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Posts posted by Imperial Officer
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Wow, you're doing what Vade Parvis and I couldn't (Anyway, we plan to get back to work too, mainly on Army/Navy troopers and Imperial Officers). Can you share the details of what other Imperials are planned? Also, I would like to take a closer look at the helmets of the Imperial Combat Drivers.
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Hey! I had an idea for a long time to make a comic and crazy mod for Jedi Academy, which turns the gameplay into a complete orgy! If any of you played Scientist Slaughter House WTF, Crack-life or Jamie's mod for Half-life, you will understand what I mean. The essence of the mod is that it completely replaces sounds, models and textures in the game. All sorts of abnormal sounds, clippings from memes, YTP, music are used as new game resources. Instead of typical enemies, you can have Freak troopers, spies from Team Fortress 2, bandits from the S.T.A.L.K.E.R. and ugly original enemies with distorted geometry, making freakin' sounds... What do you think about this?
ooeJack likes this -
Hello! I was away for a long time, there was a lot to do, but now, I can return to work on the Imperials, which I had long abandoned. There were some thoughts on the implementation of some new Imperials, in particular the form of genetic scientists from the base on Nevarro, new skins for shoretroopers, the tank infantry of the stormtrooper corps and the Imperial rangers based on the scout trooper. Also, I plan to continue working on the naval troopers. It will take me a while to remember Blender's functionality and get used to the new version.
DarthValeria, JohnPraduitorul, Coolin and 3 others like this -
Work in progress:
DarthValeria and Vade Parvis like this -
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Texture, but I am working on a seperate piece for the head guard.
I can help with the shield references from all sides. Perhaps help when projecting.
https://www.mediafire.com/file/bn260p2z5n6u72j/W-W-Stormie_helm_references.zip/file
Delta-573, Vade Parvis and Omega like this -
Experimenting with meshes. Looks like you think?
Tompa9, Lancelot, DarthValeria and 6 others like this -
Awesome I look forward to the release. By the way, is the wet-weather stormtrooper helmet guard made like a full mesh or with a texture?
Omega likes this -
Just a little something I modified in Blender
Very nice zombie!
Omega, PsychoticSymbiote and DarthValeria like this -
IDMR Security guard reworked:
Vade Parvis likes this -
Vade will you ever do the imperial patrol trooper from solo?
As far as I know, the patrol trooper will be developed by Scerendo. However, Vade will probably be working on a Range trooper.
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Fine! With the release of Solo, I liked this Flak on legs. Powerful infantry support vehicle, along with AT-PT and AT-DP. From the game Pinball FX3, the high-quality AT-DT model has long been ripped off. You can download it here. This can help as a reference sample for more information.
http://www.mediafire.com/file/wqoy70v4wwyraw9/AT_DT.rar/file -
Hello there, again ... In general, while there is nothing to boast. There was a busy period of time, and I almost didn’t work on skins. So far, back to E-22 from Scerendo, to add a hand. To hold such a massive rifle with one hand is a bit strange, agree.
Unless, of course, Jaden is the Terminator.
TheWhitePhoenix, Daniel, Wasa and 4 others like this -
Great job, Jeff! But I have a question, when will we see the release of the Imperial Advisors and Viziers? Will alternative hats be made for them?
General Howard and the_raven like this -
Hello there! I announce the beginning of work on ballistic goggles for the commander’s helmet of General Veers, the AT-AT commanders and field officers. We rummaged through a lot of references to find the most reliable ones close to the film, therefore, we guarantee that the accuracy will be as close as possible to the film. Stay tuned to learn about progress!
Noodle likes this -
Hello! Awesome ports! I just wanted to contact you with a question, would you provide some models for our Vade pack of Imperials? We want to greatly diversify our Imperials and pull our heads from wherever we can. We just need a TIE pilot, all Rebels, Bespin’s guards, governor Pryce, Krennic, all Solo and Hoth Luke. We would really appreciate it! Thanks!
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Ahh that stick!
Just personally curious, are you part of the 501st Legion @imperial_officer ?
No, I am not in the 501st Legion. But like them, I seriously study the costumes of the Empire from films and comics. That is why, the models will now be as close as possible to the costumes.
Vade Parvis and Mysterious Stranger like this -
Little progress on concepts.Laser trooper:I finalized the design, now I am thinking out how to convert a mudtrooper jacket into a coat.AT-DT DriverAT-DT drivers are stormtroopers, trained to drive AT-DT walkers. In the film Solo, stayed behind the scenes. In Force Arena and Pinball FX3 were embodied in a less similar form. Also, the driver could be seen on a poster in the Corellia spaceport.In Force Arena and Pinball FX3:Corellia spaceport:
Very simple to implement, just need to make a back shield for the helmet with a rim and put it on the stormtrooper DT85 helmet. By the way, I wonder who would port the AT-DT Walker model from Binball FX3 to JA, with a working seat for the player and the NPC? Our AT-DT driver needs a job!)
Knee length officer's tunic and army troopers in greatcoat:
swegmaster, krkarr, Vade Parvis and 2 others like this -
I wonder how soon the Imperial Viziers will be released? And also an update of the pack Imperials with Colonel Yularen.
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I made a small crutch in 15 minutes. In the first version of E-22 (based on E-11) from Scerendo there is no weapon icon. I made an icon and tested it. Everything is working. Those who wish can set themselves. I put the folder and pk3 in the archive in order to choose any method of installation that is convenient for you.
Installation methods:1. Move the gfx folder from the archive to zzz_E_22.pk32. Extract E-22_Icon.pk3 to the game directoryDarthValeria, Noodle and Vade Parvis like this -
Try to extract this map from KOTF. I'm pretty sure it could be played in SP there.
I have a map from KotF, but as I understand it, this is an older version of the map from MBII. There are a lot of things there.
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Good research, it is really similar to MB2 map but that map contains even more like that boardroom. It is freaky awesome.
There is his youtube channel, try to contact him there!
Yes thank you. I knew about this channel, but since the video wasn’t posted there, I thought it was abandoned. But I noticed that he was working on the Enterprise design and uploaded the video 2 days ago and left a comment. Let's hope that he will see and answer.
The map from MBII looks very good, but it cannot be launched in SP, since there is no starting position for the player. It needs to be adapted.
Tompa9 likes this -
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Hello again! It took a long time, I tried to search for this map throughout the network, and I did not find anything except screenshots. Maybe there is someone who knew or knows Donny Versiga, the creator of this card, and knows something about this card at the moment? I just do not want to believe that the project was abandoned!
Andor modding ideas.
in Mod Requests & Suggestions
Posted
Some time ago I had a desire to deal with the Imperials. I like the updated design of the army troopers. I think they are easy to make with a simple kitbash. I could use the Hapslash officer and the unfinished source of the Vade Parvis technician as a basis, as well as fragments of the Shoretrooper models by Scerendo. The points and armor can be taken directly from the mudtrooper model from Pinball FX, but they will have to be brought to an adequate form.