Jump to content

JKHub

Staff Account
  • Posts

    606
  • Joined

  • Last visited

Files posted by JKHub

  1. CTF Outcast

    Original Author: Zod
     
    Ctf map. put pk3 in base folder, enjoy.
     
    This is dedicated to the players.
     
    This map is made by Zod.
     
    I hold no legal whatever to whomever.

    265 downloads

       (1 review)

    0 comments

    Submitted

  2. CTF Empires II

    Original Author: Zod
    JKA ctf map
     
    Notes: This is the sequal to ctf_empires. This time its Revenge of the Darkside, a map intended for darkside users.
     
    Bot support: No
     
     
    Put the PK3 in your base folder, run the game!

    185 downloads

       (1 review)

    0 comments

    Submitted

  3. Bespin FFA

    This is a Jedi Academy version of the popular Jedi Outcast Bespin FFA map.

    5,492 downloads

       (6 reviews)

    1 comment

    Updated

  4. HS Gweth Kelia (Gwethenea)

    Author: HapSlash
     
    Description:
     
    Design and Concept:: Jessica Gweth (Of Gweth, not Kelia)
    Sounds: Jessica Gweth , sounds from Babylon 5
    Model maker: HapSlash
    Weighting: HapSlash
    Textures and shaders: HapSlash
    Character Icons: Jessica Gweth
    BOT/NPC Support: Jessica Gweth
    Additional input and help with facial weighting: Infinity Blade
     
    Originally a character for my short stories and what-not when I was in a professional writing and editing course at University, Gwethenea quickly became a personality I role-played with on various rpg’s my brother and friends had corrupted me into liking.
     
    Now a character on various RPG servers in JK:A, here’s her final look.
     
    A customizable menu female model with many options and a total of approximately 27648 possible variations.
     
    This model is made in such a way that it can resemble a smuggler, pilot, trader, rogue, agent, spy, formal/royalty virtually most character concepts.

    12,167 downloads

       (7 reviews)

    2 comments

    Updated

  5. Blade Mod Promo

    Original Author: Covax
     
    Description:
     
    This is a Beta MOD to promote interest for the upcoming Total Conversion called Blade: Knight of Dracul. It is based on an updated Dragon Remix MOD to show what can be assembled in a small amount of time. It has been assembled from existing Jedi Outcast Mods to show what is possible with JKII and to prove that we are serious in building a kick-ass Mod.
     
    This Mod WILL effect the SP game as well, knock yourself out with the weapon effects.
     
    The Blade Mod still needs members, but so does every other Mod out there. This second demo is only partialy made form out original meterial but we felt we needed something to pitch the idea of a vampire-slaying mod.
     
    Currently we are seeking Mappers and Modelers. Although all skills are welcome (I don't see a problem with having 15 skiners) those two sets are proirity to get the Single Player going.
     
    - Red and Blue sword styles are now Desann's and Tavion's respectively
    - Sparks and smoke replaced by blood. Stumps are dark red rather than yellow.
    - Better acrobatics: Cartwheel and Butterfly Kick relaces the rolls. Jump is 'Force Jump' style and 'Force Getup'.
    - Every one of the weapons leaves the cool glowing mark that the disruptor usually leaves.
    - Force Lightning replaced with a UV effect.
    - The visual effects of all of the weapons have been altered in some way.
     
    [Maps]
     
    'Ruined Church' by ScOrPiOn
    Music track is Freak on a Leash (NIN mix) by Korn
     
    [Common Weapon Commands]
     
    Type these into the console or bind them to other keys.
     
    /dualsaber -you get the dual 'energy' blades
     
    /dualblade -You get 2 weapons. The default left hand weapon is the Katana.
     
    /hilt <hiltname> -Changed the right (main) weapon.
     
    /hilt2 <hiltname> -Changes the left (second) weapon. Must have /dualblade to notice the effect.
     
    Instructions:
     
    Unpack in your /GameData/ folder. It should create a folder called /KoDMP/. Start the MP game and load the 'Kight of Dracul' in the Mods window. TCK-Sabers HAVE to be set to OFF in Setup or they mess with the swords (the black-boxed effect).
     
    Credits:
     
    This MOD is a compilation of several other MODs, those being edited/altered versions of:
     
    Mods:
    'JediPLUS v3.3' by BOFH, Darcious and Nitemare, based on original 'JediMod' by Dest
    'Saberist Mod 1.2" by FireStorm Entertainment (DoF_BlackWolf, Marcus_1, Kelemvor, Tercero, Maddog)
    'JediMoves Basic' by Master D-Ley Amas
    'Ultimate Blood' by StrWrsXprt and Desann
    'Hyper Weapons Mod' by WeedWhacker
    'Weapon Alterations' by Joruus C B'oath the 2nd
     
    Blade Promo: Characters Pack
     
    Description:
     
    This is a collection of skins and models to promote interest for the upcoming Total Conversion called Blade: Knight of Dracul. Some of these skins will replace existsing JKII skins. All characters (should) have Bot and Team support with the Blade Promo Demo 2.
     
    [slayers]
     
    Blade
    - The Daywalker
    - Original Skin by LeeJay, refitted by Leper Messiah
     
    Zia
    - Blade's 'sidekick'
    - Original Skin by Shadow Blight, tweaked by Covax
     
    Whistler
    - Blade's metor and trainer
    - Original Skin by Leper Messiah
     
    [Rouges]
     
    Thanatos
    - Blade's nemesis in the full game
    - Model by Spehiroth_VII, reskin by Leper Messiah and Covax
     
    Snowman
    - Back to life by popular demand
    - Original Skin by Leper Messiah
     
    Volenkov
    - Werewolf with ties to Thanatos and Saul
    - Original Skin by Leper Messiah
     
    [black Ops]
     
    David Saul
    - Government Agent with a sinister plan
    - Suit by Kingpin, head by Jimmy Iu
     
    Agent
    - MiB's working for Saul
    - Original skin by Kingpin
     
    Sniper
    - Snipers working for Saul
    - Original model by Edward Peretti, reskin by Leper Messiah
     
    Black Ops Captain
    - Original model by Major Clod, reskin by Leper Messiah
     
    Flame Trooper
    - Soldiers trained to use flamethrowers
    - Original Skin by Leper Messiah
     
    [Vampire Nation]
     
    Nergal
    - Vampire Lord crippled by Whistler
    - Original Skin by Leper Messiah
     
    Male Sebetti
    - Elite Vampire assasin
    - Original Skin by Leper Messiah
     
    Female Sebetti
    - Elite Vampire assasin
    - Original Skin by Leper Messiah, tweekd by Shadow Blight
     
    Vampire Bouncer
    - Vampire cannon fodder in expensive suits
    - Original Model by Madjai, skin by Leper Messiah, tweaked by Covax
     
    Rasta Vampire
    - Vampire club-hopper
    - Original Skin by Magnetixxx, tweeked by Covax and Leper Messiah
     
    Instructions:
     
    Unpack in your /GameData/ folder. It should create a folder called /KoDMP/. Start the MP game and load the 'Knight of Dracul' in the Mods window.

    224 downloads

       (1 review)

    1 comment

    Updated

  6. Animation and Model Source Files (Raven Software)

    These are the source files to the game released by Raven software, all files are as is and are in dotXSI 3.0 and 3.5 format. No cinematic animation sources are included but everything in the _humnaoid.gla file, all base humanoid models and all non-humanoids plus their animations.
     
    Jedi Academy Player XSI Files
    May 3rd, 2004
     
    These files are released "as is" and are unsupported by Raven Software, Activision or LucasArts.
     
    Star Wars® Jedi Knight® : Jedi Academy™:
     
    © 2003 LucasArts Entertainment Company LLC. © 2003 Lucasfilm Ltd. & TM or ® as indicated.
    All rights reserved. Used Under Authorization. LucasArts and the LucasArts logo are registered
    trademarks of Lucasfilm Ltd. Any use of any of the materials on this site other than for private,
    non-commercial viewing purposes is strictly prohibited.

    1,581 downloads

       (5 reviews)

    5 comments

    Updated

  7. Spanki's Mace Windu

    Author: Spanki
     
    This is a reskin of HapSlash's Anakin model.
     
    When I was looking at the textures of the SP_MaceWindu_v2 skin, it forced me thinking more and more about it. Finally I replaced almost everything with new textures, and the skin is more looking like the movie, now.
     
    There is a default, an unrobed, a hooded, and a completely new sith windu . . . and of course team colour and siege skins. And as some bonus material for everyone who needs a hologram of Mace Windu, there is one included.
     
    Thats not all. Have you ever imagined how Mace could have looked like when he was younger and a padawan. So there is a default skin of the young Windu how I imagined it . . . and damn . . I cant let it go out without a senior version. (young windu face texture of the JEDI_Costumization_PLUS I did before, the rest is totally new)
     
    Besides there is an armored version of Master Windu with armored torso, boots and arms.
     
    Within this zip-file there is the mace windu saber of the SW saberpack by Trauma Sensei
     
    Credits:
    Model - HapSlash
    Textures - Spanki
    Mesh Optimization, Weighting & Conversion - Infinity Blade
    Hilt - Trauma Sensei

    3,443 downloads

       (7 reviews)

    7 comments

    Submitted

  8. Imperial Outpost Part 2

    Part 2 of the Imperial Outpost campaign by Postman86/Eike Legien.

    1,376 downloads

       (4 reviews)

    2 comments

    Updated

  9. Man Hunt Mod

    Uploaded by @Omicron.
     
    An attempt to e-mail the original authors to get permission to upload the mod was made, but received no response after some weeks.
     
    e-mail sent:
    https://www.dropbox.com/s/k5p25n2g78jjfub/Screenshot%202013-12-24%2019.47.08.png
     
     
    Put basically, Man Hunt was more of an experiment than a mod. Just a few ja+ players wanting something different to do rather than the usual duelling and ffa’ing. We stumbled upon talents we each had to help towards making our dream sort of gametype called ‘Man Hunt’. This basically consisted of ‘Hiders’ and ‘Hunters’ similar to a siege type gameplay. That was what we were originally intending. However, the mod shunted towards a more ‘co-op’ style of gameplay. You get to play Jedi Academy single player levels with modern warfare weapons and technology. It is heavily based on teamwork; with a full donate system, sharing ammo, health packs and shield packs. It is essential if you wish for you and your team to survive to keep supplying each other with supplies since you do not respawn until the map is restarted
    With quite a more advanced npc AI. You have to work with your teammates to reach through obstacles until the end of the level. While the AI moves in and out of the level to try and hunt you down.
    The mod hasn’t been fully tested properly. There will no doubt be bugs (More so from the current buglist that we have found), since we are amateur modders and this is our first project, The source is basically the same one as from when we started 2 years ago. We are expecting quite a few problems, since our own tests don’t always go so smoothly with some random crashing once and again and issues.
    We have decided to release because of the lack of work and activity in the mod. The code is a mess (Due to recent hard disk failures) and without the ability to change much in the code, we got bored and the mod got slower and slower. We only just recently decided to release what we had to the public. There probably will not be a 2nd version since we will be starting on a new mod very soon.
     
     
    Original author(s) may contact the member who uploaded (linked above and in readme) or JKHub staff here.

    213 downloads

       (4 reviews)

    4 comments

    Updated

  10. Corran Horn

    Author: Tyrael64
     
    This is a skin of Jedi Corran Horn. Credit goes to Hapslash for the model.
     
     
    Uploaded by:
     

    912 downloads

       (3 reviews)

    5 comments

    Updated

  11. JAFont

    JAFont is a tool that converts .ttf fonts to a usable font format in JA. It was created by JAfont by Wudan, OJP et al, built with help from Bejitt and Fracman.
     
     
    usage: JAfont <command> <fontfile> <size> <JAfontname>
    example: jafont -create verdana.ttf 16 anewhope
     
    Resulting .fontdat and .png images will be placed in the executeable's directory. In the example above, anewhope.fontdat and anewhope.png would be created.
     
    When packaging the fonts it is important that you do NOT alter the original PK3 files, and place your new fonts in a new PK3 file, this is pretty much standard procedure for "replacing" game assets.

    304 downloads

       (4 reviews)

    2 comments

    Updated

  12. Jedi Rift Enclave

    Original Author: Borgking
     
    Original Description:
    About a year ago, I decided to start tinkering around with the SP Map t3_rift,
    not expecting it to go much of anywhere. Well, here I am, a year later; I have converted
    that SP map into a fully usable RPG map, of a Jedi Enclave built into an underground
    fissure. It took me a long time to perfect...many of the areas went revision after
    revision to get them to their final state.
     
    Uploader's comments:
    This map is intriguingly interesting. I found it very fun and peaceful to play on. This is an excellent made roleplaying map for Jedi Academy. Hopefully many of you have already downloaded this map, but I felt it should be uploaded here anyways. There are plenty of areas to search and get lost in as well as train. This map has been on several RP servers recently so here's the map. There are bugs like missing textures but overall this map is great. It is a re-map of the Rift map but better made. So if you like to get lost this map is for you!
     
    Map Information:
    Bot Support: No
    New Textures: Yes
    Secrets: Yes
    New Music: No
     
    Author: Borgking
    Credits: located in readme
     
    Note: I was unable to contact the author as the email was sent back with an error.
     
    Uploaded by:


     
    Original author may contact the staff
    here if they wish this file to be removed.

    1,517 downloads

       (6 reviews)

    6 comments

    Updated

  13. Blades of Fury

    Original Author: Teh_Blizzy
     
    This saber is simply a gauntlet with sabers shooting out of it. Its sorta similar to the gauntlet knife the Predator uses except with sabers on it. If you want to inflict more damage on your opponents or just want to try something different give this a try. Recommended for use with Dual Sabers for more damage. Please enjoy
     
    This file was uploaded with direct permission from the original author. Permission can be found here.
     
    Author: Teh_Blizzy
    Email: TehBlizzy@gmail.com
    Release Date: 07-09-2007
    Size: 44.14 KB
    Filename: blades_of_fury.zip
    Source: www.jk2files.com
     

    Uploaded by:


     

    Original author may contact the staff
    here if they wish this file to be removed.

    1,702 downloads

       (4 reviews)

    4 comments

    Updated

  14. Jedi Academy Patch (PC)

    The official PC patch for Jedi Academy which will allow you to connect to servers running the latest patch as well as fixing critical bugs (See changelog)
     
    After downloading the update, double click on JKAcademy1_01.exe to install. The installer will automatically search for the folder where you originally installed Jedi Academy and install all of the updates. If the update does not locate Jedi Academy on your system, you may need to reinstall the game from the original CD and then run the JKAcademy1_01.exe.
     
    Notes
    This patch is completely compatible with old single player save game files. All Multiplayer users must use Jedi Academy version 1.01.
     
    If you are experiencing low framerate, go into the Setup/More Video section and change dynamic glow to off.
     
    Gravis gamepad users should turn force feedback to off. The current Gravis drivers are not compatible with Jedi Academy and will cause the game to crash.
    If you experience hiccupping while playing, especially during light-saber battles, go into the Control, Mouse/Joystick section and set force feedback to "No".

    39,749 downloads

       (6 reviews)

    4 comments

    Updated

  15. Nirenne Station: High Orbit

    Originally submitted by Ceres
     
    Title: Nirenne Station: High Orbit
    Author: wedge2211
    E-Mail: 06jps@williams.edu
    Web: http://wso.williams.edu/~jshoer
     
    -- General Information --
     
    File Name: nirenne.pk3
    File Size: some MB
    Date Released: 2 Sep 2005
     
    Description:
    In the far future, a space station is constructed in high orbit over the gas giant Nirenne. This station serves as a research hub, maintenance dock, and loading/offloading facility, with many modules constructed for widely varying needs. This map covers an upper level of habitation modules and connector hubs as well as a lower level with a small maintenance facility and manipulator arm.
     
    Gametypes: FFA, Duel, PowerDuel
     
    -- Map Information --
     
    Brushes: 6000+
    Entities: several
     
    Custom elements: New textures, shaders, and models
    Music is Samual Barber's Adagio for Strings
    'Majestic' textures courtesy of www.shaderlab.com
    Other textures courtesy of NRG or public domain sources
    A very tiny number of textures created/edited by me
     
    Build time: Three weeks.
     
    -- Notes --
     
    You can ascend and descend the vertical shafts just by walking into them. On the bottom level, you don't need to jump or Force-jump; you'll be propelled upwards if you walk straight into the shaft entrance. I'm sorry to say that only the large "rear" shaft seems to work flawlessly for me...you might only be able to drop down the two smaller "side" shafts.
     
    Gravity is a bit low on Nirenne Station. Enjoy the longer range on the repeater secondary fire!
     
    This map is my entry to Map-Review's Mapping Challenge #3: JA Geometry Competition. Maps were limited to 1024x1024x2048 mapping space and 10 non-system, non-skybox textures, these were:
     
    textures/colors/black
    /colors/gray
    /common/glass2
    /majestic/base_flat_lt
    /majestic/base/grooved
    /tarsonis/metal_nonskid
    /nirenne/cyan
    /nirenne/white2
    /nirenne/mottled_metal
     
     
    Note on shaderlab textures ('Majestic'):
     
    All content copyright © 2000-2003 Randy Reddig.
     
    Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission.
     
    Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited.

    343 downloads

       (4 reviews)

    5 comments

    Updated

  16. Bloodmine Shaft

    Uploaded by Ceres


     
    Title: Bloodmine shaft
    Author: wedge2211
    E-Mail: 06jps@williams.edu
    Webs: http://wso.williams.edu/~jshoer
     
    -- General Information --
     
    File Name: bloodmine.pk3
    File Size: 26.4 MB
    Date Released: 13 Feb 2005
     
    Description:
    Imperial troops have established a mining base to extract volatile Blood Ore, a substance used in high-grade explosives. The mining operation is centered around a large vertically drilled shaft, which was expanded on as the Imperial need for Blood Ore increased. The mine stretches from subterrainean depths where drilling machines bore into the rock to the surface of the planet where cargo ships wait to carry the precious ore off-planet. The New Republic, seeking to cut off the Imperial supply of Blood Ore, has staged a massive assault on the mine complex...
     
    Gametypes: CTF, Team FFA, FFA
     
    -- Map Information --
     
    Brushes: 17,451 (I kid you not. And I even turned the caves into models)
    Entities: 1894
     
    Custom elements: New textures, shaders, and models
    Music from Unreal Tournament 2004
    'Majestic' textures courtesy of www.shaderlab.com
    Other textures courtesy of NRG or public domain sources
    A very tiny number of textures created/edited by me
     
    Build time: Since Jedi Outcast was in it's heyday. No, really. My first Bloodmine WIP thread dates from 18 December 2003.
     
    -- Notes --
     
    This has taken me far too long. You'd all better enjoy it.
     
    The map is asymmetric: the red and blue sides have the same basic "number of rooms" butt hey are connected in slightly different ways. Plus there's the inherent asymmetry of the vertical layout: you can jump down the shaft from the blue to red side, or climb up from red to blue. Of course, jumping down means you'll probably end up pretty close to dead... Weapons are also placed asymmetrically. I tried to give each side weapons that made sense for firing down or up the shaft (ie, the blue team can chuck detonators down the shaft but the red team can fire missiles up).
     
    Bot routing is slightly problematic due to the number of elevators--bots just don't like the 'f' flagged waypoints. Bots will behave mostly okay, but tend to get stuck in elevators, and so I think this map would be much better for large human-versus-human matches. Bots can navigate well enough, though, and if they get stuck on an elevator you can always blast 'em.
     
    Special thanks to the crew at www.Map-Review.com - check out the forums, we're friendly and helpful.
     
    Thanks to my beta testers: BabySpinach, Shadow_stone, Rashzagal, and Mergatroid
     
     
    Note on shaderlab textures ('Majestic'):
     
    All content copyright © 2000-2003 Randy Reddig.
     
    Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission.
     
    Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited.

    567 downloads

       (11 reviews)

    9 comments

    Updated

  17. Gamorrean

    Author : HapSlash
     
     
     
    Description: Gamorrean Guard... pretty much speaks for itself.

    695 downloads

       (3 reviews)

    0 comments

    Updated

  18. HS Count Dooku - RotS

    Author : HapSlash
     
     
     
     
     
    Description: This is the first of the Episode III models that I'm working on, based off of the latest Star Wars movie 'Revenge of the Sith'. It is currently available for both Jedi Outcast and Jedi Academy.

    6,779 downloads

       (7 reviews)

    2 comments

    Updated

  19. AT-PT

    Submitted by Barricade24


     
    This vehicle model was created by Light Ninja and texture by neomarz1, he has given permission for it to be uploaded here and we appreciate it very much.
     
    Here is some text from the original readme...
     
    Information: The AT-PT was originally developed by the Old Republic and was intended to be a major component of its ground forces. Platoons of troops were to be assigned AT-PTs; a single platoon would be granted the firepower of nearly a
    company of ground troops at a substantially reduce cost. AT-PT platoons were to be equivalent to light mechanized infantry units with the added benefit of speed and extended comlink ranges, thus permitting the platoon to patrol a far greater area.
    This light walker was also intended to provide armoured heavy fire support to infantry units. A soldier strapped into this vehicle was turned into an one-man attack force capable of stopping a full squad of infantry. Although this walker cannot match
    the speeds obtainable by repulsorcraft, they can be devastating against conventional ground forces.
     
    Project designers of the AT-PT developed the light walker to be suitable for open ground, shallow water, jungle, mountain terrain, and urban locations. This design can overcome inclines and obstacles that block repulsorlift and
    treaded craft due to its independently adjusting leg suspension system. Unfortunately, most of the AT-PTs were carried onboard the famed Katana Fleet, and when that fleet disappeared without a trace momentum to continue the AT-PT project evapourated.
    As a result the project was canceled.Ultimately, AT-PTs were never given the thorough battlefield testing they deserved. Many of the concepts pioneered by this design were later incorporated by Imperial engineers when they created the AT-AT and AT-ST.
     
    Its heavily armoured command pod accords the driver with outstanding protection. Small flank hatches (with foot pegs below them) allow access into the cramped cockpit. Its legs can be fully extended upward for either high speed
    movement or to allow the driver a superior observation position. The AT-PT can also adapt to operate in cramped conditions by moving itself into a "half crouch" posture, where its command pod is lowered to be even with its legs' drive joints.
    When compared to the AT-ST, the AT-PT's drive system affords the light walker with superior balance. When sealed, the vehicle is virtually immune to small-arms fire. Located behind the command pod is the walker's main drive unit. Its primitive sensor
    package is employed for navigation and assists in alerting the driver to approaching dangers."
     
    AT-PTs are seeing use by Imperial Forces and can be carried into battle by Sentinel-class Landing Shuttles. Unfortunately, the Rebels have obtained a few AT-PTs from the Empire. An example of this was seen on the planet of Fest, where Rebel commandos
    stole three AT-PTs from a secret Imperial weapons research facility. These walkers can still be found in the ranks of mercenaries and pirates who stole them, bought them on the black market or salvaged them from battlefields. Planetary defence forces such
    as the m'Yalfor'ac Order (from the planet of Guiteica) employ the AT-PT (they approximately maintain three dozen of these light walkers).
     
     
    ========================================================================================================
     
    NOTES FROM THE AUTHORS:
     
    This model has 1 year and i never thought that it would be finished but well, live is live and casually i contacted with NeoMarz1 and he was able to do this great skin for the model. Also i'll make soon a new version with much better walk animations,
    if you get a veh file extension error, you have to many vehicles installed in your base folder, remove some of them from your base folder. standart max vehicles, then onces from raven included, is 16. there are mods that can improve that.
     
     
    To install put it in your 'GameData/Base" folder, to uninstall remove "atpt.pk3" from your 'GameData/base' folder.
     
    IMPORTANT:
    THERE IS A .DLL INSIDE THE ZIP, EXTRACT IT TO YOUR /BASE FOLDER AND YOUR VEHILE LIMIT WILL BE INCREASED TO 64 OR SO.
     
     
    HOW TO PLAY IN A MAP THAT HAS NOT PLACED THE VEHICLE BY DEFAULT
     
    to play the vehicles in game start a map in cheat mode, "devmap ffa3".
    when the map is loaded, bring down the console and type in "/npc spawn vehicle atpt_vehicle", make a LOT of steps back and then the vehicle should be in front of you.
    have fun!, hope this help mappers in siege maps.

    654 downloads

       (8 reviews)

    4 comments

    Submitted

  20. Howler Playermodel

    Author: Light Ninja


     
    This is a conversion to playable of the howler model, it has an humanoid form and a winged one, you can also convert it to vehicle
    beacuse it has a bolt_muzzle at the mouth.

    331 downloads

       (6 reviews)

    7 comments

    Updated

  21. Imperial Storage Facility

    Author: lukeskywalker1



    Taken from readme:


     
    ***Imperial Storage Facility***
     
    Map Name: ISF (Stands for Imperial Storage Facility)
    Mapped by: lukeskywalker1 (Benjamin Shukrallah)
    Email: lukeskywalker215@wmconnect.com
    AIM: lukeskywalker215
     
    ***Misc Map Details***
     
    Bot Routes: Yes
    New Textures: Kind of, it contains a new skybox, the cloudlayer was taken from the game.
    Swoop Note: There are 3 swoop bikes (2 red, 1 blue) they respawn. They dont blow up if you leave them, so, dont lose the swoop :-D
    Size: Around 5 MBs
    Date Completed: April 28, 2004

    439 downloads

       (9 reviews)

    7 comments

    Submitted

  22. Jedi Council GCX

    Original Author: Griffenclaw
     
     
     
    Uploader's Comments:
    I want to start by saying the obvious: THIS IS NOT MY MAP.
     
    Now, for all those who remember the amazing JediCouncilGCX from back in 2004, this is it. This is not the 2010 version, or whatever "updated" versions there are of it out there. This is the original, untouched. I found it while digging through some old JK files I had stored away and noticed that there seems to be nowhere to get this map anymore. I was friends with Griffenclaw, and I think Griff would be sad to see the "updated" versions tbh, because they don't fix any of the things he actually wanted to fix (like the spawn points being so spaced out, and the low quality of the animated skybox).
     
    Therefore, I've decided to send a copy of this to JKHub, because someone needs to keep this piece of history alive for all us old farts!
     
     
     
     
     
     

    Uploaded by


     

    Original author may contact the staff
    here if they wish this file to be removed.

    10,687 downloads

       (9 reviews)

    11 comments

    Updated

  23. Fantasy Swords Pack

    Author: Lightsource


     

    Uploaded by: Barricade24


     
     
    INSTALLATION INSTRUCTIONS: Put all the pk3 files in you gamedata\base folder.
     
    DESCRIPTION: I started with a sword for Loeb, and I couldn't stop, it's just an small collection of famous swords.
     
    BUGS: I hope not.
     
    COMMENTS: not this time.

    1,012 downloads

       (4 reviews)

    1 comment

    Submitted

  24. Lara Croft

    Author: Lightsource


     

    Uploaded by: Barricade24


     
     
     
    DESCRIPTION: Since I did't find many female skins or models around I thought of making a skin myself, I have changed the face of jan so she looks more like Lara, the file has three default skins, Lara with the old green top, a black dressed Lara with army pants and the scuba Lara from the movie (with a cool shader), also all the sounds are new, including three taunts, I hope you all like her, I believe she looks realy cute.

    681 downloads

       (3 reviews)

    2 comments

    Submitted

  25. Lightsource's Joker Model

    Author: Lightsource


     

    Uploaded by: Barricade24


     
     
    DESCRIPTION: This a model/skin pack of the arch nemesis of batman from the new "The Dark Knight" movie. The release includes different features to use... the model comes with npc and bot support, there's a new weapon used by the npcs, full sound set ( some of the sounds used only by the npc ) and customizable single player options.
    The last part of this pack ( the second and third pk3 ) has a new joker themed HUD as well as some modifications of the game screens. The file jokerhudfix.pk3 lets you use the hud with JKA+ and changes other screens too.

    945 downloads

       (10 reviews)

    3 comments

    Submitted

×
×
  • Create New...