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Acrobat

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Posts posted by Acrobat

  1. What's this based on? I was missing a couple textures in the alpha although for some reason I took screenshots and I can't seem to find them o well. Are those pillars indoors ace models? Also I'm getting a flickering when I look out at the skyportal on the edges of the screen almost like it's hitting max draw distance on that diagonal distance that could probably be fixed in the world spawn. How many brushes does this thing take up because it looks insanely detailed?

    AngelModder likes this
  2. Ok i can launch a dedicated server in jk2 on JKMV just fine. works well. I opened my ports I needed on my router and ppl could join it fine.

    However in jk3 when I launch a dedicated server on openjk as well as trying on eternaljk all of the shaders 100% are missing and it's just white looking grids everywhere. I had a friend try and same thing happened to him. I will note if I just do \devmap and test a map locally it works perfectly fine as well as when I join others servers things works fine.

    Smoo likes this
  3. ok so I recently had a problem with jka functioning after I downloaded some conversion mod from this site. Then I couldn't uninstall or install either...from the CD

    regardless, someone suggested I just download it from GOG which I did. things are working....but.

    I'm having the issue where a lot of the common shaders are failing namely: system/physics_clip, system/clipmodel_nodraw, the default sky.tga file is not displaying, system/skip, system/caulk, system/trigger, system/areaportal.

    I believe the custom shaders and such I have in gamedata\base\shaders are working fine other than the sky.tga is failing to load in radiant.

     

    where does netradiant get its image to display for caulk?

    Because I can't even get basic caulk to display in netradiant?

     

    Also -> I noticed caulk it has white dotted line around caulk so it seems to recognize it as a shader. It's just not displaying an image for it in netradiant? does the new netradiant lack images for stuff like area portal, caulk, skip, sky.tga, trigger etc?

  4. ok haven't mapped in 4 or 5 years.

    First question: is this thing 32 bit or 64 bit. should it be in program files on windows (64 bit) or x86 (32 bit)?

    second question.

    What's the point of the gamepack step of adding it? does it not just reference the installed jka game?

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