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Encritary

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  1. Most of DirectX games, like TFU has normal maps of textures, usually with addition details for it. In this tutorial I will tell you how to apply these addition details in Photoshop/GIMP. For example, you have this Starkiller head texture: But it seems not so nice as in TFU. This is because normal maps, that JK doesn't support, has some addition details of texture. To apply them on this texture: 1) Open Diffuse map in Photoshop/GIMP 2) Place Normal map as layer on it 3) Change blend mode of this layer to Soft Light and adjust tranparency to 90% 4) If your texture became pinky, then set saturation of Normal map layer to -100% and brigtness to -70% If you did it right texture must looks like this: If you want to experiment with this, I'm attaching two normal maps of this texture here: pink one and gray:
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