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@staff God you guys still havent done that? Anyways, where is the getting started thread? Maybe in the tutorial section, you should pin a topic like "Getting started" which goes over the structure of the game, the rules of the game (i.e. vert limits etc), what shader syntax it uses, how pk3's are compiled, etc. Just a real lubed up entry for the uninitiated.
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Here it is, and it even contains much of the things you've listed. But if you think there is still something missing, you could submit your own tutorial. That way, you can share your knowledge with others.
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