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Files posted by JKHub
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Jedi Zora
Original Author: Me0is0Jade
Description:
Reskins of the female zabrack model, with added bonus of original zabrack skins from game. Adds skins as a new species. Changes from version 2 include a few updated skins, a few new skins, and all the native zabrak skins added as options. A bug where the player's skin is wonkified on the hoth level is also fixed; she will now wear hoth clothing on the hoth level. Custom sounds have been removed due to bug where the sounds overwrote all female sounds.
Credits:
I used a jewelry ad face for the gray lady's face, as well as using textures from JK3 both as-is and modified.
Bugs:
One of the torso icons in the selection area is wierd. No idea why.
The species name may show up as blank if you have another skin or species with a name in your base folder.
4,183 downloads
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Backhand Lightsabers
By JKHub in Lightsabers & Melee
Author
HOUOU
This lightsaber has a hilt upside down, and fights.
Dual style is possible with this lightsaber hilt.
Furthermore, the same lightsaber of the standard type and reverse Kyle Katarn's lightsaber are attached.
The name of hilt is Sniper.
This is from Jedi Sniper of the video game [EPISODE3: Revenge of the Sith].
[saber Code]
Backhand lightsaber ----- saber sniper_bh
Standard lightsaber ----- saber sniper_single
Backhand Kyle's saber ----- saber kyle_bh
4,324 downloads
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ModView
Used to view models outside of the game.
Works for both Jedi Academy and Jedi Outcast
6,436 downloads
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Blood+
By JKHub in Cosmetic Mods
Original Author: Snowgrim
Description:
Adds blood to both single and multiplayer in Jedi Academy, for all you violent people out there.
Comments:
This is a sequel to a blood mod I made for JO. As you probably have already worked out, blood+(SP).pk3 is for single player and blood+(MP).pk3 is for multiplayer. Either file can be used in both SP and MP, however, the SP mod will not have blood spatters on the walls in MP, and the MP mod is likely to decrease SP performance.
I have addressed a number of problems with my earlier mod: most importantly the blood no longer glows in the dark (Huzzah!, it's only taken 10 months to work this out), also due to many requests I have increased the amount of blood that is spilled, hence the name Blood+ (I was originally reluctant to add too much blood, but I actually prefer it with more now). Unfortunately I was unable to make the blood stay for longer (I believe the amount of time a decal is shown is set by a default value somwhere in JAs code and is also influenced by the limited number of decals allowed at once, but I cannot see it), however I think decals stay longer in JA than JO anyway.
Finally I would like to thank the movie 'Fight Club' for the inspiration for the blood textures, and the new 27min trailer for 'Metal Gear Solid: Twin Snakes' for showing me how it should be done.
5,000 downloads
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New SP Species
By JKHub in Single Player
Author: Darth Dizzy
This mod adds seven new species in the Singleplayer selection screen:
Jawa, Noghri, Weequay, Trandoshan, Tuskenraider, Wookiee and Gran.
2,486 downloads
0 comments
Updated
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Mercenary Kyle
By JKHub in Player Models
Author: Infinity Blade
This model and skin is my interpretation of Kyle from
the game 'Dark Forces'. While it may not fit everyone's vision, I'm happy with
how he turned out. It has Full LOD's, team skins, bots, and I've also included
a Single Player conversion pk3.
Submitted by: Barricade24
4,127 downloads
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Bespin FFA
By JKHub in Free For All
This is a Jedi Academy version of the popular Jedi Outcast Bespin FFA map.
5,517 downloads
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Dark Forces 2 Saber Pack
By JKHub in Lightsabers & Melee
Author
Gaara of the Sand
Nothing special needed for these to work in Jedi Academy...
Just put the JKDF2_Sabers_v1-01.pk3 (or JKDF2_Sabers_v1-00.pk3 if you are running JKA version 1.00)
in your JA base folder, along with the JKDF2_Blades.pk3 for the JKDF2 saber blades, and it's all set...
As a bonus, I have included some of the sabers from the concept artwork shown in the install of JKDF2. Have fun with them!
ALSO, I have heard of people posing as me on JKA 1.01. Note: I DO NOT play jka version 1.01, i play version 1.00.
Remove any older versions from your base folder, to avoid conflicts.
3,337 downloads
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HapSlash's Improved Stormtrooper
By JKHub in Player Models
Author : HapSlash
Description:
The first pk3 includes the Improved Stormtrooper model, which features accurate movie stylings, team skins, complete caps, and full LOD support . This file is set up to replace the default Stormtrooper.
Also included is a second pk3 which will replace the 3rd person
Stormtrooper blaster with my own version of the E-11.
This is the JK2 version.
2,688 downloads
- JK2
- Team Support
- (and 1 more)
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Spanki's Mace Windu
Author: Spanki
This is a reskin of HapSlash's Anakin model.
When I was looking at the textures of the SP_MaceWindu_v2 skin, it forced me thinking more and more about it. Finally I replaced almost everything with new textures, and the skin is more looking like the movie, now.
There is a default, an unrobed, a hooded, and a completely new sith windu . . . and of course team colour and siege skins. And as some bonus material for everyone who needs a hologram of Mace Windu, there is one included.
Thats not all. Have you ever imagined how Mace could have looked like when he was younger and a padawan. So there is a default skin of the young Windu how I imagined it . . . and damn . . I cant let it go out without a senior version. (young windu face texture of the JEDI_Costumization_PLUS I did before, the rest is totally new)
Besides there is an armored version of Master Windu with armored torso, boots and arms.
Within this zip-file there is the mace windu saber of the SW saberpack by Trauma Sensei
Credits:
Model - HapSlash
Textures - Spanki
Mesh Optimization, Weighting & Conversion - Infinity Blade
Hilt - Trauma Sensei
3,446 downloads
- Team Support
- NPC Support
- (and 5 more)
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Original Trilogy Sabers
By JKHub in Lightsabers & Melee
Author: Khaliban
Submitted by: Arrow
These are the most accurate renditions of the original trilogy lightsabers I have ever seen. The shaders look a bit off in the menu but they look great in game. If you have the ingame saber menu then to use these sabers enter the commands:
saber ben
saber oldben
saber vader
saber luke
If not, then these will appear during the two opportunities to pick your saber in the story mode. I found it interesting that there are actually a few differences between the saber Anakin uses in Revenge Of The Sith and the one Ben gives Luke in the original trilogy despite being the "same" lightsaber. I'm curious to see which design they go with in The Force Awakens.
This mod was made by Khaliban, he deserves all the credit for these awesome sabers.
3,299 downloads
- Star Wars
- Lightsaber Based Weapon
- (and 2 more)
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Toshi's Yoda
By JKHub in Player Models
Author: Toshi
This is my take on Yoda, as depicted in Episode III. This model started off as a test bed to try out different ideas and learn more about how the _humanoid.gla works. I also wanted to see if I could fit a character with an odd structure to the JKA skeleton, in preparation for a new character I promised I would model. Initially Yoda was to remain unreleased, but since I got it to look decent I might aswell share it with all of you.
There are 2 different model.glm included in this pack:
One is for SP, and makes use of his own gla file. He will not overwrite the default stances, or any stance mod you may have installed. His fighting style is a mix of Blue, yellow, dual, and staff. I wanted him to move more like the movie Yoda, but I don't have time to make an entire saber style in dragon. The result is quite good, he is very fast and he spins around a lot. I did make him his own stance, though. I scaled the npc to 45 to make him look the size of the movie Yoda. I haven't found any good way to make him appear in cut scenes besides the player.npc thing, but that would mean that you would have to remove Yoda from your base in order to see other characters. That's unacceptable, so I left it out.
The MP version uses the default _humanoid.gla, since the default JKA doesn't like .gla's with a different name. He will be huge, unless scaled with a MP mod such as JA+ (even then he will still be too big). I didn't really want to include a MP version, he's unplayable as far as I'm concerned. But as I said, a lot of you guys use mods which can scale player models.
Features:
-Facial animations, ears included
-LOD's
-New sounds
-custom stance (SP only)
-Unique fighting style using a mix of the default JKA animations (SP only)
-Uses his own .gla, doesn't overwrite default or custom saber styles (SP only)
-Bot support
Known Bugs:
-Clipping. Unavoidable thanks to the JKA skeleton.
Special Thanks:
----------------------------------------------------------------------
Many thanks to Buffy for testing, helping out with the NPC and .sab files, and taking incredible screenshots.
Thanks to Wudan for making Dragon.
Thanks to master_skywalker (Circa) for saving me with the sounds.
Special thanks to everyone at the Void for their feedback and support.
Original WIP thread on Hapslash's Void
Original RELEASE thread on Hapslash's Void
18,867 downloads
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Clone Galen Marek's lightsaber
By JKHub in Lightsabers & Melee
Author
HOUOU
This model is lightsaber of Clone Galen Marek from the "Star Wars :The Force Unleashed II". This weapon model is a pack of a standard saber and the backhand saber.
2,592 downloads
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Crash on Tatooine
By JKHub in Single Player
Author: Mercenary
A student of the Jedi Academy is sent on a mission to investigate a rumored shuttle crash on the Outer Rim planet of Tatooine.
2,608 downloads
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EternalJK
By JKHub in Client-Side
EternalJK is a fork of OpenJK that focuses on jaPRO integration and Client Engine modifications.
A simple guide to installing on Windows can be found here.
If you have any suggestions or would like to submit a bug report, please post them in issues.
License
OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.
For players
Installing and running EternalJK:
Download the latest release. Extract the file into the Jedi Academy GameData folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData/. Run eternaljk.x86.exe (Rename to jamp.exe for better steam support) For Developers
Contributing to EternalJK
Fork the EternalJK project on GitHub Create a new branch on your fork and make your changes Send a pull request to upstream (eternaljk/master) Maintainers
eternal Contributors
bucky loda5,217 downloads
0 comments
Updated
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Siege Destroyer + .map file
By JKHub in Official Releases
Looking for the .map file? See the bottom of this description.
As a special thanks to everyone in the community for making Star Wars: Jedi Knight - Jedi Academy such a success, the Jedi Academy team is happy to release a new Siege Vehicle Combat map and tutorials to show mod makers how to create their own Siege Maps and Vehicles.
Please note, this map and the accompanying tools are released "as is" and are unsupported by Raven Software, Activision or LucasArts.
Install Troubleshooting
Run the JASiegeDestroyer.exe and follow the on-screen instructions to install.
If you do not see the new map listed in-game, ensure that the file "siege_destroyer.pk3" is located in your installation's "GameData\base" folder. The default path is "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base".
You will see other .pk3 files in the correct "base" folder.Simply drag and drop the "siege_destroyer.pk3" file into the correct "base" folder if it has been installed to the wrong location.
The Mission
The Millennium Falcon is being pulled in by an Imperial Star Destroyer's tractor beam; they want what's in that ship and will do anything to get it.
Equipped with X-Wing Starfighters and Z-95 Headhunters, the attacking Rebels must battle through the defending Imperials, who are equipped with TIE Fighters, TIE Bombers and turbolaser defenses on the surface of the Star Destroyer.
Rebel Mission Objectives
Defend your fellow Starfighters against Imperial attack
Destroy deflector shield generator domes
Destroy the solar ionization reactor
Destroy the communications array
Destroy turbolaser defenses
Destroy all exterior objectives to disable the hangar shields
Destroy the tractor beam
Imperial Mission Objectives
Destroy attacking Rebel ships
Defend your Star Destroyer until the Millennium Falcon is captured
Time Limits
20 Minute Initial Time Limit
If Rebel forces succeed before the time limit is reached, the teams switch sides (Rebels become Imperials and vice versa)
Once the new teams are formed, the new Rebel team must complete the same objectives in the same or less amount of time than the first Rebel team did.
Players
Recommended Maximum of 16 Players (8 per team)
Note: Game/Networking performance WILL DECREASE if you attempt to play with more than 16 players
Download .map file
3,724 downloads
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Ultimate General Grievous
By JKHub in Single Player
Author: Darth Dizzy
This mod adds General Grievous in the singleplayer selection screen.
You can also select his four sabers and the electrostaff in the saber selection screen (after the Vjun mission in SP).
If you put the grievoussounds file into the base folder, Jaden will sound like Grievous in SP.
You can also spawn in SP Magnaguards to help you by pressing the Page-Up key on your keyboard (but first type 'helpusobi 1').
You need the magnaguard model for that: http://jkhub.org/area51/files/file/600-magnaguard-vm/
I added 3 npc files:
grievoustwosaber: General Grievous with two lightsabers
grievousfoursaber: General Grievous with four lightsabers
grievouselectrostaff: General Grievous with an electrostaff
You can spawn them by first typing 'helpusobi 1' in console, and then 'npc spawn thenpcyouwannnaspawn' (without the quotes).
There are also three botfiles; again a Grievous with two sabers, four sabers, and an electrostaff.
3,587 downloads
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Alaora
Original Author: Slaughter
Description:
See screenshot for skin preview.
New Sounds: No
Bot Support: Yes
Team Support: Yes
NPC Support: Yes
Credits:
Original textures © by RavenSoft
thx to Kouen for helping me with the Npc File.
2,485 downloads
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Toshi's Padme - Geonosis Battle suit
By JKHub in Player Models
Author: Toshi
This will be the first of a series of Padme models I will be making for JKA. EpII pilot Padme is next, check http://s9.invisionfree.com/Hapslashs_Void/ for updates .
-Single player support, including facial animations. Customizable in the character creation menu.
-Bot Support.
-NPC Support.
-New Sounds.
-Team Support.
If you want to play with a correctly scaled Padme in SP, use "playermodel modelname".There's a huge difference between default scale and scale=89.
NPC Names:
T_padme_01: Default, no cape
T_padme_01-bw: Battle worn, no cape
T_padme_01-cape: Default, cape
Known bugs:
-parts of the utility belt clipping through the cape in certain animations.
-When you cut a padme without cape in half, the cape appears like magic. only in MP.
Special Thanks:
----------------------------------------------------------------------
Thanks to Leofus, for supplying great sounds.
Special thanks to everyone at the Void for their feedback and support.
Original WIP thread on Hapslash's Void
13,769 downloads
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Dash Rendar Resurgence
By JKHub in Single Player
Author: Mercenary
This is an enhanced port of my single player campaign released for Jedi Knight II: Jedi Outcast in 2003.
Dash Rendar has been hired to smuggle weapons to a mining colony planning a hostile takeover from a corrupt organization that has been exploiting them. After the reliable weapons supplier fails to meet at the rendezvous point, Dash goes on a search for him at the coordinates of where he last made communication.
2,059 downloads
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Supreme Chancellor Palpatine
By JKHub in Player Models
Author: Toshi
Episode III Palpatine. It's my first model, so I apologize beforehand for the sloppy weighting. I plan on reviewing it some time in the future. Next one will be better, I promise.
Lightsaber not included. For a Sidious lightsaber, use Revan dark's gorgeous Starwars hilts.
NPC names
Normal version: T_Palpatine
Sith version: T_Palpatine_sith
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I would like to thank Hapslash. Even though I've never talked to him, he and his impecable work was the inspiration I needed to start in the modeling buissness. Thank you.
Thanks to all the nice people at the Void that helped me out with modeling tips.
Thanks to Grant Hammerhoof. His kind comments keept me focused in completing my model.
Special thanks to Carth for his invaluable info, he saved me a lot of time reading tutorials.
Extra special thanks to Leofus, the only person that offered me a hand when a lot of people didn't believe in me. Your sounds rock!
3,155 downloads
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Angel
Author: RinkXing
Angel's skin, Member of the Jedi Order *< JO >* Clan.
Team Support: Yes
Bot Support: No
Sounds: Female Jaden
1,273 downloads
0 comments
Updated
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Anakin's ROTS Lightsaber
By JKHub in Lightsabers & Melee
Author : HapSlash
Description : A new model of Anakin Skywalker's lightsaber hilt as used in Episode III : Return of the Sith.
4,089 downloads
0 comments
Submitted
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Mara Jade
By JKHub in Single Player
Submitted by MaximumXPlayer
Hello everybody, recently i was on the internet looking for Star Wars Jedi academy skins and I found an interesting one, this skin belongs to Trauma Sensei, he made it. It´s a nice skin and i hope you enjoy it. ( sorry guys my inglish is horrible, I just want to share this skin with the largest number of people who plays Jedi Academy).
Sp: YES
MP: NOPE
2,536 downloads
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Jedi Academy SDK
This is the Jedi Academy SDK that was released by Raven Software. It includes a number of helpful documents and tutorials, as well as the following tools:
EffectsEd
Assimilate/Carcass
BehavEd
IBIze
ModView
MD3View
ShaderEd
ROQ
DISCLAIMER:
PLEASE READ THIS DISCLAIMER CAREFULLY BEFORE INSTALLING OR USING THE BINARIES AND ASSETS. IF YOU DO NOT AGREE TO BE BOUND BY THE TERMS OF THIS DISCLAIMER, DO NOT INSTALL OR USE THE BINARIES AND ASSETS. These binaries, assets and source code are released by Raven Software Corporation ("Raven") as a non-supported product. Since these binaries and assets are a non-supported product, neither Raven's, nor LucasArts Entertainment Company LLC's ("LucasArts") nor Activision Inc.'s ("Activision") respective technical support centers can answer or help with any issues you may encounter with this release or these binaries and assets. These assets and binaries have received minimal developer testing and may crash your computer or cause other undesirable effects! Raven, LucasArts and Activision make no representation or warranty to you of any kind regarding these assets and binaries or your success in using them. You expressly acknowledge and agree that your use of the assets and binaries is at your sole risk. The binaries and assets and any related documentation or materials are provided "AS IS" and without warranty of any kind. RAVEN, LUCASARTS, AND ACTIVISION EACH EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. RAVEN, LUCASARTS AND ACTIVISION DO NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE BINARIES AND ASSETS WILL MEET YOUR COMPUTER'S SYSTEM REQUIREMENTS, THAT THE OPERATION OF THE BINARIES AND ASSETS WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT DEFECTS IN THE BINARIES AND ASSETS WILL BE CORRECTED. THE ENTIRE RISK AS TO THE RESULTS AND PERFORMANCE OF THE BINARIES AND ASSETS IS ASSUMED BY YOU AND YOU (AND NOT RAVEN, LUCASARTS OR ACTIVISION) ASSUME ANY OF THE COST OF ALL SERVICING, REPAIR AND/OR CORRECTION. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU.
UNDER NO CIRCUMSTANCES INCLUDING NEGLIGENCE SHALL RAVEN, LUCASARTS OR ACTIVISION, OR THEIR RESPECTIVE DIRECTORS, OFFICERS, EMPLOYEES, LICENSORS OR AGENTS, BE LIABLE TO YOU FOR ANY INCIDENTAL, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES (INCLUDING DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOST DATA, LOSS OF BUSINESS INFORMATION, AND THE LIKE) ARISING OUT OF THE POSSESSION, USE, OR MALFUNCTION OF THESE BINARIES OR ASSETS, INCLUDING WITHOUT LIMITATION DAMAGE TO PROPERTY AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF RAVEN, LUCASARTS OR ACTIVISION OR AN AUTHORIZED REPRESENTATIVE OF RAVEN, LUCASARTS OR ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR LOSS. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. YOU AGREE THAT THE LIABILITY OF RAVEN, LUCASARTS OR ACTIVISION ARISING OUT OF ANY KIND OF LEGAL CLAIM (WHETHER IN CONTRACT, TORT, OR OTHERWISE) WILL NOT EXCEED THE AMOUNT YOU ORIGINALLY PAID FOR THE USE OF THE SOFTWARE.
3,386 downloads