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JKHub

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Files posted by JKHub

  1. TIE Interceptor

    Author: 7Im


     
    Description:
     
    This is the Tie-Interceptor starfighter from Start Wars as seen in the movie Return of the Jedi. It is very fast ans maneuverable and is a good match for taking on the Awing
    Features: 4 laser blasters mounted at the tips of the wings
    Custom sounds
    Custom sheild display and reticle
    2 levels of LOD's
     

    Submitted by Barricade24


    439 downloads

       (4 reviews)

    0 comments

    Submitted

  2. Y-Wing

    Author: Manquesa


     
    Description:
     
    This is the Y-wing bomber from Star Wars as seen in the movie Return of the Jedi. It's a very tough and durable vehicle that can take a pounding, it's slow but has powerful weapons.
    Features: 2 front laser canons
    2 bottom proton torpedo launchers with lock on capabilites
    A top mounted AI controlled turret
    Animated landing gear
    Custom sounds and weapon effects
    Custom sheild display and reticle
    4 levels of LOD's
     
     

    Submitted by Barricade24


    402 downloads

       (6 reviews)

    1 comment

    Submitted

  3. TIE Defender

    Author: Lord Hatrus


    Description:
    Then Imperial Tie Defender, used to defeat the rogue Admiral Zarrin, and
    featured in the Tie Fighter & Defender of the Empire PC game.
     
    Spawning:
    To spawn this, go ingame and do /devmap box in your console. Then type:
     
    /npc spawn vehicle tie-defender
     
    to spawn the vehicle. You will have to step back or to the side a bit for it to appear.
     
    Copywrite/Permissions:
    This file and all of its contents can be modified, changed, or used in any
    map, mod, or project as long as credit is given to Lord Hatrusand Michael Gummelt.

    309 downloads

       (4 reviews)

    1 comment

    Updated

  4. UltimateWeapons for JK2

    Author: Kahn D'halaine
     
    This is the JK2 version. If you're looking for the JKA version, click here.
    There are so many changes in this, so I wonʼt remember to mention them all. I can conclude this mod by the words "movie authency" and "enhancement".
     
    Let me quote the intro of the trailer, that Nozy found so descriptive:
     
    "This mod was intended to recreate the look, sound and the very FEELING of Star Wars - something I felt missing in JKA. To accomplish this I put together the best of all weapons mods I found along with my own work, to make a perfect weapons mod. This is: ULTIMATE WEAPONS."
     
    That says pretty much it what this is. The weapons have been altered to resemble the movies (those that are in the movies) or just enhanced, such as the explosions.
     
    Letʼs go for the general:
     
    IMPACT EFFECTS: New impact effects based on the MBII effects, a.k.a. TK-231ʼs Special Effects Mod V1 Base, by TK-231. They are much more movie-like (like everything else, so I
    wonʼt mention that anymore), with lots of sparks, smoke, chunks, lightflashes and all you could ask for. The effect is random, with different sizes, sounds (there are 80 different impact sounds!) and burnmarks (these are brand new!).
     
    EXPLOSIONS: Much bigger explosions with lots of smoke, fire and that stuff accompanied to great sounds! MODELS: Most models have been enhanced by a chrome shader to make them shiny, and a hand shown on the 1st person models (cred to PerfectJamie @ Massassi). Some are brand new (the DFMod models).
     
    ICONS & TEXT: All weapon icons have been remade to show the improved weapons. The text strings have also been altered for some of the weapons - instead of just saying E-11 Blaster Rifle and Thermal Detonator they now say BlasTech E-11 Blaster Rifle and Baradium- core Thermal Detonator.
     
    SOUNDS: Of course the sounds are according to the movies. Hereʼre some extended descriptions:
    LIGHTSABER: The lightsaber blades are my own Ep3-style blades, with the pointed tip. Uses the much more realistic clash effect from OJP and MBII. The sounds are the grinding ones from the classical trilogy, with very good impact sounds and activation/deactivation sounds. The regular saberon is Lukeʼs saber from ROTJ, the saberoff... I canʼt really think of that I heard something different in the first movies. That sound is actually the only thing that has survived from the first version (unreleased) of this mod. The enemy saberon and -off is from Dookuʼs saber, in AOTC and ROTS. The new icon is Obi-Wanʼs saber from ROTS. I also added chrome shaders to the BaseJKA sabers, to update them slightly (I still think theyʼre boring though).
    MELEE: New, improved sounds.
    THE FORCE: Movie-like push/pull and grip sounds (oh, I just got a Dejá Vú), the well-known "Force Rumble". This is best heard using a subwoofer (itʼs shaky!). The effects of these are invisible. The lighting sound is the same as when Dooku blasts Anakin and Yoda in AOTC, with an improved effect; much blueer, electrical-like with lightbeams coming from the userʼs palm. Force Speed sound like if you go into a different form of existance or something like that, that the time is being slowed down. You who have played JK2 will most probably recognize the Sense and Rage sounds as the ambient sounds in the Valley of the Jedi.
    BLASTECH DL-44 HEAVY BLASTER PISTOL: New scope texture, sounds like Han Soloʼs pistol in ANH and ESB.
    BLASTECH E-11 BLASTER RIFLE: Much better models with darker textures, shinier shader, and the sounds... Theyʼre like a dream, from the blasting in ANH.
    TENLOSS DXR-6 DISRUPTOR RIFLE: Looks like itʼs a brand new weapon - shiny! Really nice sounds, effects and a new scope, based on the A280 scope in MBII. The disintegration effect is now a lot of fire and smoke that leaves a pile of ashes for some seconds...
    WOOKIE BOWCASTER: Polished by a furry hand, sounds like Chewieʼs firing in ESB and ROTJ. Red bolts as default, but green is optional.
    IMPERIAL HEAVY REPEATER: Sounds like the repeater in Dark Forces, with its blue bolts. DEMP2: Probably the most polished gun of them all... Much more electrical effects, and there comes smoke from the muzzle when firing, inspired from the Jawa ion gun in ANH.
    GOLAN ARMS FC1 FLECHETTE WEAPON: Now fires red-hot metal shards, as the description says! The shards stay buried in the wall for some time. Sounds much more shotgun-like. The alt-fire is shield-protected frag-grenades that spread lots of shrapnel when they go. I also added a "grenade goes into position" sound after each fired grenade.
    STOUKER CONCUSSION RIFLE: I havenʼt done anything to the models or firing sounds of this, but the effect... I was inspired from the Trandoshan Concussion Rifle in Republic Commando, and tried to replicate the effect. Itʼs primary an imploding sphere that sends out a shock when imploded. Actually I made the effect even before I got Republic Commando; I had found the explosion sound effect for the weapon on FileFront and decided use it in my mod. At first it was a replacement for the Flechette alt-explosion and had an imploding blue shell that sent out a horisontal shockwave and golden sparks. But finally it made itʼs way to the Stouker instead.
    MERR-SONN PLX-2M PORTABLE MISSILE SYSTEM: Oh my, in OJP Enhanced these are feared, as they blow you apart like nothing! The explosion is much bigger, the sounds are great with a "place new missile in position" sound after each firing. The smoketrail is made much longer, with a matching powerful loop sound. I also reskinned the missiles to dark grey.
    BARADIUM-CORE THERMAL DETONATOR: Now this looks like it should do, a big expanding glowing sphere of doom... New models, sounds, you name it! Sounds exactly like the thermal Boushh (a.k.a. Leia) holds up in Jabbaʼs palace in ROTJ.
    TRIP MINES: Red laser beams... Big explosion if you touchʼem... Really nice sounds...
    DETONATION PACKS: New sounds and a big explosion with a lot of smoke...
    ITEMS: New item respawn sound (dunno how to describe it), bacta sound like some sort of hydrualic injection and a new chat sound like a short comradio static. Oh, and the spawn effects! Big beam(s) that leaves a little mark on the ground where you spawned. The portable sentry now fires green bolts and sound like a big ship cannon (the Lady Luck cannon, the cannons aboard the Dreadnaught).
    MISC SOUND CHANGES: New sounds for weapon switching, low ammo warning, Rebel ship hyperdrive and hologram sounds (I think this only appears in JK2).

    GAME FUNCION CHANGES: Iʼve edited the weapons.dat script to make some weapons fire a little faster and increased the ammo limit, only for SP though. But it works in CoOp in OJP! Thatʼs it for the main mod, UltimateWeapons.pk3. Now for the additional PK3s!
     
    ******************
    Optional Files
    ******************
    There are some additional files that alter the weapons in some ways:
     
    BRYAR PISTOL REPLACEMENT - xyz_bryar_pistol.pk3:
    Replaces the DL-44 with Kyle Katarn's modified Bryar pistol from Dark Forces, with appropiate sound from Jedi Knight: Dark Forces 2.
     
    BLASTECH DC-15A RIFLE REPLACEMENT - xyz_dc-15A_pah.pk3:
    Replaces the repeater with the DC-15A clone trooper rifle by Pahricida for MBII. New sounds and effects by me.
     
    GREEN BOWCASTER BOLTS - xyz_green_bowcaster.pk3:
    Makes the bowcaster effects green, with different sounds.
     
    LOW QUALITY EFFECTS - zzz_UltimateWeapons_LQEffects.pk3:
    If you find the effects laggy due to all the sparks, try setting fx_expensivePhysics to 0 or place this file in Base. It lowers the number/removes the sparks and makes the smoke fade faster.
     
    NO BLOOD - zzz_UltimateWeapons_NoBlood.pk3:
    If you don't think blood fit into Star Wars or just don't like blood, this is the file for you! Removes the blood splats from the effects, but leaves a slight red smoke, because in Ep1 when Obi cuts Maul in half, there's coming reddish smoke from the cut. Did Obi hax the system even in his young days, or what do you think?
     
    *******************
    Known Bugs
    *******************
    Sometimes the effects disappear when many are active, due to the game's sprite limitation. Use zzz_UltimateWeapons_LQEffects.pk3 to solve this.
     
    The chrome shaders may not work properly in MP, at least they don't for me. I have no solution to this.
     
    Note that other mods may interfere with my mod. PK3's are loaded in this hierarchy:
    Mod directory/PK3's
    Mod directory/files in folders
    Base/PK3's
    PK3's are loaded alphabetically, and therefore you can't name a mod something like "aaa_mymod.pk3" as would be overridden by the
     
    base JKA assets.

    13,855 downloads

       (9 reviews)

    12 comments

    Submitted

  5. UltimateWeapons

    Author: Kahn D'halaine
     
    There are so many changes in this, so I wonʼt remember to mention them all. I can conclude this mod by the words "movie authency" and "enhancement".
     
    Let me quote the intro of the trailer, that Nozy found so descriptive:
     
    "This mod was intended to recreate the look, sound and the very FEELING of Star Wars - something I felt missing in JKA. To accomplish this I put together the best of all weapons mods I found along with my own work, to make a perfect weapons mod. This is: ULTIMATE WEAPONS."
     
    That says pretty much it what this is. The weapons have been altered to resemble the movies (those that are in the movies) or just enhanced, such as the explosions.
     
    Letʼs go for the general:
     
    IMPACT EFFECTS: New impact effects based on the MBII effects, a.k.a. TK-231ʼs Special Effects Mod V1 Base, by TK-231. They are much more movie-like (like everything else, so I
    wonʼt mention that anymore), with lots of sparks, smoke, chunks, lightflashes and all you could ask for. The effect is random, with different sizes, sounds (there are 80 different impact sounds!) and burnmarks (these are brand new!).
     
    EXPLOSIONS: Much bigger explosions with lots of smoke, fire and that stuff accompanied to great sounds! MODELS: Most models have been enhanced by a chrome shader to make them shiny, and a hand shown on the 1st person models (cred to PerfectJamie @ Massassi). Some are brand new (the DFMod models).
     
    ICONS & TEXT: All weapon icons have been remade to show the improved weapons. The text strings have also been altered for some of the weapons - instead of just saying E-11 Blaster Rifle and Thermal Detonator they now say BlasTech E-11 Blaster Rifle and Baradium- core Thermal Detonator.
     
    SOUNDS: Of course the sounds are according to the movies. Hereʼre some extended descriptions:
    LIGHTSABER: The lightsaber blades are my own Ep3-style blades, with the pointed tip. Uses the much more realistic clash effect from OJP and MBII. The sounds are the grinding ones from the classical trilogy, with very good impact sounds and activation/deactivation sounds. The regular saberon is Lukeʼs saber from ROTJ, the saberoff... I canʼt really think of that I heard something different in the first movies. That sound is actually the only thing that has survived from the first version (unreleased) of this mod. The enemy saberon and -off is from Dookuʼs saber, in AOTC and ROTS. The new icon is Obi-Wanʼs saber from ROTS. I also added chrome shaders to the BaseJKA sabers, to update them slightly (I still think theyʼre boring though).
    MELEE: New, improved sounds.
    THE FORCE: Movie-like push/pull and grip sounds (oh, I just got a Dejá Vú), the well-known "Force Rumble". This is best heard using a subwoofer (itʼs shaky!). The effects of these are invisible. The lighting sound is the same as when Dooku blasts Anakin and Yoda in AOTC, with an improved effect; much blueer, electrical-like with lightbeams coming from the userʼs palm. Force Speed sound like if you go into a different form of existance or something like that, that the time is being slowed down. You who have played JK2 will most probably recognize the Sense and Rage sounds as the ambient sounds in the Valley of the Jedi.
    BLASTECH DL-44 HEAVY BLASTER PISTOL: New scope texture, sounds like Han Soloʼs pistol in ANH and ESB.
    BLASTECH E-11 BLASTER RIFLE: Much better models with darker textures, shinier shader, and the sounds... Theyʼre like a dream, from the blasting in ANH.
    TENLOSS DXR-6 DISRUPTOR RIFLE: Looks like itʼs a brand new weapon - shiny! Really nice sounds, effects and a new scope, based on the A280 scope in MBII. The disintegration effect is now a lot of fire and smoke that leaves a pile of ashes for some seconds...
    WOOKIE BOWCASTER: Polished by a furry hand, sounds like Chewieʼs firing in ESB and ROTJ. Red bolts as default, but green is optional.
    IMPERIAL HEAVY REPEATER: Sounds like the repeater in Dark Forces, with its blue bolts. DEMP2: Probably the most polished gun of them all... Much more electrical effects, and there comes smoke from the muzzle when firing, inspired from the Jawa ion gun in ANH.
    GOLAN ARMS FC1 FLECHETTE WEAPON: Now fires red-hot metal shards, as the description says! The shards stay buried in the wall for some time. Sounds much more shotgun-like. The alt-fire is shield-protected frag-grenades that spread lots of shrapnel when they go. I also added a "grenade goes into position" sound after each fired grenade.
    STOUKER CONCUSSION RIFLE: I havenʼt done anything to the models or firing sounds of this, but the effect... I was inspired from the Trandoshan Concussion Rifle in Republic Commando, and tried to replicate the effect. Itʼs primary an imploding sphere that sends out a shock when imploded. Actually I made the effect even before I got Republic Commando; I had found the explosion sound effect for the weapon on FileFront and decided use it in my mod. At first it was a replacement for the Flechette alt-explosion and had an imploding blue shell that sent out a horisontal shockwave and golden sparks. But finally it made itʼs way to the Stouker instead.
    MERR-SONN PLX-2M PORTABLE MISSILE SYSTEM: Oh my, in OJP Enhanced these are feared, as they blow you apart like nothing! The explosion is much bigger, the sounds are great with a "place new missile in position" sound after each firing. The smoketrail is made much longer, with a matching powerful loop sound. I also reskinned the missiles to dark grey.
    BARADIUM-CORE THERMAL DETONATOR: Now this looks like it should do, a big expanding glowing sphere of doom... New models, sounds, you name it! Sounds exactly like the thermal Boushh (a.k.a. Leia) holds up in Jabbaʼs palace in ROTJ.
    TRIP MINES: Red laser beams... Big explosion if you touchʼem... Really nice sounds...
    DETONATION PACKS: New sounds and a big explosion with a lot of smoke...
    ITEMS: New item respawn sound (dunno how to describe it), bacta sound like some sort of hydrualic injection and a new chat sound like a short comradio static. Oh, and the spawn effects! Big beam(s) that leaves a little mark on the ground where you spawned. The portable sentry now fires green bolts and sound like a big ship cannon (the Lady Luck cannon, the cannons aboard the Dreadnaught).
    MISC SOUND CHANGES: New sounds for weapon switching, low ammo warning, Rebel ship hyperdrive and hologram sounds (I think this only appears in JK2).

    GAME FUNCION CHANGES: Iʼve edited the weapons.dat script to make some weapons fire a little faster and increased the ammo limit, only for SP though. But it works in CoOp in OJP! Thatʼs it for the main mod, UltimateWeapons.pk3. Now for the additional PK3s!
     
    ******************
    Optional Files
    ******************
    There are some additional files that alter the weapons in some ways:
     
    BRYAR PISTOL REPLACEMENT - xyz_bryar_pistol.pk3:
    Replaces the DL-44 with Kyle Katarn's modified Bryar pistol from Dark Forces, with appropiate sound from Jedi Knight: Dark Forces 2.
     
    BLASTECH DC-15A RIFLE REPLACEMENT - xyz_dc-15A_pah.pk3:
    Replaces the repeater with the DC-15A clone trooper rifle by Pahricida for MBII. New sounds and effects by me.
     
    GREEN BOWCASTER BOLTS - xyz_green_bowcaster.pk3:
    Makes the bowcaster effects green, with different sounds.
     
    LOW QUALITY EFFECTS - zzz_UltimateWeapons_LQEffects.pk3:
    If you find the effects laggy due to all the sparks, try setting fx_expensivePhysics to 0 or place this file in Base. It lowers the number/removes the sparks and makes the smoke fade faster.
     
    NO BLOOD - zzz_UltimateWeapons_NoBlood.pk3:
    If you don't think blood fit into Star Wars or just don't like blood, this is the file for you! Removes the blood splats from the effects, but leaves a slight red smoke, because in Ep1 when Obi cuts Maul in half, there's coming reddish smoke from the cut. Did Obi hax the system even in his young days, or what do you think?
     
    *******************
    Known Bugs
    *******************
    Sometimes the effects disappear when many are active, due to the game's sprite limitation. Use zzz_UltimateWeapons_LQEffects.pk3 to solve this.
     
    The chrome shaders may not work properly in MP, at least they don't for me. I have no solution to this.
     
    Note that other mods may interfere with my mod. PK3's are loaded in this hierarchy:
    Mod directory/PK3's
    Mod directory/files in folders
    Base/PK3's
    PK3's are loaded alphabetically, and therefore you can't name a mod something like "aaa_mymod.pk3" as would be overridden by the
     
    base JKA assets.

    15,206 downloads

       (16 reviews)

    8 comments

    Submitted

  6. Troopers Voices Mod

    Author: Kahn D'halaine
     
    This mod changes the voices of Trandoshans and Stormtroopers to the better, plus adds the famous Wilhelm scream to the Bespin Cop, Imperial Officer, Rebel Trooper and Weequay. It also changes some of the Gran sounds to the ones from JK1, the probe droid loop sound to resemble the one heard in ESB and a new pain sound for the mouse droid.

    1,090 downloads

       (4 reviews)

    1 comment

    Updated

  7. Kahn D'halaine's Lightsaber

    Author: Kahn D'halaine
     
    My personal lightsaber, also my very first modelling work.
    A very general, yet unique lightsaber design, resembling agility and control.
    It features a unique activation sound ( JKA only) that I think is very good, even though the model isn't
    that good... I'll release an update later on in a saber pack.
     
     
    To get it in SP, the code is "saber dhalaine".

    497 downloads

       (4 reviews)

    3 comments

    Updated

  8. JK2/JA SP Camera and Time Control Script

    Author: Kahn D'halaine
     
    This is a script set that controls the third person camera and the timescale command.
    Run the script by typing "exec CameraAndTimeScript.cfg", without the quotes, in the console.
     
    Default controls:
     
    KeyPad 0: Resets the camera.
    KeyPad ,: Toggles timescale between Time Stopped (or at least as slow it can get with this command), 1/10 speed, 1/5, 1/2 and 1.0.
    KeyPad Enter: Resets timescale to 1.0.
    KeyPad 1: Lowers the camera relative to your body.
    KeyPad 2: Moves the camera away from the player.
    KeyPad 3: Lowers the camera's pitch.
    KeyPad 4: Rotates the camera counter-clockwise.
    KeyPad 5: Toggles "4th person view" - first mode makes the camera stick in its current position and aims against you.
    Second mode makes the camera lag after you a bit while you move.
    Third mode is the default behaviour.
    KeyPad 6: Rotates the camera clockwise.
    KeyPad 7: Raises the camera relative to your body.
    KeyPad 8: Moves the camera closer to the player.
    KeyPad 9: Raises the camera's pitch.

    391 downloads

       (6 reviews)

    3 comments

    Updated

  9. Winter's Gift

    Winter's Gift
     
    Authors: *VaS*Buffy and Jenova*Rebirth*(*VaS*Jenova)
    Contacts: vasbuffy@gmail.com and jenova19848@hotmail.com
    Release Date: 12-19-2005
    Custom Textures : Yes
    Custom Models : Yes
    New music : Yes
    Bot Support : Yes
    Build Time : About 2 months on and off
     
    Description:
     
    A special Christmas and New Year's map for the Winter season for you and your friends too enjoy.
     
    Features:
     
    - Village
    - Snowball Arena
    - Hockey Field
    - Ski Lifts
    - Tauntaun Stable
    - Market
    - Maze
    - Carnival
    - Mansion
    - Playground
    - 2 Songs to pick from
    - Caroler Stage
    - The North Pole
    - And much much more for you too explore...
     
    Tips:
     
    You can download a Snowball mod to turn your Thermals into Snowballs to make the Snowball fights more Realistic.
     
    Secrets:
     
    Well Secrets wouldn't be secrets if we would tell you where they are now would they? However there is one secret we can help you on your way with
    as there are secret presents hidden all around the map in the colours: Red, Green, Yellow and Orange.
    We have added a special Check list to the Zip file to help you find them, Please read it as there is some helpful information in there.
     
    Good Luck!
     
    *************************************************
    Programs used:
     
    Adobe Photoshop, Winrar, Wordpad, Gtk Radiant, Easygen
     
    *************************************************
     
    * Copyright / Permissions *
     
    IMPORTANT!
     
    This map and it's contents may not be modified without *VaS*Buffy or Jenova*Rebirth*'s written agreement.
    This map and it's contents may not be used for porn or nudity purposes.
    If this mod is used in any file like maps,movies,skins or others mods, Please inform *VaS*Buffy or Jenova*Rebirth*.
    If this mod is used We wish too receive credit for our hard work.
     
    *************************************************
    INSTALLATION:
     
    Extract the wintersgift_bf_jr.zip in your star Wars Jedi Knight Jedi Academy/Gamedata/Base folder.
     
     
    Removal:
     
    - Remove wintersgift_bf_jr.pk3 from your base folder
     
    *************************************************
     
    Special Thanks:
     
    - Onobi Foondu
    - Grimreaper
    - Hapslash
    - Worsonn
    - Darth G
    - Szico VII
    - Lemog
    - All *VaS*Members and Friends
    - All who we forgot to mention
     
    Uploaded by @Circa

    924 downloads

       (6 reviews)

    5 comments

    Updated

  10. Batman Pack

    Author: Lightsource


     

    Uploaded by: Barricade24


     
    Well after all the hype of the new The Dark Knight movie I thought it was right to at last finish my pack of one of the coolest comic characters out there. This is a pack containing one Batman model with five skins... they are the default model of Batman Begins with his red/blue team of the classic Batman and Batman beyond and two more extra skins... Batman the dark Knight and Tim Burton's Batman.
    The model/skins come with new sounds, single player support and bot/npc support... so I hope you all enjoy playing around with it as much as I making this.

    1,802 downloads

       (10 reviews)

    7 comments

    Submitted

  11. Lightsource's Joker Model

    Author: Lightsource


     

    Uploaded by: Barricade24


     
     
    DESCRIPTION: This a model/skin pack of the arch nemesis of batman from the new "The Dark Knight" movie. The release includes different features to use... the model comes with npc and bot support, there's a new weapon used by the npcs, full sound set ( some of the sounds used only by the npc ) and customizable single player options.
    The last part of this pack ( the second and third pk3 ) has a new joker themed HUD as well as some modifications of the game screens. The file jokerhudfix.pk3 lets you use the hud with JKA+ and changes other screens too.

    948 downloads

       (10 reviews)

    3 comments

    Submitted

  12. Lara Croft

    Author: Lightsource


     

    Uploaded by: Barricade24


     
     
     
    DESCRIPTION: Since I did't find many female skins or models around I thought of making a skin myself, I have changed the face of jan so she looks more like Lara, the file has three default skins, Lara with the old green top, a black dressed Lara with army pants and the scuba Lara from the movie (with a cool shader), also all the sounds are new, including three taunts, I hope you all like her, I believe she looks realy cute.

    685 downloads

       (3 reviews)

    2 comments

    Submitted

  13. Fantasy Swords Pack

    Author: Lightsource


     

    Uploaded by: Barricade24


     
     
    INSTALLATION INSTRUCTIONS: Put all the pk3 files in you gamedata\base folder.
     
    DESCRIPTION: I started with a sword for Loeb, and I couldn't stop, it's just an small collection of famous swords.
     
    BUGS: I hope not.
     
    COMMENTS: not this time.

    1,013 downloads

       (4 reviews)

    1 comment

    Submitted

  14. Transformers Frenzy

    Author: Lightsource


     

    Uploaded by Barricade24 (Fitting isn't it?)


     
    DESCRIPTION: It's a Frenzy model from the new Transformers movie, he has team, bot and npc support, and also a few cool taunts and sounds from the movie.
     
    BUGS: well If I got things right there's none. Only a little bit of clipping because of the strange shape of the model.
     
    COMMENTS: well it's not the exact copy of the movie version, on the movie he has a lot of more details than this, but well this is the best that I can do for now.
     
    If you want to spawn the Npc Frenzy:
    -npc spawn Frenzy ( normal Frenzy )
    -npc spawn Frenzy_dual ( you get the point )

    265 downloads

       (3 reviews)

    5 comments

    Updated

  15. Bender

    Author: Lightsource


     

    Uploaded by Barricade24


     
    DESCRIPTION: It's a Bender (from Futurama) model, the model has four variants, the normal Bender, Flexo ( he has different taunts), a dirty Bender and the gold Bender .
    He has plenty of funny sounds from the series.
     
    BUGS: There's some clipping in the arms because of the non/human form of the model.
     
    COMMENTS: This is my first player model ever, so if you find some mistakes know that I have tried my best. The next one will be better.

    622 downloads

       (5 reviews)

    4 comments

    Updated

  16. MCC Village

    Author: Onobi Foondu


     

    Description taken from Readme:


     
    Description :The map speaks for itself. A very longtime in the making, this map is our official clan home map. Everything is original down to the new shaders and textures. Secrets abound in this level. This map is the first release by our leader Onobi Foondu.

    159 downloads

       (2 reviews)

    1 comment

    Updated

  17. Imperial Storage Facility

    Author: lukeskywalker1



    Taken from readme:


     
    ***Imperial Storage Facility***
     
    Map Name: ISF (Stands for Imperial Storage Facility)
    Mapped by: lukeskywalker1 (Benjamin Shukrallah)
    Email: lukeskywalker215@wmconnect.com
    AIM: lukeskywalker215
     
    ***Misc Map Details***
     
    Bot Routes: Yes
    New Textures: Kind of, it contains a new skybox, the cloudlayer was taken from the game.
    Swoop Note: There are 3 swoop bikes (2 red, 1 blue) they respawn. They dont blow up if you leave them, so, dont lose the swoop :-D
    Size: Around 5 MBs
    Date Completed: April 28, 2004

    442 downloads

       (9 reviews)

    7 comments

    Submitted

  18. Mon Calamari

    Taken from readme:


    Model Name: "Mon_Calamari"
     
    Authors:
    Model: Moooa
    Skins: Moooa, for Gee "Da Admiral" (muffin_eater1@hotmail.com) & Moooa
    Email: moooa_duga@hotmail.com
     
    Sounds: Moooa & Dark Reaper
     
    Botfiles Moooa
     
    Special Thanks: Everybody who supported me on lucasforums.com
    Specially to Heks Noxu and Kururin for their support
    Hellfire Jedi and the other beta-tester
    And Dark Reaper for the sound
     
    Concept: Based on Admiral Ackbar see in Episode 6 : Return of the Jedi

    646 downloads

       (6 reviews)

    3 comments

    Updated

  19. Howler Playermodel

    Author: Light Ninja


     
    This is a conversion to playable of the howler model, it has an humanoid form and a winged one, you can also convert it to vehicle
    beacuse it has a bolt_muzzle at the mouth.

    332 downloads

       (6 reviews)

    7 comments

    Updated

  20. ReX-vs-TermiReX

    Author: Light Ninja


     

    Submitted by Barricade24


     
    This pk3 file has 2 desann skins that are differents to all the desanns and i worked too much in the texture of the face so it looks really cool.
    Information : Extract it in your X:/.../GameData/base Directory.
    IMPORTANT : This skin DON'T REMPLACES the desann/default, it just is like a desann extension that has the same size of desann at the mods. To play with it just
    go to the player selection window and choose it or type in console:
    /model desann/default_rex
    /model desann/default_termirex

    217 downloads

       (3 reviews)

    1 comment

    Updated

  21. AT-PT

    Submitted by Barricade24


     
    This vehicle model was created by Light Ninja and texture by neomarz1, he has given permission for it to be uploaded here and we appreciate it very much.
     
    Here is some text from the original readme...
     
    Information: The AT-PT was originally developed by the Old Republic and was intended to be a major component of its ground forces. Platoons of troops were to be assigned AT-PTs; a single platoon would be granted the firepower of nearly a
    company of ground troops at a substantially reduce cost. AT-PT platoons were to be equivalent to light mechanized infantry units with the added benefit of speed and extended comlink ranges, thus permitting the platoon to patrol a far greater area.
    This light walker was also intended to provide armoured heavy fire support to infantry units. A soldier strapped into this vehicle was turned into an one-man attack force capable of stopping a full squad of infantry. Although this walker cannot match
    the speeds obtainable by repulsorcraft, they can be devastating against conventional ground forces.
     
    Project designers of the AT-PT developed the light walker to be suitable for open ground, shallow water, jungle, mountain terrain, and urban locations. This design can overcome inclines and obstacles that block repulsorlift and
    treaded craft due to its independently adjusting leg suspension system. Unfortunately, most of the AT-PTs were carried onboard the famed Katana Fleet, and when that fleet disappeared without a trace momentum to continue the AT-PT project evapourated.
    As a result the project was canceled.Ultimately, AT-PTs were never given the thorough battlefield testing they deserved. Many of the concepts pioneered by this design were later incorporated by Imperial engineers when they created the AT-AT and AT-ST.
     
    Its heavily armoured command pod accords the driver with outstanding protection. Small flank hatches (with foot pegs below them) allow access into the cramped cockpit. Its legs can be fully extended upward for either high speed
    movement or to allow the driver a superior observation position. The AT-PT can also adapt to operate in cramped conditions by moving itself into a "half crouch" posture, where its command pod is lowered to be even with its legs' drive joints.
    When compared to the AT-ST, the AT-PT's drive system affords the light walker with superior balance. When sealed, the vehicle is virtually immune to small-arms fire. Located behind the command pod is the walker's main drive unit. Its primitive sensor
    package is employed for navigation and assists in alerting the driver to approaching dangers."
     
    AT-PTs are seeing use by Imperial Forces and can be carried into battle by Sentinel-class Landing Shuttles. Unfortunately, the Rebels have obtained a few AT-PTs from the Empire. An example of this was seen on the planet of Fest, where Rebel commandos
    stole three AT-PTs from a secret Imperial weapons research facility. These walkers can still be found in the ranks of mercenaries and pirates who stole them, bought them on the black market or salvaged them from battlefields. Planetary defence forces such
    as the m'Yalfor'ac Order (from the planet of Guiteica) employ the AT-PT (they approximately maintain three dozen of these light walkers).
     
     
    ========================================================================================================
     
    NOTES FROM THE AUTHORS:
     
    This model has 1 year and i never thought that it would be finished but well, live is live and casually i contacted with NeoMarz1 and he was able to do this great skin for the model. Also i'll make soon a new version with much better walk animations,
    if you get a veh file extension error, you have to many vehicles installed in your base folder, remove some of them from your base folder. standart max vehicles, then onces from raven included, is 16. there are mods that can improve that.
     
     
    To install put it in your 'GameData/Base" folder, to uninstall remove "atpt.pk3" from your 'GameData/base' folder.
     
    IMPORTANT:
    THERE IS A .DLL INSIDE THE ZIP, EXTRACT IT TO YOUR /BASE FOLDER AND YOUR VEHILE LIMIT WILL BE INCREASED TO 64 OR SO.
     
     
    HOW TO PLAY IN A MAP THAT HAS NOT PLACED THE VEHICLE BY DEFAULT
     
    to play the vehicles in game start a map in cheat mode, "devmap ffa3".
    when the map is loaded, bring down the console and type in "/npc spawn vehicle atpt_vehicle", make a LOT of steps back and then the vehicle should be in front of you.
    have fun!, hope this help mappers in siege maps.

    656 downloads

       (8 reviews)

    4 comments

    Submitted

  22. Carcass

    Compiles Ghoul2 models (GLM) from dotXSI files (supports dotXSI versions: 1.1, 1.3, 3.0, 3.5). This version does not exhibit the bone jitter that was present in the original SDK carcass.exe, and is meant as a replacement for it.

    208 downloads

       (4 reviews)

    7 comments

    Updated

  23. Geonosian

    Submitted by 'Ekvas'


    Author : Sebastian Barz (Sebcrea)
     
    NPC FILE NOT INCLUDED.
     
    Enjoy

    677 downloads

       (9 reviews)

    4 comments

    Updated

  24. Tal Erulanei

    Submitted by Ceres


     
    Title: Tal Erulanei
    Author: wedge2211
    E-Mail: 06jps@williams.edu
    Website: http://wso.williams.edu/~jshoer
     
    File Name: ffa_talerulanei.pk3
    File Size: 8.5 MB
    Date Released: 20 Nov 2003
     
    _____________________________
    =============================
     
    Description:
     
    The organic a'Tal were grown out of the lakes of the planet Jiros as warrens for their inhabitants. Even these calm, living structres have been drawn into the epic battle of good versus evil.
     
    _____________________________
    =============================
     
    Gametypes: Free-for-all only
     
    Brush Count: 2395 (1852 patches! That's over 75%!)
    Entity Count: 613
    Tools: GtkRadiant, q3map2, NotePad, PhotoShop
    Extras: Nonstandard models, textures, shaders, and music
     
    _____________________________
    =============================
     
    Comments:
     
    Oracle was originally created for the NRG FFA pack, but is now released as a freelance map since the NRG pack has been postponed indefinitely. I finished the map last summer, but it hasn't seen the light of day till now. I also hereby declare Tal Erulanei to be the official map of the Cult of the Patch. So there.
     
    _____________________________
    =============================
     
    Installation:
     
    Simply place ffa_talerulanei_JA.pk3 in your base folder and you're ready to go!
     
    _____________________________
    =============================
     
    Credits:
     
    *Some textures were taken from or based on the set of textures that comes with the PhotoBrush application
    *Individual model readmes have been included
    *Music is from the Myst III: Exile soundtrack ("Edanna Theme")
    *Thanks to rgoer for compile option advice, Eldritch for creative consulting as usual
    *Thanks to the NRG Team for beta testing
    *Helpful fellow mappers at LucasForums
    *All the guys at www.map-review.com
    *Thanks to GothicX and Kengo for assisting me with the conversion to JA
     
    _____________________________
    =============================
     
    Legal Mumbo-Jumbo We've All Seen Before:
     
    * I admit that *
    (as required by the LEC Licence Agreement about Addon Levels)
     
    1. My Level works only with the retail version of the
    Software, and does not work with any demo or OEM versions
    of the Software.
    2. My Level does not modify any COM, EXE, DLL or other executable files.
    3. My Level does not contain any illegal, scandalous,
    illicit, defamatory, libelous, or objectionable material
    (as may be determined by LEC in its sole discretion), or
    any material that infringes any trademarks, copyrights,
    protected works, publicity, proprietary, or other rights
    of any third party or of LEC.
    4. My Level does not include any LEC sound effects or music files or
    portions thereof.
    5. My Level identifies in every description file, on-
    line description, read-me, and in comments in the New
    Level code: (a) the name, address, and e-mail address of
    the level's creators, and ( B) the following disclaimer:
    "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
    LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & ©
    LUCASARTS ENTERTAINMENT COMPANY."
    6. My Level may not be sold, bartered, or distributed with
    any other product for which any charge is made (other than
    incidental charges for time spent on-line), but rather
    must be distributed free of charge.
    7. By distributing or permitting the distribution of any New
    Levels, all creators or owners of any trademark,
    copyright, or other right, title or interest therein grant
    to LEC an irrevocable, perpetual, royalty-free, sub-
    licensable right to distribute the New Level by any means
    (whether now known or hereafter invented), and to create
    and distribute by any means (whether now known or here-
    after invented) derivative works thereof, and to charge
    for the distribution of such New Level or such derivative
    work, with no obligation to account to any creators or
    owners of the New Level in any manner.
     
    * Copyright / Permissions *
     
    You MAY distribute this level, provided you include this file, with
    no modifications. You may distribute this file in any electronic
    format (BBS, Diskette, CD, etc) as long as you include this file
    intact, with NO charge (other than incidental charges for time spent on-line).

    257 downloads

       (7 reviews)

    4 comments

    Updated

  25. Corellian Platform Encounter

    Submitted by Ceres


     
    Title: Corellian Platform Encounter
    Author: wedge2211
    E-Mail: 06jps@williams.edu
    Webs: http://wso.williams.edu/~jshoer
     
    -- General Information --
     
    File Name: corplat.pk3
    File Size: 1.4 MB
    Date Released: 11 April 2004
     
    Description:
    There is a disturbance in the Force. A Jedi Master (and his apprentice) have been sent to Corellia to investigate reports of a dark presence. Their destination is an outlying landing platform outside the Corellian Space Port...
     
    Gametypes: Duel, Power Duel
     
    -- Map Information --
     
    Brushes: 6691
    Entities: 315
     
    Custom elements: A few textures (one from the JA Bonus Pack by Raven), shaders, scripts, and a bot route
     
    Build time: About three weeks
     
    -- Notes --
     
    This map was produced for the LevelSource Duel II contest. Incidentally, it's my first JA map (gotta work on releasing some of my WIPs).
     
    Special thanks goes to lassev for scripting help, rgoer and ydnar for helping with a compile bug, rgoer for some shader help, and all the guys at Map-Review.com

    308 downloads

       (3 reviews)

    3 comments

    Updated

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