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Status Replies posted by ChalklYne
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Ive loked at a few references of jabba and have no idea how he walks. would you say like a snake? pushing as it bends. does it bend up and down like a bookwork or sideways?
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Odd that Ive never seen a mario kart jedi style on here. Seems easy enough
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i like posts 7 years later
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i like posts 7 years later
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Life took a downward spiral after LeftEye died, and it seems at rock bottom no one can hear you try. But this muffin is delicious so...
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Life took a downward spiral after LeftEye died, and it seems at rock bottom no one can hear you try. But this muffin is delicious so...
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Can you set different textures to different LOD versions of the model.
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Can you set different textures to different LOD versions of the model.
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I was under the understanding that the game already provided that specific name because each mesh has either an _01 or _02 on it already if you have LOD's set up... so I guess Im asking if the skin file ingame can differentiate between the _01 and _02 or if thats something specific to the LOD system and doesnt carry over between?
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Can you set different textures to different LOD versions of the model.
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Can you set different textures to different LOD versions of the model.
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I'm currently fixing the skeleton problem that none of you have.
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I'm currently fixing the skeleton problem that none of you have.
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I'm currently fixing the skeleton problem that none of you have.
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I'm currently fixing the skeleton problem that none of you have.
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over from jedi outcast but i dont know. thing is... to get the complete list of source anims compiled into a frame sequence those nulls have to be there i think. im guessing its what they were dragging around and actually keying since its eff's and stuff. if you could correct those errors in the new version of the skeleton... we could compile all the anims together
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I'm currently fixing the skeleton problem that none of you have.
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the source file skeleton not only has outcast bones... but also has effectors and roots for all the bones. this skeleton is in more of an actual T shaped t-pose. some of the source animations come from that skeleton. thats why they wont link correctly to the other one. the other one has a different root pose and some source file anims are broken. some of them come from the traditional tpose skeleton and some come from this other one i posted. im assuming its the animations that they carried o...
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I'm currently fixing the skeleton problem that none of you have.
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I'm currently fixing the skeleton problem that none of you have.
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JKA Duel goals https://youtu.be/WFKGWfdG3bU
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You could rebuild JKA's saber combat system in an evening with Unity.
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You could rebuild JKA's saber combat system in an evening with Unity.
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im sure there would be snags here and there... but its really simple to handle it in unity. i cant speak for unreal because i only played around with it. someone would have to eport the old maps out to geometry to be "traced" and rebuilt... or something i have no idea how that would work. copy em over and slowly everyone start rebuilding hidef assets
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You could rebuild JKA's saber combat system in an evening with Unity.
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Theres a few things i'd have no idea where to start... i.e. ledge hanging, saber locking, things like that. But that doesnt make them any more difficult i just dont know because i havent done it... but dismemberments easy, force powers and stats are easy, ui layout and effectsand assets and everything would be just copying stuff over for the most part it would not be rocket science.
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You could rebuild JKA's saber combat system in an evening with Unity.
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i already have imported the anims and started setting up an animator controller but it was late at night and i didnt get far with it. its simple enough though. the hit boxes for the sabers wouldnt be difficult, the anim system in reference to joystick position is simple... i honestly think its an evening worth of work to get a character running around doing all the attack and movement anims with registering hit boxes
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You could rebuild JKA's saber combat system in an evening with Unity.
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You could rebuild JKA's saber combat system in an evening with Unity.
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https://www.youtube.com/watch?v=v9k101eC4XI JKA Goals... lol