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Imperial Officer

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Posts posted by Imperial Officer

  1. On 16.10.2022 at 16:23, Lancelot said:

    Еще одна вещь, у которой есть потенциал, — это униформа, которую носят имперцы на Альдхани. Это сочетание экипировки и доспехов, которые носят имперские офицеры.

    andor-1x06-2840255.jpg?itok=onZfTxg5

    Есть даже фигурка Кассиана в униформе. Можно использовать как хороший справочник.

    Some time ago I had a desire to deal with the Imperials. I like the updated design of the army troopers. I think they are easy to make with a simple kitbash. I could use the Hapslash officer and the unfinished source of the Vade Parvis technician as a basis, as well as fragments of the Shoretrooper models by Scerendo. The points and armor can be taken directly from the mudtrooper model from Pinball FX, but they will have to be brought to an adequate form.

    Lancelot likes this
  2. Wow, you're doing what Vade Parvis and I couldn't (Anyway, we plan to get back to work too, mainly on Army/Navy troopers and Imperial Officers). Can you share the details of what other Imperials are planned? Also, I would like to take a closer look at the helmets of the Imperial Combat Drivers.

  3. Hey! I had an idea for a long time to make a comic and crazy mod for Jedi Academy, which turns the gameplay into a complete orgy! If any of you played Scientist Slaughter House WTF, Crack-life or Jamie's mod for Half-life, you will understand what I mean. The essence of the mod is that it completely replaces sounds, models and textures in the game. All sorts of abnormal sounds, clippings from memes, YTP, music are used as new game resources. Instead of typical enemies, you can have Freak troopers, spies from Team Fortress 2, bandits from the S.T.A.L.K.E.R. and ugly original enemies with distorted geometry, making freakin' sounds... What do you think about this?

    ooeJack likes this
  4. Hello! I was away for a long time, there was a lot to do, but now, I can return to work on the Imperials, which I had long abandoned. There were some thoughts on the implementation of some new Imperials, in particular the form of genetic scientists from the base on Nevarro, new skins for shoretroopers, the tank infantry of the stormtrooper corps and the Imperial rangers based on the scout trooper. Also, I plan to continue working on the naval troopers. It will take me a while to remember Blender's functionality and get used to the new version.

  5. Hello! Awesome ports! I just wanted to contact you with a question, would you provide some models for our Vade pack of Imperials? We want to greatly diversify our Imperials and pull our heads from wherever we can. We just need a TIE pilot, all Rebels, Bespin’s guards, governor Pryce, Krennic, all Solo and Hoth Luke. We would really appreciate it! Thanks!

  6. Little progress on concepts.
     
    Laser trooper:

    gPcPGCZ.jpg

     
    I finalized the design, now I am thinking out how to convert a mudtrooper jacket into a coat.
     
    AT-DT Driver

    jwSxBiR.jpg

     
    AT-DT drivers are stormtroopers, trained to drive AT-DT walkers. In the film Solo, stayed behind the scenes. In Force Arena and Pinball FX3 were embodied in a less similar form. Also, the driver could be seen on a poster in the Corellia spaceport. 
     

    In Force Arena and Pinball FX3:
    T5GgQSU.jpge3bP8ly.png
     
    Corellia spaceport:
    JZzfWfP.png

     

     

     

    Very simple to implement, just need to make a back shield for the helmet with a rim and put it on the stormtrooper DT85 helmet. By the way, I wonder who would port the AT-DT Walker model from Binball FX3 to JA, with a working seat for the player and the NPC? Our AT-DT driver needs a job!)

     

    Knee length officer's tunic and army troopers in greatcoat:

     

    ApxfOSg.jpg

     

  7. I made a small crutch in 15 minutes. In the first version of E-22 (based on E-11) from Scerendo there is no weapon icon. I made an icon and tested it. Everything is working. Those who wish can set themselves. I put the folder and pk3 in the archive in order to choose any method of installation that is convenient for you.

     

    63841ec5c361.jpga8da80348ed7.jpg

     

    Installation methods:
     
    1. Move the gfx folder from the archive to zzz_E_22.pk3
    2. Extract E-22_Icon.pk3 to the game directory
     
  8. Good research, it is really similar to MB2 map but that map contains even more like that boardroom. It is freaky awesome.

     

    There is his youtube channel, try to contact him there!

    https://www.youtube.com/user/DVersiga1984/videos

    Yes thank you. I knew about this channel, but since the video wasn’t posted there, I thought it was abandoned. But I noticed that he was working on the Enterprise design and uploaded the video 2 days ago and left a comment. Let's hope that he will see and answer.

     

    The map from MBII looks very good, but it cannot be launched in SP, since there is no starting position for the player. It needs to be adapted.

    Tompa9 likes this
  9. Hello again! It took a long time, I tried to search for this map throughout the network, and I did not find anything except screenshots. Maybe there is someone who knew or knows Donny Versiga, the creator of this card, and knows something about this card at the moment? I just do not want to believe that the project was abandoned!

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