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Siegfried

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Posts posted by Siegfried

  1. On 4/4/2021 at 9:34 PM, HUM-3154 said:
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    LOKI + SCEPTER :

    mD5IxY1.png

    V80tUfu.png

    JrQVFvf.png

    • Loki + Scepter
    • Loki (Avengers) + Scepter

     

     

     

    all the models of phase 4 will be released soon ...

    Can't wait for this Loki skin to be released!!! Will there be an option to use it without the helmet?

    HUM-3154 likes this
  2. sorry but i have closed it down for now. im not sure when i will work on it again. my life has change a bit sense i posted any news on this mod. some part of it is in warzone, but is not working as it should

     

    I see. Please do priorize your IRL, it's way more important <3 Hope it all goes well for you man, wish you good luck on your life <3 

  3. I think it would be pretty cool if possible to have such fx for jka with the likes of alternate saber trails inspired by the elements shown in the anime as well as possible force power alterations like force lightning and force speed.

     

    5a8e9be3b5439515414bebdde84bdd5f.pngtenor.gif?itemid=14022204

    3496312.gif

     

    Regardless of being a Request/Suggestion, I'll try work on something similar to this and see how it turns out, although I have no current experience in FX

    Oh damn; I'd totally love to use Zenitsu's breath of thunder as a saber trail!

    Smoo likes this
  4. Hello there! So, it's been a few months since i started to work with modelling and all that. I've been able to create some hilts (but not even close to the ones Ashura does) and make them work on JKA... this time, i want to create a mask and assign it to a playermodel's head.

     

    Now, i know what to do when it comes to creating and texturing the model itself but the problem is about assigning it to the playermodel so it can work properly. So my question is, what should i do? Does it need a modifier to work or do i have to do something on the Object data (vertex group, shape keys...)

     

    I'm using Blender atm since it's the best free program i could find and i've been using it since i started learning about modelling.

  5. It has to be uncompressed AVI fam. Get virtualdub, throw your file in there (mine was mp4 but i assume a compresed avi or whatever should work too) and save as uncompressed AVI.

    That's how I made the JoF Cosmetic Mod video into roq.

    That might solve your problem.

    Actually i asked that when we were making the Cosmetic, leader! xDD 

    Was trying to help, but you were way faster <3 <3 

  6. This is the first clan i have ever joined and i'll make sure that it will be the last! Never seen such an amazing clan like this before. the love, respect, experiences provideded within the clan, activity, events and conversations... it all makes worth it joining JoF!

    Aldro Koon likes this
  7. that video is just a small part of how it can look at some times, where 10 clashed start to come in, and you do the parrys right at the right moment and then make a attack after it and see if your opponent can be fast enough to parry it,

    if he do that and can keep doing it right, the clash that will happen looks really epic, and it is never the same when you play for you 10 time. and the way the system in it, react to things looks really cool as well. i personly think this how a manual block system should be :)

    Amazing. Most amazing!

    Keep us updated when possible (screenshots + videos + text) please xDD

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