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Posts posted by Morabis
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Site Down?
in JA++
Hey. I made a mirror of the original site on here:
https://japplus.github.io/site/
Added the 'recent' builds (05.30.19) to the download section.
Aldro Koon and Circa like this -
Which is better than GTKRadiant or Jackhammer?
J.A.C.K is not supporting JKA so I'd stick to GTK Radiant.
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It's clear for me thanks! I will give it some test. Maybe you could use a simple patch mesh instead of a brush?
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Maybe it's stupid to ask but how did you make the texture lighting toggle?
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@@Acrobat Yeah it was never released on Filefront only used within the clan.
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Hello @@Marth!
Back then I created that map you are looking for but I only have the not compiled map file of it. It's missing several textures and unfortunately I'm missing the music files as well.
On request I can recreate this map but it would have different textures then.
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Ah okay I wasn't sure about that, thanks.
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I need help on converting bsp to obj
As far as I know for that you need to convert the bsp file to .map format first then that one to .ase and finally there is an online tool where you can convert .ase to .obj.
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Could be done with lua scritps in my opinion.
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g_weapondisable 524279
It's only saber + melee and it also disables the ammo packs.Raz0r likes this -
Using Ja++ client and figuring out how to make a lua plugin might solve your problem.
eezstreet likes this -
Sorry for bump I just would like to ask is the linux build as stable as the windows one? I would like to change our server host to linux and we are running our server with openjk on windows for a long time.
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Ok Vulcan pushed it too dramatic. Situation is easy. We just don't want jka players to be confused that which is the original EFF server/site/community. An this one is not clan nonsense
EFF server: jka.eff-clan.org
Fake eff server: 46.165.203.234:23034
Also I think this whole stuff just posted in the wrong section. So please move it to the right place if I may ask. -
Maybe its a crazy idea but what if you rename the openjk executable to jamp.exe?
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1. I think I heard about it on JKHub for the first time.
2. It wasn't difficult at tall. Copying the necessary files then modify a bat file to run the game with OpenJK and the desired modification.
3. I think in my clan there are people who are using OpenJK but I'm not sure if they are on JKHub or not.
4. To be honest nothing. I'm satisfied with this 'version' of JKA.
Shadzy likes this -
I was wondering why you and your blog disappeared. Nice to see you and I hope you gonna enjoy the game again.
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Which textures are missing on the picture above?
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Really appreciate it man!! Thanks! ^^
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Many thanks Xycaleth! It works now.
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Yeah some others too. With the 'ldd' command you check a file for it's dependencies like ' ldd openjk.i386'. If it says for a file that it wasn't found than you miss that dependency. Several posts above you can see what dependencies are listed.
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lrwxrwxrwx 1 root root 20 márc 12 21:07 /usr/lib/i386-linux-gnu/libSDL2-2.0.so -> libSDL2-2.0.so.0.0.0lrwxrwxrwx 1 root root 20 márc 12 21:07 /usr/lib/i386-linux-gnu/libSDL2-2.0.so.0 -> libSDL2-2.0.so.0.2.0-rw-r--r-- 1 root root 1091364 márc 12 21:07 /usr/lib/i386-linux-gnu/libSDL2-2.0.so.0.2.0-rw-r--r-- 1 root root 1485496 márc 12 21:07 /usr/lib/i386-linux-gnu/libSDL2.a-rw-r--r-- 1 root root 1068 márc 12 21:07 /usr/lib/i386-linux-gnu/libSDL2main.alrwxrwxrwx 1 root root 20 márc 12 21:07 /usr/lib/i386-linux-gnu/libSDL2.so -> libSDL2-2.0.so.0.2.0-rw-r--r-- 1 root root 224350 márc 12 21:07 /usr/lib/i386-linux-gnu/libSDL2_test.aedit:I also tried to rename libSDL2.so to libSDL2.so.0 and in this case the game started up in terminal but then it failed with an error belongs to rd-vanilla:~/Bin/jka_linux/GameData$ ./openjk.i386OpenJK-MP: v1.0.1.0 linux-i386 Dec 23 2013----- FS_Startup -----Current search path:/home/csaky/.openjk/base./base/assets3.pk3 (16 files)./base/assets2.pk3 (62 files)./base/assets1.pk3 (8320 files)./base/assets0.pk3 (15346 files)./base----------------------23744 files in pk3 filesexecing mpdefault.cfgcouldn't exec openjk.cfgcouldn't exec autoexec.cfg----- Initializing Renderer ----Trying to load "rd-vanilla_i386.so" from "."...Loading "rd-vanilla_i386.so" failedI have the rd-vanilla_i386.so file in the GameData folder.
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I did also installed the libsdl2-dev:i386. Now the problem is I have the libSDL2.so file in /usr/lib/i386-linux-gnu/ but game still requires libSDL2.so.0. What is the difference? :S
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Hello! I'm running Ubuntu 14.04 (Trusty) 64bit also I have the 32bit binaries for openjk.
Running openjkded.i386 with terminal works fine as it has all the depencies:
~/Bin/jka_linux/GameData$ ldd openjkded.i386
linux-gate.so.1 => (0xf77db000)libz.so.1 => /lib/i386-linux-gnu/libz.so.1 (0xf77a1000)libdl.so.2 => /lib/i386-linux-gnu/libdl.so.2 (0xf779c000)libstdc++.so.6 => /usr/lib/i386-linux-gnu/libstdc++.so.6 (0xf76b2000)libm.so.6 => /lib/i386-linux-gnu/libm.so.6 (0xf766c000)libgcc_s.so.1 => /lib/i386-linux-gnu/libgcc_s.so.1 (0xf764f000)libc.so.6 => /lib/i386-linux-gnu/libc.so.6 (0xf74a0000)/lib/ld-linux.so.2 (0xf77dc000)Though I have problem with openjk.i386. It's missing libSDL2.so.0 and I can't find the proper library to install.
~/Bin/jka_linux/GameData$ ldd openjk.i386
linux-gate.so.1 => (0xf7769000)libz.so.1 => /lib/i386-linux-gnu/libz.so.1 (0xf772f000)libGL.so.1 => /usr/lib32/nvidia-331/libGL.so.1 (0xf762b000)libSM.so.6 => /usr/lib/i386-linux-gnu/libSM.so.6 (0xf7621000)libICE.so.6 => /usr/lib/i386-linux-gnu/libICE.so.6 (0xf7607000)libX11.so.6 => /usr/lib/i386-linux-gnu/libX11.so.6 (0xf74d3000)libXext.so.6 => /usr/lib/i386-linux-gnu/libXext.so.6 (0xf74c0000)libopenal.so.1 => /usr/lib/i386-linux-gnu/libopenal.so.1 (0xf746b000)libSDL2.so.0 => not foundlibpthread.so.0 => /lib/i386-linux-gnu/libpthread.so.0 (0xf744e000)libstdc++.so.6 => /usr/lib/i386-linux-gnu/libstdc++.so.6 (0xf7365000)libm.so.6 => /lib/i386-linux-gnu/libm.so.6 (0xf731f000)libgcc_s.so.1 => /lib/i386-linux-gnu/libgcc_s.so.1 (0xf7302000)libc.so.6 => /lib/i386-linux-gnu/libc.so.6 (0xf7152000)libnvidia-tls.so.331.38 => /usr/lib32/nvidia-331/tls/libnvidia-tls.so.331.38 (0xf714e000)libnvidia-glcore.so.331.38 => /usr/lib32/nvidia-331/libnvidia-glcore.so.331.38 (0xf4f0a000)libdl.so.2 => /lib/i386-linux-gnu/libdl.so.2 (0xf4f05000)libuuid.so.1 => /lib/i386-linux-gnu/libuuid.so.1 (0xf4eff000)libxcb.so.1 => /usr/lib/i386-linux-gnu/libxcb.so.1 (0xf4edc000)librt.so.1 => /lib/i386-linux-gnu/librt.so.1 (0xf4ed3000)/lib/ld-linux.so.2 (0xf776a000)libXau.so.6 => /usr/lib/i386-linux-gnu/libXau.so.6 (0xf4ecf000)libXdmcp.so.6 => /usr/lib/i386-linux-gnu/libXdmcp.so.6 (0xf4ec8000)Can someone help me please?
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Who can use these record commands? Do you need to be and admin or does it work with rcon?
JA++ Download
in JA++
Posted
You can find a windows build from 2019 here:
https://japplus.github.io/site