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Illudia Fox

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Posts posted by Illudia Fox

  1. × JK3Warriors ×
    Promoting Casual & Competitive JKA Multiplayer
    Socials: Challonge, Discord, YouTube, Twitter

    We're a community of players that aims to bring some life back into the multiplayer community. Jedi Academy, is still one of the more unique lightsaber combat experiences that is available in the market today. It has inspired games like Hanako, Blade Symphony and the upcoming Vertex fan project. We host a variety of lightsaber fighting tournaments and so far, we have hosted three JA+ dueling tournaments & one BaseJKA TFFA tournament! Feel free to check out our YouTube channel for footage of tournament gameplay if you're still not sold! Here's a tl;dr version of what we do summarized in bullet points:

    •  Bring a backyard e-sports touch to JKA by hosting & livestreaming a variety of tournaments.
    • Give new players the opportunity to improve their lightsaber skills & remove the clan's barrier of entry for improvement.
    • Help supplement existing communities efforts to support making Jedi Academy accessible to the public.
    • Help bring JKA some exposure to new players by using social media such as Twitch or Twitter.
    • Foster a more positive & inclusive environment while pushing away the toxicity surrounding some parts of the existing player base.

    We do have two main servers for the public to use:
    [JK3Warriors] Main (JA+ Server) - 208.167.245.45:29070
    [JK3Warriors] TFFA (OpenJK Server) - 208.167.245.45:29072
    (Both servers are based in NY, to best serve US & EU players)

    Join us @ discord.gg/xVdEshp ?

    Whether or not you join us, I'm sure we'll end up seeing you in game. Don't be afraid to sign up for one of our casual tournaments!
    Thanks,
    Illudia Fox / furry / Vanatul

    Smoo likes this
  2. Hello JKHUB!

    I'm Illudia, formerly known as Vanatul in the BaseJKA community & Deidara in the Final Fantasy roleplaying community. I've played this game for long periods of time during the mid to late 2000s and have been on and off intermittently in recent years. I recently came back inspired by the release of the Rise of Skywalker movie & decided that it would be time to return to JKA once again ahead of the switch release. Currently, I have launched the JK3Warriors project which aims to bring back some life back into Jedi Academy Multiplayer. We promote casual & competitive gameplay while aiming to make the game more accessible to newer players that want to learn. We have already hosted JA+ & BaseJKA tournaments on my twitch channel with commentary, and it's delightfully chaotic ❤️

    Besides Star Wars, I'm a fan of the Final Fantasy and Star Trek scenes. I'm proud to be a part of the furry fandom, though I'm no artist, my profile picture is probably the only good thing I was able to draw of my fursona lol. Looking to forge new friendships here, sometimes Jedi Academy can be an extremely toxic place and I'd like to really change that. Don't be afraid to reach out to me, my pronouns are his/him and I'm LGBT friendly.

    Former Clans & Communities:
    Organization XIII {XIII} (1.00), Ninja Academy <|NIN|> (1.00), Knights of Alexandria {AX} (1.00) , aZure Clan, Team {Nub}, Omniscient Empire (=OE=), Old JK3Warriors (×WindClan×)
    Final Fantasy Universe RP, Final Fantasy Revamped RP,  Nexus? (Bleach RP?)

    Discord = Illudia#5026
    Twitch = twitch.tv/illudia

    Thanks,
    Illudia J Fox

    Smoo and NumberWan like this
  3. There's not a way I know of unless you're in game. I bind a key to noclip and open up a map in cheats. I'll zoom far far away turn off noclip as I free fall and deactivate and activate my lightsaber for the sound effect. If you hear the sound effects then you're good. Write down the coordinates. I recommend Bobas Utility to help get the coordinate you need

    Maui likes this
  4. It's been a while since doing BSP modding, but I remember having this issue sometimes too. I think all that I had to do was move the sub BSP instance to somewhere else in the level. Try adding or removing zeroes to the end of the BSP's origin.

     

    This may actually be an issue that relates to the size of the sub BSP too. I vaguely remember the derpiness in larger maps when you're relatively far away from their origin, whereas simple ones like t1_inter would work fine.

    It's worth a shot. I'll give it a try thanks

     

    EDIT:

    Has anyone had success in importing a bspmodel on FFA4?

  5. So I've done a little playtesting. For some reason the clip brushes are behaving normally now.... However there are three specific "shaders" that cause my character to freak out and it appears to be on obsidian walkways, office_supports & a vader floor. I can't seem to figure out the science behind it. While the two issues are linked to the same shader perhaps, the icy surface is still inconsistent.

     

    EDIT:

    The issue at hand is very inconsistent. They seem to switch between different brushes each restart?

     

    EDIT2:

    Seems like this is a normal glitch with importing bspmodels, never experienced it with earlier builds. Probably because I'm using a lot of brushes or something? Restarting it over and over as the guide written on steam says ends up consolidating the issue but there is still a random selection of surfaces that experience this "slickness". Did I exceed a limit of some sort? Should I not be using water or lava shaders? *Scratches chin*

  6. My first issue seems to be inconsistent. There are areas certain clients seem to go into a spastic phase where your character goes from an idle to jump animation really fast when you're standing still. It's still within the "portaled void" so you can hear your lightsaber turning on and off. Theres nothing unusual about the area, no weird brushes over the area or anything. The glitch happens on top of a structural brush.

     

    The second issue I've encountered is certian areas of the map the ground behaves as if it was an icy surface or something. All of my clip brushes seem to behave that way, one area and another brush that serves as part of a func_door. What kind of info could I gather for you guys that would make resolving this issue easier? The map was designed to be ported in as a bspmodel for people to enjoy it as "extra" content

    Smoo likes this
  7. Hi JKHub,

    So I'm currently working on a commons/bar-type area for my map and my intention is to actually port it into an mp/ffa3 and make it accessible by teleportation. I actually thought it'd be a cool idea to install a TV in there so I thought I'd work with misc_portal_surface and misc_portal_camera. I realize that system/portal doesn't actually work and I've stolen a shader file and modified it for use with the map. The surface and camera works fine when the map is accessed as it's own standalone map. However, when I access the map from mp/ffa3 the TV no longer works. I'm out of ideas and I'm just thinking maybe it's not possible? What are your guys thoughts?

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