Effect’s weapons. The fact that you could see them on the character at all times was neat, plus they collapse when you store them! Before you ask, no, I did not do that. I wouldn’t be able to figure out that one even if I tried. However I did attempt to recreate the M-8 Avenger assault rifle as seen in Mass Effect 2 (as pictured below -- not to be confused with the similar but slightly altered M-7 seen in the original Mass Effect).
     
    Due to the limitations with the Quake 3 engine, I made an executive decision to place a higher emphasis on detail than efficiency since the engine lacks the ability to support normal mapping, which most current generation gaming engines not only use, but rely heavily on. As a result this model is fairly high-poly but should provide a level of detail that will make it a pleasure to see the weapon. The model includes first person and third person views and will also include a floating arm in the first person view as requested by the populace.
     
    Note: There are two files here - an ME2 version and an ME3 version. These guns are IDENTICAL except for the sounds, since ME2 and ME3 have drastically different firing sounds. Use only ONE of these two files. I don't know what happens if you use both. The world might explode.

    810 downloads

       (2 reviews)

    0 comments

    Updated

  17. Dark Lord

    Note: This version in available only at JKHub!
     
    My impression of what a Dark Lord of the Sith might look like, corrupted with the Dark Side of the Force. I originally created the face textures for KotOR, but decided they would work nicely in Jedi Academy too. There are two versions of this skin - one with hair and one that's bald. I couldn't decide which I liked better so I just included them both. Comes with BOT and NPC support, but alas not enough time for team skins. Maybe later.
     
    NPC Instructions: This skin has both friendly NPCs and enemy NPCs. The friendly NPCs have the same amount of health as the Kyle NPC does, so rest assured they won't die right away. To spawn an NPC in singleplayer, bring down your console and first type "helpusobi 1" to enable cheats, then type "npc spawn" with the appropriate name. The two NPC names are listed below.
     
    Friendly NPC:
    dark_ally
    dark_ally2
     
    Enemy NPC:
    dark
    dark2

    365 downloads

       (3 reviews)

    0 comments

    Updated

  18. Average Joe

    The main skin was originally for a mod I was making, but I don't think it's ever going to be released so I'm just releasing the skin as-is. This is basically just a normal guy - his outfit consists of jeans, a sweatshirt, and let's not forget some brand-name sneakers (with the brand name removed... of course ). In addition to the main skin there's a second joke-ish skin. When I finished it it gave me the impression of a suburbanite out mowing his lawn... Have a good laugh with it
     
    NPC Instructions: This skin has both friendly NPCs and enemy NPCs. The friendly NPCs have the same amount of health as the Kyle NPC does, so rest assured they won't die right away. To spawn an NPC in singleplayer, bring down your console and first type "helpusobi 1" to enable cheats, then type "npc spawn" with the appropriate name. The two NPC names are listed below.
     
    Friendly NPC:
    averagejoe_ally
    averagejoe_summer_ally
     
    Enemy NPC:
    averagejoe
    averagejoe_summer

    149 downloads

       (1 review)

    0 comments

    Updated

  19. Jedi Academy: Final Fantasy Style

    Well I got bored making music video-style videos for Jedi Academy, so I thought a little uniqueness was in order. This video is a combination of filmed action from Jedi Academy and photoshopped frame-by-frame sections. The video was meant to, as accurately as possible, give Jedi Academy that Final Fantasy VII feel.
     
    To compelete the "FF7 Look" the Cloud/Sephiroth models have been used, as well as the Advent Children Weapons Pack. The good old-fashioned FF7 battle theme might make one believe they were really watching a FF7 gameplay clip instead of a Jedi Academy video. And what Final Fantasy battle is complete without the ever-present victory fanfare?
     
    At the end of the battle you will come to the experience screen, but here in Jedi Academy things are a little.... different.

    104 downloads

       (1 review)

    1 comment

    Updated

  20. Final Fantasy X Weapon Pack

    This is a group of 9 weapons based on the game "Final Fantasy X," including 6 new sabers and 3 demolitions weapons.
     
    INCLUDED WEAPONS:
    Tidus's Longsword (with staff variant)
    Tidus's Brotherhood
    Auron's Katana
    Yuna's Nirvana
    Kimahri's Spiritlance
    Rikku's Claws (dual sabers)
    Lulu's Pupu (detonation pack)
    Wakka's Blitzball (thermal detonator)
    Sphere (trip mine // laser trap)

    SP SABER COMMANDS:
    Tidus's Longsword > tidus_longsword, tidus_longsword_staff
    Tidus's Brotherhood > brotherhood
    Auron's Katana > auron_katana
    Yuna's Nirvana > yuna_nirvana
    Kimahri's Spiritlance > spiritlance
    Rikku's Claws > rikku_claw (right hand only), rikku_claw_left (left hand only)

    FIXES DURING BETA:
    Fixed several soundsets which were "off" due to copypasting.
    Fixed several shaders.
    Fixed an error with plane transparency on Kimahri's Spiritlance thanks Trauma.
    Fixed the blitzball soundset to reflect the consistency of a blitzball rather than a metal thermal detonator.
    Fixed several sabers which did not bounce off of the architecture.
    Fixed the hilt color of Auron's Katana to reflect ingame photos rather than the artist rendering.
    Fixed several missing/incorrect sounds.
    Fixed thermal detonator belt now reflects the blitzball.

    301 downloads

       (0 reviews)

    1 comment

    Updated

  21. Star Wars Galaxies Weapon Pack

    This is a group of 6 weapons based on the popular MMO "Star Wars Galaxies," including 3 new sabers and 3 guns.
     
    INCLUDED WEAPONS:
    Scythe (Swordsman)
    Executioner's Hack (Swordsman)
    Vibroknuckler (Teras Kasi Artist)
    EE3 Carbine (Carbineer)
    Scatter Pistol (Bounty Hunter)
    Light Lightning Cannon (Bounty Hunter)

    SP SABER COMMANDS:
    Scyth > saber swg_scythe
    Executioner's Hack > saber exec_hack
    Vibroknuckler (right hand) > saber vk_right
    Vibroknuckler (left hand) > saber vk_left
    Vibroknuckler (for dual sabers) > saber vk_right vk_left

    NOTE: I suggest using Vibroknucklers as dual sabers, as I designed them with dual sabers in mind.

    755 downloads

       (2 reviews)

    1 comment

    Submitted

  22. Medieval Times: Melee Redux

    After seeing a couple of crusader type skins on JK3Files, and modelling a few model packs on my own, I decided to make a medieval-inspired weapons pack for Jedi Academy. I'm more into swords than lightsabers or guns, so it was right up my alley.
     
    This contains (at last count, which I think should be accurate) 13 weapons, 11 shields, and 4 player skins, all of which are accessibly through the single-player menus. It also contains Slice, Dice & Mince's blood mod (mostly unaltered). It was really that mod, the Melee Mod (http://jediknight2.f...Melee_Mod;20913) that inspired me to make this.
     
    FEATURES:
    13 new weapons
    11 shields
    4 player skins
    Slice, Dice & Mince's awesome blood mod
    Full single-player skin/weapon support
    Different stance animations
    New menus
    New menu video

    Please bare in mind that all shields were designed to work only in dual saber mode, and many of the swords were designed with the same set-up in mind. Shields won't do much damage, and are set to only parry. Many of the swords are designed as one-handed swords, so if you use them alone one hand will float beneath the hilt.
     
    To use any of these as dual, use the following command with the saber names in section III:
     
    /saber saber1 saber2

    648 downloads

       (1 review)

    0 comments

    Updated

  23. Yun's Saber

    This is Yun's lightsaber from the game Dark Forces 2: Jedi Knight. I made it from only one reference picture, so I hope it's accurate. It features a chrome shader as well as a specular shader, so there should be no lack of shininess.

    294 downloads

       (1 review)

    0 comments

    Updated

  24. Leo Dominus

    This model is rather self-explanatory once you look at it. It's a player model of a cat-person. That is a humanoid feline. It comes in three different flavors: Puma (default), Panther (blue team), and Tiger (red team).

    224 downloads

       (1 review)

    0 comments

    Updated

  25. Soul Edge

    This is a sword - the Soul Edge - from Soul Calibur 2 (right? I've never played it...). It was supposed to go with a Nightmare model my friend was making, but that fell through, so the Soul Edge is now being released separately to appease all of you who wanted it.

    268 downloads

       (1 review)

    0 comments

    Submitted

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