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Files posted by JKHub
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T21 Stormtrooper Rifle
By JKHub in Guns & Explosives
Author: Monsoontide
A high-level rifle favourted by Rifleman Marksmen and Stormtroopers of the Empire,
though the size of a typical Commando weapon this rifle can do as much damage and has a surprisingly fast rate of fire.
1,253 downloads
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Flamethrower Blaster
By JKHub in Guns & Explosives
Author: Rhyaan
This is a mod, which changes the blaster rifle to a flamethrower. The damage is the same, but it fires more faster and there is more ammo.
263 downloads
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Moria Orc and Mordor Orc
By JKHub in Player Models
Author: Chairwalker
Two versions of orcs from the Lord of the Rings.
173 downloads
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Siege Destroyer + .map file
By JKHub in Official Releases
Looking for the .map file? See the bottom of this description.
As a special thanks to everyone in the community for making Star Wars: Jedi Knight - Jedi Academy such a success, the Jedi Academy team is happy to release a new Siege Vehicle Combat map and tutorials to show mod makers how to create their own Siege Maps and Vehicles.
Please note, this map and the accompanying tools are released "as is" and are unsupported by Raven Software, Activision or LucasArts.
Install Troubleshooting
Run the JASiegeDestroyer.exe and follow the on-screen instructions to install.
If you do not see the new map listed in-game, ensure that the file "siege_destroyer.pk3" is located in your installation's "GameData\base" folder. The default path is "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base".
You will see other .pk3 files in the correct "base" folder.Simply drag and drop the "siege_destroyer.pk3" file into the correct "base" folder if it has been installed to the wrong location.
The Mission
The Millennium Falcon is being pulled in by an Imperial Star Destroyer's tractor beam; they want what's in that ship and will do anything to get it.
Equipped with X-Wing Starfighters and Z-95 Headhunters, the attacking Rebels must battle through the defending Imperials, who are equipped with TIE Fighters, TIE Bombers and turbolaser defenses on the surface of the Star Destroyer.
Rebel Mission Objectives
Defend your fellow Starfighters against Imperial attack
Destroy deflector shield generator domes
Destroy the solar ionization reactor
Destroy the communications array
Destroy turbolaser defenses
Destroy all exterior objectives to disable the hangar shields
Destroy the tractor beam
Imperial Mission Objectives
Destroy attacking Rebel ships
Defend your Star Destroyer until the Millennium Falcon is captured
Time Limits
20 Minute Initial Time Limit
If Rebel forces succeed before the time limit is reached, the teams switch sides (Rebels become Imperials and vice versa)
Once the new teams are formed, the new Rebel team must complete the same objectives in the same or less amount of time than the first Rebel team did.
Players
Recommended Maximum of 16 Players (8 per team)
Note: Game/Networking performance WILL DECREASE if you attempt to play with more than 16 players
Download .map file
3,725 downloads
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Jango's Slave 1
Author: Maxleof
The original author of this skin and model didnt have the correct weapons and sounds i basicly added them.
Primary fire: Laser as seen and with sounds of Episode 2
Alt Fire: Sysmich charges slowly fly backwars and when hit make explode with sounsd from movies
I have included the original readme for credit purposes.
I only want credit for the sounds and scripts NOT THE MODEL OR SKIN
298 downloads
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Quidditch-A Hydroball Map
By JKHub in Other Gamemodes
Author: Magnus D'Kana
Contact: magnusdkana@hotmail.com
Website: http://valleyofthejedi.boards.net/
File Name and Version: quidditch.pk3 and quidditch.map
(original)Release Date: 18/05/2019
Filesize: 77MB
-------------------
This is my first attempt at making a hydroball map. It's obviously inspired by quidditch from Harry Potter (hence the name) but other than there being 3 hoops acting as goals, everything is the same as regular hydroball.
I decided to make a little duelling area too so that if people get bored for a while, they can just do a couple of duels or whatever.
This is also the first ever map I have made public (so far) so there might be bugs or whatever, feel free to let me know about them if you find any.
I'm also adding the .map file to the .zip folder, feel free to learn from it if you want, or modify it to your liking.
Additionally, if there's something you REALLY want changed for some reason (such as a bug or you think the size of the arena is too small for example) you can tell me and I will probably change it and update the file (I only tested the map once with someone else )
INSTALLATION
Just put the .pk3 into your base folder
UNINSTALLATION
Just remove the .pk3 from your base folder
------------------------------------------
Thanks to Zachry D'Kana for letting me use textures from his map (The Valley of the Jedi)
Also thanks to Jaina D'Kana for testing the original, first, version of this map
I couldn't have done this map without Richdiesal's tutorial series, GingerbreadNinja's hydroball mapping tutorial and Rich Whitehouse for making hydroball and uploading to JKHub...so thanks a lot to all of you
Credits to Super Mario World for the map music (it's from an underwater level)
Finally, thank you to Kic for the tree models.
69 downloads
- Mod Specific
- Water
- (and 2 more)
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Indiana Jones
By JKHub in Player Models
Author
Major Clod
The bullwhip cracking archaeologist and expert in the occult, Dr. Indiana Jones, is now a player model for Jedi Outcast, complete with his trademark fedora and whip.
This includes the Indiana Jones player model with bot support and full facial animation.
758 downloads
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Tatooine Nights
By JKHub in Free For All
Author
Ayala
This map is a second attempt to represent part of a Tatooine space port at night. Even though it's a second version, there is very little from the first map that survived from the first version into the second version. It is intended to be used for ffa and tffa. It was also made to have somewhat of a single player feel to it. If you play the map by yourself, there are plenty of things to keep you busy. It would also be a good map for merc wars. There are a bunch of destructible brushes and most of the control panels/computers trigger something, although it may not be visible from where the trigger is located. Have fun finding them all!
1,091 downloads
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Twilight on Tatooine
By JKHub in Free For All
Author
Patrick Haslow
Brush Count : 4375
Entity Count : 519
Base info : original map
Software used : Radiant 1.4, Adobe Photoshop, Bryce 4, Goldwave
Known Bugs : none
A Free-for-All in a backwater garrison on Tatooine, just before sunset.
This map is best played with 6-10 players. There are many booby traps placed around the map, they are useful for surprising your opponents- some if you have chosen to use force push.
Also, many useful power-ups are initially located in hidden locations.
Find them all!
878 downloads
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Howler Playermodel
By JKHub in Player Models
Author: Light Ninja
This is a conversion to playable of the howler model, it has an humanoid form and a winged one, you can also convert it to vehicle
beacuse it has a bolt_muzzle at the mouth.
332 downloads
- Alien
- Star Wars Related
- (and 3 more)
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Halloween Theme Mod
By JKHub in Cosmetic Mods
Original Author: Phonock
Description:
It's October now,which means it's Halloween month.So i changed the startup screen,console and main menu looks to fits with this month theme(scary and fun).
Also includes 3 zombies skins(Kyle,Jan and Galak) and 1 mummy(Luke).
Credits:
Special thanks to Buffy The Sith Slayer for her colorwise(choosing this theme color),music and of course screenshots.
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INSTALLATION INSTRUCTIONS: Unzip the contents and put Halloween_theme.pk3 file into your Jedi Academy\Gamedata\Base folder.
UNINSTALL: Remove the Halloween_theme.pk3 file from Base folder.
INSTALLATION INSTRUCTIONS for Install folder: First go to Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\Install.Then backup default install folder.
After that put this new intstall folder and replace the default one.
UNINSTALL: Replace the files with the backups
INSTALLATION INSTRUCTIONS for console: Unzip the contents and copy only one of console.pk3 file which it wants to use.Then put pk3 file to Jedi Academy\Gamedata\Base folder.
378 downloads
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UltimateWeapons
By JKHub in Cosmetic Mods
Author: Kahn D'halaine
There are so many changes in this, so I wonʼt remember to mention them all. I can conclude this mod by the words "movie authency" and "enhancement".
Let me quote the intro of the trailer, that Nozy found so descriptive:
"This mod was intended to recreate the look, sound and the very FEELING of Star Wars - something I felt missing in JKA. To accomplish this I put together the best of all weapons mods I found along with my own work, to make a perfect weapons mod. This is: ULTIMATE WEAPONS."
That says pretty much it what this is. The weapons have been altered to resemble the movies (those that are in the movies) or just enhanced, such as the explosions.
Letʼs go for the general:
IMPACT EFFECTS: New impact effects based on the MBII effects, a.k.a. TK-231ʼs Special Effects Mod V1 Base, by TK-231. They are much more movie-like (like everything else, so I
wonʼt mention that anymore), with lots of sparks, smoke, chunks, lightflashes and all you could ask for. The effect is random, with different sizes, sounds (there are 80 different impact sounds!) and burnmarks (these are brand new!).
EXPLOSIONS: Much bigger explosions with lots of smoke, fire and that stuff accompanied to great sounds! MODELS: Most models have been enhanced by a chrome shader to make them shiny, and a hand shown on the 1st person models (cred to PerfectJamie @ Massassi). Some are brand new (the DFMod models).
ICONS & TEXT: All weapon icons have been remade to show the improved weapons. The text strings have also been altered for some of the weapons - instead of just saying E-11 Blaster Rifle and Thermal Detonator they now say BlasTech E-11 Blaster Rifle and Baradium- core Thermal Detonator.
SOUNDS: Of course the sounds are according to the movies. Hereʼre some extended descriptions:
LIGHTSABER: The lightsaber blades are my own Ep3-style blades, with the pointed tip. Uses the much more realistic clash effect from OJP and MBII. The sounds are the grinding ones from the classical trilogy, with very good impact sounds and activation/deactivation sounds. The regular saberon is Lukeʼs saber from ROTJ, the saberoff... I canʼt really think of that I heard something different in the first movies. That sound is actually the only thing that has survived from the first version (unreleased) of this mod. The enemy saberon and -off is from Dookuʼs saber, in AOTC and ROTS. The new icon is Obi-Wanʼs saber from ROTS. I also added chrome shaders to the BaseJKA sabers, to update them slightly (I still think theyʼre boring though).
MELEE: New, improved sounds.
THE FORCE: Movie-like push/pull and grip sounds (oh, I just got a Dejá Vú), the well-known "Force Rumble". This is best heard using a subwoofer (itʼs shaky!). The effects of these are invisible. The lighting sound is the same as when Dooku blasts Anakin and Yoda in AOTC, with an improved effect; much blueer, electrical-like with lightbeams coming from the userʼs palm. Force Speed sound like if you go into a different form of existance or something like that, that the time is being slowed down. You who have played JK2 will most probably recognize the Sense and Rage sounds as the ambient sounds in the Valley of the Jedi.
BLASTECH DL-44 HEAVY BLASTER PISTOL: New scope texture, sounds like Han Soloʼs pistol in ANH and ESB.
BLASTECH E-11 BLASTER RIFLE: Much better models with darker textures, shinier shader, and the sounds... Theyʼre like a dream, from the blasting in ANH.
TENLOSS DXR-6 DISRUPTOR RIFLE: Looks like itʼs a brand new weapon - shiny! Really nice sounds, effects and a new scope, based on the A280 scope in MBII. The disintegration effect is now a lot of fire and smoke that leaves a pile of ashes for some seconds...
WOOKIE BOWCASTER: Polished by a furry hand, sounds like Chewieʼs firing in ESB and ROTJ. Red bolts as default, but green is optional.
IMPERIAL HEAVY REPEATER: Sounds like the repeater in Dark Forces, with its blue bolts. DEMP2: Probably the most polished gun of them all... Much more electrical effects, and there comes smoke from the muzzle when firing, inspired from the Jawa ion gun in ANH.
GOLAN ARMS FC1 FLECHETTE WEAPON: Now fires red-hot metal shards, as the description says! The shards stay buried in the wall for some time. Sounds much more shotgun-like. The alt-fire is shield-protected frag-grenades that spread lots of shrapnel when they go. I also added a "grenade goes into position" sound after each fired grenade.
STOUKER CONCUSSION RIFLE: I havenʼt done anything to the models or firing sounds of this, but the effect... I was inspired from the Trandoshan Concussion Rifle in Republic Commando, and tried to replicate the effect. Itʼs primary an imploding sphere that sends out a shock when imploded. Actually I made the effect even before I got Republic Commando; I had found the explosion sound effect for the weapon on FileFront and decided use it in my mod. At first it was a replacement for the Flechette alt-explosion and had an imploding blue shell that sent out a horisontal shockwave and golden sparks. But finally it made itʼs way to the Stouker instead.
MERR-SONN PLX-2M PORTABLE MISSILE SYSTEM: Oh my, in OJP Enhanced these are feared, as they blow you apart like nothing! The explosion is much bigger, the sounds are great with a "place new missile in position" sound after each firing. The smoketrail is made much longer, with a matching powerful loop sound. I also reskinned the missiles to dark grey.
BARADIUM-CORE THERMAL DETONATOR: Now this looks like it should do, a big expanding glowing sphere of doom... New models, sounds, you name it! Sounds exactly like the thermal Boushh (a.k.a. Leia) holds up in Jabbaʼs palace in ROTJ.
TRIP MINES: Red laser beams... Big explosion if you touchʼem... Really nice sounds...
DETONATION PACKS: New sounds and a big explosion with a lot of smoke...
ITEMS: New item respawn sound (dunno how to describe it), bacta sound like some sort of hydrualic injection and a new chat sound like a short comradio static. Oh, and the spawn effects! Big beam(s) that leaves a little mark on the ground where you spawned. The portable sentry now fires green bolts and sound like a big ship cannon (the Lady Luck cannon, the cannons aboard the Dreadnaught).
MISC SOUND CHANGES: New sounds for weapon switching, low ammo warning, Rebel ship hyperdrive and hologram sounds (I think this only appears in JK2).
GAME FUNCION CHANGES: Iʼve edited the weapons.dat script to make some weapons fire a little faster and increased the ammo limit, only for SP though. But it works in CoOp in OJP! Thatʼs it for the main mod, UltimateWeapons.pk3. Now for the additional PK3s!
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Optional Files
******************
There are some additional files that alter the weapons in some ways:
BRYAR PISTOL REPLACEMENT - xyz_bryar_pistol.pk3:
Replaces the DL-44 with Kyle Katarn's modified Bryar pistol from Dark Forces, with appropiate sound from Jedi Knight: Dark Forces 2.
BLASTECH DC-15A RIFLE REPLACEMENT - xyz_dc-15A_pah.pk3:
Replaces the repeater with the DC-15A clone trooper rifle by Pahricida for MBII. New sounds and effects by me.
GREEN BOWCASTER BOLTS - xyz_green_bowcaster.pk3:
Makes the bowcaster effects green, with different sounds.
LOW QUALITY EFFECTS - zzz_UltimateWeapons_LQEffects.pk3:
If you find the effects laggy due to all the sparks, try setting fx_expensivePhysics to 0 or place this file in Base. It lowers the number/removes the sparks and makes the smoke fade faster.
NO BLOOD - zzz_UltimateWeapons_NoBlood.pk3:
If you don't think blood fit into Star Wars or just don't like blood, this is the file for you! Removes the blood splats from the effects, but leaves a slight red smoke, because in Ep1 when Obi cuts Maul in half, there's coming reddish smoke from the cut. Did Obi hax the system even in his young days, or what do you think?
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Known Bugs
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Sometimes the effects disappear when many are active, due to the game's sprite limitation. Use zzz_UltimateWeapons_LQEffects.pk3 to solve this.
The chrome shaders may not work properly in MP, at least they don't for me. I have no solution to this.
Note that other mods may interfere with my mod. PK3's are loaded in this hierarchy:
Mod directory/PK3's
Mod directory/files in folders
Base/PK3's
PK3's are loaded alphabetically, and therefore you can't name a mod something like "aaa_mymod.pk3" as would be overridden by the
base JKA assets.
15,211 downloads
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The Force Unleashed II - Starkiller - Skin Pack - SP Support
Author: unleashed_dark_force
This two new reskines of the Starkiller model that UnsungHero and Schrödinger have made. This two reskines are made
so that the model will looks like the Clone Starkiller from Force Unleashed 2 little. I know its not a good job but I think u will like it.
765 downloads
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A-Wing
Author: Manquesa
Description:
This is the A-wing starfighter from Star Wars as seen in the movie Return of the Jedi. It is a very fast and maneuverable vehicle capable of taking on the fastest imperial fighters.
Features: 2 side mounted laser blasters
2 proton torpedos launchers with lock on capabilities
2 main engines
Animated landing gear
Custom sounds and weapon effects
Custom sheild display and reticle
3 levels of LOD's
Submitted by: Barricade24
582 downloads
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Iron Man
Original Author: Phonock
Description:
I've made two version of Iron Man.
1: In full Suit
2: Iron man open his faceplate mask to reveal Tony Starks face.
For Tony Stark face i use Robert Downey Jr picture.You can play both Iron Man and Tony Stark in SP by typing this in console,
playermodel iron_man and playermodel tony_stark.To Spawn both models as NPC,type in console npc spawn iron_man and npc spawn tony_stark.
Both models can fly! Teh_Blizzy's Blades of Fury and Tobe's New Force Lightning are also included,but as separate pk3's.
Credits:
Let me begin by thanking Tobe,for second time he gave me permission to included his mod to my pk3.Also,thanks to Teh_Blizzy for letting me used and modified his Blades of Fury.And finally,thanks to Buffy for the screenies.
769 downloads
- Team Support
- NPC Support
- (and 4 more)
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Batman Pack
By JKHub in Player Models
Author: Lightsource
Uploaded by: Barricade24
Well after all the hype of the new The Dark Knight movie I thought it was right to at last finish my pack of one of the coolest comic characters out there. This is a pack containing one Batman model with five skins... they are the default model of Batman Begins with his red/blue team of the classic Batman and Batman beyond and two more extra skins... Batman the dark Knight and Tim Burton's Batman.
The model/skins come with new sounds, single player support and bot/npc support... so I hope you all enjoy playing around with it as much as I making this.
1,802 downloads
- Non Star Wars Related
- Male
- (and 2 more)
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Alaora
Original Author: Slaughter
Description:
See screenshot for skin preview.
New Sounds: No
Bot Support: Yes
Team Support: Yes
NPC Support: Yes
Credits:
Original textures © by RavenSoft
thx to Kouen for helping me with the Npc File.
2,485 downloads
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ForceMod
By JKHub in Server-Side
Author: Azymn
Brief:
--------------------------------------------
Level 4 Force Powers now available.
Cvars added to regulate size-scaled effects.
Team Assault Jetpack included (see bottom for links and more information)
Expansion on JediMod 1.2 platform.
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Detailed:
--------------------------------------------
Changes to Force Powers/Level 4 Powers added:
Heal: Level 1:- Heals 10 points of damage.
Level 2:- Heals 20 points of damage.
Level 3:- Heals 35 points of damage.
Level 4:- Heals 45 points of damage.
- Regenerates 1 hitpoint every 2 seconds.
Jump: Level 3:- Jump 8x normal height.
- 2/5 normal force cost in flight.
- Falling damage reduced to 1/2.
Level 4:- Jump 16x normal height.
- Jumps costs are minimal while in flight.
- Falling damage reduced to 1/4.
Speed: - Short, powerful burst of speed for 5 seconds [stellarwinds's JediStyle idea]
Level 1:- Sprint at 1.5x normal speed
Level 2:- Sprint at 2.5x normal speed
Level 3:- Sprint at 5x normal speed
Level 4:- Sprint at 10x normal speed
- Normal running speed is increased 10%.
Push:
Level 4:- Increased push strength over level 3.
- Knockdown range increased by 50%.
- Greater push resistance.
- Chance to break saberlock increased.
Pull:
Level 4:- Increased pull strength over level 3.
- Pulldown range increased by 50%.
- Greater pull resistance.
MindTrick: - Now Force Seeing will only reveal invisible jedi of equal or lesser rank.
(i.e. If a Jedi has cast level 2 mindtrick, it requires at least level 2 Force Seeing to reveal him) [Artifex]
Level 4:- Can attack while cloaked - each attack costs force points.
- Duration increased to 40 seconds.
Grip: - Can turn off red grip hand extension
Level 4:- Can move around at 80% normal speed while gripping. (Normally %40)
- Grip range increased to 2x normal.
- Damage per second doubled.
Lightning: - Slight decrease in range [Artifex]
Level 4:- Lightning mastery - other lightning attacks are absorbed into force power.
- Range increased by 10%.
- Fresh corpses now shockable on Level 4.
Rage: - Run speed is 150% of normal speed.
- Increased lightsaber damage done by 25%.
Level 4:- Increased lightsaber damage done by 50%.
- Run speed further increased to 200% normal speed.
- Duration of 40 seconds.
Protect:- Now consumes force only when hit. [stellarwinds's JediStyle idea]
Level 4:- 85% damage absorbed for 15% force cost.
- Regenerates shields at a rate of 1 point every 4 seconds.
Absorb: - Force maintenance costs are like v1.02 levels [Artifex]
Level 4:- Absorbs 25% more force than level 3.
- Absorbs and converts 25% of weapon damage into force.
TeamHeal:
Level 4:- Heal 1, 2, or 3 teammates for 65, 45, or 33 hitpoints.
- Regenerate 1 health every 3 seconds.
TeamForce:
Level 4:- Restore 1, 2, or 3 teammates with 65, 45, or 33 force points.
- Regenerate 3 additional force points per second.
Drain:
Level 4:- Drains ~20% more than level 3 drain.
- Drains ammo from any energy weapons in use.
Seeing:
Level 4:- Cost 50% less to activate.
- Duration increased 40 seconds.
- Automatically dodge sniper shots without ForceSeeing on (even while jumping, using force powers, or firing weapons)
SaberAttack:
Level 4:- Damage increased by 15% for all stances
- Animation speed for all stances increased by %5
- All stances available for dualblade or dualsaber users if f_skillMode is on
SaberDefend:
Level 4:- Blocking ratios increased by 50% for all stances.
- Animation speed for all stances increased by %5
- Quicker projectile blocking rate.
SaberThrow:
Level 4:- Saber throw distance increased 25%.
- Saber throw speed nearly doubled.
- Saber can spend more time airborne.
- Summoned saber returns 3x as fast
- Spinning saber shield now possible on return of saber
- Saber will never fall to the ground when blocked.
Misc Changes:
--------------------------------------------
StarWars: Team Assault Jetpack included with:
- Restrictions on use (Fetts, Mercs, Non-Saber wielders, Everyone...)
- Adjustable fuel usage (Cost, Rate, On/Off)
- Toggle whether flag carrier can use jetpack
Five new force ranks:
Sith Apprentice: 150 Force Points
Sith Lord: 200 Force Points
Jedi Lord: 250 Force Points
Ancient Master: 350 Force Points
One with the Force: 500 Force Points
Scale speed of models based on size (bigger == faster OR vice versa)
Scale damage reduction based on size, (i.e. Bigger characters take proportionally less damage, smaller get hurt more OR vice versa)
Saber styles now selectable based on saber attack level.
Scale saber damage based on how small a lightsaber is (Yoda's saber will thrash now)
Players can combine Light and Dark Force powers
Can increase Bot Force Power levels with cvar
Adjust minimum forceJump level that kicks can be used on. [Artifex]
Speed at which player pushes off wall when flipping now adjustable
Falling damage can be reduced or eliminated
Eliminate blocking from behind
Orange Style is now Green.
-- NEW OPTIONS ARE TOGGLEABLE --
\"cvar_list.txt\" contains specifics on each cvar, running jk2104.cfg will reset everything to default v1.04 settings
*************** *************** *************** ***************
Installation : Unzip into the GAMEDATA folder. All the files inside of the zip should end up in the folder
gamedata/forceMod/
Execution : select the JediMod v1.2 in the mod setup screen.
Or use the command line argument +set fs_game forceMod
ex. \"C:\\LucasArts\\Star Wars JK II Jedi Outcast\\GameData\\jk2mp.exe\" +set fs_game forceMod
Or run the \"play_forcemod.bat\" file in your Gamedata directory
Some options toggleable from ForceMod menu in Setup screen
First mod i've ever written/expanded, started writing it just so i could jump a little higher.
You can search for other ForceMod servers from the server selection menu if it is loaded properly from the ForceMod folder.
---Credits & Thanks----------------------------------------------------------------
Raven and LucasArts for Jedi Outcast
Dest for releasing the JediMod 1.2 source code and the platform for this project.
Tchouky for his RGB and scaling mod code.
ASk for his grapple code.
|:|ReMaRk|:| for a compatible saber hilt pack and models. (not included)
The Eternal and RenegadeOfPhunk for:
The Team Assault Jetpack code, just a taste of a new StarWars Class-based mod due in 2003:
- http://strikeforce.jediknightii.net/
- http://mods.moddb.com/276/?view=all
Stellarwinds for getting me started on how to make a mod and for some of his great JediStyle ideas.
keo718 for the updated tckmodel.cfg and intensive initial testing and feedback
All the Lucasforums posters for coding assistance.
ArtifeX for ideas on balancing certain force powers and lightsaber combat:
ideas - http://www.oculis.or...atures_104.html
For some *awesome* realistic saber combat, try ProMod:
- ProMod homepage : http://www.oculis.org/promod
- Download: http://www.fileshack.../file.x?fid=837
(Note - links may be broken/out of date by the time of this reading)
1,215 downloads
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HapSlash's Improved Stormtrooper
By JKHub in Player Models
Author : HapSlash
Description:
The first pk3 includes the Improved Stormtrooper model, which features accurate movie stylings, team skins, complete caps, and full LOD support . This file is set up to replace the default Stormtrooper.
Also included is a second pk3 which will replace the 3rd person
Stormtrooper blaster with my own version of the E-11.
This is the JK2 version.
2,688 downloads
- JK2
- Team Support
- (and 1 more)
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The Academy
By JKHub in Free For All
Author
Virtue
Official Map of the Jedi Academy (http://www.thejediacademy.net).
The third map in my "The Academy" series.
It's basically a heavily modified and updated version of the_academy_v2, most of the things that were in v2 are in v3, except they either look different and/or have been upgraded.
This new version includes:
A Dueling area with three seperate rooms for dueling or sparring.
A main courtyard area for spawning and hanging out - the most central area of the map.
A "classroom" fit to cater for most, if not all of the Classes held at thejediacademy.net
An NPC sentry droid room which is good for practicing aerial attacks or riposite blocking.
A lobby area containing a few of the combo pads from the last map to help people teach/learn combos.
A "pit" room where people can duel or FFA in an area where movement is restricted and one wrong move can mean certain doom.
A large outdoor area which can be used for pretty much anything, a lush environment that can be just as deadly as it is tranquil.
An underground bunker area which is perfect for either all-out-battles (very gunner-friendly) or stealth tactics.
An administration area accessable only through the Jedi Academy's JAE mod's teleportation abilities. The area overlooks the main courtyard, has a private training room and a control room to lock/open various public areas of the map.
A "Garden of JA Fame" area paying hommage to many of the great people who have walked the halls of thejediacademy.net. The area also serves as a memorial to a dear friend of ours named Vladarion, who tragically died in a car accident over Christmas 2003.
RIP Vlad, we miss you buddy!
Go here for more info on Vladarion: http://www.thejediac...page.php?f_id=5 - Compiled by Bail Hope of Belouve
I would like to thank everyone in the entire JK3 community who have been waiting for this map, for your seemingly infinite patience. I'm sorry that it has taken this long for the map to be released and I hope that you won't be dissapointed. The map is built to cater specifically to the Jedi Academy, but I cannot ignore the huge amount of positive feedback I have either recieved, or heard about, so this one goes out to all of you guys.
You all rock my socks!
Thank you for taking such an interest in the maps, big love! <3
Install: : Unzip the *.pk3 file into your GAMEDATA/BASE folder
10,663 downloads
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Kami's Lookout
By JKHub in Free For All
Submitted By: Veilor
Created By: DaDosDude
This map was NOT created by me, but by DaDosDude 13 years ago for a Dragon Ball mod we both were a part of, The Power Within. It failed but I kept most of the files throughout the years and I sent DaDosDude a mail asking for permission to upload it here and he said go ahead. Proof of the mail exchange here.
This map is in a beta state but still playable without any visible bugs, all original map files are gone, so nothing more can be done on it.
Enjoy!
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Jedi Knight III
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Info:
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Title: Kami's Lookout
File Name: kamislookoutBETA.pk3
File Size: 757KB
Date Released: 14 March 2005
Type: Map
Custom music: Yes
Bot Support: No
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Author:
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Edited By: DaDosDude
Email: dadosdude@gmail.com
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Note:
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This is a map based on the series Dragonball Z. It is the time chamber and kami's lookout fused in 1 map. Made for the mod The power within. that mod is currently under construction.
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Installation
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just extract/copy the kamislookoutBETA.pk3 to you Base folder(usually c:\Program Files\Lucasarts\Star Wars Jedi Knight Jedi Academy\GameData\Base\) and start your game!
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Disclaimer:
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
240 downloads
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Dark Forces Mod for Jedi Outcast Demo
By JKHub in Single Player
The original Dark Forces Mod demo for Jedi Outcast, made by the same team that made the Dark Forces 6 level demo for Jedi Academy, Enjoy!
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JEDI KNIGHT II MODIFICATION
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Title : Dark Forces MOD for Jedi Knight II Demo - Game Files
Author : Dark Forces MOD Team
E-Mail : darth_linux@planetblood.com
Website : http://darkforces.jediknightii.net
File Name : demo_game.pk3
File Size : 12 MB
Date Released : 11/27/2002
Description : Game files required to play the Dark Forces MOD Demo
Installation : Create a new directory in the "GameData" sub directory of your
Jedi Knight II folder called "dark". Place the demo_game.pk3 inside.
Load up Jedi Knight II, goto the "Setup" menu, then "MODS" and click
on "dark", then "Load Mod". To start a new game click on "New Agent".
Enjoy!
Requirements : Jedi Knight II must be patched to version 1.4 to work. The files
demo_music.zip and demo_video.zip are also needed.
Comments : Assume the role of rebel agent Kyle Katarn and infilitrate
the Imperial Base in which the Death Star plans are kept. Find
the plans, and make your escape.
Release Notes : This is a demo! This does not neccessarily reflect the final
version of the MOD! Also note that this is not attempting in any
way to be an exact replica of the original Dark Forces game. Many
things are different, aswell as many being the same. Enjoy this
demo, but please bare these points in mind.
Note there are a few controls different to Jedi Outcast. Please
check out your controls and adjust accordingly.
Known Bugs/Issues : Briar pistol secondary fire does not work 100%
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
557 downloads
- Contains weapons
- Contains maps
- (and 3 more)
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Jar Jar Binks
By JKHub in Player Models
Author
Major Clod
Jar Jar Binks for Jedi Knight II, what more can I say!
A generic Gungan skin is also included. Custom sounds and bot support.
Other Info : LOD support is not included yet. I simply haven't had the time to add this feature, I just really wanted to get this model released.
1,716 downloads
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Mara Jade
By JKHub in Single Player
Submitted by MaximumXPlayer
Hello everybody, recently i was on the internet looking for Star Wars Jedi academy skins and I found an interesting one, this skin belongs to Trauma Sensei, he made it. It´s a nice skin and i hope you enjoy it. ( sorry guys my inglish is horrible, I just want to share this skin with the largest number of people who plays Jedi Academy).
Sp: YES
MP: NOPE
2,536 downloads
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ObiWanKenody's Custom Skin
Author: ObiWanKenody
My Personal reskin of HapSlash's Ep.3 ObiWan for Jedi Academy. (Bonus hilt included)
479 downloads