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Posts posted by IFailedEnglish
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So I haven't done much effects modding before, but I'm trying my hand at it now. My problem is I have no idea how to achieve a particular effect or if its even possible with JK's particle system.
Namely, I'm trying to create a particle that moves in one direction and then quickly changes trajectory about half way through. Like the embers that trail off of a bonfire, for example. I'm trying to get an effect similar to those sorts of wavering motions.
Is something like that possible? Like I said I'm very new to effects modding, so sorry if this is a dumb question.
Also, is there any sort of resource out there that goes into detail on each function in the .efx files? I couldn't find anything like that, and I think it could be useful right now.
Thanks for reading, at any rate!
Edit: ...Aaand I just figured out how to do what I wanted to, never mind.
Sorry about that!
ooeJack likes this -
Thanks for the help, guys. I had a feeling it was something simple like that, but I didn't want to go messing around with things I know nothing about until I got some confirmation.
Again, thanks!
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As far as I know, you can only set damageScale in a .sab file to blades 1 and 2 with damageScale and damageScale2, respectively. Since the main blade is probably blade 1, I would think you could use bladeStyle2Start followed by damageScale 0 to set the crossguard blades to no damage, but I've personally never gotten bladeStyle2Start to do anything. I might be doing something wrong, though.
The only other way I can think to get around this is to change the saber flags in the model so that the crossguard blades are blades 1 and 2, with the main blade being blade 3, and then specifying damageScale 0 and damageScale2 0 in the .sab file EDIT: actually, never mind, that would just make the saber do no damage.
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I'm having an odd crash that I've never seen before related to some custom textures. I replaced the lightsaber effects with my own textures created in GIMP. When I install them the game crashes and the console gives me an error saying "Requested feature was omitted at compile time". I have them at double the resolution of the original, but that's never been an issue when I've done this before, so I don't think that's the problem. This only happens in vanilla JK and not OpenJK, but I still would like to resolve this issue because this also happens with a mod I recently released and I didn't find out until it was already out there. Happens in both SP and MP.
I've never had this happen before, using the same tools I always have, and I really don't know why it would be happening. Any thoughts?
Effects Help
in Modding Assistance
Posted
Oh, it was just me misunderstanding how some parameters in the effects work. I somehow hadn't figured out that the two variables you can assign for any given parameter (life, velocity, acceleration, etc.) defined a range of variables chosen at random instead of choosing between only the two you gave it, like I convinced myself it did, somehow. Basically, just me not thinking things through, and being completely new to this.
After that it was just a matter of screwing around with velocity and acceleration until I got the effect I wanted.
Thanks!