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DT.

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Status Updates posted by DT.

  1. So I've converted ALL of JKA's GLA (no jitter & all 5 fingers and 2 toes added back) to a CS biped. I wonder how much will need to be tweaked for transferring the animations to a biped with different proportions....

    1. Show previous comments  9 more
    2. minilogoguy18

      minilogoguy18

      No, character studio

    3. Archangel35757

      Archangel35757

      I thought the original GLA had the jitter issue as seen in ModView... so importing it would still seem to have it, no?

    4. DT.

      DT.

      It does. I've recompiled the anim source with the fixed carcass so the GLA I imported has no jitter.

  2. Working on converting the entire JKA GLA to 3ds Max CS Biped so you can edit animations with IK rather than hand rotating everything manually

    1. Show previous comments  5 more
    2. Archangel35757

      Archangel35757

      Ah... I see now. Good work! ;)

    3. katanamaru

      katanamaru

      Hey DT85, you know who's awesome?

      You're awesome!

    4. DT.

      DT.

      I have my moments. Going to get Archangel to beta test the max file I sent him a link to, then if all is fine I'll upload it. It'll be Max 2010+ though.

  3. Please help me get a free pro account by joining sketchfab: https://skfb.ly/CrPZ

    1. Show previous comments  5 more
    2. DT.

      DT.

      Thankyou very much guys, I'm now a PRO member. :)

    3. Rooxon

      Rooxon

      Need any more sign-ups? Might come in handy for me in the future to use sketchfab

    4. DT.

      DT.

      I'm all set, ty though. :)

  4. If anyone would like to help out in bringing Rend2 to SP, let me know. https://github.com/DT85/OpenDF2/tree/Rend2-SP-Full-Port

    1. DT.

      DT.

      It compiles, but crashes before the JKA splash screen :P

  5. Remember the days....."I'd love to change JKA SP, but they won't give me the source code."

    1. Bek

      Bek

      Ahh good times...

    2. katanamaru

      katanamaru

      That's some nostalgia.

  6. I wonder how far I'll get trying to port Rend2 to SP *prepares to hide from a LOL amount of errors*

    1. Show previous comments  4 more
    2. ensiform

      ensiform

      Because the MP renderer will not merge into the SP renderer period.

    3. Angel Soul

      Angel Soul

      What is Rend2?

    4. ensiform
  7. I'm in love with Id Tech 5

    1. DT.

      DT.

      Texture streaming, cloth simulation amongst other things. Check out Wolfensein the new order :)

  8. I'm glad everyone seems to love my Savage model so much :D

  9. Stole some code from "func_train" to make "misc_model_ghoul" do animation

    1. Show previous comments  2 more
    2. Stoiss

      Stoiss

      where you not playing WoW DT :P

    3. eezstreet

      eezstreet

      But...func_train doesn't handle Ghoul2 animation? Unless you wanted it to physically move as well, but you could do that with ICARUS already.

    4. DT.

      DT.

      I think it was not fully implemented or something. But misc_model_ghoul now plays animation in a loop and you can specify frame start & end. It doesn't handle animation.cfg or .skin files though.

  10. Anyone who wishes to add a robotic arm, etc to Savage is free to do so :)

    1. Lamented

      Lamented

      Plus broken horns and a cloak!

       

      But yeah, please. Take DT's word for it! :D

  11. Who wants to know what my secret project is?

    1. Show previous comments  22 more
    2. DT.

      DT.

      Uploaded, waiting approval :D

    3. z3filus

      z3filus

      you lies, no new files....

    4. Angel Soul

      Angel Soul

      Wow DT85, that file is truly impressing! Really well done!! :D

  12. A few more days before I won't be on here as much for a while :D

    1. Show previous comments  1 more
    2. Omicron

      Omicron

      Stop making so many children

    3. DT.

      DT.

      Lmao it's because of the expansion for WoW :P

    4. Circa

      Circa

      Hahaha I thought it was because of your kids as well.

  13. Someone please make a Gothic MP (rend2) mod

    1. Show previous comments  4 more
    2. z3filus

      z3filus

      had to google gothic multiplayer to know what the fuzz is about, got an image of gothic girl... nice

    3. DT.

      DT.

      By Gothic MP I mean a simple hack n slash pvp using JKA :)

    4. z3filus

      z3filus

      just go play oblivion

       

  14. UNLIMITED SHHHHHEEEEEEVVVVV!!!!!!

    1. Show previous comments  5 more
    2. DT.

      DT.

      Steve's not here man, he was tossed into a shaft

    3. Barricade24

      Barricade24

      I say again...Franklin Augustus Palpatine...

    4. Bek
  15. Now a proud father of 3, my wife gave birth to our third child yesterday. 2 girls & 1 boy now. :)

    1. Show previous comments  16 more
    2. DT.

      DT.

      Thanks guys. I meant to say it's a baby girl whose name is Emilia (after Emilia Clarke due to Terminator Genisys). My 2 yr old son is called Lucas, which works as Lucas & Luke :D :D

    3. therfiles

      therfiles

      Woah! Nice! Congrats! :)

    4. Jango40
  16. This is the most disturbing thing I've seen for a while.... http://www.youtube.com/watch?v=54OlVbh2fOo

  17. Husky model for the new DF2 Bartender: http://i61.tinypic.com/25ouc6t.png Thanks Psyk0sith :D

    1. Onysfx

      Onysfx

      Looks ever so slightly like a reskinned rax, but also could be a new model. Very nice.

    2. Grab

      Grab

      Rax reskin + TF2 soldier head. gz

    3. DT.
  18. So what's better: vertex lighting or lightmaps?

    1. Show previous comments  1 more
    2. MaceMadunusus

      MaceMadunusus

      Even in newer game engines it often ends up looking like poop without doing some cleaver normal map, as well as making sure your binormals/tangents are correct in order to get them to work properly. Especially without high vertex count, the lighting quality suffers greatly where you don't have that problem with a lightmap.

    3. DT.

      DT.

      Thanks guys for clearing it up :)

    4. z3filus

      z3filus

      Castel Black project on pause, studies and other irl stuff keep me so busy I can't focus on mapping right now.

       

  19. If only we had the JK2 animation source is all I'll say :D :D :D

  20. Awesome that a certain issue is now fixed. :D

  21. Updated the GLM & MD3 tutorials to be slightly more clearer

    1. Circa

      Circa

      More clearer? :P

    2. DT.

      DT.

      Yeah, and I put a note in the MD3 tutorial to link to the GLM tutorial about the new way to make weapons that doesn't require MD3view :)

    3. Circa

      Circa

      I was actually poking fun at your grammar. :P but nice!

  22. The satisfying feeling you get when you've fixed something to compile with pure luck :D

    1. Xycaleth

      Xycaleth

      No! Bad! You should be getting a sinking feeling cause you don't know what you did to fix it! :(

    2. DT.

      DT.

      And that's why I'm not a coder :D

  23. Today is Father's Day in Australia, time to celebrate having 2 & 3/4 kids :D

    1. Circa

      Circa

      Happy Australian Father's Day!

    2. Xycaleth

      Xycaleth

      You have 3/4 of a kid?!

    3. DT.

      DT.

      Yep, wife is about to pop anytime now. :)

  24. Interesting, Star Wars BattleCry & First Strike Mod have joined together to build a Star Wars game on UE4

    1. Show previous comments  3 more
    2. DT.

      DT.

      Nah I left, didn't see much point as there's a new battlefront coming out.

    3. MaceMadunusus

      MaceMadunusus

      Good to see them joining forces, though I am a little worried about gameplay as some of FS teams decisions and releases were a bit questionable.

    4. DT.

      DT.

      I am glad they got off that cryengine, they were having some issues with it

  25. What's next, Rosh in jedi robes? Now that would be crazy.

    1. Show previous comments  6 more
    2. Zappa_0

      Zappa_0

      Sith robes.....IN JEDI ROBES! DA DA DA! :P

    3. Circa

      Circa

      Pecker. lol that term takes me back to 4th grade... :P

    4. DT.

      DT.

      I thought I'd keep it a bit PG :D

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