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Posts posted by Wystan
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That's the same thing, but i need to increase draw distance only for a certain entity and not for entire map. If i set this for the entire map, i get a significant fps drop because city is really big and the thing i need to be visible is really far.
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Is it possible to make an entity ignore distance cull? So it would render regardless of distance?
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Thanks for that link, i couldnt make a proer env map, but i used existing one and altered it a bit, it looks acceptable now.
One more thing; do you know how to make rain drops effect?
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well, i think that it might be a good idea, but im not sure how to do that, i have never made an env map before. Maybe theres a kind of tutorial somewhere?
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Thanks, but im kind of aware of that, i already used a lot of portals in my project, all of them work and this one doesnt
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I made an enormous city map, im trying to make a better water shader for it, so it would reflect the lights and windows, portals dont work, it appears completely black.
Smoo likes this -
Thanks, it worked
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Is it possible to make a shader that a player can see through any obstacles?
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Adrian's Paradox: Silxe Prime Chapter I is complete. But it needs actual Voice Acting, I need 2 male actors and 1 female.
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So, my project, Silex Prime Adrian's Paradox Episode 1 The Mystery Man is nearly complete. Soon it will be voiced. Yet, im not rushing to give the script to the voice actors as i wanted the protagonist to joke. The problem is that i dont have a good sense of humor. Can someone help me alter his lines to have humor in them?
Smoo likes this -
This project had many names from "Doctor Who War With The Invisible", "War With The Unknown", recent "Silex 3: Paradox of Colonel Williams" and current one "SILEX PRIME: ADRIAN's PARADOX". It is a Doctor Who based story third person shooter featuring incredible twists and guaranteed to blow your mind several times.
Over a Half of the first episode is now complete, but now i have a new job so my free time significantly reduced. I've been working on this project for ages, but right now i have little to no free time, I desperately need help of another mapper. If any mapper and/or person with knowledge of icarus scripts can lend me a hand, PM me.
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Thanks, looking for a coder on my side as well, if someone wanna help me, PM me, if not i'll handle.
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Thanks, looking for a coder on my side as well, if someone wanna help me, PM me, if not i'll handle.
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@@ensiform single player
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Guys, again I need this just for my mod. It's gonna be a modernish TPS.
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Guys, you get it wrong, i mean what @@Darth Futuza said. I wanna add weapons for my project, not for OpenJK in general.
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Maybe there's a way to repurpose existing weapons like weapon_scepter or weapon_jawa?
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I want the protagonist to heal himself over time like in Call of Duty series.
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Is it possible to make several new weapons for my mod in openjk?
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Okay people I've found the solution. It's unexpected. This map is a prison so it has forcefields more than 100 forcefields. When i removed them, everything started to work perfectly. While it wasnt what i wanted. And the solution is: there're many prison cells far away from player that will never be opened so i did a single forcefield instead of each 10 separate forcefields. Now everything is fine.
Asgarath83 likes this -
I said, i'd prefer to spawn them by trigger, but they're invisible if i spawn them separately.
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JA, trigger_once. 100 npcs at once only if it'll still keep going this way. And if i spawn all 100 at once, thay're all visible but the player is screwed.
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no, just npcs
Distancecull Override
in Modding Assistance
Posted
I made an enormous city map as i mentioned before, i think about gta vice city sized maybe and im trying to make an objective marker, i already could make it visible through obstacles.
If use skyportal, player wont simple be able to reach it.