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unreliable

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Posts posted by unreliable

  1. Hello,

    I have this issue happen in Lugormod and other mods where I place a maxs/mins solid misc_model_breakable and when I approach it, my player will stutter for a second, then not perform forward-left or forward-right movements correctly. I was wondering if anyone knows why this is, or has thoughts on why this happens? I was thinking maybe it's something server-side dealing with client positioning nearby .md3 models, or it's client-side and can't be fixed.

  2. Hey y'all,

    I'm probably gonna post this and dip but I decided to update my github repo of Lugormod U# 2.4.8.4 +Wp +Fp with more documentation about cvars and entities.

    The building guide is very outdated, it was a version from ages ago, probably 2012. I think the original author was FlipSide or Storm or someone else. However it has a bunch of useful information about most entities.

    The cvar guide is from an the command "generatecvardocs" and put into markdown format.

    The original guide by Lugor is available as the original PDF or also as the markdown equivalent.

    You can locate it here if you're interested: https://github.com/mheh/lugormod-community

    It has a compiled version of the source code posted on github by dydzio0614 which includes four additional lines of code pointing the client command /info to the original /help command, since OpenJK is using that. Hopefully this will help players understand entities and such, and allow for access to the help screen again if you're running OpenJK.

    Cool Beans!

  3. Maybe, I'm certain +button1-15 exists in the source as assignable commands, so I was wondering where I can read the assignment of them in source code. Like where +jump, +forward are written and where they're assigned.  I know the grapple isn't in the source, I'll have to write it into the game.

  4. Hello,

    I'm writing a mod and I wanted to add the grapple I love from JA+ into it.  I'm wondering where within the source code I can find +button12 assignment and more specifically how the game interprets +button12 since it seems to work differently than a regular command. I think I can make the vector stuff work.

    Thanks!

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