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Inyri

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Files posted by Inyri

  1. Geth Trooper

    We are geth.
     
    This model is a completely custom made replica of the geth trooper from the Mass Effect series. It is particularly modeled off of the geth engineer variant found most easily in the Mass Effect 3 multiplayer game. All content is completely custom. This means the mesh was 100% made from scratch, the textures were fully painted by hand by myself with no photosourcing at all, and even the soundset is completely custom made with no sounds sourced directly from the game.
     
    This model took me about two weeks to sculpt, two weeks to paint, and two weeks to do all the retexturing and packaging for Jedi Academy. I began work on July 31st and am officially calling it done today, on September 12th. This is the most challenging, most rewarding, and most successful project I have completed to date. I'm very happy with the results and I'm hoping the Mass Effect fans out there -- and maybe even some folks who aren't into Mass Effect -- will enjoy playing with this model as much as I've enjoyed creating it.
     
    There are seventeen (yes, you read that right) skins included with this package. Ten of them are made by me, one is made by @Veilor, one is made by @Cloud Senatu, and five are made by @Ruxith. Skins mimicking real Mass Effect NPC's are as follows (some are loosely based on their in-game counterparts in cases where a new mesh would be required):
    geth trooper
    geth rocket trooper (ME3)
    geth prime (red team skin)
    geth hunter (ME3)
    geth pyro (loose interpretation)
    geth destroyer (Veilor's skin)
    Legion (pre-gaping hole)

    NPC's for these skins are also available. They can be spawned with the following commands:
     
    npc spawn:
    geth
    geth-hunter
    geth-pyro
    geth-rocket
    geth-prime
    geth-destroyer
    geth-legion

    This model is fairly high poly for a game this old. During testing several testers experienced some very significant FPS loss - myself included - when spawning multiple geth. Nobody reported any crashes in multiplayer, but having five geth on screen took my FPS from 90 to 30. This is going to be unavoidable at close range. There are plans to add a future version with LOD's (which hopefully won't fall through) so once that happens it should mitigate some of the performance loss when geth models are at a greater distance.
     
    I'd also like to take this moment to mention that the geth is segmented to achieve two things:
    If you like dismemberment, the geth comes apart at all the right places and has caps. Chop him up.
    All meshes are fewer than 500 polies, meaning dynamic shadows are supported (if that's your thing).

    Please see the read-me for additional information on crediting & known bugs.
     
    My Other Mass Effect Mods:
     

    https://jkhub.org/files/file/1286-%7B%3F%7D/

    https://jkhub.org/files/file/1128-%7B%3F%7D/

    https://jkhub.org/files/file/94-%7B%3F%7D/

    https://jkhub.org/files/file/95-%7B%3F%7D/

    https://jkhub.org/files/file/1336-%7B%3F%7D/

    https://jkhub.org/files/file/1463-%7B%3F%7D/

    1,624 downloads

       (13 reviews)

    16 comments

    Updated

  2. M-98 Widow Anti-Material Rifle

    This gun is a custom replica of the M-98 Widow Anti-Material Rifle first introduced in Mass Effect two. Two versions are available - the standard Widow and the Black Widow. There is no difference between these two guns beyond the look. The weapon features custom sounds, strings, firing and projectile effects, and icons.
     
    These two files both overwrite the same gun, so obviously you can only use one at a time. Please select the skin you would like (view the screenshots to see the difference) and place that file in your base folder. You can keep the other file in a subfolder if you want to switch back and forth at some time in the future.
     
    Please note that the Mass Effect Scope mod is included with this file and will not need to be downloaded separately. If you have it already in your base folder you may remove it.
     
    Below is a short video showcasing the new firing effects. Note: There is also now a recoil animation that is not shown in the video below.
     
    http://www.youtube.com/watch?v=MOeuRNOQX2Y
     
    Other recommended Mass Effect mods:

    https://jkhub.org/files/file/1296-%7B%3F%7D/

    https://jkhub.org/files/file/1286-%7B%3F%7D/

    https://jkhub.org/files/file/95-%7B%3F%7D/

    https://jkhub.org/files/file/94-%7B%3F%7D/

    781 downloads

       (8 reviews)

    9 comments

    Updated

  3. N7 Valiant

    This is a custom model of the N7 Valiant sniper rifle from Mass Effect 3, which was originally released with the Collector's Edition of the game and then later added to multiplayer for everyone as a possible reward for the game's weekend operations.
     
    This gun took an extensive amount of modeling and, more importantly, texture work to complete. Construction began on June 12th 2012 and completed on February 7th 2013 for an insane build time of almost 7 months. I am easily distracted, which is the only reason it took this long. In other news, I've almost hit 1000 multiplayer games in Mass Effect 3...
     
    This weapon utilizes the same effects files from my Widow/Black Widow model. Keep in mind you may only use ONE of these, as they both replace the disruptor.
     
    My Other Mass Effect Mods:
     

    https://jkhub.org/files/file/94-%7B%3F%7D/

    https://jkhub.org/files/file/95-%7B%3F%7D/

    https://jkhub.org/files/file/1286-%7B%3F%7D/

    https://jkhub.org/files/file/1336-%7B%3F%7D/

    https://jkhub.org/files/file/1296-%7B%3F%7D/

    1,282 downloads

       (7 reviews)

    6 comments

    Updated

  4. Mass Effect 3 HUD

    This HUD is designed to mimic the heads up display from the Mass Effect games - particularly Mass Effect 3. Some tweaks had to be made to make it fit Jedi Academy, so it's not 100% perfect.
     
    The blue section represents your shields. The red portion represents your health. The purple section represents your "biotics" (your Forcee pool, in other words).
     
    While ammunition in ME3 is on the left, I wasn't really able to get the HUD to work with me on that so it's on the right instead, although it uses the same style as it does in ME3. The left, since I didn't have anything good to put there, features an N7 plate which is purely aesthetic.
     
    Lastly the saber style indicator is below the force pool and is fairly easy to see. To avoid confusion I kept the same colors Jedi Academy uses now - blue for fast, yellow for medium, and red for strong. Although really, with this HUD why would you be using sabers? Shoot those geth!
     
    The geth, by the way, is coming soon. Also. The font in the screenshots? Totally included.
     
    I suggest the following additional Mass Effect mods to compliment your new HUD:
     

    https://jkhub.org/files/file/1296-%7B%3F%7D/

    https://jkhub.org/files/file/1128-%7B%3F%7D/

    https://jkhub.org/files/file/95-%7B%3F%7D/

    https://jkhub.org/files/file/94-%7B%3F%7D/

    581 downloads

       (12 reviews)

    6 comments

    Updated

  5. Red Power Ranger

    This is a model of the Red Power Ranger from the series Mighty Morphin' Power Rangers. If anyone out there has never heard of this series... I pity you immensely. I used to watch it when I was probably about 7 or 8 years old, so out of the blue one day I decided to model the Red Ranger. No particular reason, I just did.

    743 downloads

       (1 review)

    4 comments

    Updated

  6. Hoverboard

    Swoops are fun, but I needed something new. So suddenly it occured to me that a hoverboard, as a swoop replacement (or even its own vehicle) would be really cool. And so a little hoverboard was born! It hovers, it glows, it hums, and it sinks in water (for those who were worried!).

    504 downloads

       (5 reviews)

    4 comments

    Updated

  7. Raven's Saber

    This lightsaber hilt was requested of my by the user Raven, on my forums. I decided to go ahead and build it for him, so here it is. No special attributes, just a good ol’ hilt for your enjoyment!

    881 downloads

       (2 reviews)

    3 comments

    Updated

  8. Valley of the Jedi Tower

    Back in the heyday of the JK series, things were better. Nicer. Prettier. Well, this map may not be prettier, but it's a tribute to Dark Forces 2, the granddaddy of Jedi Academy. This map features the multiplayer version of the Valley of the Jedi Tower, where Kyle Katarn faces and destroys Maw during the JK1 SP campaign.
     
    This map was completely for the Jan-Feb '07 JKFiles Mapping Contest, for the intermediate skill level.

    395 downloads

       (4 reviews)

    3 comments

    Updated

  9. Crossbow

    It's a crossbow. It should have most, if not all, of the appropriate parts, as I tried to make it as accurate as possible. It also actually fires bolts (for the uninformed, these are like arrows... except bulkier). This replaces the blaster rifle.

    317 downloads

       (1 review)

    3 comments

    Updated

  10. Pickhammer from Fable

    This is a model of a pickhammer, one of the variety of weapons that can be found in the game Fable: The Lost Chapters. There are two different versions of the weapon included: the steel pickhammer and the master's pickhammer. Both models are completely custom made, from mesh to texture, using Fable assets as reference material only. These blades use default sword sounds from the base game and are not throwable (it's a big steel hammer - it's heavy!).

    155 downloads

       (1 review)

    3 comments

    Updated

  11. Westar Pistol

    This is a port of my Westar Pistol model for Knights of the Old Republic. Jango Fett’s iconic weapon is now available in JK3! Be wary, though: if you want to wield two of these bad boys you’ll need a mod that allows you to do this. The model is just a blaster pistol replacement!

    1,647 downloads

       (6 reviews)

    3 comments

    Updated

  12. TIE V-38 Assault Fighter

    A lot of you, as I know, don't have a clue what this fighter is or where it came from. It was originally from an early Star Wars game, Rebel Assault II, made in 1995. It's actually a pretty good game, but the fighter always made me drool and I've been semi-obsessed with it ever since. Several good models have been made for X-wing Alliance, but I decided Jedi Academy needed one too, and the current model of it is just so insufferably inaccurate that it made want to pull all of my hair out and donate it to the bald.
     
    V-38 and Phantom variations are included (see comments section for more information on the special features of the Phantom variation).
     
    This TIE, classified as an assault fighter due to its heavy weaponry, shields, and hyperdrive, has a three-pronged wing arrangment. It sports three wing-tip laser cannons and two chin-mounted cannons, generally used as ion cannons. Its hyperdrive is outfitted such that it can make only a few short jumps if need be. During one of Lord Vader's failed campaigns, a modified version of this fighter, called the TIE Phantom, was put into mass production. This fighter, while less powerful in armory, had the added bonus of a fully functional cloaking system which rendered it next to invisible to most scanners. Before the TIEs could reach their full potential, however, two Rebel agents destroyed the production facility the TIEs were being produced at. All of these Phantom TIEs were believed to be destroyed.

    251 downloads

       (3 reviews)

    2 comments

    Updated

  13. Katana Saber Hilt

    This was a requested model that I decided to make, since I was bored. It’s basically just a stylized katana hilt serving as a lightsaber hilt, with the blade coming out where the metal blade would.

    1,371 downloads

       (4 reviews)

    2 comments

    Updated

  14. Composite Soldier

    My very first released mod was this skin — a composite armor skin. It was made with the shadowtrooper model and was photosourced from game screenshots.

    110 downloads

       (2 reviews)

    1 comment

    Updated

  15. Peninsula District Prison

    For those of you who have played the original Neverwinter Nights campaign, you may recognize the basic layout of this map. It is loosely based on the Peninsula District Prison in the city of Neverwinter, as seen in the excellent game Neverwinter Nights. It's by no means exact, but it's similar enough that I felt secure in naming it after the facility. It features two levels -- the top level contains six cells plus a main area, and the lower level contains many cells and one central room. The lower level has a very low ceiling, but the main room of the upper level has a pretty high ceiling. Just watch out for the many torches -- they hurt!

    282 downloads

       (2 reviews)

    1 comment

    Updated

  16. Grand Admiral Thrawn

    So I'm sure you're saying "oh man, not *another* Thrawn skin". And for the most part you're right on the money - it's basically the same skin that's been relased over and over and over. However I like to think I've added a couple of features that you haven't seen before. Feature 1: An authentic Thrawn taunt from LucasArts' TIE Fighter. Feature 2: A new face, so Thrawn is no longer the Chiss bartender wearing a Grand Admiral suit. The face was done completely from scratch, which took the majority of the time. The rest of it's mostly a recolor, as there's really no point in doing it any other way. The rank on the uniform should be accurate, however, which is another thing a lot of Thrawn skins lack.

    386 downloads

       (2 reviews)

    1 comment

    Updated

  17. Pine Tree Map Object

    I originally intended to do a tree pack, but I really dislike trees in general. I never was a big fan of botany. As a result, all that ever got finished was this pine tree. It is a single pine, which I tried to make as efficiently as possible to reduce unnecessary lag when used. It's very simple, but doesn't look too bad, all things considered.

    52 downloads

       (2 reviews)

    1 comment

    Updated

  18. Jedi Academy: Final Fantasy Style

    Well I got bored making music video-style videos for Jedi Academy, so I thought a little uniqueness was in order. This video is a combination of filmed action from Jedi Academy and photoshopped frame-by-frame sections. The video was meant to, as accurately as possible, give Jedi Academy that Final Fantasy VII feel.
     
    To compelete the "FF7 Look" the Cloud/Sephiroth models have been used, as well as the Advent Children Weapons Pack. The good old-fashioned FF7 battle theme might make one believe they were really watching a FF7 gameplay clip instead of a Jedi Academy video. And what Final Fantasy battle is complete without the ever-present victory fanfare?
     
    At the end of the battle you will come to the experience screen, but here in Jedi Academy things are a little.... different.

    104 downloads

       (1 review)

    1 comment

    Updated

  19. Final Fantasy X Weapon Pack

    This is a group of 9 weapons based on the game "Final Fantasy X," including 6 new sabers and 3 demolitions weapons.
     
    INCLUDED WEAPONS:
    Tidus's Longsword (with staff variant)
    Tidus's Brotherhood
    Auron's Katana
    Yuna's Nirvana
    Kimahri's Spiritlance
    Rikku's Claws (dual sabers)
    Lulu's Pupu (detonation pack)
    Wakka's Blitzball (thermal detonator)
    Sphere (trip mine // laser trap)

    SP SABER COMMANDS:
    Tidus's Longsword > tidus_longsword, tidus_longsword_staff
    Tidus's Brotherhood > brotherhood
    Auron's Katana > auron_katana
    Yuna's Nirvana > yuna_nirvana
    Kimahri's Spiritlance > spiritlance
    Rikku's Claws > rikku_claw (right hand only), rikku_claw_left (left hand only)

    FIXES DURING BETA:
    Fixed several soundsets which were "off" due to copypasting.
    Fixed several shaders.
    Fixed an error with plane transparency on Kimahri's Spiritlance thanks Trauma.
    Fixed the blitzball soundset to reflect the consistency of a blitzball rather than a metal thermal detonator.
    Fixed several sabers which did not bounce off of the architecture.
    Fixed the hilt color of Auron's Katana to reflect ingame photos rather than the artist rendering.
    Fixed several missing/incorrect sounds.
    Fixed thermal detonator belt now reflects the blitzball.

    301 downloads

       (0 reviews)

    1 comment

    Updated

  20. Buster Sword (FF12)

    This is a model of the Final Fantasy 12 variant of the Buster Sword, as wielded by Gilgamesh in the 'Ancient Man of Mystery' hunt. It is very similar to the Final Fantasy 7 version, but with some minor details. It has been made to look as similar to the original version as possible, given the restrictions of the engine, and I attempted to keep the polycount as low as possible without sacrificing too much of the detail.

    187 downloads

       (1 review)

    1 comment

    Updated

  21. Inyri's Melee Pack

    This is a pack of some of my favorite melee weapons - not just swords! - that I've modeled over the months. It includes some swords I've arleady released, like both of Aribeth's swords from Neverwinter Nights, and some new never-before-released material, such as three Kit Rae swords.

    562 downloads

       (3 reviews)

    1 comment

    Updated

  22. Kobold

    For those of you who are Dungeons & Dragons fans, Neverwinter Nights fans, or just fantasy fans in general, this is a little guy we like to call a kobold. Kobolds are portrayed differently by different people, but this is a version leaning more towards D&D, based heavily on Neverwinter Nights with modifications to fit the Jedi Academy skeleton.
     
    If you have played Shadows of Undrentide or Hordes of the Underdark, you may recognize this model's sounds as being those of the kobold bard Deekin. I wasn't planning on using his sounds at first, but due to popular demand (and he just sounds so funny) I decided to use them anyhow, so a BIG thanks to BioWare. We love you, BioWare.

    349 downloads

       (2 reviews)

    1 comment

    Updated

  23. Zidane's Weapon Pack

    This pack includes three of Zidane Tribal's staves from Final Fantasy 9: The Ogre, Exploda, and the Butterfly Sword. Each are somewhat stylistically different from their originals to look less cartoony and fit in better to Jedi Academy.

    174 downloads

       (1 review)

    1 comment

    Updated

  24. Star Wars Galaxies Weapon Pack

    This is a group of 6 weapons based on the popular MMO "Star Wars Galaxies," including 3 new sabers and 3 guns.
     
    INCLUDED WEAPONS:
    Scythe (Swordsman)
    Executioner's Hack (Swordsman)
    Vibroknuckler (Teras Kasi Artist)
    EE3 Carbine (Carbineer)
    Scatter Pistol (Bounty Hunter)
    Light Lightning Cannon (Bounty Hunter)

    SP SABER COMMANDS:
    Scyth > saber swg_scythe
    Executioner's Hack > saber exec_hack
    Vibroknuckler (right hand) > saber vk_right
    Vibroknuckler (left hand) > saber vk_left
    Vibroknuckler (for dual sabers) > saber vk_right vk_left

    NOTE: I suggest using Vibroknucklers as dual sabers, as I designed them with dual sabers in mind.

    753 downloads

       (2 reviews)

    1 comment

    Submitted

  25. Beer on a Stick

    Firstly I'd like to say I'm not an alcoholic. That said, everyone's favorite drink is beer -- either because they drink it, or they're underaged and think it's the epitome of alcoholic beverages. To those people -- I do not advocate underaged drinking and you should avoid doing so! To those of you who actually *like* beer and are able to drink it legally, the bottle featured here is the Samuel Adams Octoberfest... because I like it. See the bottom of the read-me if you dislike that brand.
     
    This pack contains four weapons -- two beer bottle weapons and two beer-on-a-stick weapons. Each has a regular bottle version and a broken bottle version. Let the barfights ensue!

    398 downloads

       (3 reviews)

    1 comment

    Submitted

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