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File Comments posted by minilogoguy18
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One of the first mods I downloaded back in the day, big MG fan.
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Nice to see realistic versions of CW characters.
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Seems like the tag_parent needs to be adjusted, the hands clip through the model, it can be easily fixed.
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Unfortunately animating the heli ability isn't possible without code changes since there are no bones or animations for sabers.
z3filus likes this -
Technically DF 3 should be MotS, although it's considered an expansion since it was built on the old JEDI engine it's still a whole game and story.
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XP?! Don't even waste time with that dead OS.
Arma3Adict and zOrg like this -
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its perfect but i noticed in EOC IV the model is invisible out side of that it works.
That's a problem with that mod, I only tested this to work in the base game, if it doesn't work with a mod then the mod is to blame.
Ramikad likes this -
@the_raven I modeled this actually using the official blueprints from RotJ as a rotoscope so it's quite accurate, the only thing that isn't perfect is the overall scale which is why you think that the head is too small because the entire thing is too small. I didn't wanna make it larger than the base model though because it would break the game in the SP levels. The static object wouldn't fit in the hangars in the artus_topside level and it wouldn't fit in the drop pods from the cairn, doomgiver and yavin maps.
the_raven likes this -
I like this model despite the show being way too kiddy. Needs the saber model.
Vegeta and Dark_Reaper like this -
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The base hilts didn't have parent tags, though. And it was an issue with custom player models as well, from what I have gathered.
You don't need them at all, the game will just use the models local transform values to use in place of a parent tag.
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It's really not the hilt that's the problem, the tags on the base models are placed wrong but when people make custom hilts they tend to not use a *parent tag and instead let the models center do that job and just move it lower in Y space before export.
Fun fact.
katanamaru and Rooxon like this -
They don't wear robes, ever.
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I try to rotate wrist control, yet it doesn't moves like in the video.
Fixed, there is a thread in the WIP section of the forum, if there are any further issues or suggestions for improvement please post there as I'm much more likely to see it.
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This file is down
Just worked for me since someone claimed that the file wouldn't import.
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I think a null skeleton would be a little easier to look at for beginners since they may get confused on area's like the feet because of the way Maya draws bone chains.
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Ma name's Alex! =o
I'll have to try it out even though using Softimage I have the luxury of knowing getting stuff in game is pretty fool proof. I may download Maya just to try it out on a model from it.
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The model is just wrong for this, Kevin Coyle made an awesome old ben that's been around since JA came out. It'd be better if you redid the textures on his model rather than Hapslashes ep3 Obi-Wan
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I was the one who put it in game, works fine for me, must be something else in you guys' base folder causing a conflict.
Jan Replacement
in Player Models
Posted
Actually looks very similar to Jan in the final DF2 cutscenes when she just has the shirt without her jacket, gloves and goggles. Colors are wrong though.