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Files posted by JKHub
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Anakin's Custom Jedi Starfighter
Author: Zymotico
This is the Anakin's Custom Jedi Starfighter seen in Clones Wars.
282 downloads
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Star Wars Communication Force
By JKHub in Single Player
"Star Wars Communication Force" is a mod for "Jedi Outcast" made by "Nazar Design Group" back in 2003 (before JA came out). This mod provides you to take control on Mark Pride - a Jedi Student in the Jedi Academy, who is sent on important mission: find out what new kind of weapon against New Republic was invented by Remnant forces. This mod includes 13 new maps, which connected by plot.
This mod is on russian language. So, if you don't know that language and still want to play, I suggest you to read story here on "JKHub wiki" after you complete walkthrough: https://jkhub.org/wiki/index.php/Communication_Force#Story
-Installation-:
Just put "ComForce" directory in your "GameData" directory of JO and launch it from "Mod" menu in setup(menu will be on english, but gameplay - on russian).
-Deinstallation-:
Delete "ComForce" directory from "GameData" directory of JO.
-Warning-:
While playing "ComForce" you can meet glitches that weren't in original release. This may happen because mod was released originally as separate game(Yes, "NDG" tried to take some profit from it, which isn't legal) and some original JO assets maybe were modyfied. For example the maps from JO were cut (I've compared unmodified and modified assets of JO, only files that wasn't used in this mod were cut, but there is probability that I forgot to check some of them). So, I just took archives that has new assets for this mod and put them in new directory. Thanks to that you can play this mod only using your copy of JO as it was meant to be sometime.
-Disclaimer-:
You can ask me: "Why you have uploaded on JKHub not your mod, without permission and released it not standalone, as the original release was?" Well, some people tried to find this mod for years. I can't get permisiion because the "NDG" and their site are dead for years. And I released "ComForce" as normal mod because the standalone release was made only for one thing: to profit money from fans, without permission from "LucasArts.", which isn't legal as I said above.
486 downloads
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Kotor Dantoonie Enclave
By JKHub in Free For All
Author: SMoKE_89
Date: 12-10-2007
Version: v2
Knights of the Old Republic Series:
===================================
The KotOR Series is a series of maps in production by SMoKE Designs and Kessno Productions. They are all based off of certain
locations in the games 'Star Wars Knights of the Old Republic', and 'Star Wars Knights of the Old Republic II: The Sith Lords'.
Website: http://smokedesigns.thejefffiles.com/kotorseries
Forum: http://www.thejawaclan.com/smokedesigns/viewforum.php?f=6
Dantooine: Jedi Enclave:
========================
This installment in the KotOR Series is called Dantooine: Jedi Enclave. The Jedi Enclave on Dantooine is a hidden refuge for
the Jedi, where they can train new generations of Jedi, and be of help to the locals at the same time. The fleet of Darth Malak
bombed the Enclave into a big pile of rocks in his search for the Jedi Bastila Shan.
Website: http://smokedesigns.thejefffiles.com/kotorseries/dantooineEnclave
Forum: http://www.thejawaclan.com/smokedesigns/viewtopic.php?t=12
Installation/Uninstallation:
============================
To install, you must extract the KotOR_Dantooine_Jedi_Enclave.pk3 file into the GameData\Base-folder where your
Star Wars Jedi Knight: Jedi Academy-game is installed. The default path is:
"C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base"
To uninstall, you must remove the KotOR_Dantooine_Jedi_Enclave.pk3 file.
Credits:
========
- SMoKE
- Kessno
- DL
Thanks to:
==========
- Inyri Forge for her excellent computer console model, and for being a fellow KotOR lover
- lassev for some helping out with ICARUS
- Darth NormaN for reminding me of Brush Cleanup
- lemog for his fantastic free online archive of seamless textures
- Kessno for several reasons, like reminding me that the map was in progress
- ObiWanKenody for making a teaser trailer of the previous version of this map
- The blokes over at SMoKE Designs Official Forums for their great support through hard times
Special thanks to:
==================
- George Lucas
- The people behind Star Wars Knights of the Old Republic
- The people behind Star Wars Jedi Knight: Jedi Academy
BETA testers:
=============
- SMoKE
- ObiWanKenody
- MaceCrusherMadunusus
- (JAWA)LeaderLink
- Inyri Forge
Links:
======
- SMoKE Designs www.smokedesigns.co.nr
- Kessno Productions www.kessnoproductions.thejefffiles.com
- Knights of the Old Republic Series www.smokedesigns.thejefffiles.com/kotorseries
- Inyri Forge's KotOR Map Objects http://jediknight2.filefront.com/file/KotOR_Map_Objects;77747
- Leveldesign by Darth NormaN www.darthnorman.de.vu
- Lemog3d www.lemog.fr
- Forge Productions http://inyri.atspace.com
- JKA News www.jkanews.com
- Mace's Mapping Center http://macesmapping.map-craft.com
Author's note:
==============
- I know alot of people will ask why I didn't make the Ebon Hawk interior, and the answer is simple, but somewhat hard to explain:
When you are inside the Ebon Hawk in KotOR, it's MUCH bigger than it is when you're outside. And so, making those two pieces fit
would be practically impossible. This be also the reason why I didn't make the loading ramp leading to the Hawk's interior, in
case anyone wanted to know.
- I also know alot of people will ask why I didn't make the Dantooine plains while I was at it, and there are several reasons:
It would be extremely hard to make it look alright, considering the shape of the "hills" that are out there. If I for some
reason should be able to make it, the map would be too big, or, I would have to place "invisible walls" everywhere, to limit the
area. And if there are things I really hate in a map, it's "invisible walls".
- Additionally, if anyone's going to ask why the skybox is so easy to hit, that would be because the structure of the original map
itself did not open up for alot of bunny-jumping. It would just mess up alot, and sometimes allowing the jumping player to see
over the walls and into the rooms beyond it, which I do not want to happen - but it is regretable anyway.
And so, as those three questions above has been answered here in the read-me, I will not be answering them later on, so don't ask.
988 downloads
0 comments
Updated
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Sith Choas Dimention
By JKHub in Mixed Gametypes
Author;
This map was totally made by Desostros,who is a part of Digital Core.DC is a mapping team that consists of myself (Deso) and Stormkiller.
Description;
"Sith choas dimention." is a medium sized JKA map made for duel AND FFA purposes.Ideal for duels.This map is botrouted.
Other info;
This PK3 file contains some new textures and new shaders.
225 downloads
- Botroute Support
- Water
- (and 2 more)
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xNormal
Q: What is xNormal?
A: xNormal is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh ( complete texture transfer, even with different topologies ). It also includes an interactive 3D viewer ( with advanced shaders and realtime soft shadows / glow effect ), some Photoshop filters and importers/exporters for 3dsmax (Max7-2013) and Maya (8.5-2013). It supports high levels of parallelism using multicore/multithreading, distributed/parallel rendering, ray tracing and advanced GPGPU techniques. (NOTE: The latest version 3.19.2 available for download at www.xnormal.net deprecated all x86 plugins for older versions of 3ds Max and Maya that are still heavily used by this modding community-- these x86 plugins are last available in version 3.17.16 and thus my reason for making this tool available here as it is no longer possible to download it or its SDK on the internet. Additionally, v3.19.2 no longer supports the dotXSI file format. So we must use v3.17.16 if we want to bake normal maps using dotXSI files).
Q: How much xNormal costs?
A: Absolutely nothing. It's free for any use, including commercial one. No price and no fees at all. If you like it, please, help them by sending bugs/feedback, examples of your art or mention xNormal in your project.
Q: I can't use other normal mappers because they calculate their own tangent space and they only allow to use a kind of mesh format. Does xNormal include a SDK to make my own importers, exporters and plugins?
A: Yes, xNormal includes a complete and easy-to-use C++ SDK to write plug-ins. You can make image or mesh importers/exporters,etc... One of the key features of the xNormal SDK is the ability to customize the tangent basis. Please, take a look at this link to know why it's so important: http://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps (NOTE: I've also included the 3.17.16 SDK since it is no longer available to download).
Tutorials for using XNormal can be found here: http://www.xnormal.net/Tutorials.aspx
Finally, if you get an error on program start about missing an OpenRL dll then simply rename the extension on the MapRenderer_OpenRL.dll to .bak in the x86 and x64 plugins folders. It isn't needed and the program can function without it. Or you could try to reinstall the OpenRL runtime if you're using a graphics card that requires it.
1,943 downloads
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Jedi Academy Manual
By JKHub in Official Releases
The official manual that comes with the game in .PDF format.
Credit
incognito from Replacement Docs
1,995 downloads
0 comments
Updated
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Jedi Academy E3 Trailer
By JKHub in Official Releases
The first ever public video preview of the then upcoming Star Wars Jedi Knight: Jedi Academy game at E3 in 2003.
Requires a media player that can play .mov files such as VLC or QuickTime.
YouTube Version
http://www.youtube.com/watch?v=0gIp4Oo3yQQ
159 downloads
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Han Solo Human Male Clothes
Author
MegaKyle
Clothes for the Human Male Jaden modeled after Han Solo's outfit.
384 downloads
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Hamburger Remote
By JKHub in Cosmetic Mods
Author
HOUOU
Possibly, this may be a joke mod.
It is Seeker Drone (Remote) of the hamburger.
Performance doesn't change at all.
As for this, only a single player works.
Try when wanting to enjoy the game of the different atmosphere.
[NPC code]
Open a console, and input the following cheat code.
r_burger
49 downloads
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Jedi Academy Press Kit
By JKHub in Official Releases
This is the official press kit released for the game when Jedi Academy was announced. It includes a variety of content, such as the original press release, a wallpaper (see screenshots), various screenshots of the game, concept art, and the logos for the various developers and publishers of the game.
338 downloads
0 comments
Submitted
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Jedi Academy Public SDK
By JKHub in Official Releases
The official Jedi Academy Software Development Kit (SDK) released by Raven Software on 11/26/2003.
2,309 downloads
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Trade Federation Droid Control Ship
By JKHub in Free For All
Author
CommanderKEEN
This is Trade Federation Droid Control Ship from Episode I. From the things that are seen in the movie, there are Conference Room, Bridge and Docking Bay, including Republic Cruiser docked (unfortunatly, still with no interior, but i hope to make it for the next version), all conected with corridors, and something of my own imagination - a dock control station.
Due to the winkness of my PC, i was unable to make this map larger and more complex. My PC was having troubles to handle even this sized map. I was forced to make the map in several different parts, that are later merged in the final map (and that is so boring). And, what is more important, I was unable to do the full Light process, and because of that, the map does't look like as it should and some lights and shadows looks pretty ugly. So, don't expect next versions of the map, untill I upgrade my PC (do not expect it for a long time lol)
1,009 downloads
0 comments
Submitted
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Legend of Zelda: Ocarina of Time Duel Pack
Author
Gaara of the Sand & Jeffrey Jacob
This is the Temple of Time, Zelda's Courtyard, and The Temple of the Sages.
500 downloads
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Peril in the Core
Author
Patrick Haslow
Brush Count : 2754
Entity Count : 589
Base info : original map
Software used : Radiant 1.4, Adobe Photoshop, Goldwave
Known Bugs : none
Perilous Free-for-All battles or duels in the cavernous power core of the Merr Sonn Corporation's space station.
This map is unusually small for FFA matches, and is best played with 2-4 players. Bot support is provided, but they would do well to develop a fear of heights.
For dueling purposes, those wanting a larger dueling area should activate the force field to create a larger arena. For quick escapes or rapid transit, explore the boost pads and airjet tubes. Also, beware the energy beam projector and power conduits!
867 downloads
0 comments
Submitted
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Pyramid Head
By JKHub in Player Models
Author: Kyross
A request on the forums that I took up as a first attempt at playermodelling. I think it came out alright, though it gave me some hard times. Many thanks to Lightsource for his making all the textures and the bonus wallpaper included, as well as some tips with weighing.
Despite taking so long due to my general slowness and incompetence, I think it's a fair first attempt. I'd like to apologise to the forum-goers who were interested for taking so long and to Lightsource who put up with me. There is a slight clipping issue with the game versions helmet to the shoulder, and his waist has some pokey deformations. As of this versions the shoulders also have seams.
Includes bot support, team skins, custom sounds, npcs and new weapons. The weapons are quite powerful for the npc, but will slow you down and can be hard to use. Especially the spear, which has a small blade. The NPCs I couldn't get to stop jumping, but they should make for a good challenge either way. They are:
pyramidhead
pyramidheadspear
pyramidheadmovie
All sounds taken from the Silent Hill movie.
500 downloads
0 comments
Submitted
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FFA Rooftop
By JKHub in Free For All
Author: ZaP
That is a typical real FFA map. A skycraper city in rooftop style.
346 downloads
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Slave 1 Vehicle
Created by Gregory A. Birmingham (Manquesa)
This is the Slave 1 as used by both Boba and Jango Fett.
Model: Manquesa
Skin Base: Awiro
Skin Final: Manquesa and Angelis
Animations and Effects: Manquesa and Angelis
This is still a work in progress. I made an exception this time due to many
people both patiently and impatiently waiting for it's release.
I've released it.
Thanks.
448 downloads
0 comments
Submitted
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Boss Nass
By JKHub in Player Models
Author
Lervish
Originally made to be a Movie Battles 2 replacement model, later on I decided to release it for basejka too. Check Movie Battles 2 out at http://www.moviebattles.com/
613 downloads
0 comments
Updated
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Imperial Outpost Part 1
By JKHub in Single Player
Original Author: Postman86
Description:
Your ship has been captured by an imperial outpost. Jaden, an apprentice of Kyle Katarn, must find a way out of the Imperial Outpost. This Outpost is alerted and some troops are on the way to dockingbay 134 where the ship has landed...
Comments:
Additional Credits to : Raven for making the game in the first place, great game!
Installation:
Move the contents of the Imperial Outpost folder into the Base folder of your JA directory.
To start up the map, load the game and open the console. Then enter: map impoutpost_part1
1,762 downloads
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Sith Lord from TOR
AUTHOR: Orignbatukap
The Sith Lord from the " Star Wars The Old Republic " game, which is senn in the Trailers too.
671 downloads
0 comments
Updated
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TFU2 Maulkiller
Author: unleashed_dark_force
This model is a re-skined from Phae's TFU 2 Cloned Starkiller pack, I try to make from one of the starkiller models he made the Maulkiller skin/ costume that is in TFU 2 (i am not on that level so i even don't know that there is a Maukiller xD)
142 downloads
0 comments
Submitted
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Angel
Author: RinkXing
Angel's skin, Member of the Jedi Order *< JO >* Clan.
Team Support: Yes
Bot Support: No
Sounds: Female Jaden
1,273 downloads
0 comments
Updated
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Arth's Tribal Castle
By JKHub in Mixed Gametypes
Author: Darth Arth
ffa/duel map for saber-only/bowcaster fighting. This map will be released like "is as is", there will be no patches or future-versions.
286 downloads
0 comments
Submitted
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Episode 3 Anakin
Original Author: Maestro Obi
Instructions: Put the "Epsode3AnakinFinal.pk3" in your base folder. If you've Moviebattles 2, put "zzzAnakinEp3.pk3" (it's inside the zip called "MB2_Anakin.zip") in your MBII folder. If you want to use my blades mod fillow the instructions that are inside the zip-file called "NewBladesV4.zip".
Description: This is a skin based in DT s Anakin model. In this new version I added a completely new torso and face. I also reskinned the arms and the hair. NPC support, SP menu, Botfiles and Team Colors are supported. As a bonus I added my blades mod and a MB2-Conversion to play with my skin istead of playing with KC-Epidode 2 Anakin. Finally I added HS-anakin episode 3 blade, all credit goes to him .
I hope you like my skin .
Credits: Credits go to Darth Tempust for his model and Hapslash for his anakin saber.
1,778 downloads
- Team Support
- NPC Support
- (and 3 more)
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Aeris Gainsborough
By JKHub in Player Models
Original Author: Jora Custov
Description:
Final Fantasy VII, Aeris Gainsborough
899 downloads
0 comments
Updated