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Status Updates posted by ChalklYne
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https://www.youtube.com/watch?v=v9k101eC4XI JKA Goals... lol
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- Show previous comments 3 more
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I believe he's talking about real time optimization think of it as reverse tessalation vs. discrete LOD (like in JA) where the models are swapped and don't require as much CPU or RAM (at least in 1996). With Quake 3 they were restricted by the vertex animation system, every player model has its animations baked into the md3 as opposed to using a universal animation file, which would've been another hurdle.
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@staff God you guys still havent done that? Anyways, where is the getting started thread? Maybe in the tutorial section, you should pin a topic like "Getting started" which goes over the structure of the game, the rules of the game (i.e. vert limits etc), what shader syntax it uses, how pk3's are compiled, etc. Just a real lubed up entry for the uninitiated.
- Show previous comments 6 more
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Group mentions can be done but are a paid plugin for the forum software. If you want to donate to it, Chalk, I will get it and install it. The new account message idea isn't bad, I'll have to look into that.
I do hope to have a front page overhaul that focuses less on news posts and more on stuff like that, but I'm not sure when that'll happen.
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ChalklYne likes this
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@Circa We have the plugin over at JoF. Can't we just hand it over to you somehow? (or is that illegal, lol?)
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Are bone root and effector nulls a Softimage proprietary thing, or do other engines use this technique as well?
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Minilogoguy18 answered this for me already. Thank you!
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minilogoguy18 likes this
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Is there anyone with rend2 installed that would like to test a map for me today before i submit it tomorrow?
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@minilogoguy18 and @SomaZ
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About 40% done modeling an unreleased character from the TFU concept art that I decided to include =)
- Show previous comments 2 more
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I never played TFU, so I duno if this was ingame or not, this is my guess.. https://img.neoseeker.com/ca/star_wars_the_force_unleashed_conceptart_SWM9O.jpg
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After stalking around the Hub for a while I have realized that I was modding this game when some of you were 5 0_0. I feel olllld
- Show previous comments 4 more
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lmao hey man that idea for mocapping the anims, would need a lot of help from mini for me to get the finger controls correct because it wont really capture the fingers nicely, and i'd need a universal finger control. I know how to set it up, but it would honestly take SOOOO much time out of what I'm doing right now to get it going. Still, I plan on setting it up, and getting it all ready so anyone on the Hub who has a kinect eye can download the settings and the program and customized...
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All storylines reworked and intertwined into the movies and other tfu games now. Here are the names of the mods
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anybody ever seen an animated skybox?
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yup lol
textures/skies/animated_blue_stars
{
qer_editorimage textures/skies/blue_stars.tga
surfaceparm sky
surfaceparm noimpact
surfaceparm nomarks
notc
q3map_nolightmap
skyParms textures/skies/bespin 6000 -
{
map textures/skies/stars.tga
tcMod scroll 0.012 0.015
}
{
map textures/skies/stars2.tga
blendFunc GL_ONE GL_ONE
tcMod scroll -0.015 -0.025
}
}
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Anybody got an .obj of kyles head i can snag from you?
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Anybody remember when I made that kid change his name to Blumpkin or something like that? Where'd he go? That was my little buddy.
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Anyone know how to show higher resolution images in the texture editor of softimage? They look 256 or something and i got tiny points id like to adjust correctly.
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Are there no gingers in Star Wars?!?!
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Because of TFA, now everytime I say quarter... i follow it with "portion".
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Can someone please decipher the different things in animations.cfg for me. What are the LK_ and R_ and S_ and T_??
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Can you set different textures to different LOD versions of the model.
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Carcass Error: _always bone .glm is parented to a bone that no surface references! XD thats a new one for me wtf